• Title/Summary/Keyword: Path Navigation

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Getting On and Off an Elevator Safely for a Mobile Robot Using RGB-D Sensors (RGB-D 센서를 이용한 이동로봇의 안전한 엘리베이터 승하차)

  • Kim, Jihwan;Jung, Minkuk;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.15 no.1
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    • pp.55-61
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    • 2020
  • Getting on and off an elevator is one of the most important parts for multi-floor navigation of a mobile robot. In this study, we proposed the method for the pose recognition of elevator doors, safe path planning, and motion estimation of a robot using RGB-D sensors in order to safely get on and off the elevator. The accurate pose of the elevator doors is recognized using a particle filter algorithm. After the elevator door is open, the robot builds an occupancy grid map including the internal environments of the elevator to generate a safe path. The safe path prevents collision with obstacles in the elevator. While the robot gets on and off the elevator, the robot uses the optical flow algorithm of the floor image to detect the state that the robot cannot move due to an elevator door sill. The experimental results in various experiments show that the proposed method enables the robot to get on and off the elevator safely.

Design of simulation system using DGPS when the ship coming alongside the pier (DGPS를 이용한 선박 접안 시뮬레이션 시스템의 설계)

  • 최재석;모수종;정성훈;윤희철;임재홍
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.123-127
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    • 2004
  • The present system of medium and large size ship when that's ship came alongside the pier, are not systemic. The steersman only depend on radio-communication, not visuality. This treatise bridge a gap of current system from development of simulation program The main-server get a distance from ship to peer and ship's direction using longitude and latitude, heading, rate. The steersman of main ship and tug will see all situation with PDA client program. The PDA client program directly display a location information from main-server. And ship's most suitable path be calculated simulation program using database system. This method will induce more detail situation information and the most suitable path when the ship coming alongside the pier.

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Development of Sensor-based Motion Planning Method for an Autonomous Navigation of Robotic Vehicles (로봇형 차량의 자율주행을 위한 센서 기반 운동 계획법 개발)

  • Kim, Dong-Hyung;Kim, Chang-Jun;Lee, Ji-Yeong;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.6
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    • pp.513-520
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    • 2011
  • This paper presents the motion planning of robotic vehicles for the path tracking and the obstacle avoidance. To follow the given path, the vehicle moves through the turning radius obtained through the pure pursuit method, which is a geometric path tracking method. In this paper, we assume that the vehicle is equipped with a 2D laser scanner, allowing it to avoid obstacles within its sensing range. The turning radius for avoiding the obstacle, which is inversely proportional to the virtual force, is then calculated. Therefore, these two kinds of the turning radius are used to generate the steering angle for the front wheel of the vehicle. And the vehicle reduces the velocity when it meets the obstacle or the large steering angle using the potentials of obstacle points and the steering angle. Thus the motion planning of the vehicle is done by planning the steering angle for the front wheels and the velocity. Finally, the performance of the proposed method is tested through simulation.

Homing Guidance Law of Anti-Ship Missiles Using Flight Path Angle (비행 경로각을 이용한 대함 유도탄의 호밍 유도법칙)

  • Jin, Sheng-Hao;Yang, Bin;Hwang, Chung-Won;Park, Seung-Yub;Park, Seung-Je
    • Journal of Advanced Navigation Technology
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    • v.14 no.5
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    • pp.596-603
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    • 2010
  • This paper presents a homing guidance law of anti-ship missiles using flight path angle to achieve an impact time constraint as well as an impact angle constraint. the independent variable in the nonlinear engagement model is change d from the flight time to the heading angle of the missile. The proposed guidance law can home a missile to the target with zero miss distance as well as satisfying both of the impact angle and time constraints. The performance of the proposed guidance law is evaluated by the computer simulations.

A Path Analysis of Digital Storytelling using Petri-Net Applied Humanities (인문학에 적용된 패트리넷을 이용한 디지털 스토리텔링 경로 분석)

  • Kim, Jin-Hae;Jeong, Hwa-Young
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.109-115
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    • 2012
  • Humanities is very difficult area to use the computer. However, recently, convergence trend has increase widely at all of the academic area. Therefore, in this paper, we propose a technical method to use an IT for the popularity of humanities. For this purpose, we implement a path process that use Petri-net to apply digital storytelling to humanities. We also make a structure to connect an examples and questions from sentences or articles as digital storytelling. The digital storytelling consists of six factors; author, synopsis, background, construction, view point, and user's or reader's review. Proposed method provides a process to analyze the data path of a literary work using Petri-net.

Definition of Impact Angle and Impact Angle Control Law Against Maneuvering Target (기동표적에 대한 입사각 정의와 입사각 제어 유도법칙)

  • Kim, Hyun-Seung;Park, Sang-Sup;Ryoo, Chang-Kyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.669-676
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    • 2015
  • In this paper, a guidance law for intercepting maneuvering target with a desired impact angle is proposed. The proposed guidance law is modified from the optimal impact angle control law for a fixed target and given by a biased PN law with the impact angle control term in addition to the conventional PN law. Three different kinds of desired impact angles in the respect of LOS angle, flight path angle, and relative flight path angle to the target are defined. The performance of the proposed guidance law is investigated via numerical simulations for various air-to-air engagement scenarios.

Positioning and Driving Control of Fork-type Automatic Guided Vehicle With Laser Navigation

  • Kim, Jaeyong;Cho, Hyunhak;Kim, Sungshin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.4
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    • pp.307-314
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    • 2013
  • We designed and implemented a fork-type automatic guided vehicle (AGV) with a laser guidance system. Most previous AGVs have used two types of guidance systems: magnetgyro and wire guidance. However, these guidance systems have high costs, are difficult to maintain with changes in the operating environment, and can drive only a pre-determined path with installed sensors. A laser guidance system was developed for addressing these issues, but limitations including slow response time and low accuracy remain. We present a laser guidance system and control system for AGVs with laser navigation. For analyzing the performance of the proposed system, we designed and built a fork-type AGV, and performed repetitions of our experiments under the same working conditions. The results show an average positioning error of 51.76 mm between the simulated driving path and the driving path of the actual fork-type AGV. Consequently, we verified that the proposed method is effective and suitable for use in actual AGVs.

Enhancing air traffic management efficiency through edge computing and image-aided navigation

  • Pradum Behl;S. Charulatha
    • Advances in aircraft and spacecraft science
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    • v.11 no.1
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    • pp.33-53
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    • 2024
  • This paper presents a comprehensive investigation into the optimization of Flight Management Systems (FMS) with a particular emphasis on data processing efficiency by conducting a comparative study with conventional methods to edge-computing technology. The objective of this research is twofold. Firstly, it evaluates the performance of FMS navigation systems using conventional and edge computing methodologies. Secondly, it aims to extend the boundaries of knowledge in edge-computing technology by conducting a rigorous analysis of terrain data and its implications on flight path optimization along with communication with ground stations. The study employs a combination of simulation-based experimentation and algorithmic computations. Through strategic intervals along the flight path, critical parameters such as distance, altitude profiles, and flight path angles are dynamically assessed. Additionally, edge computing techniques enhance data processing speeds, ensuring adaptability to various scenarios. This paper challenges existing paradigms in flight management and opens avenues for further research in integrating edge computing within aviation technology. The findings presented herein carry significant implications for the aviation industry, ranging from improved operational efficiency to heightened safety measures.

Development of Augmented Reality Walking Navigation App using Dijkstra Algorithm

  • Jeong, Cho-Hui;Lee, Myung-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.89-95
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    • 2017
  • There are a variety of apps that are finding their way. And in car navigation, we launched a product that reflects Augmented Reality technology this year. However, existing apps have problems. It is implemented in 2D or 3D, has a large error range because it has been modified in most vehicles, is not updated in real time, and car augmented reality navigation is a vehicle, and a separate device is required, etc. In this study, we implemented a smartphone app for walking directions using augmented reality, and made it possible to intuitively use a route service from a user 's location to a destination. The Dijkstra algorithm is applied to calculate the shortest path to solve the problem of finding the route with the least cost. By using this application, it is possible to use the route search service even in a data-free environment, to solve the inconvenience of the language barrier, and to update in real time, so that the latest information can be always maintained. In the future, we want to develop an app that can be commercialized by using a character in the path to promote it.

Reducing the Search Space for Pathfinding in Navigation Meshes by Using Visibility Tests

  • Kim, Hyun-Gil;Yu, Kyeon-Ah;Kim, Jun-Tae
    • Journal of Electrical Engineering and Technology
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    • v.6 no.6
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    • pp.867-873
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    • 2011
  • A navigation mesh (NavMesh) is a suitable tool for the representation of a three-dimensional game world. A NavMesh consists of convex polygons covering free space, so the path can be found reliably without detecting collision with obstacles. The main disadvantage of a NavMesh is the huge state space. When the $A^*$ algorithm is applied to polygonal meshes for detailed terrain representation, the pathfinding can be inefficient due to the many states to be searched. In this paper, we propose a method to reduce the number of states searched by using visibility tests to achieve fast searching even on a detailed terrain with a large number of polygons. Our algorithm finds the visible vertices of the obstacles from the critical states and uses the heuristic function of $A^*$, defined as the distance to the goal through such visible vertices. The results show that the number of searched states can be substantially reduced compared to the $A^*$ search with a straight-line distance heuristic.