• Title/Summary/Keyword: Path Search

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Faster pipe auto-routing using improved jump point search

  • Min, Jwa-Geun;Ruy, Won-Sun;Park, Chul Su
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.596-604
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    • 2020
  • Previous studies on pipe auto-routing algorithms generally used such algorithms as A*, Dijkstra, Genetic Algorithm, Particle Swarm Optimization, and Ant Colony Optimization, to satisfy the relevant constraints of its own field and improve the output quality. On the other hand, this study aimed to significantly improve path-finding speed by applying the Jump Point Search (JPS) algorithm, which requires lower search cost than the abovementioned algorithms, for pipe routing. The existing JPS, however, is limited to two-dimensional spaces and can only find the shortest path. Thus, it requires several improvements to be applied to pipe routing. Pipe routing is performed in a three-dimensional space, and the path of piping must be parallel to the axis to minimize its interference with other facilities. In addition, the number of elbows must be reduced to the maximum from an economic perspective, and preferred spaces in the path must also be included. The existing JPS was improved for the pipe routing problem such that it can consider the above-mentioned problem. The fast path-finding speed of the proposed algorithm was verified by comparing it with the conventional A* algorithm in terms of resolution.

Search Algorithm for Efficient Optimal Path based on Time-weighted (시간 가중치 기반 효율적인 최적 경로 탐색 기법 연구)

  • Her, Yu-sung;Kim, Tae-woo;Ahn, Yonghak
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.1-8
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    • 2020
  • In this paper, we propose an optimal path search algorithm between each node and midpoint that applies the time weighting. Services for using a location of mid point usually provide a mid point location-based on the location of users. There is a problem that is not efficient in terms of time because a location-based search method is only considered for location. To solve the problem of the existing location-based search method, the proposed algorithm sets the weights between each node and midpoint by reflecting user's location information and required time. Then, by utilizing that, it is possible to search for an optimum path. In addition, to increase the efficiency of the search, it ensures high accuracy by setting weights adaptively to the information given. Experimental results show that the proposed algorithm is able to find the optimal path to the midpoint compared with the existing method.

Path-finding by using generalized visibility graphs in computer game environments (컴퓨터 게임 환경에서 일반화 가시성 그래프를 이용한 경로찾기)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.21-31
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    • 2005
  • In state-of-the-art games, characters can move in a goal-directed manner so that they can move to the goal position without colliding obstacles. Many path-finding methods have been proposed and implemented for these characters and most of them use the A* search algorithm. When .the map is represented with a regular grid of squares or a navigation mesh, it often takes a long time for the A* to search the state space because the number of cells used In the grid or the mesh increases for higher resolution. Moreover the A* search on the grid often causes a zigzag effect, which is not optimal and realistic. In this paper we propose to use visibility graphs to improve the search time by reducing the search space and to find the optimal path. We also propose a method of taking into account the size of moving characters in the phase of planning to prevent them from colliding with obstacles as they move. Simulation results show that the proposed method performs better than the grid-based A* algorithm in terms of the search time and space and that the resulting paths are more realistic.

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Path Optimize Research used Ray-Tracing Algorithm in Heuristic-based Genetic Algorithm Pathfinding (휴리스틱 유전 알고리즘 경로 탐색에 광선 추적 알고리즘을 활용한 경로 최적화 연구)

  • Ko, Jung-Woon;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.83-90
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    • 2019
  • Heuristic based Genetic Algorithm Pathfinding(H-GAP), a method without the need for node and edge information, can compensate the disadvantages of existing pathfinding algorithm, and perform the path search at high speed. However, because the pathfinding by H-GAP is non-node-based, it may not be an optimal path when it includes unnecessary path information. In this paper, we propose an algorithm to optimize the search path using H-GAP. The proposed algorithm optimizes the path by removing unnecessary path information through ray-tracing algorithm after the H-GAP path search is completed.

Design and Implementation of Real-time Shortest Path Search System in Directed and Dynamic Roads (방향성이 있는 동적인 도로에서 실시간 최단 경로 탐색 시스템의 설계와 구현)

  • Kwon, Oh-Seong;Cho, Hyung-Ju
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.649-659
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    • 2017
  • Typically, a smart car is equipped with access to the Internet and a wireless local area network. Moreover, a smart car is equipped with a global positioning system (GPS) based navigation system that presents a map to a user for recommending the shortest path to a desired destination. This paper presents the design and implementation of a real-time shortest path search system for directed and dynamic roads. Herein, we attempt to simulate real-world road environments, while considering changes in the ratio of directed roads and in road conditions, such as traffic accidents and congestions. Further, we analyze the effect of the ratio of directed roads and road conditions on the communication cost between the server and vehicles and the arrival times of vehicles. In this study, we compare and analyze distance-based shortest path algorithms and driving time-based shortest path algorithms while varying the number of vehicles to search for the shortest path, road conditions, and ratio of directed roads.

Optimal Path Search Algorithm for Urban Applying Received Signal Strength on Satellite Communication Environment (위성통신 환경에서 전파수신감도를 활용한 도심지 최적경로탐색 알고리즘)

  • Park, No-Uk;Kim, Joo-Seok;Lim, Joo-Yoeng;Lim, Tae-Hyuk;Yoo, Chang-Hyun;Kwon, Kun-Sup;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.189-197
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    • 2012
  • In this paper, we propose an optimal path search algorithm that applies the received signal strength between a mobile device and a satellite. Because the common path search algorithm is only based on the shortest path search, it is difficult to provide stable multimedia services for the satellite mobile devices. The proposed algorithm provides the stable communication environment for the satellite mobile devices based on received signal strength. In Satellite communications, changes in the radio quality are severe depending on the receiving environment. Therefore, an accurate analysis of the receiving environment characteristics is very important for providing stable multimedia services of satellite communications. The causes of radio attenuation are atmosphere attenuation, vegetation attenuation and buildings attenuation. These factors were applied to analyze the received signal strength. The proposed algorithm can search the optimal path in urban for stable satellite multimedia services.

A Design and Performance Evaluation of Path Search by Simplification of Estimated Values based on Variable Heuristic (가변 휴리스틱 기반 추정치 간소화를 통한 경로탐색 기법의 설계 및 성능 평가)

  • Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.11
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    • pp.2002-2007
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    • 2006
  • The path search method in the telematics system should consider traffic flow of the roads as well as the shortest time because the optimal path with minimized travel time could be continuously changed by the traffic flow. The existing path search methods are not able to cope efficiently with the change of the traffic flow. The search method to use traffic information also needs more computation time than the existing shortest path search. In this paper, a method for efficiency improvement of path search is implemented and its performance is evaluated. The method employs the fixed grid for adjustable heuristic to traffic flow. Moreover, in order to simplify the computation of estimation values, it only adds graded decimal values instead of multiplication operation of floating point numbers with due regard to the gradient between a departure and a destination. The results obtained from the experiments show that it achieves the high accuracy and short execution time as well.

A PATH-SWITCHING STRATEGY BY COMBINING THE USE OF GENERALIZED INVERSE AND LINE SEARCH

  • Choong, K.K.;Hangai, Y.;Kwun, T.J.
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1994.04a
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    • pp.95-102
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    • 1994
  • A path-switching strategy by combining the use of generalized inverse and line search is proposed. A reliable predictor for the tangent vector to bifurcation path is first computed by using the generalized inverse approach. A line search in the direction of maximum gradient of total potential at the point of intersection between the above predictor and a constant loading plane introduced in the vicinity of the detected bifurcation point is then carried out for the purpose of obtaining an improved approximation for a point on bifurcation path. With this approximation obtained, an actual point on bifurcation path is then computed through iteration on the constant loading plane.

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Improved Route Search Method Through the Operation Process of the Genetic Algorithm (유전 알고리즘의 연산처리를 통한 개선된 경로 탐색 기법)

  • Ji, Hong-il;Seo, Chang-jin
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.64 no.4
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    • pp.315-320
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    • 2015
  • Proposal algorithm in this paper introduced cells, units of router group, for distributed processing of previous genetic algorithm. This paper presented ways to reduce search delay time of overall network through cell-based genetic algorithm. As a result of performance analysis comparing with existing genetic algorithm through experiments, the proposal algorithm was verified superior in terms of costs and delay time. Furthermore, time for routing an alternative path was reduced in proposal algorithm, in case that a network was damaged in existing optimal path algorithm, Dijkstra algorithm, and the proposal algorithm was designed to route an alternative path faster than Dijkstra algorithm, as it has a 2nd shortest path in cells of the damaged network. The study showed that the proposal algorithm can support routing of alternative path, if Dijkstra algorithm is damaged in a network.

Quadrotor path planning using A* search algorithm and minimum snap trajectory generation

  • Hong, Youkyung;Kim, Suseong;Kim, Yookyung;Cha, Jihun
    • ETRI Journal
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    • v.43 no.6
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    • pp.1013-1023
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    • 2021
  • In this study, we propose a practical path planning method that combines the A* search algorithm and minimum snap trajectory generation. The A* search algorithm determines a set of waypoints to avoid collisions with surrounding obstacles from a starting to a destination point. Only essential waypoints (waypoints necessary to generate smooth trajectories) are extracted from the waypoints determined by the A* search algorithm, and an appropriate time between two adjacent waypoints is allocated. The waypoints so determined are connected by a smooth minimum snap trajectory, a dynamically executable trajectory for the quadrotor. If the generated trajectory is invalid, we methodically determine when intermediate waypoints are needed and how to insert the points to modify the trajectory. We verified the performance of the proposed method by various simulation experiments and a real-world experiment in a forested outdoor environment.