• Title/Summary/Keyword: Paper Book

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Study of Re-writing "A Tale of the Conquest over a Big Enemy from an Underground Nation" - Focusing on picture book narrative (지하국대적퇴치설화를 활용한 새로쓰기 연구 - 그림책 서사를 중심으로)

  • Kim, Hwa-Lim;Kim, Hanil
    • Smart Media Journal
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    • v.6 no.4
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    • pp.88-93
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    • 2017
  • The story of "A Tale of the Conquest over a Big Enemy from an Underground Nation" is a story that is distributed all over the world. This familiar narrative structure can be accepted without great objection even in places with different cultures. In case of storytelling with the elements extracted from the narrative according to the previous research, storytelling of the picture book was carried out using the element and structure of the narrative. One of the ways to content the story is called a re-writing. In this paper, we divided the components of picture book into literary subjects, plots, characters, and backgrounds. "A Tale of the Conquest over a Big Enemy from an Underground Nation" is analyzed in the same way. And presented storytelling of the picture book.

Digilog-book: A Novel Concept of Media (새로운 개념의 미디어 디지로그북)

  • Kim, Hae-Sun;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1293-1300
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    • 2009
  • The recent advent of the digital age changes socio-cultural environments. Since the value of technology is moving to the value of culture, new research areas which are the convergence of emotion, knowledge, and technology. These trends enlarge interactive digital multimedia in daily human life. One of them, book, also envolves new concept. Over electronic book, we present digilog book which is fusion of old-media and digital media. In this paper, we define digilog book as a new conceptual media and discuss it in details. Several digilog books are showed as an example and its authoring tool, ARtalet is introduced.

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A Web based Book Lending Management System using Enterprise JavaBeans (Enterprise JavaBeans를 사용한 웹기반 도서 대출 관리)

  • Seo Bong-kun;Kim Yun-ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.366-373
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    • 2005
  • In this paper, we propose the method of integrating the Book Lending Management System running either on local and web to develop Enterprise Application in distributed environment more easily and quickly using Sun's EJB based on the lava. We integrate the Book Lending Management System which is operated separately using EJB. And, by designing and implementing the Book Lending Management System separately according to its functions, it can reduce the cost of maintenance and repair. At all platforms where the Internet, Book Lending service is possible, because it provide Web based interface with JSP. Then, we can get platform independent implementation using EJB and JSP..

A Collaboration Model Using Annotations over Shared Documents (주석을 통한 문서 기반의 공동작업 모델)

  • Lee, Eun-Jung
    • The KIPS Transactions:PartB
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    • v.10B no.2
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    • pp.205-212
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    • 2003
  • ThruBook is a collaborative work platform based on ebook documents, supporting synchronized group work sessions. Using this platform, users can participate in a group session based on a same ebook, and share group actions synchronously. In this paper, we consider annotations as all kinds of additional data on ebooks, including bookmarks, memos, and figures. Also, model shared actions such as sharing/navigating these annotations. As a result, we could model all collaborative actions as annotations, and propose a collaborative work model as communicating annotation objects between session participants. This approach implemented in ThruBook platform could easily model shared actions in collaborative systems. The collaborative work platform implemented in ThruBook can be applied to other types of collaborative work systems.

Development of Library Management System based on a Mobile Robot (모바일 로봇 기반의 도서 관리 시스템 개발)

  • Kim, A-Ram;Lee, Se-Han;Rhee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.1
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    • pp.9-15
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    • 2016
  • In this paper, we propose a method for verifying the location of the books in working order to enhance the effiency of library management. On open libraries, occasionally people relocate the book by mistake or intention after reading one. In this occasion, the book is assorted as a lost property and cannot be lended to others, even though it is still in the library. To solve this problem, the system we propose takes an image of the book selves by a mobile robot and extracts the classifying information of the book. After comparison between current location of the book and assigned location of the library database, information of the mislocated books is notified to the librarian.

Design of 3D Stereoscopic Electronic Book Authoring Tool Based on DirectX (DirectX기반 3차원 입체 eBook 영상 및 이미지 저작 도구 설계)

  • Park, Jinwoo;Lee, Keunhyoung;Kim, Jinmo;Hwang, Soyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.171-173
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    • 2015
  • This paper proposes a design method of an authoring tool for making 3D e-book using DirectX development tools. There are several functions such as generation and modification of 3D objects, modification of textures, stereoscopic modes and pictures, video export and so on in the proposed authoring tool. To support these functions, we proposes design scheme such as data structures for generating 3D objects, anaglyph method using color differences and video export method using BandiCap library.

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A Study on The Improvement of Mobile Coloring Book Game Interface (모바일 컬러링 북 게임 인터페이스 개선방향 연구)

  • Lee, Jun-Hee;Jung, Hyung-Won
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.109-118
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    • 2019
  • This paper shows the need to study the commercialized color book game screen composition and manipulation interface type in order to enhance the utilization of the serious game mobile coloring book game, which is utilized from the learning of color sense in modern people and children to the hobby life of adults or old people. For the healing of modern people, we are going to look at the design configuration of game screen interfaces in simple and fun mobile coloring book games, and propose a new way to improve interface design that improves uncomfortable design by organizing and analyzing basic interface UI design types.

Research on the Sharing Strategy of Electronic Book Resources in Universities in the Internet Era

  • Guiya Gao
    • Journal of Information Processing Systems
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    • v.19 no.5
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    • pp.590-601
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    • 2023
  • University books are an important information resource. University book resources can be shared not only in the traditional paper form, but also electronic form under the background of the Internet. In order to better manage the sharing of electronic book resources in universities, this study put forward three resource sharing strategies: centralized sharing strategy, distributed sharing strategy, and centralized-distributed sharing strategy by analyzing the combined development of books and the Internet as well as the significance and development of book resource sharing. The centralized sharing strategy, however simple, was difficult to handle large traffic; while the resource nodes were independent and self-consistent, the distributed sharing strategy was not easy to find and had a high repetition rate. Combining the advantages of both strategies, the centralized-distributed sharing strategy was more suitable for the heterogeneous form of university book sharing. Finally, a teaching resources sharing platform for university libraries was designed based on the strategy of centralized and distributed sharing, and three interfaces including platform login, resource search, and resource release were displayed. The results of the simulated comparison experiment showed that centralized and distributed sharing strategies had limitations in resource searching and had low efficiencies; the efficiency of the centralized strategy reduced with an increase in search subjects; however, the centralized-distributed sharing strategy was able to search more resources efficiently and main stability.

Interactive Popup Book System Based on User Preference (사용자 선호도 기반 인터랙티브 팝업북 시스템)

  • Lee, Jung-Suk;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.469-474
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    • 2008
  • Recently popular media, book, has problems to satisfy a child who wants to be a character in a story, because it just transmits fixed story. Therefore, many people are interested in interactive contents that are changed variously by user's acting in multimedia division. This paper introduces an interactive pop-up book system that can control a story of book by interesting interactivity. This system suggests a special story graph that transforms a linear architecture story to a interactive story by traversing diverse node We focus to make a special pop-up book interface and wind blowing interface for physical environments to have interesting and familiar user interaction, and to conclude by user studies. We also investigated user preference for various interactive story paths, so we can excluded unnecessary stories and surveyed to compare before the excluding and after. Finally, story paths that user prefers are introduced in the Interactive Popup Book System.

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A Study on the Advanced Electronic Book System Based in Web (웹기반의 전자원문 관리 시스템에 관한 연구)

  • Nam, Young-Joon;Jeong, Eui-Seob;Yoo, Jae-Young;Cho, Hyun-Yang
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.16 no.2
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    • pp.139-156
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    • 2005
  • In this paper, we design and implement electronic book system providing web-based interface for the ebook. The aim of this study is to optimize the effective reading and management of electronic text for its users(readers and librarians). Advanced functions of the electronic book system are the following: 1) Electronic book system is not dependent to specific software and tool. 2) Electronic book system is able to. minimize images(table, image, icon etc) to improve the meaning and readability of information. 3) Electronic book system is able to reduce the effort for indexing extraction and constructing the table of content. 4) The system is able to collect the user log files that are created during the process of reading ebook from various points of view. 5) When reading, the system uses the DRM through decoding and encoding the ebook.

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