• Title/Summary/Keyword: Parallax Barrier

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Hardware Implementation of FPGA-based Real-Time Formatter for 3D Display (3D 디스플레이를 위한 FPGA-기반 실시간 포맷변환기의 하드웨어 구현)

  • Seo Young-Ho;Kim Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1031-1038
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    • 2005
  • In this paper, we propose real-time 3D image converting architecture by a unit of pixel for 2D/3D compatible PC and LCD of cellular phone with parallax burier, and implement a system for overall display operation after designing a circuit based on FPGA. After digitizing anolog image signal from PC, we recompose it to 3D image signal according to input image type. Since the architecture which rearranges 2D image to 3D depends on parallax burier, we use interleaving method which mixes pixels by a unit of R, G, and B cell. The propose architecture is designed into a circuit based on FPGA with high-speed memory access technique and use 4 SDRAMs for high performance data storing and processing. The implemented system consists of A/D converting system, FPGA system to formatting 2D signal to 3D, and LCD panel with parallax barrier, for 3D display.

TFT-LCD 3D Module Testing System using Embedded Environment (임베디드 환경을 이용한 TFT-LCD 3D 모듈 검사 시스템)

  • Kim, Hyo-Nam;Park, Jin-Yang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.103-106
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    • 2013
  • 3D LCD Module은 기존 TFT-LCD에 Parallax Barrier 방식과 Passive Glasses 방식 및 Active Glass 방식의 기술을 적합하여 만들어 진다. 현재는 3D Module 제작 후 기타 ASSY 장치를 부착 하여 시제품 출시 전에 3D 패턴을 기반으로 출하 검사를 통해 제품 이상 유무를 검사하다 보니 제품 출하 검사 시 불량 요인으로 불량 제품에 대한 모든 Repair공정을 위해 많은 시간 및 인력, 자재 등의 많은 로스 부분이 발생 하여 생산성 절감 및 제품 원가 상승의 요인이 발생 한다. 따라서 본 논문에서 제안하고자 하는 내용은 기존의 2D TFT-LCD Module 검사장비에 3D Pattern 및 동영상을 구현하여 보다 신속 하고 정확한 임베디드 환경을 이용한 2D 및 3D LCD Module용 검사 시스템을 개발 하는데 있다.

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2D/3D conversion algorithm on broadcast and mobile environment and the platform (방송 및 모바일 실감형 2D/3D 컨텐츠 변환 방법 및 플랫폼)

  • Song, Hyok;Bae, Jin-Woo;Yoo, Ji-Sang;Choi, Byeoung-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.386-389
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    • 2007
  • TV technology started from black and white TV. Color TV invented and users request more realistic TV technology. The next technology is 3DTV. For 3DTV, 3D display technology, 3D coding technology, digital mux/demux technology in broadcast and 3D video acquisition are needed. Moreover, Almost every contents now exist are 2D contents. It causes necessity to convert from 2D to 3D. This article describes 2D/3D conversion algorithm and H/W platform on FPGA board. Time difference makes 3D effect and convolution filter increased the effect. Distorted image and original image give 3D effect. The algorithm is shown on 3D display. The display device shows 3D effect by parallax barrier method and has FPGA board.

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3D Gaze-based Stereo Image Interaction Technique (3차원 시선기반 입체영상 인터랙션 기법)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Jo, Sang-Woo;Kwon, Yong-Moo;Kim, Sung-Kyu
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.512-517
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    • 2007
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

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Next Generation Non-Glasses 3D Stereoscopic Monitors and Spatial Information (차세대 무안경 3D 입체 모니터와 공간정보)

  • Lee, Seun-Geun;Jeon, Young-Jae;Lee, Dong-Cheon
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.81-85
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    • 2010
  • Recently, 3D stereo movies, 3D TV broadcasting, and stereoscopic monitors become hot issue. Worldwide engagement in an intense competition for stereo viewing technology just begins. Photogrammetry is the originator of dealing obtaining stereo imagery, processing and display. Non-glasses stereo monitors will replace existing monitors in near future. This study introduces real 3D stereo viewing methods of geospatial data on the non-glasses stereoscopic monitors.

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Embodiment of 3D Image Signal Processor & 3D Display System Using Camera Image Sensor (카메라 센서를 이용한 입체 영상 획득과 개선 프로세서 설계 및 이를 이용한 입체 영상 시스템 구현)

  • Choi, Jong-Sung;Youn, Ho-Guen;Moon, Gwang-Yeol;Oh, Chae-Gon
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.201-202
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    • 2007
  • 본 논문에서는 두 대의 CCD 카메라 센서로부터 얻어진 영상을 이용하여 실시간으로 입체영상을 생성해 내고 동시에 화질 개선 작업이 실시되는 프로세서를 설계하여 입체 동영상 구현이 가능한 시스템을 완성하였다. 또한, 패럴렉스 베리어(Parallax barrier)를 설계하고 이를 Wide 7" STN(Super Twisted Nematic) LCD 패널에 적용하여 휴대가 용이한 입체영상 디스플레이 시스템을 구현하였다.

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Comparison of Subpixel Interlacing Methods for Autostereoscopic Display (무안경 입체 디스플레이를 위한 서브 픽셀 인터레이싱 기법 비교 분석)

  • Hong, Jong-Ui;Ko, Dong-kyun;Choi, Yoo-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.927-928
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    • 2015
  • 무안경 3D 입체 디스플레이 장치는 패럴렉스 배리어(parallax barrier)와 렌티률러 렌즈(Lenticular lens)의 기반의 장치로 구분된다. 무안경 업체 디스플레이 장치를 통하여 입체영상을 디스플레이하기 위해서는 다중 시점(multi-view) 촬영 영상들의 서브픽셀 인터레이싱 방법을 통하여 하나의 영상으로 합성되어야 한다. 본 연구는 렌티큘러 렌즈 기반의 입체 디스플레이 장치에서 렌티큘러 렌즈의 속성에 따라 적응적으로 서브픽셀 인터레이싱 될 수 있는 기법을 제안하기 위한 사전 연구로서 기존에 발표된 서브픽셀 인터레이싱 기법의 종류를 분류하고 각 기법의 특성을 분석하고자 한다.

Real-Time Augmented Reality on 3-D Mobile Display using Stereo Camera Tracking (스테레오 카메라 추적을 이용한 모바일 3차원 디스플레이 상의 실시간 증강현실)

  • Park, Jungsik;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.362-371
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    • 2013
  • This paper presents a framework of real-time augmented reality on 3-D mobile display with stereo camera tracking. In the framework, camera poses are jointly estimated with the geometric relationship between stereoscopic images, which is based on model-based tracking. With the estimated camera poses, the virtual contents are correctly augmented on stereoscopic images through image rectification. For real-time performance, stereo camera tracking and image rectification are efficiently performed using multiple threads. Image rectification and color conversion are accelerated with a GPU processing. The proposed framework is tested and demonstrated on a commercial smartphone, which is equipped with a stereoscopic camera and a parallax barrier 3-D display.

A GPU based Rendering Method for Multiple-view Autostereoscopic Display (무안경식 다시점 입체 디스플레이를 위한 GPU기반 렌더링 기법)

  • Ahn, Jong-Gil;Kim, Jin-Wook
    • Journal of the HCI Society of Korea
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    • v.4 no.2
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    • pp.9-16
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    • 2009
  • 3D stereo display systems gain more interests recently. Multiple-view autostereoscopic display system enables observers to watch stereo image from multiple viewpoints not wearing specific devices such as shutter glasses or HMD. Therefore, the Multiple-view autostereoscopic display is being spotlighted in the field of virtual reality, mobile, 3D TV and so on. However, one of the critical disadvantages of the system is that observer can enjoy the system only in a small designated area where the system is designed to work properly. This research provides an effective way of GPU based rendering technique to present seamless 3D stereo experiences from an arbitrary observer's view position.

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Study on 3 Dimensional Images Using LED by PLS with No Viewing Zone Forming Optics (LED를 PLS 배열로 사용한 시역 형성 광학계가 없는 3차원 영상의 시역에 대한 연구)

  • Choi, Kyu-Hwan;Kim, Sung-Kyu;Son, Jung-Young
    • Korean Journal of Optics and Photonics
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    • v.19 no.2
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    • pp.116-121
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    • 2008
  • A two dimensional point light source array can replace both the viewing zone forming optics and the back light panel in the contact-type 3 dimensional imaging systems based on LC panels. This replacement can make the system structure of the 3 dimensional imaging systems no different from that of the conventional LCD and can reduce undesirable visual effects caused by the viewing zone forming optics. The problem with the point light source array is the visual quality deterioration of the system due to the non-ideal nature of the array.