• Title/Summary/Keyword: Path navigation

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A Study on Obstacle Detection for Mobile Robot Navigation (이동형 로보트 주행을 위한 장애물 검출에 관한 연구)

  • Yun, Ji-Ho;Woo, Dong-Min
    • Proceedings of the KIEE Conference
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    • 1995.11a
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    • pp.587-589
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    • 1995
  • The safe navigation of a mobile robot requires the recognition of the environment in terms of vision processing. To be guided in the given path, the robot should acquire the information about where the wall and corridor are located. Also unexpected obstacles should be detected as rapid as possible for the safe obstacle avoidance. In the paper, we assume that the mobile robot should be navigated in the flat surface. In terms of this assumption we simplify the correspondence problem by the free navigation surface and matching features in that coordinate system. Basically, the vision processing system adopts line segment of edge as the feature. The extracted line segments of edge out of both image are matched in the free nevigation surface. According to the matching result, each line segment is labeled by the attributes regarding obstacle and free surface and the 3D shape of obstacle is interpreted. This proposed vision processing method is verified in terms of various simulations and experimentation using real images.

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Autonomous Navigation System of Mobile Robot Using Laser Scanner for Corridor Environment (레이저 스캐너를 사용한 이동로봇의 복도 자율 주행 시스템)

  • Park, Jong-Kwan;Park, Tae-Hyeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.11
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    • pp.1044-1049
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    • 2015
  • This paper proposes an autonomous navigation system of mobile robots for indoor corridor environment. The system uses a laser scanner but does not use reflectors. The laser scanner measures the distance between robot and structures such as wall, pillar, and fixtures. Adaptive breakpoint detector and modified IEPF (iterative endpoint fit) are developed to find mark points from the distance data. The robot path for corridor is then generated using the angle histogram of the mark points. The experimental results are finally presented to show the effectiveness of the proposed method.

Development of docking system using laste slit beam (LSB를 이용한 Docking System 개발)

  • 김선호;박경택;최성락;변성태;이영석
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1999.10a
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    • pp.309-314
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    • 1999
  • The major movement block of the containers is range between apron and designation points on yard in container terminal. The yard tractor operated by human takes charge of it's movement in conventional container terminal. In unmanned container terminal, UCT(unmanned container transporter) has charge of the yard tractor's role and the navigation path is ordered from upper level control system. The unmanned container terminal facilities must have docking system that guided landing line to have high speed travelling and precision positioning in unmanned container terminal. The general method for docking uses the vision system with CCD camera, infra red, and laser. This paper describes the investigation for the developed docking method in view point of merit and demerit and introduces 속 result of developing the docking system with LSB(laser slit beam).

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Automatic Ship Collision Avoidance in Narrow Channels through Curvilinear Coordinate Transformation (곡선좌표계 변환에 기반한 협수로에서 선박 자율 충돌회피)

  • Cho, Yonghoon;Kim, Jonghwi;Kim, Jinwhan
    • Journal of the Society of Naval Architects of Korea
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    • v.58 no.3
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    • pp.191-197
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    • 2021
  • This study addresses autonomous ship collision avoidance in narrow channels using curvilinear coordinates. Navigation in narrow channels or fairways is known to be much more difficult and challenging compared with navigation in the open sea. It is not straightforward to apply the existing collision avoidance framework designed for use in the open sea to collision avoidance in narrow channels due to the complexity of the problem. In this study, to generalize the autonomous navigation procedure for collision avoidance in narrow channels, we introduce a curvilinear coordinate system for collision-free path planning using a parametric curve, B-spline. To demonstrate the feasibility of the proposed algorithm, ship traffic simulations were performed and the results are presented.

A Study on Navigation Strategy of a Mobile Robot with Fuzzy Control (피지제어를 이용한 이동로보트의 주행법에 관한 연구)

  • Jung, Jae-Hun;Hong, Dong-Ki;Yun, Tae-Hyuk;Kim, Jong-Mu;Park, Man-Sik;Lee, Suck-Gyu
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.2
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    • pp.145-153
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    • 1995
  • This paper proposes a fuzzy algorithm for determining navigation path of an autonomous mobile robot in uncertain environment. The proposed fuzzy algorithm includes three type (MIN-TIME, ECONOMY, SAFETY) motion modes for the robot to get the ability to meet the ambiguous situation which the robot encounters. Ech ode is applied to both static and dynamic environmental situation. This paper concludes by showing the efficiency of the proposed method through some computer simulation results.

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Real-time path replanning in dynamic environments (동적 환경에서의 실시간 경로 설정 방법)

  • Kwak, Jae-Hyuk;Lim, Joon-Hong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.6 s.312
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    • pp.1-8
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    • 2006
  • Many researches on path planning and obstacle avoidance for the fundamentals of mobile robot have been done recently. Informations from various sensors can be used to find obstacles and plan feasible path. In spite of many solutions of finding optimal path, each can be applied in only a constrained condition. This means that it is difficult to find university good algorithm. An optimal path with a complicated computation generates a time delay which cannot avoid moving obstacles. In this paper, we propose an algorithm of path planning and obstacle avoidance for mobile robot. We call the proposed method Random Access Sequence(RAS) method. In the proposed method, a small region is set first and numbers are assigned to its neighbors, then the path is selected using these numbers and cumulative numbers. It has an advantage of fast planning time and completeness of path if one exists. This means that new path selection may be possible within short time and that helps a robot to avoid obstacle in dynamic environments. Using the information of the start and destination position, the RAS can be performed for collision-free navigation by reforming feasible paths repeatedly in dynamic environments.

Generating Curved Lines in a Windows based Navigation Mesh (윈도우 기반 네비게이션 메쉬에서 곡선 생성 기법)

  • Kim, Hyung-Il
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.569-581
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    • 2008
  • In this paper, methods are proposed for creating a curved line in a navigation mesh, which is used in a windows based virtual reality or games. The main geographies used in a windows based virtual reality or games are created by using either grids or navigation meshes. When using grids, it is difficult to create a natural geography. Multiple grids are needed to ensure precise descriptions, which can result in system overload. A navigation mesh was developed to address this issue since the navigation mesh has the benefit of placing fewer loads on the system than a grid method. The drawback, however, is that the movements of character in navigation mesh are less natural. In this paper, a method for creating a curved line using round curves is proposed in order to resolve this issue. Using the methods for creating a curved line proposed in this paper in a windows based virtual reality or games will eliminate the unnatural or awkward movement of characters that arises in the use of a navigation mesh.

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Web Navigation Mining by Integrating Web Usage Data and Hyperlink Structures (웹 사용 데이타와 하이퍼링크 구조를 통합한 웹 네비게이션 마이닝)

  • Gu Heummo;Choi Joongmin
    • Journal of KIISE:Software and Applications
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    • v.32 no.5
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    • pp.416-427
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    • 2005
  • Web navigation mining is a method of discovering Web navigation patterns by analyzing the Web access log data. However, it is admitted that the log data contains noisy information that leads to the incorrect recognition of user navigation path on the Web's hyperlink structure. As a result, previous Web navigation mining systems that exploited solely the log data have not shown good performance in discovering correct Web navigation patterns efficiently, mainly due to the complex pre-processing procedure. To resolve this problem, this paper proposes a technique of amalgamating the Web's hyperlink structure information with the Web access log data to discover navigation patterns correctly and efficiently. Our implemented Web navigation mining system called SPMiner produces a WebTree from the hyperlink structure of a Web site that is used trl eliminate the possible noises in the Web log data caused by the user's abnormal navigational activities. SPMiner remarkably reduces the pre-processing overhead by using the structure of the Web, and as a result, it could analyze the user's search patterns efficiently.

Short-cut Routing Algorithm Using Neighbor Node List in Hierarchical Routing for 6LoWPAN (6LoWPAN의 계층적 라우팅 기법에서 이웃 노드 리스트를 이용한 Short-cut 라우팅 알고리즘)

  • Kang, Moon-Kyoung;Jin, Kyo-Hong
    • Journal of Advanced Navigation Technology
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    • v.11 no.3
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    • pp.296-305
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    • 2007
  • The HiLow, a hierarchical routing protocol for 6LoWPAN, needs smaller memory allocation and energy than other routing protocols. However, the HiLow has a weak point that does not provide the optimized routing path. In this paper, we propose the algorithm that can find the optimum next hop using neighboring nodes around the source node as well as hierarchical routing path information. We evaluate the performance of proposed algorithm using the computer simulation, and we can acquire results that decreases a number of hop count and transmitted message.

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Traveler Guidance System based on 3D Street Modeling

  • Kim, Seung-Jun;Eom, Seong-Eun;Byun, Sung-Cheal;Yang, See-Moon;Ahn, Byung-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1187-1190
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    • 2004
  • This paper presents a traveler guidance system that offers 3D street information such as road types, signal light systems, street trees, buildings, etc. We consider 5x4 road system of Gangnam(in Seoul, Korea) as a test area and reflect the traveler's car-driving situation. A web server is constructed to serve traveler's driving path by switching 3D animation scenes automatically. To do batch processing of geometric data for the 3D graphical streets construction, we have extracted major street information from present GIS database and created new GIS file formats (SMF files), which contain data sessions for links, nodes, and facilities. With these files, we can render 3D navigation scenes. A number of vector calculations were performed for the geometrical consistence and texture-mapping method was used for the realistic scene generation. Finally, we have verified the effectiveness of the service by operating a test scenario. We have checked whether traveler's 2D path and 3D navigation are exactly reported after setting specific departure and destination. This system offers us well awareness of streets and takes useful role of traveler guidance.

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