• Title/Summary/Keyword: Perceptual Organization

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Object Motion Detection and Tracking Based on Human Perception System (인간의 지각적인 시스템을 기반으로 한 연속된 영상 내에서의 움직임 영역 결정 및 추적)

  • 정미영;최석림
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2120-2123
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    • 2003
  • This paper presents the moving object detection and tracking algorithm using edge information base on human perceptual system The human visual system recognizes shapes and objects easily and rapidly. It's believed that perceptual organization plays on important role in human perception. It presents edge model(GCS) base on extracted feature by perceptual organization principal and extract edge information by definition of the edge model. Through such human perception system I have introduced the technique in which the computers would recognize the moving object from the edge information just like humans would recognize the moving object precisely.

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An Exploratory Study on Causal Relationship between Perceptual Level of Employees and Information System Performance : Case of Public Side Information System Use (조직구성원의 인식 수준이 정보시스템 활용 성과에 미치는 영향에 관한 탐색적 연구 : 공공부문 정보시스템 사례를 중심으로)

  • Park, Ki-Ho
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.165-180
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    • 2008
  • Although a number of studies concerning the performance of information system (hereafter, IS) have been performed, those in governmental organizations have rarely conducted. Moreover, there were not many that the perceptual level of individuals might have influence on the information system performance actually. This study tried to investigate the causal relationship between personal perceptual level on the operation and performance of IS, as a result of project for public innovation which deployed in a governmental organization. The targeted IS is for task management. Our survey's respondents are real users in a governmental organization. As a result of statistical analysis, the affecting factors, the perceptual level of individuals such as task process standardization, training and system education, and the active participation of manager positively affected system performance. The result of study can provide some implications to the governmental organizations who want to improve the system performance and efficiently operate their own IS for achieving the organizational goals.

A Study on the effect of Fashion Ads based on the Theory of Gestalt Psychology (게슈탈트 이론에 의한 패션광고 효과에 관한 연구)

  • Lee, Eui-Jung;Kang, Kyung-Ae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.18 no.3
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    • pp.37-56
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    • 2016
  • Gestalt psychology is a theory of psychology to organize separate stimuli perceived by people's vision to incorporate them into significant types, and this also is applied in terms of the brand awareness of consumers. This study considered which influence the Gestalt psychology theories have upon the fashion consumers' information processing in fashion advertisement. The results are as follows. The principles of the totality and the perceptual organization in the Gestalt psychology are allowing fashion consumers to perceive information through advertisement and to be capable of understanding it a little more easily and clearly in the process. As for the principle of totality, an integrated Gestalt was formed by combining the stimulant elements of fashion ads and the brand schema of consumers. The principles of figure and background that were part of the perceptual organization theory enabled the consumers to pay attention to, choose and focus on some of the objects of perception in an easier and faster way. The principle of perceptual grouping was used to draw attention from the consumers by simplifying the objects of perception and then by combining them or making them look complete. Therefore the more advanced application of the principles and laws of Gestalt psychology is expected to make fashion consumers' way of looking at ads more well balanced and positive in a more efficient and convincing manner.

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An Empirical Study related to the Change of Perceptual Level of Key Success Factors over e-Business System Life Cycle (e-비즈니스시스템 수명주기에 따른 핵심성공요인 중요도 인식변화 실증연구)

  • Park, Gi-Ho;Song, Gyeong-Seok
    • 한국디지털정책학회:학술대회논문집
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    • 2005.11a
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    • pp.143-161
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    • 2005
  • The e-business strategies ultimately pursue creating the maximal value for customers through the competitive advantages and business opportunities newly created on the basis of information technologies. For the realization of e-business strategies, the successful implementation and operation of e-business system must be the crucial activities in and out of an organization. Therefore, in physical world, there were lots of interests that what kind of key factors can lead the success of e-business system. Moreover, in the field of academia also, there have been many research results for investigating and finding out the key success factors for e-business system. However, the perceptual level of the significance of key success factors that organization members perceive can be changed over each phase of system life cycle such phases as introduction, growth, maturity, and decline. This study investigated that there might be significant differences in the perceptual level regarding importance of success factors among phases of system life cycle.

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Perceptual Change in the Importance of Key Success Factors over the Cross Functional Business System Life Cycle (기능간 정보시스템의 라이프사이클과 성공요인 인식변화)

  • Park, Gi-Ho
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2005.12a
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    • pp.171-184
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    • 2005
  • The e-business strategies ultimately Pursue creating the maximal value for customers through the competitive advantages and business opportunities newly created on the basis of information technologies. For the realization of e-business strategies, the successful implementation and operation of e-business system must be the crucial activities in and out of an organization. Therefore, in physical world, there were lots of interests that what kind of key factors can lead the success of e-business system. Moreover, in the field of academia also, there have been many research results for investigating and finding out the key success factors for e-business system. However, the perceptual level of the significance of key success factors that organization members perceive can be changed over each phase of system life cycle such phases as introduction, growth, maturity, and decline. This study investigated that there might be significant differences in the perceptual level regarding importance of success factors among phases of system life cycle.

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The Significance of Uniform Connectedness on Perceptual Organization (형태의 조직화에서 균질 연결성의 의의)

  • 박창호
    • Korean Journal of Cognitive Science
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    • v.15 no.2
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    • pp.17-22
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    • 2004
  • Two experiments were executed to investigate the effect of uniform connectedness systematically using the identification task of briefly exposed forms. Previous study observed negative repetition effected (i.e., NRE) in the identification task of two parentheses either connected or disconnected vertically, which was interpreted as an evidence against the hypothesis of uniform connectedness. Experiment I tested the hypothesis that NRE resulted from the Perceptual set or anticipating disconnected displays. Experiment 2 tested the hypothesis that NRE resulted from relatively shorter exposure time. Using partial report task asking participants to report only the cued target and whole report task asking them to report the whole pattern with only connected displays, experiment 1 observed NRE respectively. Experiment 2, with longer exposure time equivalent to 83% accuracy and response bias controlled by use of catch trials, obtained the same NRE. Those results seems to indicate that uniformly connected forms were processed analytically by perceivers without task demand and futhermore, the hypothesis of uniform connectedness as a principle of perceptual organization is not plausible.

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Causal Relationship between Organizational Performances and Influential Factors on Information System Ages (정보시스템 연령별 조직성과와 영향요인간 관계 연구)

  • Park, Ki-Ho
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.39-58
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    • 2006
  • The e-business strategies ultimately pursue creating the maximal value for customers through the competitive advantages and business opportunities newly created on the basis of information technologies. For the realization of e-business strategies, the successful implementation and operation of e-business system must be the crucial activities in and out of an organization. Therefore, in physical world, there were lots of interests that what kind of key factors can lead the success of e-business system. Moreover, in the field of academia also, there have been many research results for investigating and finding out the key success factors for e-business system. However, the perceptual level of the significance of key success factors that organization members perceive can be changed over each phase of system life cycle such phases as introduction, growth, maturity, and decline. This study investigated that there might be significant differences in the perceptual level regarding importance of success factors among phases of system life cycle.

User Perception on Character Clone of Crowds based on Perceptual Organization (군중에서의 캐릭터 복제에 관한 지각체제화 기반 사용자 인지)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.819-830
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    • 2009
  • When simulating large crowds, it is inevitable that the models and motions of many characters will be cloned. McDonnell et al. analyzed user's perception to find cloned characters. They established that clones of appearance are far easier to detect than motion clones. In this paper, we expand McDonnell's research[1], with the focus on multiple clones and the appearance variety in real-time game environment. Introducing the perceptual organization, we show the appearance variety of crowd clones by using game items and texture modulation. Other factors that influence the ability to detect clones were examined, such as the moving direction and distance between character clones. Our results provide novel insights and useful thresholds that will assist in creating more realistic crowds of game environments.

An Analysis of the English l Sound Produced by Korean Students

  • Yang, Byung-Gon
    • Speech Sciences
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    • v.15 no.1
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    • pp.53-62
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    • 2008
  • The purpose of this study was to examine the English l sound in an English short story produced by 16 Korean students in order to determine various allophones of the sound using acoustic visual displays and perceptual judgments. The subjects read the story in a quiet office at normal speed. Each word included the lateral sound in onset or coda positions and before a vowel of the following word. Results showed as follows: Firstly, there was a durational difference between the two major groups. Also the majority of the subjects produced the clear l regardless of the contexts. Some students produced the sound as the Korean flap or the English glide [r]. A few missing cases were also seen. The dark l was mostly produced by the subjects of English majors in coda position with a few cases before a vowel in a phrase. Visual displays using the computer analysis were very helpful in distinguishing lateral variants but sometimes perceptual process would be necessary to judge them in fast and weak production of the target word. Further studies would be desirable to test the discrepancies between the acoustical and perceptual decisions.

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3D Building Detection and Reconstruction from Aerial Images Using Perceptual Organization and Fast Graph Search

  • Woo, Dong-Min;Nguyen, Quoc-Dat
    • Journal of Electrical Engineering and Technology
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    • v.3 no.3
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    • pp.436-443
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    • 2008
  • This paper presents a new method for building detection and reconstruction from aerial images. In our approach, we extract useful building location information from the generated disparity map to segment the interested objects and consequently reduce unnecessary line segments extracted in the low level feature extraction step. Hypothesis selection is carried out by using an undirected graph, in which close cycles represent complete rooftops hypotheses. We test the proposed method with the synthetic images generated from Avenches dataset of Ascona aerial images. The experiment result shows that the extracted 3D line segments of the reconstructed buildings have an average error of 1.69m and our method can be efficiently used for the task of building detection and reconstruction from aerial images.