• 제목/요약/키워드: Passive Attitude Control

검색결과 26건 처리시간 0.026초

위성의 Dual-Spin Turn 방법 분석 및 자세획득 (Investigation of Dual-Spin Turn and Attitude Acquisition of Satellite)

  • 서현호;이승우
    • 한국항공우주학회지
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    • 제34권2호
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    • pp.36-47
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    • 2006
  • 인공위성에서 자세획득을 위해 기동을 하거나 이상상태 발생으로 위성이 임무를 수행하지 못하여 결국에 위성을 잃어버리게 되는 Flat Spin 상태에서 자세를 복구하는 방안인 Dual Spin Turn의 원리에 대한 연구가 수행되었다. Dual Spin Turn 현상에서 중요한 모멘텀 전달 원리를 물리적으로 명확하게 설명하였다. 그리고 기존의 연구결과에서 많이 알려진 방법을 포함하여 일반적인 위성의 관성모멘트 조건과 모멘텀 휠의 회전 방향 등을 여러 가지로 변화시켜 보면서 타당성을 검증하였다. Dual Spin Turn 과정은 개루프 제어와 에너지 감쇄장치의 도입이라는 2단계 제어방법을 이용하여 여러 경우에 대해 시뮬레이션으로 분석해보았다. 또한 제어의 타당성을 입증하기 위해 2단계 제어 이후의 안정성에 대해 검증하였다. 그리고 Dual Spin Turn을 이용하여 Flat Spin Recovery를 수행하는 시나리오를 예제로 제시하였다.

청소년 소비자의 돈에 대한 태도와 과시소비성향이 비윤리적 소비행동에 미치는 영향 (The Effects of Adolescent Consumers' Attitudes toward Money and Conspicuous Consumption on Unethical Consumption Behavior in Commercial Transaction)

  • 박명숙
    • 한국지역사회생활과학회지
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    • 제23권4호
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    • pp.509-522
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    • 2012
  • The purpose of this study was to explore the effects of adolescent consumers' attitudes toward money and conspicuous consumption on unethical consumption behavior in commercial transactions. The main survey was conducted targeting 290 middle and high school students. As a result of this research, first in the case of adolescent's attitudes toward money, the symbol for happiness and success was 3.11 and the means of control was 1.77 respectively. The level of conspicuous consumption behavior was 2.75 and the level of unethical consumption behavior scored as passive unethical consumption behavior was 1.38 while the active unethical consumption behavior was 2.10. Second, in the case of the attitude toward money as a means of control, it differentiated according to the level of living and the amount of allowance. Conspicuous consumption behavior differentiated according to the amount of allowance and the father's education. Active unethical consumption behavior showed a difference according to the amount of allowance and the father's education. Multiple linear regression analysis conducted to identify relative effects of the variables that affect unethical consumption behavior, in case of passive unethical consumption behavior, showed that conspicuous consumption(${\beta}$=.23, p<.01) and attitudes toward money as a means of control(${\beta}$=.29, p<.001) with an explanatory power of 18%. In the case of active unethical consumption behavior, showed that sex(${\beta}$=.16, p<.05), father's education(${\beta}$=-.15, p<.05), attitudes toward money as means of control(${\beta}$=.18, p<.5) and conspicuous consumption(${\beta}$=.36, p<.001) with an explanatory power of 26%.

협동학습이 일부 초등학생의 성교육에 미치는 효과 (Effects of Cooperative Learning Methods on Sex Education among Primary School Students)

  • 류정은;김윤신;김현숙
    • 한국학교보건학회지
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    • 제25권1호
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    • pp.122-132
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    • 2012
  • Purpose: The purpose of this study is to determine the effectiveness of cooperative learner-centered methods of sex education. Methods: This study was carried out on 5th grade elementary school students in D-district. Nine classes were divided into 3 groups using each different teaching methods: group A (a cooperative learning), group B (a lecture) and group C (a control group for a comparison). The study period was from Oct. 17 to Dec. 2 in 2011. Both groups A and B received sex education lessons for 40 minutes for 4 weeks and were tested their sex knowledge and attitude to compare the differences. Results: The scores of sex knowledge for all three groups were increased and their sex attitude was increased as well. The points of sex knowledge between pre and post test in group A are greater than the group B's. Thus, the cooperative learning approach with Group A was more effective to improve student's sex knowledge. But the difference between the sex attitude scores was not statistically significant. Group A and B showed a positive improvement in both their sex knowledge and attitudes compared with the control group. Conclusion: This experiment shows that an active teaching methods is more effective to improve student sex knowledge than a passive approach. Thus, a cooperative learning method results in increases of both student's sex knowledge and interests in learning sex education. It needs to develop more diverse teaching methods and programs on sex education that are more systematic and tailored.

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호텔기업 종업원의 감성지능이 고객지향성과 CRM성과에 미치는 영향 (The Effects of Emotional Intelligence on the Customer Orientation and Customer Relationship Management Performance of Hotel Employees)

  • 전타식;남택영
    • 유통과학연구
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    • 제10권10호
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    • pp.17-24
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    • 2012
  • Purpose - This study aimed to (a) investigate the effects of emotional intelligence on customer orientation, (b) examine the impact of customer orientation on customer relationship management (CRM) performance (including CRM-related variables such as 'relationship commitment,' 'image of corporation,' and 'customer loyalty'), and (c) identify the conceptual framework of emotional intelligence. Research design, data, and methodology - The data were collected using a questionnaire given to a sample of employees of luxury hotels in the metropolitan area. To test the hypotheses, AMOS were conducted for the 271 respondents of the sample using the SPSS Win 17.0 software. The concept of emotional intelligence (EI) has been on the radar of many leaders and managers over the past few decades. Emotional intelligence is generally accepted to be a combination of emotional and interpersonal competencies that influence behavior, thoughts, and interactions with others. Emotional intelligence consists of four factors: understanding the self's emotion, understanding other people's emotions, emotion utilization, and emotion control. Understanding the self's emotion means to understand of my own emotions. Understanding other people's emotions is to understand of the emotions of the people around me and to know how my friends feel based on their behavior. The concept of emotion utilization means to set goals for myself and then try to achieve them, encouraging myself to do my best. The concept of emotion control means I can control my temper, handle difficult situations rationally, and calm down quickly when I am very angry. Results - As a result of the analysis, three factors (understanding the self's emotion, understanding of other people's emotions, and emotion utilization) were shown to have a significant effect on customer orientation. Emotion control had an insignificant effect on customer orientation. Only emotion control makes it difficult to solve customers' problems because it is a passive behavior. In order to solve the customers' problems, hotel employees have to show a positive attitude. Second, customer orientation had a significant effect on customer relationship management performance (customer relationship commitment, corporate image, and customer loyalty). In other words, customer orientation increases commitment to customer relationships. For example, employees who have a customer-orientated perspective provide good service to their customers, while employees who don't have a customer-orientated perspective can't satisfy their customers. Customer orientation can also generate a good image among customers, because they evaluate the image of a hotel through the behavior of hotel employees. So it is very important for employees to show excellent customer orientation. Conclusions - It is very important for hotel CEOs to manage their employees' emotional intelligence. In order to increase their employees' emotional intelligence abilities, CEOs have to manage the overall corporate culture and reward programs to achieve what they want. This is because the system can lead to a customer-orientated mind-set and CRM performance among employees. As a result, the hotel CEO has to pay attention to the emotional intelligence of employees to achieve strong CRM performance. The sentence as originally written was a bit unclear. If this edit does not retain your intended meaning please consider: "Only emotion control does not have a significant impact on customer orientation, and therefore on the ability of an employee to solve customer problems, because it is a passive behavior." Please use the version of the sentence that best captures your original meaning.

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대학생들의 임종진료에 대한 태도 - 안락사를 중심으로 - (The College Students' Attitude toward Terminal Care and Euthanasia)

  • 최윤선;신종민;이영미;이태호;홍명호;김준석;염창환
    • Journal of Hospice and Palliative Care
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    • 제2권1호
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    • pp.16-22
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    • 1999
  • 목적 : 현대는 의료의 결정단계에 있어서 환자들의 보다 적극적인 참여요구와 자신의 삶에 관한 모든 것을 조절하고 결정한다는 개인의 권리에 대한 주장이 강조되고 있다. 특히 말기 질환에 대해서는 다양한 윤리 문제들이 사회적 관심의 초점이 되고 있다. 이에 저자는 임종진료에 대한 대학생들의 태도와 의사 결정에 영향을 미치는 요인 등을 분석함으로서 말기환자 관리에 도움이 되고자 본 연구를 시행하였다. 방법 : 1997년 6월 소극적 안락사에 대한 찬반여부, 호스피스에 대한 인식도, 임종에 대한 견해 등을 대학생 450명을 대상으로 설문조사를 실시하였고 337명(74.9%)이 설문에 응했다. 결과 : 수동적 안락사를 찬성한 대학생은 213명(63.2%)이 찬성하였다. 종교가 없는 대학생에서 안락사 찬성률이 높았다(70.5% 대 56.9%, P<0.05). 호스피스를 정확히 이해하고 있었던 대학생은 48명(14.2%)에 불과했다. 호스피스를 알게된 경로로는 텔레비전 43%, 책 33.5%, 종교단체 12% 등의 순이었다. 임종장소로는 76.5%가 집을 선호했고, 임종시 배우자가 같이 있어주기를 원했으며(51.6%), 미지의 세계에 대한 두려움이 가장 컸다(41.5%). 결론 : 안락사에 관해서는 약 2/3가 찬성하였으며 호스피스에 대한 인식도는 낮았다. 죽음을 앞둔 말기환자가 남은 여생동안 인간으로서의 존엄성과 높은 삶의 질을 유지하면서 삶의 마지막 수간을 평안하게 맞이하도록 도와주는 호스피스에 대한 지속적이고 적극적인 홍보와 호스피스병원과 병상확보 등 조직적이고 체계적인 노력이 필요하다.

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가동질량을 이용한 선박용 횡동요 저감장치에 대한 실험적 연구 (An Experimental Study on Mass Driving Anti-Rolling System for Ships)

  • 문석준;정종안;윤현규;이경중;안성필
    • 대한조선학회논문집
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    • 제42권6호
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    • pp.666-672
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    • 2005
  • Reduction of a ship's rolling is the most important performance requirement for improving the safety of the crew on board and preventing damage to cargos as well as improving the comfort of the ride. A mass driving anti-rolling system (MO-ARS) might be one candidate of several systems against the ship's rolling. In this paper, three types of MD-ARS, two passive and one active devices, are developed for small ships. After they are installed on the cabin of the small leisure boat, respectively, a series of performance test is conducted before and after operating them. Through the test, it is confirmed that the roll responses of the ship are pretty well reduced by the MO-ARS.

가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합 (The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses)

  • 차재열;임건신
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.101-124
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    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.

개인정보보호를 위한 익명 인증 기법 도입 방안 연구 (A Study on the Applicability of Anonymous Authentication Schemes for Fine-Grained Privacy Protection)

  • 기주희;황정연;심미나;정대경;임종인
    • 정보보호학회논문지
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    • 제20권6호
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    • pp.195-208
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    • 2010
  • 고도화된 정보통신 기술에 부합하는 사용자-친화적인 서비스 제공을 위해서 많은 정보가 무분별하게 수집되어지고 있다. 최근 사용자 정보 관리의 문제점과 정보 누출의 후유증을 통해 알려진 바와 같이, 기존의 사용자 프라이버시 보호 모델은 매우 수동적이며 심각한 취약성을 내포하기도 한다. 본 논문에서는 사용자 정보 보호를 위한 새로운 접근방식으로 익명 인증 기반의 사용자 프라이버시 보호 방법과 이에 대한 법제적 가용성을 제시한다. 이를 위해, 프라이버시 또는 익명성 정도를 정량 및 정성적인 관점에서 정의하고 익명인증 프레임워크를 구성하는 형식적이고 체계적인 방법을 제안한다. 그리고 현재 알려진 인증 기법들을 다양한 프라이버시 수준 별로 분류하고 분석한다. 특히 사용자 및 서비스 제공자 측면에서 모두 유익한 익명 인증 기반의 사용자 프라이버시 보호 방안을 도출하고 모델링해 본다. 또한 현재의 법제적인 테두리 내에서 가용한 익명 인증 기반의 프라이버시 보호 기술에 대한 발전 방향을 제안하고 이에 대한 적용가능성을 제시한다.

사고공화국에 대한 심리학적 제의: 안전사고의 심리적 기제와 대안 모색에 관한 여덟 편의 논문을 안내하면서 (Psychological Suggestions for an Accident Prone Society: Introducing Eight Articles on the Psychological Mechanism of Accidents and Preventive Alternatives)

  • 이종한
    • 한국심리학회지 : 문화 및 사회문제
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    • 제9권spc호
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    • pp.1-14
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    • 2003
  • 이 글은 특집호에 게재된 사고에 있어서 심리학적 의미에 관한 여덟 편의 논문을 안내하기 위하여 쓴 것이다. 우리의 기억을 잠시만 거슬러 가도 수많은 대형참사를 떠올릴 수 있을 정도이고 우리 스스로 우리나라를 사고공화국으로 낙인찍기에 이르렀다. 산업재해, 직업성 요통, 교통사고 등 모든 사고의 원인으로 심리적 요인과 한국의 문화적 특성이 발견되었다. 사고의 원인에 대한 심리적 요인과 문화적 요인을 고려하여 사고에 대한 예방대책을 강구하여야 될 것이다. 사고에 대하여 연구하고 관리하는 일원화된 국가단위의 항구적인 기구와 제도가 필요하다. 심리학자들이 사고의 원인과 예방대책에 대하여 더 많은 관심을 가지고 사고현장에서 깊이 있는 연구를 하여야 할 때이다. 이 글을 마칠 즈음인 2003년 2월 18일 대구 지하철에서 발생한 화재 참사를 계기로 이 땅에서 더 이상 이런 엄청난 사고가 발생하지 않도록 지속적이고도 치밀한 대책을 국가적 차원에서 수립하여 실행하기 바란다.

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전략적 제휴에서의 기회주의행동 유발과정에 관한 연구 (A study on the formation process of opportunism in strategic alliance)

  • 강인원;박경신
    • 통상정보연구
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    • 제17권3호
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    • pp.225-250
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    • 2015
  • 국가 간 경계를 넘나드는 다국적기업들의 전략적 제휴는 부족한 자원을 효과적으로 채워줄 수 있는 수단으로서 그 중요성이 강조되고 있다. 하지만 기업들의 전략적 제휴가 급증하면서 전략적 제휴 파트너에 의한 핵심기술이나 노하우 유출 같은 극단적인 불법 행위 뿐만 아니라 자사에게만 이득이 되도록 행동하는 소위 기회주의적인 행동을 보이는 경우도 늘어나고 있다. 이에 본 연구는 전략적 제휴에서 기회주의행동이 어떻게 초래되는지를 살펴보고자 하였다. 이를 위해 기업들이 지각하는 특정 자원에 대한 이익과 초래될 수 있는 위험이 제휴참여자들의 제휴참여의 방향성을 결정하고 이러한 참여의 향성에 따라 기회주의행동이 발생한다는 흐름에 초점을 맞추었다. 현재 한국, 중국, 그리고 일본에서 제휴를 진행하고 있는 제휴참여자 257명을 대상으로 실증분석 한 결과, 이익지각보다 리스크지각이 제휴참여자의 참여수준과 기회주의행동의 방향성을 결정하는 주요한 단서임을 알 수 있었다. 특히 관계적 위험이 높을수록 제휴참여자들은 경쟁적 참여와 기회주의행동의 수준이 높아지는 것으로 분석되었다. 즉, 리스크지각으로 유발된 제휴참여자들의 경쟁적 독립적인 참여는 기업들이 제휴에 투자한 자원 대비 효과적인 성과를 얻어낼 수 없다는 것을 알 수 있었다. 이를 통해 감시, 통제, 모니터링, 법적조치와 같은 외압적인 장치 외에 제휴과정에서 파트너가 지각하는 리스크를 어떻게 관리하느냐에 따라 전략적 제휴 참여자들의 참여와 행동의 방향성이 결정될 수 있음을 알 수 있었다.

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