• Title/Summary/Keyword: Physically Based Simulation

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Implementation of Virtual Maritime Environment for LWIR Homing Missile Test (원적외선 호밍 유도탄 시험을 위한 가상 해상 환경의 구현)

  • Park, Hyeryeong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.2
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    • pp.185-194
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    • 2016
  • It is essential for generating the synthetic image to test and evaluate a guided missile system in the hardware-in-the-loop simulation. In order to make the evaluation results to be more reliable, the extent of fidelity and rendering performance of the synthetic image cannot be left ignored. There are numerous challenges to simulate the LWIR sensor signature of sea surface depending on the incident angle, especially in the maritime environment. In this paper, we investigate the key factors in determining the apparent temperature of sea surface and propose the approximate formula consisting of optical characteristics of sea surface and sky radiance. We find that the greater the incident angle increases, the larger the reflectivity of sea surface, and the greater the water vapor concentration in atmosphere increases, the larger the amount of sky radiance. On the basis of this information, we generate the virtual maritime environment in LWIR region using the SE-WORKBENCH, physically based rendering software. The margin of error is under seven percentage points.

Geometry Cutting Solution using Vector Dot Product (벡터 내적연산을 이용한 지오메트리 절삭 솔루션)

  • Hwang, Min Sik
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1337-1344
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    • 2016
  • As the visual effect frequently used in movies or animations, special effects are well suited for the creation of buildings or materials' destruction and collapse scenes. With the relevant programs developing technologically, the adoption of a real-time physically based-system makes it possible to realistically express dynamic simulations. In the large scale, the visual expression of such effects of destroying is satisfying enough, but most common programs of those effects fail to maximize visual effect generated with the cutting of small materials. Besides, to perform a heavy simulation process needs high-performance hardware and programs, where high costs would become a serious issue. For this reason, this paper suggests a solution optimized for the effect of small materials-cutting. The progress of each step shows technologies which trace movement with the state of the completion of the character's motions and then cut the material in real-time, finally led to the very realistic visual effect. Besides, using vector inner calculation to follow the motions of object and to realize cutting effect, this study provides an experiment that constructs visual effect for visualization from the basis of mathematical algorithm and it would be certainly as an educational material used for further researches.

Spatial correlation-based WRF observation-nudging approach in simulating regional wind field

  • Ren, Hehe;Laima, Shujin;Chen, Wen-Li;Guo, Anxin;Li, Hui
    • Wind and Structures
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    • v.28 no.2
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    • pp.129-140
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    • 2019
  • Accurately simulating the wind field of large-scale region, for instant urban areas, the locations of large span bridges, wind farms and so on, is very difficult, due to the complicated terrains or land surfaces. Currently, the regional wind field can be simulated through the combination of observation data and numerical model using observation-nudging in the Weather Research and Forecasting model (WRF). However, the main drawback of original observation-nudging method in WRF is the effects of observation on the surrounding field is fully mathematical express in terms of temporal and spatial, and it ignores the effects of terrain, wind direction and atmospheric circulation, while these are physically unreasonable for the turbulence. For these reasons, a spatial correlation-based observation-nudging method, which can take account the influence of complicated terrain, is proposed in the paper. The validation and comparation results show that proposed method can obtain more reasonable and accurate result than original observation-nudging method. Finally, the discussion of wind field along bridge span obtained from the simulation with spatial correlation-based observation-nudging method was carried out.

Generalization of Modified TOPMODEL for Rainfall-Runoff Analysis of Sulmachun Watershed (수정 TOPMODEL에 의한 유출해석과 일반화 (설마천 유역을 중심으로))

  • Lee, Hak-Su;Kim, Nam-Won;Kim, Sang-Hyeon
    • Journal of Korea Water Resources Association
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    • v.35 no.3
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    • pp.295-306
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    • 2002
  • The modified TOPMODEL of two storage systems has been integrated to the generalized assumptions of decreasing hydraulic conductivity to vertical direction. Three different recharge functions were introduced to explore the impact of the macropore flow to vortical direction, the storage at the surface zone and the relative storage deficit of the soil matrix. Combinations of these approaches provide 30 type of the model structure for the hillslope hydrology. Developed models have been applied to several hydrologic events at the Sulmachun watershed. The performance evaluation with the Monte carlo simulation suggests that the exponential function of transmissivity reduction should be appropriate form for the physically -based hydrologic simulation on the Sulmachun watershed. It has been shown that the recharge function of macropore flow contributes to improve the predictability of the generalized version of modified TOPMODEL.

Flood Runoff Simulation using Radar Rainfall and Distributed Hydrologic Model in Un-Gauged Basin : Imjin River Basin (레이더 강우와 분포형 수문모형을 이용한 미계측 유역의 홍수 유출모의: 임진강 유역)

  • Kim, Byung-Sik;Bae, Young-Hye;Park, Jung-Sool;Kim, Kyung-Tak
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.3
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    • pp.52-67
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    • 2008
  • Recently, frequent occurrence of flash floods caused by climactic change has necessitated prompt and quantitative prediction of precipitation. In particular, the usability of rainfall radar that can carry out real-time observation and prediction of precipitation behavior has increased. Moreover, the use of distributed hydrological model that enables grid level analysis has increased for an efficient use of rainfall radar that provides grid data at 1km resolution. The use of distributed hydrologic model necessitates grid-type spatial data about target basins; to enhance reliability of flood runoff simulation, the use of visible and precise data is necessary. In this paper, physically based $Vflo^{TM}$ model and ModClark, a quasi-distributed hydrological model, were used to carry out flood runoff simulation and comparison of simulation results with data from Imjin River Basin, two-third of which is ungauged. The spatial scope of this study was divided into the whole Imjin River basin area, which includes ungauged area, and Imjin River basin area in South Korea for which relatively accurate and visible data are available. Peak flow and lag time outputs from the two simulations of each region were compared to analyze the impact of uncertainty in topographical parameters and soil parameters on flood runoff simulation and to propose effective methods for flood runoff simulation in ungauged regions.

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Implementation of LabVIEW®-based Joint-Linear Motion Blending on a Lab-manufactured 6-Axis Articulated Robot (RS2) (LabVIEW® 기반 6축 수직 다관절 로봇(RS2)의 이종 모션 블랜딩 연구)

  • Lee, D.S.;Chung, W.J.;Jang, J.H.;Kim, M.S.
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.2
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    • pp.318-323
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    • 2013
  • For fast and accurate motion of 6-axis articulated robot, more noble motion control strategy is needed. In general, the movement strategy of industrial robots can be divided into two kinds, PTP (Point to Point) and CP (Continuous Path). Recently, industrial robots which should be co-worked with machine tools are increasingly needed for performing various jobs, as well as simple handling or welding. Therefore, in order to cope with high-speed handling of the cooperation of industrial robots with machine tools or other devices, CP should be implemented so as to reduce vibration and noise, as well as decreasing operation time. This paper will realize CP motion (especially joint-linear) blending in 3-dimensional space for a 6-axis articulated (lab-manufactured) robot (called as "RS2") by using LabVIEW$^{(R)}$ (6) programming, based on a parametric interpolation. Another small contribution of this paper is the proposal of motion blending simulation technique based on Recurdyn$^{(R)}$ V7 and Solidworks$^{(R)}$, in order to figure out whether the joint-linear blending motion can generate the stable motion of robot in the sense of velocity magnitude at the end-effector of robot or not. In order to evaluate the performance of joint-linear motion blending, simple PTP (i.e., linear-linear) is also physically implemented on RS2. The implementation results of joint-linear motion blending and PTP are compared in terms of vibration magnitude and travel time by using the vibration testing equipment of Medallion of Zonic$^{(R)}$. It can be confirmed verified that the vibration peak of joint-linear motion blending has been reduced to 1/10, compared to that of PTP.

Iguana motion synthesis using soft body simulation (연체 시뮬레이션 기반 이구아나 동작 생성)

  • Moon, Jaeseok;Kwon, Taesoo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.1
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    • pp.33-38
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    • 2017
  • In this paper, we suggest a method to simulate high-quality iguana animation by using low-quality motion capture data. Iguana motion data captured using a small number of markers cannot express its movement precisely, and even with a realistic skin mesh, it shows unnatural movement because of limited degrees of freedom. In order to solve this problem, we propose to simulate a natural and flexible movement by applying a soft-body simulation technique which models the movement of an iguana according to muscle forces and body's elastic forces. We construct a motion graph from the motion capture data to describe the iguana's various movements, and utilize it to select appropriate movements when the iguana moves. A target point on a terrain is set from the user's input, and a graph path is planned based on it. As a result, the input movement of iguana walking on a flat ground transforms to a movement that is adapted in an online manner to the irregular heights of the terrain. Such a movement is used to calculate the ideal muscle lengths that are needed for soft-body simulation. Lastly, a tetrahedral mesh of the iguana is physically simulated to adapt to various situations by applying a soft-body simulation technique.

Development and Performance Assessment of the Nakdong River Real-Time Runoff Analysis System Using Distributed Model and Cloud Service (분포형 모형과 클라우드 서비스를 이용한 낙동강 실시간 유출해석시스템 개발 및 성능평가)

  • KIM, Gil-Ho;CHOI, Yun-Seok;WON, Young-Jin;KIM, Kyung-Tak
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.3
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    • pp.12-26
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    • 2017
  • The objective of this study was to develop a runoff analysis system of the Nakdong River watershed using the GRM (Grid-based Rainfall-runoff Model), a physically-based distributed rainfall-runoff model, and to assess the system run time performance according to Microsoft Azure VM (Virtual Machine) settings. Nakdong River watershed was divided into 20 sub-watersheds, and GRM model was constructed for each subwatershed. Runoff analysis of each watershed was calculated in separated CPU process that maintained the upstream and downstream topology. MoLIT (Ministry of Land, Infrastructure and Transport) real-time radar rainfall and dam discharge data were applied to the analysis. Runoff analysis system was run in Azure environment, and simulation results were displayed through web page. Based on this study, the Nakdong River real-time runoff analysis system, which consisted of a real-time data server, calculation node (Azure), and user PC, could be developed. The system performance was more dependent on the CPU than RAM. Disk I/O and calculation bottlenecks could be resolved by distributing disk I/O and calculation processes, respectively, and simulation runtime could thereby be decreased. The study results could be referenced to construct a large watershed runoff analysis system using a distributed model with high resolution spatial and hydrological data.

Coupled simulation of grid-based fluid and mass-spring based deformation/fracture (질점-용수철 기반변형/파괴 물체와 격자 기반 유체의 상호작용 시뮬레이션 기술)

  • Kim, Bong-Jun;Lim, Jae-Gwang;Hong, Jeong-Mo
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.4
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    • pp.9-16
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    • 2014
  • This paper proposes a novel method that couples fluid and deformation/fracture. Our method considers two interaction types: fluid-object interaction and fluid-fluid interaction. In fluid-fluid interaction, we simulate water and smoke separately and blend their velocities in the intersecting region depend on their densities. Our method separates projection process into two steps for each of water and smoke. This reduces the number of grid cells required for projection in order to optimize the number of iterations for convergence and improve stability of the simulation. In water projection step, smoke region regarded as the cells with Dirichlet boundary condition. The smoke projection step solves water region with Neumann boundary condition. To take care of fluid-object interaction, we make use of the fluid pressure to update velocities of the each of the mass points so that the object can deform or fracture. Although our method doesn't provide physically accurate results, the various examples show that our method generate appealing visuals with good performance.

Agent Based Framework for Energy Distribution and Qos in Wireless Sensor Networks (무선 센서 네트워크에서의 에너지 분산과 QoS를 고려한 에이전트 기반의 프레임워크)

  • Sin, Hong-Joong;Kim, Sung-Chun
    • The KIPS Transactions:PartC
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    • v.16C no.6
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    • pp.707-716
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    • 2009
  • Wireless Sensor Networks are consisted of sensor nodes that communicated with each other to transmit information. Because sensor nodes have physically many limits, wireless sensor networks are hard to adopt for traditional networks. Transmissions are consumed most energy of sensor nodes. That's why energy-efficient transmission techniques and QoS support techniques for different kind of data are most important in wireless sensor networks. The thesis proposes the agent based framework for energy distribution and QoS in wireless sensor networks. Agents have its own behavior policy by means of a gene, which is optimized by genetic operations. Agents behavior to distribute energy consumption over sensor nodes. Simulation results show that the enhanced framework extends the lifetime of sensor nodes. Successful transmission ratios of emergency data and non emergency data are increased by 27% and 14%, respectively. Also, the results demonstrate that Qos of networks are improved.