• 제목/요약/키워드: Performance level of difficulty

검색결과 207건 처리시간 0.027초

Measuring Level of Difficulty of Fingerprint Database based on Sample Quality (영상 품질 기반의 지문 데이터베이스의 난이도 정량화)

  • Ryu, Ji-Eun;Jang, Ji-Hyeon;Kim, Hak-Il
    • Journal of the Korea Institute of Information Security & Cryptology
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    • 제18권5호
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    • pp.59-69
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    • 2008
  • The purpose of this paper is to measure the level of difficulty of fingerprint database based on sample quality. This paper proposes distribution of a sample quality analyzer and a difference of sample quality analyzer to measure the level of difficulty. Experimental results demonstrate that there are stronger correlation between matching performance and level of difficulty based on difference of sample quality than other measure. Especially, level of difficulty based on OQ Block of MPQ co-occurrence matrix shows highest correlation with matching performance, and moreover it can predict the matching performance of unknown databases.

Relationship among Job-relevant Cognitions and Emotions : A Conceptual Review (직무관련 인식들과 감정간의 관계에 관한 고찰)

  • Hong Yong-Ki;Cho Kook-Haeng;Park Jong-Hyuk
    • Management & Information Systems Review
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    • 제15권
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    • pp.91-108
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    • 2004
  • In this article, We propose research propositions about correlates of job interest, job difficulty, job effort, and job performance as well as job performance and emotions while working. The purpose of this study is to review existing research on emotions and job performance, particularly emotions at work. The purpose of this article is to review existing research on job performance and emotions, particularly at the job relevant cognitions level. In this study, We propose research propositions about correlates of job performance and emotions while working. The purpose of this article is to develop and propose research propositions about potential correlates of perceived performance at the job relevant level. Correlates include those that should function mainly as antecedents of performance, such as job difficulty, job interest, and job effort in the study are emotions experienced concurrently with job performance. Therefore, We suggest the predictive direction and bivariate relationship of the set of among variables in explaining job performance and emotions.

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A Study of Project Characteristics and Project Performance Level of difficulty (건설 프로젝트 특성과 프로젝트 성과 난이도 도출에 관한 연구)

  • Cho, Young-Seon;Cha, Hee-Sung
    • Korean Journal of Construction Engineering and Management
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    • 제11권6호
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    • pp.78-88
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    • 2010
  • Since the larger and complex construction projects are performed, project performance measurement is highlighting the importance to eliminate inefficiencies and plan to reasonable management practices. So many researchers are conducting research about the project critical sucess factor. But, these factors are mixed both management practices to improve performance and native project characteristics. Therefore performance measurement data couldn't apply to another project successfully. And the project characteristics affect project performance. But contractor couldn't change characteristics. This study provides a project characteristics's definition and classification. This study provides a quantitative level of performance improvement difficulty through out project manager survey. The contractor can estimate a level of performance difficulty through initial project information. With this, project contractor can more efficiently manage project.

Analysis on Job Competencies of HIV Counseling Nurses (HIV감염인 상담간호사의 직무역량 분석)

  • Han, Hye Ja;Han, Jong Sook;Lee, Mi Young
    • Korean Journal of Occupational Health Nursing
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    • 제24권4호
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    • pp.340-351
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    • 2015
  • Purpose: This study was conducted to identify the job competencies of HIV counseling nurses and to figure out the importance, level of difficulty, and performance frequency of the competencies. Methods: The job competencies were drawn from 22 HIV counseling nurses by developing new models and utilizing specialist groups. The importance, level of difficulty, and performance frequency of the competencies were analyzed using the average and deviation. Results: The results of this study identified 6 job competencies such as counseling performance, expertise utilization, cooperation, support, administration, and self-development, 28 sub-competencies, and 48 job descriptions. Out of the 6 job competencies, counseling performance recorded high levels in the importance, level of difficulty, and performance frequency. Conclusion: The study results will be used as the basic data of the training programs for strengthening the job competencies of HIV counseling nurses. Furthermore, it is expected that the results will contribute to the prevention of HIV/AIDS transmission, the core of the national HIV/AIDS control programmes, and the improved health and quality of life in people living with HIV.

Analysis of Level of Difficulty of Fingerprint Database by matching Orientation field (Orientation field의 정합을 이용한 지문영상 DB의 난이도 분석)

  • Park Noh-Jun;Moon Ji-Hyun;Kim Hak-Il
    • Journal of the Korea Institute of Information Security & Cryptology
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    • 제16권4호
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    • pp.91-103
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    • 2006
  • This paper proposes a methodology to evaluate the quality and level of difficulty of fingerprint image databases, which leads to objective evaluation for the performance of fingerprint recognition system. Influencing factors to fingerprint matching are defined and the matching performance between two fingerprint images is evaluated using segmentation and orientation filed. In this study, a hierarchical processing method is proposed to measure an orientation field, which is able to improve the matching speed and accuracy. The results of experiments demonstrate that the defined influencing factors can describe the characteristics of fingerprint databases. Level of difficulty for fingerprint databases enables the performance of fingerprint recognition algorithms to be evaluated and compared even with different databases.

Three-dimensional Teleoperation Performance Measures: Their correlations and effects of task difficulty

  • Park, Sung Ha
    • Journal of the Ergonomics Society of Korea
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    • 제19권2호
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    • pp.33-45
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    • 2000
  • Present study was performed to compare different types of teleoperation performance measures. A modified Cooper-Harper rating scale and a distance measure were newly introduced and compared to two traditional measures, the error rate and time-to-completion. Participants performed a simulated telerobotic task with varying visual display interfaces. The results of correlation analyses revealed that the modified Cooper-Harper ratings had a close association with the error rate measure. The distance measure also appeared to be a consistent performance measure, which accounted for both the error rate and time-to-completion. A further analysis, however, showed that the effectiveness of each performance measure varied with the level of task difficulty. The results imply that the choice of performance measure should be made based on the task difficulty as well as the particular task being studied. The results revealed here also have implication for performance measures of various display and control systems including aircraft navigation displays and tactical displays.

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Application and Consideration on Open-ended Problems in Mathematics Tests of Shanghai Senior Middle School Entrance Examination

  • Ding Wang
    • Research in Mathematical Education
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    • 제10권3호
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    • pp.215-227
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    • 2006
  • After reviewing China's appearance and research on the Math open-ended problems, together with the application of those problems in mathematics test of Shanghai Senior Middle School Entrance Exams (SSMSEE) since 1999, this paper points out the difficulty in establishing an evaluation system for such problem. Through comparative study, the paper gives an operational definition of open-ended problem, and it attempts to establish an evaluation system and non-systematic competence targets that are appropriate to Math open-ended problems. Meanwhile, it describes the performance feature of those targets. By applying the standard international grading system of difficulty, it discusses the elements of difficulty in Math open-ended problems, and puts forward an evaluation as well as a level-of-difficulty forecasting system that is appropriate to the Middle School Entrance Exam.

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The Effects of Arithmetic Task Difficulty level as a Dual Task on the Gait in Post-stroke Patient (뇌졸중 환자에서 이중 과제로서의 산술 과제 난이도가 보행에 미치는 영향)

  • Kim, Min-Suk;Goo, Bong-Oh
    • PNF and Movement
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    • 제7권4호
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    • pp.31-36
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    • 2009
  • Many daily activities require people to complete a motor task while walking. Substantial gait decrements during simultaneous attention to a variety of cognitive tasks have been shown by a group of severely injured neurological patients of mixed etiology. And previous studies have shown that the attentional load of a walking-associated task increased with its level of difficulty. The purpose of this study was to analyze subjects' gait changes are affected by the effects of arithmetic task difficulty and performance level. Participants performed a walking task alone, three different Arithmetic tasks while seated, and among them, two kinds of the simillar Arithmetic tasks in combination with walking. Reaction time and accuracy were recorded for two of the Arithmetic tasks. The mean values of the gait were measured using a Timed Up and Go test among 11 with post-stroke patients while walking with and without forward counting (WFC) and backward counting(WBC).There was significant Arithmetic Task Difficulty level between the 10-forward counting task condition(FC) and the 10-backward counting task condition(BC)(p=0.008). The mean values of T.U.G time were significantly higher under backward counting dual-task condition than during a simple walking task(p=0.009) and WFC(p=0.009). The change in T.U.G time during WFC was higher when compared with the change during a simple walking, but there was no significant difference (p=0.246). This study suggesting that a high interference could be linked with a high level of difficulty, whereas adaptive task enabled participants to perfectly share their attention between two concurrent tasks. Future research should determine whether dual task training can reduce gait decrements in dual task situations in people after stroke. And the dual-task-based exercise program is feasible and beneficial for improving walking ability in subjects with stroke.

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Selecting Optimum Management Practicesin Pre-construction Phase Considering Project Characteristics

  • Cha, Hee-Sung;Kim, Ki-Hyun;Ko, Young-Jin
    • Journal of Construction Engineering and Project Management
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    • 제2권1호
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    • pp.1-4
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    • 2012
  • The importance of project performance management as an alternative for solving problems is rising, which are followed by the hardships of managing construction project in the construction industry. This research classifies and applies the improvements made by the operator's work, in order to apply factors of success on the construction project, as performance management factors. In addition, in order to predict the results reflecting the project characteristic of performance management factor un-improvable by the operator in the initial stage of construction, the effect of project characteristic to the performance was drawn by performance difficulty. Also, in order to improve the predicted performance, researches on setting valid best practices according to the performance territory through a correlation analysis between the best practices improvable through the operator's work, and the performance was made.

Estimation Method of User's Gameplay Skill Level through the Performance of Gameplay Status (게임플레이 상태의 성과를 통한 게임숙련도 평가방법)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • 제17권3호
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    • pp.21-32
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    • 2017
  • Computer games must keep the user immersed for fun. According to the immersion theory, maintaining the user's immersive state requires a continuous balance of game skill level and game difficulty level This study proposes a game skill estimation method of 9th grade that can be applied to a casual action game that can assume a zero-sum game, and additionally proposed a difficulty guessing method. The proposed methods can be implemented quickly and easily because it is a method determining by conditional mathematical expressions. Experiments on the accuracy of the proposed methods for the customized Pac-Man game show that the accuracy of the skill level was 1.2 grade as the difference on the average and the accuracy of the game difficulty level was 1.81 grade the difference on the average. The results show that the proposed methods are accurate enough to be applied to casual action games satisfying the zero-sum condition.