• 제목/요약/키워드: Photon Unity Network

검색결과 3건 처리시간 0.015초

Photon Unity Network를 이용한 멀티플레이 게임 서버 구축 (Building a multiplayer VR game server using Photon Unity Network)

  • 성승민;김유민;최규민;신준표;이병권
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2021년도 제63차 동계학술대회논문집 29권1호
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    • pp.249-251
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    • 2021
  • 본 논문에서는 Photon Unity Network[1]를 사용하여 멀티플레이 VR게임 개발 방법을 제안한다. Unity 3D와 Oculus Framework를 활용하여 플레이어 기능을 구현했다. 그리고 Photon Unity Network를 이용하여 서버와 여러 명의 플레이어를 연결해 줄 수 있다.

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Unity와 Photon을 활용한 스마트 팜 환경 제어 시스템 구현에 관한 연구 (A Study on the Implementation of Smart Farm Environment Control System Using Unity and Photon)

  • 정현지;이완범
    • 반도체디스플레이기술학회지
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    • 제20권1호
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    • pp.104-107
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    • 2021
  • Unity programs are largely recognized as game development tools. However, it has many functions built in, so it can be applied to various fields as well as game development. Therefore, in this paper, we propose a smart farm environmental control program using Unity and Photon. The proposed program has vast compatibility that is not limited to specific devices, and it is very easy to build network systems for remote control. In addition, the proposed programs were installed on various devices such as pc and smartphones, making it easy to control the smart farm environment system. Through experiments, it was confirmed that data transmission and reception between Windows and Android, other operating system environments, and that smart farm systems were operating normally.

실시간 모션 데이터를 활용한 메타버스 사용자-아바타 상호작용 구현 (Implementation of Metaverse User-Avatar Interaction using Real-time Motion Data)

  • 이강인;노은혜;조영재;이용환
    • 반도체디스플레이기술학회지
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    • 제22권4호
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    • pp.172-178
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    • 2023
  • With the expansion of metaverse content and hardware platforms, various interactions in the virtual world have been built, raising expectations for an increase in immersion which is a major element of the metaverse. However, among hardware platforms that increase virtual immersion elements, the typical HMD platform can be a barrier to new user inflows due to its high cost. Thus, this paper focused on improving virtual-to-real interactions by extracting motion data using relatively inexpensive webcam equipment in PC environments, utilizing Unity game engines, Photon unity network, multi-platform implementations, and Barracuda neural network inference libraries.

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