• Title/Summary/Keyword: Physical Context

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Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

INCORPORATING CONTEXT LEVEL VARIABLES TO IMPROVE OPERATION ANALYSIS IN STEEL FABRICATION SHOPS

  • Amin Alvanchi;SangHyun Lee;Simaan M. AbouRizk
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1053-1059
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    • 2009
  • Construction system modeling can enhance work performance by following the behaviors of a system. System behaviors may originate from physical aspects of a system, namely operation level variables, or from non-physical aspects of a system known as context level variables. However, construction system modelers usually focus on only one type of system variable (i.e., operation level or context level) which can lead to less accurate results. Hybrid modeling with System Dynamics (SD) and Discrete Event Simulation (DES) is one of the approaches that has been utilized to address this issue. In this research, an SD-DES hybrid model of a steel fabrication shop is developed, and the benefits of capturing context level variables together with operation level variables in the model are discussed.

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Do Diverse Physical Contexts Matter in Mobile Internet Use\ulcorner (모바일 인터넷 사용 성과와 만족도에 영향을 미치는 신체적 정황 요인에 관한 연구)

  • 류호성;최영완;김진우
    • Korean Journal of Cognitive Science
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    • v.12 no.4
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    • pp.1-9
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    • 2001
  • Mobile Internet can be used anytime and anyplace thanks to the portability of mobile phones and wireless connectivity to the Internet. Therefore Mobile Internet users can be in various contexts compared with Wire Internet users in stationary contexts. In this research out of various context attributes, we selected physical context attributes of hands feet and eyes and studied how these affect the performance of Internet use and user\\` satisfaction. For this research we made control1ed experiments in performing the given task in each attribute and measured the task accuracy and the subjective satisfaction. The experiments indicated that each attribute doesn\\`t affect the accuracy and satisfaction when it is given individually but when two of more context attributes are given simultaneously in context of disturbance of eyes and motion of legs the accuracy and satisfaction declines. This suggests that the subjects need more attention for the physical context of two or more factors than one factor because of the attention capacity limit. As the result, the attention capacity for the task shrinks.

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A Development of Gesture Interfaces using Spatial Context Information

  • Kwon, Doo-Young;Bae, Ki-Tae
    • International Journal of Contents
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    • v.7 no.1
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    • pp.29-36
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    • 2011
  • Gestures have been employed for human computer interaction to build more natural interface in new computational environments. In this paper, we describe our approach to develop a gesture interface using spatial context information. The proposed gesture interface recognizes a system action (e.g. commands) by integrating gesture information with spatial context information within a probabilistic framework. Two ontologies of spatial contexts are introduced based on the spatial information of gestures: gesture volume and gesture target. Prototype applications are developed using a smart environment scenario that a user can interact with digital information embedded to physical objects using gestures.

CAMAR Companion : Context-aware Mobile AR System for supporting the Personalization of Augmented Content in Smart Space (CAMAR Companion : 스마트 공간에서 증강 콘텐츠의 개인화를 위한 맥락 인식 모바일 증강 현실 시스템)

  • Oh, Se-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.673-676
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    • 2009
  • In this paper, we describe CAMAR Companoin, a context-aware mobile AR system that provides a user-adaptive assistance with an augmented picture according to the user's context in smart space. It recognizes physical objects and tracks the movement of those objects with a camera embodied to a mobile device. CAMAR Companion observes a mobile user's context, which is sensed by various kinds of sensors in environments, and infers user preference for the content in the situation. It recommends multimedia content relevant to the user's context. It overlays selected content over associated physical objects and enables the user to experience the content in a user-centric manner. Furthermore, we have developed the prototype to illustrate how our system could be used for a mobile user's well-being care applications in smart home environments. In this application, we found that our system could perceive a user preference even though a user's context is changed dynamically, and then adapt the multimedia content with respect to the user's context effectively. As such, the proposed user-adaptive system has the potential to play an important role in developing customized user interfaces in mobile devices.

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MOnCa2: High-Level Context Reasoning Framework based on User Travel Behavior Recognition and Route Prediction for Intelligent Smartphone Applications (MOnCa2: 지능형 스마트폰 어플리케이션을 위한 사용자 이동 행위 인지와 경로 예측 기반의 고수준 콘텍스트 추론 프레임워크)

  • Kim, Je-Min;Park, Young-Tack
    • Journal of KIISE
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    • v.42 no.3
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    • pp.295-306
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    • 2015
  • MOnCa2 is a framework for building intelligent smartphone applications based on smartphone sensors and ontology reasoning. In previous studies, MOnCa determined and inferred user situations based on sensor values represented by ontology instances. When this approach is applied, recognizing user space information or objects in user surroundings is possible, whereas determining the user's physical context (travel behavior, travel destination) is impossible. In this paper, MOnCa2 is used to build recognition models for travel behavior and routes using smartphone sensors to analyze the user's physical context, infer basic context regarding the user's travel behavior and routes by adapting these models, and generate high-level context by applying ontology reasoning to the basic context for creating intelligent applications. This paper is focused on approaches that are able to recognize the user's travel behavior using smartphone accelerometers, predict personal routes and destinations using GPS signals, and infer high-level context by applying realization.

Expanded Petri-Net Modeling for Real Time Embedded System Context-awareness Service (실시간 임베디드 시스템 상황 정보 서비스를 위한 확장된 Petri-Net 모델링)

  • Yang, Seung-Weon;Lee, Jae-Bong
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.16-25
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    • 2011
  • Some context is characterized by a single event in computing environment, but many other contexts are determined by a lot of things which occur with a space and a time. The Realtime Embedded System context-awareness service that interacts with the physical space can have property such as time. The exceptional behaviors of the system that interact with physical space can result in critical damage and cause danger to the operation of an embedded system. we propose an approach which should include spatio-temporal property and exceptional management in the context model, and verify its effectiveness using an expanded Petri-Net. The context-awareness service modeling of an embedded system is discussed the properties of model such as basic Petri-Net, patterned Petri-Net, or Spatio-temporal Petri-Net for the exceptional behaviors of the system. The proposed methodology demonstrated using an example that is emergency medical service. The use of expanded Petri-Net will contribute not only to develop the application but also to model the spatio-temporal context awareness for the exceptional handling.

Context-aware Multimedia Framework based on Software Agent Platforms

  • Hendry;Seongjoon Pak;Yumi Sohn;Kim, Munchurl
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.253-255
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    • 2003
  • We address an integrated multimedia framework based on a software agent platform for context-aware multimedia computing. We adopt the FIPA (Foundation for Intelligent Physical Agents) platform which provides agent communications and management mechanisms. In order to express context information, we use MPEG-21 metadata for describing user characteristics and usage environment. We encapsulate such context information as a FIPA message to be delivered between agents. Based on context information, appropriate multimedia content delivery becomes possible. We present our system implementation with a use case scenario and show that our proposed framework is effective for context-aware multimedia computing so that personalization of multimedia consumption can be possible.

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3D PLM(Product Life cycle Management) & CPC(Collaborative Product Commerce)

  • Choi, Woo-Suk
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.597-614
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    • 2001
  • Level 0: The Marekting Buzzword : □Confusion between DMU and Visualization □Having a Mobile Data Viewer/Analyser is Anyway a Prerequisite Level 1: Digital Pre-Assembly (DPA): □Building Digital Prototype before Physical Build □Usually a job for Packaging or Prototype Teams □Usually no time Left to take Feed-back into account before Actual Build Level 2: Design in Context: □All Designers within Car Maker do Local DMU before DPA Level 3: Design in Extended Context □Design in Context Expanded to Suppliers(omitted)

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An Investigation of Perceived Value of Physical Exercise In Aging Baby Boomers: Marketing Implications in the Sporting Goods Context at a Store Level

  • George, Spais;Konstantinakos, Pantelis;Avgerinou, Vasiliki
    • Journal of Global Scholars of Marketing Science
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    • v.17 no.4
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    • pp.175-199
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    • 2007
  • The linear regression method was used to model the relationship among a set of perceptions regarding to the importance of physical exercise and the perceived value of physical exercise (as a leisure activity) for aging baby boomers. In terms of a pilot study, we developed two alternative models tested at two different convenience samples. The first sample consisted of 82 aging baby boomers aged 55.65 (sample 1) and the second one consisted of 458 citizens aged 18.45 (sample 2). Through this research approach, we intended to lead to a better understanding of perceived value of physical exercise in the sporting goods marketing context for aging baby boomers. We addressed the core research themes of our study using a convenience survey. Data was collected by means of face to face interviews during the seven week period. The research results showed that the "model 2" better predicts perceived value of physical exercise as a leisure activity for aging baby boomers. We believe that the final findings of our research try can recognize the differences in buying behaviors between aging baby boomers and other target markets and advance marketers of sporting goods strategic tries regarding to consumer strategy management at a store level.

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