• 제목/요약/키워드: Physical user interface

검색결과 228건 처리시간 0.032초

중고령 주부를 고려한 김치냉장고 제어판의 사용자 인터페이스 디자인 (User Interface Design of the Control Panel of Kimchi Refrigerator for the Older Women)

  • 박재희;이인석;박태주;최재현
    • 대한인간공학회지
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    • 제28권3호
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    • pp.27-31
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    • 2009
  • To evaluate the usability of a Kimchi refrigerator, we performed an evaluation test that consisted of an experiment and a post-hoc questionnaire survey. In this study, we focused on the older women who have less physical and cognitive ability than younger women. In physical usability, there was no significant difference between the older and the younger subject group. However, there was some significant statistical difference in the results of cognitive usability test. When the subjects debriefed their operations after finishing the experiment, the all subjects in the older group reported the difficulties in identifying the labels and icons in the control panel and in understanding operation sequences. Also, they couldn't learn and remember the operation procedures well. Based on the analysis of the video protocols, some causes of the problems were found and then several improvement ideas were suggested.

문서 편집 접근성 향상을 위한 음성 명령 기반 모바일 어플리케이션 개발 (Voice Activity Detection Algorithm using Wavelet Band Entropy Ensemble Analysis in Car Noisy Environments)

  • 박주현;박세아;이무늬;임순범
    • 한국멀티미디어학회논문지
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    • 제21권11호
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    • pp.1342-1352
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    • 2018
  • Voice Command systems are important means of ensuring accessibility to digital devices for use in situations where both hands are not free or for people with disabilities. Interests in services using speech recognition technology have been increasing. In this study, we developed a mobile writing application using voice recognition and voice command technology which helps people create and edit documents easily. This application is characterized by the minimization of the touch on the screen and the writing of memo by voice. We have systematically designed a mode to distinguish voice writing and voice command so that the writing and execution system can be used simultaneously in one voice interface. It provides a shortcut function that can control the cursor by voice, which makes document editing as convenient as possible. This allows people to conveniently access writing applications by voice under both physical and environmental constraints.

스마트 정보시설 디자인 차별화 유형 - 정보시설 배치계획 사례를 중심으로 - (Smart Information Facilities as Knowledge Based Spacial System - Case Study of Information Facility Layout -)

  • 김우영
    • 대한건축학회논문집:계획계
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    • 제34권9호
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    • pp.3-8
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    • 2018
  • In the social information facilities with physical stacks, it is critical to arrange categories of knowledge since there should be conventional methods by which users and visitors can browse index of all sorts of media relating to their topics. The classical index system of knowledge has been developed with primitive libraries and museums and therefore the system can be addressed by analyzing typical cases of precedents. As the forth industrial revolution has emerged, there will be quite innovative approach to provide information to the public as well as the private. The coalition between knowledge and space has always been considered as essential characteristics that remind scholars of hierarchical layout of knowledge resources such as maps, books, documents and diverse specimens. This research assumes that the spatial layout of knowledge can be classified in terms of physical attributes, symbolic entities, and information media and it defines what coalition between knowledge and space is creative in order to enacting interactive dialogue among information navigators. The spaces in between the knowledges function as trasition areas where the index system informs and stimulates, where the interface between the different knowledges is optimized and therefore the library as the public facilities no longer dedicated to the text, but as an information space in which all sorts of media are distributed equally.

Unpacking the Potential of Tangible Technology in Education: A Systematic Literature Review

  • SO, Hyo-Jeong;HWANG, Ye-Eun;WANG, Yue;LEE, Eunyul
    • Educational Technology International
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    • 제19권2호
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    • pp.199-228
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    • 2018
  • The main purposes of this study were (a) to analyze the research trend of educational use of tangible technology, (b) to identify tangible learning mechanisms, and potential benefits of learning with tangible technology, and (c) to provide references and future research directions. We conducted a systematic literature review to search for academic papers published in recent five years (from 2013 to 2017) in the major databases. Forty papers were coded and analyzed by the established coding framework in four dimensions: (a) basic publication information, (b) learning context, (c) learning mechanism, and (d) learning benefits. Overall, the results show that tangible technology has been used more for young learners in the kindergarten and primary school contexts mainly for science learning, to achieve both cognitive and affective learning outcomes, by coupling tangible objects with tabletops and desktop computers. From the synthesis of the review findings, this study suggests that the affordances of tangible technology useful for learning include embodied interaction, physical manipulations, and the physical-digital representational mapping. With such technical affordances, tangible technologies have the great potential in three particular areas in education: (a) learning spatial relationships, (b) making the invisible visible, and (c) reinforcing abstract concepts through the correspondence of representations. In conclusion, we suggest some areas for future research endeavors.

FDDI와 프레임 릴레이를 이용한 고속 데이터 통신망 설계 및 구축 (Design and Construction of High Speed Data Communication Network Using FDDI and Frame Realy)

  • 김도현
    • 한국국방경영분석학회지
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    • 제23권2호
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    • pp.171-191
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    • 1997
  • In this paper, we design and construct a high speed LAN(Local Area Network) using FDDI(Fiber Distributed Data Interface) and Frame Relay in order to support our multimedia communication services. A program of this communication network is divided into requirement analysis, design, establishment and test. First, we propose an optimal communication method that compares various network techniques in the requirement analysis phase. Second, we design the physical network configuration, secure method, and address in the LAN and WAN. Finally, we establish and test the communication devices and lines. Ultimately, we minimized mistakes and satisfied user requirements using this program. We constructed efficiently a high speed data communication network using FDDI and Frame Relay.

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실감형 가상현실 상호작용 기술동향 (Realistic Interaction Technology for Virtual Reality)

  • 김용완;조동식;김영희;김혜미;김기홍
    • 전자통신동향분석
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    • 제27권3호
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    • pp.62-72
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    • 2012
  • IT 기술과 콘텐츠 기술이 융합된 가상현실 기술은 최근 산업, 의료, 엔터테인먼트, 교육, 문화 체험, 국방, 건축 등 적용이 널리 증가되고 있다. 본고에서는 실감형 가상현실 상호작용 기술의 동향과 활용 사례를 통하여, 핵심기술 요소와 시장 활용성 및 향후 응용 분야를 제시한다. 특히, Physical User Interface(PUI) 센서, depth 센서(혹은 RGB-D 센서) 등 3D 인터페이스를 통해 사용자의 위치 추적 및 사용자의 의도를 실시간으로 분석하고, 주변 환경에 대한 그래픽적인 표현 및 시각화에 의해 콘텐츠와 그래픽적인 표현 및 시각화에 의해 콘텐츠와 자연스럽게 상호작용하는 기법에 관한 동향을 중심으로 소개한다.

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Smart Home Healthcare Device based on Ubiquitous Communication

  • Kim, Keun-Young;Cha, Joo-Hun;Park, Mig-Non
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2235-2239
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    • 2003
  • The aim of this research is to study and develop enabling technologies for home healthcare device with ubiquitous network. The motivation of this paper is to enable healthcare in home, to development the device for smart home health care. To achieve the aim, we must develop the prototype platform based on home gateways, distributed context user interface based on UPnP and support for information sharing with high speed power line communication and mobile infra-structures. And IPv6 is the base technology of this platform. In this paper, we concern that physical health, mental health and medical emergencies is all of home healthcare. With the smart device, we evaluate the connectivity, automatic information extraction and private data exchange and event driven message. The result of this paper is demonstration of smart device for ubiquitous communication in a healthcare application such as patient monitoring device and several information services. In conclusion, home healthcare will support more healthy and easy living for a human.

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MATLAB GUI 기반의 ATSC 3.0 시뮬레이터 개발 (Development of ATSC 3.0 Simulator Based on MATLAB GUI)

  • 김시문;김정창;박성익;김흥묵
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2017년도 하계학술대회
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    • pp.155-157
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    • 2017
  • 본 논문에서는 ATSC(Avanced Television Systems Committee) 3.0 물리계층에서 다양한 서비스 시나리오별 가능한 프로파일을 도출하기 위한 MATLAB GUI(graphical user interface)기반의 ATSC 3.0 시뮬레이터를 구현한다. 개발된 시뮬레이터는 ATSC 3.0 에서 지원하는 다양한 종류의 BICM(bit interleaved and coded modulation) 및 OFDM(orthogonal frequency division multiplexing) 파라미터 조합과 다중화 방식을 지원할 수 있고, 그에 따른 프레임 길이와 전송률을 계산할 수 있다. 개발된 시뮬레이터에서는 4 개의 PLP(physical layer pipe)까지 지원할 수 있고, 최대 4 개의 부프레임(subframe)까지 구성이 가능하다.

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웹 환경의 정보서비스를 위한 인포메이션 디자인 (An Introduction of Information Design for Web Information Services)

  • 이상렬
    • 한국비블리아학회지
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    • 제11권2호
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    • pp.125-139
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    • 2000
  • 정보환경의 발전과 정보요구의 변화에 따라 효율적인 정보서비스를 제공하기 위해서는 정보서비스 체계나 시스템 환경을 이용자의 정보요구에 맞게 재정비하고, 나아갈 방향에 대해서 새롭게 정의할 필요성이 있다. 본 고에서는 효율적인 정보서비스를 위한 인포메이션 디자인(Information Design) 개념의 도입과 실제, 특히 정보서비스에 필요한 인포메이션 디자인의 소개와 메뉴 구성 방법을 중심으로 인포메이션 디자인에 대해 설명하고 있다.

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주거 공간에 나타난 감성적 접근방법에 관한 연구 (A Study on the Emotional Approachs in Residential Space Design)

  • 윤정미;류호창
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.237-241
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    • 2007
  • Artificial environments and spaces developed in 20th century provided conveniences and comforts and developed spatial thoughts of interior design. But it caused significant environmental estrangement due to environmental disruption and materialism. This caused raising necessity of emotional design in human life spatial design as liberation of human nature is discussed and interest in emotion among human natures is being enhanced. This study manages how emotional design is expressed in basic area of human, residential area. Emotional design is proceeding to the direction designing interface between human and environment considering human physical and psychological characteristics focused on correlation between human and interior space. Therefore through this study, meanings and effects of design considering user emotions are reviewed to materialize expressing factors for combining into actual design.

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