• 제목/요약/키워드: Perceived Creativity

검색결과 96건 처리시간 0.023초

공학설계강좌에서 셀프리더십 역량 및 공학설계 자기효능감과 팀 창의성 지각의 관계 (Relationships among Self-Leadership, Engineering Design Self-Efficacy, and Perceived Team Creativity in Engineering Desing Class)

  • 임지영
    • 공학교육연구
    • /
    • 제17권1호
    • /
    • pp.20-25
    • /
    • 2014
  • This study investigated the mediating effect of engineering design self-efficacy on the relationship between self-leadership and perceived team creativity. Participants were 110 engineering college students pursuing team projects. Engineering design self-efficacy showed complete mediation effects on the relationships between perceived team creativity and self-reward and evaluating beliefs and assumptions. Partial mediation effect of engineering design self-efficacy was found on the relationship between perceived team creativity and natural reward. Finally, limitations of this study and suggestions for future studies were discussed.

패션 디자인 주체에 따른 패션디자이너 역량 및 제품 품질 지각 -Human vs. Human+AI vs. AI- (Perception of Fashion Designer's Capability and Product Quality -Human vs. Human+AI vs. AI-)

  • 정주리;장세윤;이유리
    • 한국의류학회지
    • /
    • 제47권4호
    • /
    • pp.743-759
    • /
    • 2023
  • Collaboration between AI and fashion designers is becoming essential. Thus, this study explored (1) 321 consumer responses to fashion designers, comparing their capabilities and product quality across different designer types, (2) the relationship between designer capabilities and perceived product quality, and (3) the moderating role of AI knowledge in the effect of capabilities on perceived product quality. Data were analyzed using EFA, ANOVA, regression, and moderation analysis. The results indicated that subjects perceived human designers as having higher capabilities and perceived product quality than AI designers. All subjects' perceived creativity and empathy significantly impacted the perceived functionality, aesthetics, and symbolism-sociality of clothing. Additionally, the perceived creativity of AI and human+AI designers, and the perceived empathy of human and human+AI designers, significantly influenced the perceived functionality and symbolism-sociality, but the perceived creativity of human designers and empathy of AI designers did not directly impact perceived functionality and symbolism-sociality. Moreover, perceptions of the designers' capabilities significantly aesthetics in all subjects. Furthermore, low levels of perceived consumer AI knowledge enhanced the positive impact of perceived human+AI designers' creativity and empathy on perceived functionality and aesthetics. The study suggests that fashion companies should refrain from revealing AI designers at this time.

창의성경영과 지각된 R&D성과의 관계에 관한 탐색적 연구 - 과학기술분야 정부출연연구기관을 중심으로 - (An Exploratory Study of the Relationship Between Creativity Management Factors and Perceived R&D Performance in Korean Government-Supported Research Institutes)

  • 손태원;신유정;유성재
    • 지식경영연구
    • /
    • 제4권1호
    • /
    • pp.1-19
    • /
    • 2003
  • The purpose of this study is to explore the effect of creativity management factors on perceived R&D performance. To do this, the data (885cases) were collected from 19 Korean Government-supported Research Institutes, and 3 hypotheses derived from the model of creativity management(after here CM) were tested. Major findings are as follows: 1) CM constructs are grouped into diversity, autonomy, connectivity, redundancy and flexibility factors; 2) The major factors that can explain R&D performance perceived by scientists and engineers are connectivity, autonomy, diversity and flexibility; 3) All CM factors have significant relationship with satisfaction of the employees; 4) Flexibility and connectivity factors give effects on turnover intention of the members. This study has some limitations in model building and empirical testing. This study, however, provides theoretical and managerial implications about CM and R&D management, particularly Government-supported Research Institutes in Korea.

  • PDF

창의·인성교육에 대한 교사들의 기대와 요구 분석 (An Analysis of Teachers' Expectation and Need for Creativity and Character Education)

  • 오정숙;강버들;박소영;임성민;박종운;원효헌;김학범
    • 수산해양교육연구
    • /
    • 제26권6호
    • /
    • pp.1342-1351
    • /
    • 2014
  • The purpose of this study was to analyze qualitatively perception on creativity and character education of teachers who participated in winter training and workshop which the Southeast Regional Center for Creativity and Character Education arranged. The results are as follows. Firstly, it was shown that teachers perceived close corelation between creativity and character and competency necessary for students who will make a living for future society. Secondary, Teachers perceived that creativity and character education will benefit students in their cognitive, emotive, and affective aspects. Lastly, teachers thought that an administrative assistant and financial help such as securing classroom had to be supported so that they were able to freely conduct creativity and character education and teaching materials provided by the Regional Center for Creativity and Character Center were helpful in establishing a whole foundation when they started to conduct creativity and character education.

예술적 창의성, 과학적 창의성, 일반적 창의성이 지각된 즐거움과 재이용의도에 미치는 영향 : 롤플레잉 게임 이용자들을 대상으로 (The Impacts of Artistic Creativity, Scientific Creativity, General Creativity on Perceived Enjoyment and Intention to Reuse : Focused on Role-Playing Game Players)

  • 변현수
    • 한국게임학회 논문지
    • /
    • 제11권1호
    • /
    • pp.59-67
    • /
    • 2011
  • 비디오 게임을 즐기는 인구가 급속히 증가하고 있으며, 이에 따라 비디오 게임 사용자들의 즐거움과 재이용의도에 영향을 미치는 요인들에 대한 관심이 집중되고 있다. 본 연구에서는 게임의 재이용의도에 영향을 미치는 창의성과 지각된 즐거움이라는 요소에 초점을 맞추어 진행되었다. 연구결과는 실증분석을 통해 수행되어 변수들간의 인과관계를 규명하도록 하였다. 연구결과 예술적 창의성, 과학적 창의성, 일반적 창의성이 지각된 즐거움에 긍정적인 영향을 미치는 것을 확인하였다. 또한 지각된 즐거움은 게임의 재이용의도에 유의한 영향을 미치는 역할을 하였다. 특별히 창의성의 종류 중에서 예술적 창의성이 지각된 즐거움에 가장 많은 영향을 미치는 점을 발견하였다.

대학생들의 창의성에 대한 인식 - 창의성에 대한 암묵적 접근을 중심으로 - (An Investigation of the Creativity as Perceived by Undergraduate Students)

  • 정옥분;임정하;정순화;김경은;박연정
    • 한국생활과학회지
    • /
    • 제20권1호
    • /
    • pp.39-55
    • /
    • 2011
  • The purpose of this study was to investigate the implicit knowledge of creativity and education practice of creativity perceived by undergraduate students. Participants were 425 undergraduate students from around the greater metropolitan area of Seoul. The results of this study were as follows: (1) Most undergraduate students considered creativity as creative thinking or creative product rather than creative personality and creative environment. Undergraduate students placed originality as the most important subfactor of creativity. Scientists were ranked as the most creative people, followed by executives, and then artists. Interestingly contemporary Korean undergraduate students recognized and evaluated creativity as positive. (2) Most undergraduate students recognized the needs and importance of creativity-fostered education. These aspects of education have meaningful differences according to gender, as female students viewed creativity-fostered education more important. (3) Undergraduate students considered creative persons to be imaginative, independent, and confident. The most important part of developing undergraduate students' creativity was to make more creative environments. It has been suggested that the benefit of creative environments should be taken into consideration when developing creativity-enhancing programs and education for undergraduate students more generally.

리더의 창의성이 종업원의 직무만족과 혁신행동에 미치는 영향: 긍정심리자본과 창의적 자기효능감의 매개효과와 팀응집성의 조절된 매개효과를 중심으로 (Effects of Leaders' Creativity on Employees' Job Satisfaction and Innovation Behavior: Focusing on the Mediating Effect of Positive Psychological Capital and Creative Self-efficacy and the Moderated Mediating Effect of Team Cohesiveness)

  • 김지웅;강민정
    • 벤처창업연구
    • /
    • 제17권3호
    • /
    • pp.165-182
    • /
    • 2022
  • 본 연구는 조직 내 창의적 리더의 존재를 지각하였을 경우 종업원의 직무만족과 혁신 행동에 유의한 영향을 미치는가를 중점적으로 고찰하였다. 또한 본 연구는 지각된 리더의 창의성과 종업원들의 직무만족, 혁신 행동 간의 관계에서 긍정심리자본, 창의적 자기효능의 매개효과를 확인하였다. 추가적으로 본 연구를 통해 리더의 창의성이 긍정심리자본 및 창의적 자기효능감에 영향을 미치는 관계에서 팀응집성의 조절된 매개효과를 확인하였다. SmartPLS 3.0 구조방정식 모형을 활용한 측정도구 검증 방법을 이용하여 확인적 요인분석 및 요인별 경로분석 실시 후 연구 모형을 실증 분석한 결과, 종업원의 지각된 리더의 창의성은 종업원의 직무만족과 혁신행동에는 직접적으로 유의한 영향을 미치지 않는 것으로 나타났다. 다만 지각된 리더의 창의성은 긍정심리자본을 매개로 직무만족과 혁신행동에 유의한 영향을 미치는 것으로 나타났다. 또한 리더의 창의성은 긍정심리자본과 창의적 자기효능감을 이중매개로 하여 종업원의 직무만족에 유의미한 영향을 미치지 않은 것으로 나타났다. 그러나 리더의 창의성은 긍정심리자본과 창의적 자기효능감을 이중매개로 해서 종업원의 혁신행동에는 유의하게 영향을 미치는 것으로 밝혀졌다. 마지막으로 팀 응집성을 조절된 매개변수로 설정해 가설을 검증한 결과, 긍정심리자본의 매개효과는 팀응집성이 높은 경우에만 유의하였으며, 창의적 자기효능감의 매개효과는 팀 응집성이 평균 이상인 경우에만 유의한 것으로 나타났다. 본 연구는 변수별 실증 분석 결과를 바탕으로 지각된 리더의 창의성과 그 중요성에 대한 시대적 요구를 고찰하고 추가적으로 조직 구성원의 직무만족 및 혁신행동에 미치는 영향 요인 변수들 간의 관계를 분석하였다. 본 연구는 긍정심리자본과 창의적 자기효능감을 고양시키기 위한 구체적인 조직 전략의 수립 방안을 제언하였다는 데에 연구의 의의가 있다.

공과대학 학생들의 창의성교육에 관한 인식 (College of Engineering Students' Perception on Creativity Education)

  • 임철일;김영전;김동호
    • 공학교육연구
    • /
    • 제15권2호
    • /
    • pp.30-37
    • /
    • 2012
  • There have been various educational approaches to foster students' creativity in engineering colleges, but little has been conducted based on empirical study results of students' perception on creativity education. This study aims to explore the students' perception on creativity in engineering such as characteristics of creative engineers, the level of individual or group creativity and creative education in engineering colleges. According to the survey results of 538 respondents, engineering students considered three factors such as 'innovative driven', 'eager for high intellectuality', 'activity expression' as characteristics of creative engineer. They evaluated both of individual or group creativity levels as subnormal. They perceived the importance of creativity education, but were not satisfied with current creativity educational experiences. They pointed out 'limited supports of nation or organization', 'credit system decided by the paper-based exam', 'non-systematized creativity classes' as impending factors for creativity in engineering education. Students suggested 'securing the budget for practice and field participation', 'changing of perception on creativity education itself', 'developing the creativity classes combined with engineering subjects' as fostering factors in creativity education. This studdy suggests several implications of educational approaches to creativity education in engineering colleges.

구조방정식 기반 스마트폰의 멀티미디어 기능이 지속사용의도에 미치는 영향 (Influence of The Multimedia Function on Continue Using Intention of Smartphone Based SEM)

  • 남수태;이현창;진찬용
    • 한국정보통신학회논문지
    • /
    • 제19권6호
    • /
    • pp.1347-1352
    • /
    • 2015
  • 스마트폰 이용자는 경제활동 인구의 99% 이상이 사용하고 있으며 초기 형성단계를 지나 포화상태에 도달한 것으로 전문가들은 내다보고 있다. 본 연구는 스마트폰의 멀티미디어 기능이 지속사용의도에 미치는 영향 요인을 알아보고자 한다. 예측변수로는 확장 기술수용모델에서 제시된 인지된 유용성, 인지된 사용 용이성 그리고 인지된 유희성을 선택하였다. 연구대상은 부산과 전북지역에 거주하는 스마트폰 사용자 106명이며 설문지를 통해 자료를 수집하였다. 인구통계학적인 분석은 IBM SPSS Statistics 19로 하였고 Smart PLS를 사용하여 확인적 요인분석과 변수 간의 인과관계에 대한 경로 분석을 실시하였다. 분석결과 인지된 가치와 지속사용의도에 이르는 모든 경로가 유의미한 영향을 미치는 것으로 나타났다. 결과를 바탕으로 연구의 한계와 시사점을 제시하고자 한다.

아동 리더십에 관한 교사와 아동의 암묵적 지식과 양측이 리더로 지각한 아동들의 창의적 리더 유형 차이 (Implicit Knowledge on Children's Leadership and Creative Leaders' Styles by Teachers and Children)

  • 표정민;최인수
    • 아동학회지
    • /
    • 제30권6호
    • /
    • pp.443-458
    • /
    • 2009
  • This study examined differences between teachers' and children's implicit knowledge, perception and characteristics of leaders, and creative leadership styles of perceived leaders. The 207 elementary 6th grade student and 13 elementary teacher participants completed open questionnaires. Results showed that (1) 30% of implicit knowledge of children's leadership between teachers and children were different; teachers included more charismatic features; children focused on responsibilities of leaders. (2) The list of perceived leaders' traits were similar to the implicit traits in both groups. (3) Scores of perceived leaders by teachers and children were higher in creativity and leadership than those of ordinary children. Over 75 percent of perceived leaders were also classified as creative leaders.

  • PDF