• 제목/요약/키워드: Personalized Environment

검색결과 340건 처리시간 0.026초

Dynamic Access Control for Personalized Environment in Ubiquitous Computing

  • Kim, Yuna;Shin, IlShik;Hong, Sung Je;Kim, Jong
    • 대한임베디드공학회논문지
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    • 제2권4호
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    • pp.233-241
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    • 2007
  • In an ubiquitous environment, for controlling user access according to environment of users, a number of access control models enforcing dynamic environment of users have been proposed. However, they do not support personalized environments of each user and have a run-time overhead of searching active roles. In this paper, we propose a new model, PE-RBAC, that extends the RBAC architecture by addition of a personalized environment component as a constraint to accommodate dynamic and mobile users. In this model, a dynamic role activation is presented by using a new role-to-environment structure instead of the conventional role hierarchy, which makes it efficient to find the active roles according to a user's personalized environment.

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환경 프로젝트 학습활동이 초등학생의 자기환경화에 미치는 효과 (The Effect of the Project Theme 'Environment' on Personalized Environment of Elementary School Students)

  • 곽홍탁;이옥희
    • 한국환경교육학회지:환경교육
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    • 제18권3호
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    • pp.45-58
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    • 2005
  • The Purpose of this study is to help children practice environmentally friendliness by promoting Personalized Environment. Therefore, implemented the project 'Environment' that included natural and social environment in the area that had high potential energy for environmental education, it was explored how the project affects the personalized environment of students. The project 'Environment' was implemented, usually focused on field trips. 35 study subjects were selected from 2 classes in D elementary school in D city The study was conducted from march 2004 to November 2004. Research material was collected from participant observation, in-depth interview, products from teaching-learning process, diary, and video record Ethnographic research was used. Study data were analyzed 3 times. 1st analysis was needed to collect data related to students' senses of and interests in environment, and to shape the framework related to the theme. End analysis was used to categorize the main factors such as knowledge understanding, function, value attitude, action, which all affect the personalized environment of students. In 3rd analysis, it was examined what affected the personalized environment of children and the related factors were logically, objectively inferred and analyzed. The results of the study were as follows: First, the project 'Environment' developed children's knowledge and understanding about environment. Second, the children formed proper values and attitudes towards environment. Third, the children came to develop their learning abilities on environment. Fourth, the children came to have environmentally friendliness in everyday lives. Consequently, the project 'Environment' helped children to have Personalized Environment.

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Personalized Healthcare System for Chronic Disease Care in Cloud Environment

  • Jeong, Sangjin;Kim, Yong-Woon;Youn, Chan-Hyun
    • ETRI Journal
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    • 제36권5호
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    • pp.730-740
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    • 2014
  • The rapid increase in the number of patients with chronic diseases is an important public healthcare issue in many countries, which accelerates many studies on a healthcare system that can, whenever and wherever, extract and process patient data. A patient with a chronic disease conducts self-management in an out-of-hospital environment, particularly in an at-home environment, so it is important to provide integrated and personalized healthcare services for effective care. To help provide effective care for chronic disease patients, we propose a service flow and a new cloud-based personalized healthcare system architecture supporting both at-home and at-hospital environments. The system considers the different characteristics of at-hospital and at-home environments, and it provides various chronic disease care services. A prototype implementation and a predicted cost model are provided to show the effectiveness of the system. The proposed personalized healthcare system can support cost-effective disease care in an at-hospital environment and personalized self-management of chronic disease in an at-home environment.

Second TV를 위한 맞춤형 광고 서비스 (Personalized Interstitial Content Service for Second TV)

  • 이종설;신사임;임태범;이석필
    • 대한임베디드공학회논문지
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    • 제3권4호
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    • pp.229-234
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    • 2008
  • The 'Anytime, Anywhere' services have been the biggest topic in the recent digital broadcasting research area. The related applications for the Anytime and Anywhere Services are as follows: the personalized broadcasting based on the PVR (Personal Video Recorder) for the Anytime Services, and the DMB (Digital Multimedia Broadcasting), the mobile devices supporting the wireless network and the Second TV and so on for the anywhere services. The personalized broadcasting has been researched on the one of the killer applications in the various broadcasting environment - the ground wave broadcasting, the satellite broadcasting, IPTV and CATV broadcasting suchlike. The applied contents of the personalized broadcasting have advanced from the main contents for the broadcasting to the interstitial contents like advertisements and coupons, the personalized interstitial broadcasting needs to develop the technology about the generation, storing and management of the interstitial metadata. but, the personalized broadcasting has the limitation that the TV environment is somewhat difficult to support the personalized broadcasting individually, because all family usually share the main TV at home. The Second TV is possible to solve the environmental limitation. This paper designs and develops the static set top box at home, the Second TV and their multimedia streaming techniques for the personalized broadcasting of the contents including the interstitial contents.

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L-PRS: A Location-based Personalized Recommender System

  • Kim, Taek-hun;Song, Jin-woo;Yang, Sung-bong
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2003년도 Proceeding
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    • pp.113-117
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    • 2003
  • As the wireless communication technology advances rapidly, a personalization technology can be incorporated with the mobile Internet environment, which is based on location-based services to support more accurate personalized services. A location-based personalized recommender system is one of the essential technologies of the location-based application services, and is also a crucial technology for the ubiquitous environment. In this paper we propose a framework of a location-based personalized recommender system for the mobile Internet environment. The proposed system consists of three modules the interface module, the neighbor selection module and the prediction and recommendation module. The proposed system incorporates the concept of the recommendation system in the Electronic Commerce along with that of the mobile devices for possible expansion of services on the mobile devices. Finally a service scenario for entertainment recommendation based on the proposed recommender system is described.

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이커머스 환경에서 구매와 공유 행동을 이용한 기기 중심 개인화 상품 정보 추천 기법 (Device-Centered Personalized Product Recommendation Method using Purchase and Share Behavior in E-Commerce Environment)

  • 권준희
    • 디지털산업정보학회논문지
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    • 제18권4호
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    • pp.85-96
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    • 2022
  • Personalized recommendation technology is one of the most important technologies in electronic commerce environment. It helps users overcome information overload by suggesting information that match user's interests. In e-commerce environment, both mobile device users and smart device users have risen dramatically. It creates new challenges. Our method suggests product information that match user's device interests beyond only user's interests. We propose a device-centered personalized recommendation method. Our method uses both purchase and share behavior for user's devices interests. Moreover, it considers data type preference for each device. This paper presents a new recommendation method and algorithm. Then, an e-commerce scenario with a computer, a smartphone and an AI-speaker are described. The scenario shows our work is better than previous researches.

Design of the Database Learning System based on Learner Management Techniques

  • Ahn, Jeong-Yong
    • Journal of the Korean Data and Information Science Society
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    • 제15권4호
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    • pp.707-716
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    • 2004
  • Recently, many areas of application such as statistics and industrial engineering are interested in the effective education of databases. In this article we design and implement a database learning system based on learner management techniques. The system supports a personalized/ team-centered learning environment, monitoring the learning attitude of learners, and a method for the assessment.

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개인맞춤형 주거환경개선이 작업수행만족도 및 일상생활활동에 미치는 효과 : 뇌졸중 환자를 대상으로 한 사례연구 (The Effects of Personalized Residential Environment Improvement on Occupational Performance Satisfaction and Activities of Daily Living : Case Studies in Stroke Patients)

  • 김민호;박성호
    • 대한통합의학회지
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    • 제3권1호
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    • pp.41-51
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    • 2015
  • Purpose: The purpose of this study was to investigate the effects of personalized residential environment improvement on occupational performance satisfaction and activities of daily living(ADL) in stroke patients, and desire to use as the basis for presenting an effective method for improving the residential environment of the disabled patients. Method: This study has been carried out with 3 stroke patients undergoing therapy for rehabilitation at the S hospital from August 2014 to January 2015. Residential environment improvement was conducted based on the desired space. Occupational performance, satisfaction and ADL assessed by modified COPM, K-MBI. Intervention has provided grab bar and aids fit to the environment of each person. Result: After residential environment improvement, ADL score was improved, but improved scores for specific items only. In occupational performance and satisfaction, there was a significant difference. Conclusion: The results of this study were to find out that there is a positive effect of personalized residential environment improvement on occupational performance satisfaction and activities of daily living in stroke patients, could be used as a basis for presenting an effective way to residential environment improvement of the disabled patients.

단방향 맞춤형 방송 환경에서의 객체 캐루젤(Object Carousel) 기반의 TV-Anytime Metadata 전송 기법 (TV-Anytime metadata delivery method based on object carousel for unidirectional personalized broadcasting environment)

  • 김승현;임종태
    • 방송공학회논문지
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    • 제9권4호
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    • pp.297-304
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    • 2004
  • TV-Anytime 규격은 맞춤형 방송 서비스를 위한 metadata의 표준을 규정하고 있다. 맞춤형 방송 서비스를 위해서는 metadata가 각 방송 시스템에 적합한 전송 방식을 사용하여 전송되는데, MPEG-2를 기반으로 하는 단방향 디지털 방송 환경에서는 섹션 (Sections), 데이터 캐루젤(Data Carousel)이나 객체 캐루젤(Object Carousel) 등의 방법으로 전송될 수 있다. 본 논문에서는 ATSC-ACAP이나 DVB-MHP와 같은 디지털 데이터 방송(Data Broadcasting)에서 사용되는 객체 캐루젤 전송 방식을 통해 TV-Anytime metadata을 전송하는 방법을 제시한다. 또한 객체 캐루젤을 이용한 TY-Anytime metadata의 전송을 ACAP 데이터 방송 단말기에 적용하여 구현한 예를 소개한다.

양방향 맞춤형 방송 단말기의 설계 및 구현 (Design and Implementation of a Broadcasting Receiver for Bi-directional Personalized Broadcasting Service)

  • 홍창호;임종태
    • 방송공학회논문지
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    • 제9권4호
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    • pp.283-296
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    • 2004
  • TV애니타임(TV-Anytime) 메타데이터는 단방향이나 양방향 네트워크 환경을 통해 전송되는데, 양방향 맞춤형 방송 서비스에서는 사용자가 자신에게 특화된 개인 정보를 리턴 채널을 통해 메타데이터 서버로 전송하고, 메타데이터 서버는 이에 대한 응답을 보내 줌으로써, 사용자의 요구에 따르는 맞춤형 서비스를 제공한다. 본 논문에서는 이러한 양방향 맞춤형 방송 서비스를 위한 양방향 맞춤형 방송 단말기를 설계하고 실제 구현을 통해 양방향 맞춤형 방송 서비스의 실현 예를 보였다. 제작된 단말기는 지상파 디지털 방송의 수신 및 녹화 등의 디지털 방송 녹화기로서의 기능과, TV애니타임 규격과 메타데이터 서비스 검색을 위한 UDDDI 규격을 바탕으로 양방향 맞춤형 방송 서비스를 제공한다.