• 제목/요약/키워드: Pattern Finding

검색결과 590건 처리시간 0.028초

YUKA와 CLO의 패턴 제도 기능 비교 - 바디스 원형을 중심으로 - (Comparison of Pattern Drafting Function between YUKA and CLO - Focusing on the Basic Bodice -)

  • 최영림
    • 한국의류산업학회지
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    • 제23권5호
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    • pp.634-644
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    • 2021
  • This study aims to propose various ways to utilize CLO, which focuses mainly on the production of 3D virtual samples, by comparing it with the pattern drafting functions of Four apparel CAD experts, who have teaching experience in YUKA and CLO, participated in a focus group interview, and a basic bodice prototype drafting was carried out by each participant to evaluate the pattern drafting functions of YUKA and CLO. The result of this study showed that the pattern drafting tools of YUKA are subdivided since YUKA is a CAD tool inherently specialized in pattern making. Though CLO provided a relatively limited pattern drafting menu compared to YUKA, it was found that pattern drafting could be accomplished with the help of supplementary tools and functions. This finding suggests that each CAD offers the corresponding tools for the same use of menus or functions in the prototype drafting process. The major difference between YUKA and CLO is that YUKA defines the pattern area by a set of line segments, whereas CLO utilizes an outline composed of closed curves. YUKA provides various specific tools according to the options such as angles, straight lines, and curves, while CLO produces the same results using combinations of a limited number of tools. Compared with YUKA, the advantage of CLO is its user-friendly task environment such as the Windows-based user interface, from the usability perspective. This study concludes that pattern drafting education using CLO would help not only industrial 3D design practitioners but also pattern education in academia

빅데이터에 대한 Completeness를 이용한 빈발 패턴 마이닝 (Frequent Pattern Mining By using a Completeness for BigData)

  • 박인규
    • 한국게임학회 논문지
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    • 제18권2호
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    • pp.121-130
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    • 2018
  • 대부분의 빈발 패턴은 패턴이 트랜잭션 데이터베이스에 나타나는 support를 패턴 interestingness의 핵심 척도로 다루어 왔으나 패턴의 횟수는 패턴의 completeness가 가지는 정보를 최대치로 가정하고 있다. 그러나 실제적으로는 임의의 패턴 X의 completeness는 트랜잭션에서 서로 다르게 나타나기 마련이다. 따라서 패턴이 가지는 정보의 손실을 줄이기 위해서는 가중치에 의한 support와 completeness에 의한 유용한 패턴 마이닝을 고려하여야 한다. 즉, 높은 completeness율을 갖는 패턴은 더 높은 recall로 이어질 수 있고 높은 빈도수를 갖는 패턴은 보다 높은 정밀도로 이어진다. 본 논문에서는 동적인 항목들의 가중치에 따른 적응된 support와 completeness를 고려하는 WSCFPM 패턴 마이닝 알고리즘을 제안한다. 제안한 방법은 모노톤 또는 반 모노톤 속성이 가중치에 의한 support와 completeness에 영향을 미치지 않기 때문에 탐색과정을 줄일 수 있다. 실험결과를 통하여 제안된 알고리즘이 효과적이며 확장성이 좋은 것임을 보인다.

화물자동차 보조 후미등화장치 설치에 따른 운전자 시인성 변화 (Legibility Change of Commercial Vehicles Equipped with the Rear Lighting System)

  • 조승진;이창희;금기정
    • 한국도로학회논문집
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    • 제15권5호
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    • pp.111-122
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    • 2013
  • PURPOSES : The purpose of this system (Rear Lighting System) is to provide illumination for the driver to operate the commercial vehicle safely after dark in highway, to increase the conspicuity of the vehicle, and especially be suggesting the finest observable improvement method, depending on color and pattern of rear lighting system of truck for midnight highway traffic. METHODS : Rear lightning system as an improving way for forward commercial vehicles lighting the securing sight from human factors and the surrounding environment in midnight driving. For this one, basic materials were collected from the data analysis about many types of problems, and filed investigation for establishing Driving Simulator. also taking statistic test to human volunteers after finding recognizable distance of them. RESULTS : As a result, color with the highest visuality is amber followed by green-red-blue as in order for all road types. Especially almost no difference is found between red and green, also when the light is turn off, recognizable distances is wide difference compared to turn on the light. One more thing about study per pattern, upper and entire lighting have similar recognizable distances, but under lighting shows short distance with difficulty securing sight from medians. And straight section shows similar recognizable distances. By finding visuality improvement method depending on color and pattern of supplement taillight, it is expected to suggest quantitative judgement standard for introducing regulation and improvement of supplement taillight. CONCLUSIONS : Night time vehicle conspicuity to the rear is provided by rear position lamps. this study is showed that the color of light ramp is not important to be safe driving, most important is to turn on the light, recognizable distances is big different compared to turn off the rear light, so when the drivng dark in highway, have to turn on the light for reducing risk.

초등학교 2, 3학년 학생들의 패턴에 대한 이해 실태 조사 (An Analysis of Second and Third Graders' Understanding of Patterns)

  • 방정숙;김리나
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제37권4호
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    • pp.697-715
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    • 2023
  • 이 연구의 목적은 초등학교 2학년과 3학년 학생들을 대상으로 패턴에 대한 이해 실태를 조사하는 것이다. 이를 위해 10개 학교에서 학년별 12학급을 선정하여 2학년 216명과 3학년 223명을 대상으로 46개 문항으로 구성된 검사지를 활용하여 연구를 진행하였다. 연구 결과, 2, 3학년 학생들의 패턴에 대한 이해는 통계적으로 유의한 차이를 보이지 않는 경우가 대부분이었지만, 예외적으로 패턴의 구조를 파악하기 문항 중 8개의 항에서는 2학년, 2개의 문항에서는 3학년 학생들의 정답률이 통계적으로 유의하게 높게 나타났다. 2, 3학년 학생들이 전반적으로 어려움을 보인 문항의 내용은 하나의 패턴에서 다양한 구성 요소를 탐색하기, 패턴 간 구조를 비교하기, 열린 패턴의 특정한 항을 추측하기였다. 이러한 연구 결과를 바탕으로 본 연구에서는 2, 3학년 학생들의 패턴에 대한 이해 실태와 추가적인 지도 방안에 대해 논의하였다.

비선형 형상 탐색 기법에 따른 막구조물의 오차와 수렴성 평가에 관한 연구 (A Study on Estimate for Error and Convergence of Membrane Structures According to the Nonlinear Form-finding Techniques)

  • 손수덕;김승덕;정을석;전진형
    • 한국공간구조학회논문집
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    • 제7권3호
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    • pp.57-66
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    • 2007
  • 연성구조시스템 중 하나인 막 구조물은 대공간 구조물에 많이 사용되어진다. 막 구조물은 축강성이 강하고 휨강성이 매우 작은 재료로서 구조물의 설계는 강성구조물과는 달리 형상해석, 응력-변형해석 그리고 재단도 등의 일련의 과정을 필요로 한다. 막 구조물의 형상해석은 일반적으로 초기 불안정 상태의 막 면에 초기강성을 부여함으로서 평형상태에 이르게 되는 역학적 메커니즘을 가지고 있으며, 이와 같은 곡면을 해석적으로 구하는 데는 해석상의 수렴 및 발산 그리고 오차 발생에 따른 문제를 해결해야만 한다. 본 논문에서는 막 구조물의 초기곡면을 형성하기 위한 형상탐색기법에 대한 수렴 및 오차에 관하여 연구하고, 적용된 예제의 해석 결과를 바탕으로 해가 수렴해 가는 과정 및 제어변수에 따른 수렴속도 및 효율성을 살펴본다.

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M54 코드 질환에 대한 부산대학교 한방병원의 본초 사용 내역 분석(3) (Frequency Analysis of Clinical Prescriptions in the Korean Medicine Hospital, Pusan National University based on Herb Weight Ratio(3) - Focusing on Back Pain and Nape Pain -)

  • 이병욱
    • 한국의사학회지
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    • 제28권1호
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    • pp.93-102
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    • 2015
  • Objectives : The aim of this paper is finding the combinations of the medicinal herbs that are used frequently by analyzing the details of the herbal medicinal prescriptions used by the patients who were diagnosed with M54 code diseases. In addition, I will seek to assess the demonstrative pattern that frequently manifest in the M54 code disease patients by using the combinations of the medicinal herbs that are used frequently. Methods : After having extracted the prescription administered to the patients with the diagnostic code of M54, find the relevance with the demonstrative pattern by analyzing the combination for each of the medicinal herb effectiveness. Use the list of medicinal herbs utilized in the corresponding prescription to examine the most frequent combination of the medicinal herbs through the generation of up to 25 arbitrary combinations of the medicinal herbs. Results & Conclusions : As the results of the analysis of the details of the use of the prescribed herbal medicine packages by the Korean Medicine Hospital of Pusan National University, regarding the back pain of the diagnostic code M54, the prescriptions that corresponded to the kidney deficiency pattern, static blood pattern, wind pattern, dampness pattern, food accumulation pattern, qi depression pattern and phlegm-retained fluid pattern back pain among the back pain classifications under the Dongeuibogam (東醫寶鑑) were used frequently, and, regarding the Nape Pain, prescriptions that corresponded to the pain arising from the wind-dampness and phlegm the 'Taeyang meridian' was most frequent.

동작 적합성에 따른 Slacks Pattern 설계에 관한 연구 (Part I) (A study on the slacks pattern making according to the Movement-Fitness (Part I))

  • 박영득
    • 대한가정학회지
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    • 제34권2호
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    • pp.43-55
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    • 1996
  • The purpose of this study was to investigate the slacks pattern making on the movement-fitness of the knee region. The experimental items were divided into the lower limb movement (M1~M5) and slacks pattern designs (4 : basic pattern, in-pleats, side-pleats, seam-line increase). This study was done by clothing pressure test, sensory evaluation test and the difference shape-transformation of wearing-slacks. The summarized finding resulted from experiments and investigation are suggested as follows ; First, the clothing pressure test showed that the order of clothing pressure in the movement was the rabbit leap movement (M3), the sit on knees (M4), the nobleman sitting (M5), the sit on chair (M2) from the highest to the lowest. In the comparison of clothing pressure tested by blocks of lower-limb, center front knee region shows the highest of 300g/cm2. In it by constructional methods, the clothing pressure of in-pleats, side-pleats methods shows lower than basic pattern, hem-line increase methods. Also in comparison of the two methods, in-pleats method shows lower than side-pleats method. Second, by the sensory evaluation test based on the lower-limb movements and constructional methods of slacks, it was found that the functional factor score of the rabbit leap movement was also the waist, hip, knee region was the lowest in all blocks. And in the comparison of constructional methods, in-pleats method was the highest in all methods. Third, in consideration of the difference in the shape-transformation of wearing-slacks on the movement-fitness, pleats pattern design methods showed that the ratio of shape-transformation was lower than basic on seam-line increase methods. But the difference of the side-pleats and in-pleats methods was litle. According to these investigation, the slacks pattern making caused by movement-fitness on the knee region, in-pleats design method was the functional slacks pattern.

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3차원 공간 맵핑을 통한 로봇의 경로 구현 (Implementation of Path Finding Method using 3D Mapping for Autonomous Robotic)

  • 손은호;김영철;정길도
    • 제어로봇시스템학회논문지
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    • 제14권2호
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    • pp.168-177
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    • 2008
  • Path finding is a key element in the navigation of a mobile robot. To find a path, robot should know their position exactly, since the position error exposes a robot to many dangerous conditions. It could make a robot move to a wrong direction so that it may have damage by collision by the surrounding obstacles. We propose a method obtaining an accurate robot position. The localization of a mobile robot in its working environment performs by using a vision system and Virtual Reality Modeling Language(VRML). The robot identifies landmarks located in the environment. An image processing and neural network pattern matching techniques have been applied to find location of the robot. After the self-positioning procedure, the 2-D scene of the vision is overlaid onto a VRML scene. This paper describes how to realize the self-positioning, and shows the overlay between the 2-D and VRML scenes. The suggested method defines a robot's path successfully. An experiment using the suggested algorithm apply to a mobile robot has been performed and the result shows a good path tracking.

A study for finding human non-habitual behavior in daily life

  • Shimada, Yasuyuki;Matsumoto, Tsutomu;Kawaji, Shigeyasu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.491-496
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    • 2003
  • This paper proposes modeling of human behavior and a method of finding irregular human behavior. At first, human behavior model is proposed by paying attention to habitual human behavior at home. Generally, it is difficult to obtain the information of individual life pattern because of high cost for setting sensors such as cameras to observe human action. Therefore we capture turning on/off consumer electronic equipments as actual human behavior action, where some or many consumer electric equipments were used such as television, room light, video and so on in our daily life. Noting that are some relations between turning on/off those consumer electric equipments and our action, we proposes how to construct a human behavior knowledge by analyzing human behavior based on observation of human habitual life. Also an algorithm to identify on find irregular behavior different from habitual life behavior are described. Finally, the significance of the proposed method is shown by some experimental results.

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로봇의 위치보정을 통한 경로계획 (Path finding via VRML and VISION overlay for Autonomous Robotic)

  • 손은호;박종호;김영철;정길도
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.527-529
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    • 2006
  • In this paper, we find a robot's path using a Virtual Reality Modeling Language and overlay vision. For correct robot's path we describe a method for localizing a mobile robot in its working environment using a vision system and VRML. The robt identifies landmarks in the environment, using image processing and neural network pattern matching techniques, and then its performs self-positioning with a vision system based on a well-known localization algorithm. After the self-positioning procedure, the 2-D scene of the vision is overlaid with the VRML scene. This paper describes how to realize the self-positioning, and shows the overlap between the 2-D and VRML scenes. The method successfully defines a robot's path.

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