• Title/Summary/Keyword: Packet scheduling

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LTE Packet Scheduling with Bandwidth Type Consideration

  • Alotaibi, Sultan
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.351-357
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    • 2022
  • LTE (Long-Term Evolution, sometimes known as 4G LTE) is a wireless high-speed data communication technology for mobile phones and data terminals. The Packet Scheduler (PS) is an important component in improving network performance. Physical Resource Blocks (PRBs) are assigned to associated User Equipment by the packet scheduler (UEs). The primary contribution of this study is a comparison of the eNodeB throughput between a suggested method and the Round Robin (RR) Algorithm. The RR Algorithm distributes PRBs among all associated UEs without taking channel circumstances into account. In this research, we present a new scheduling method that takes into account the number of PRBs and associated UEs and produces higher throughput than the RR algorithm.

The Optimal Link Scheduling in Half-Duplex Wireless Mesh Networks Using the Constraint Programming (제약식 프로그래밍을 이용한 일방향 전송 무선 메쉬 네트워크에서의 최적 링크 스케쥴링)

  • Kim, Hak-Jin
    • Journal of Information Technology Applications and Management
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    • v.23 no.2
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    • pp.61-80
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    • 2016
  • The wireless mesh network (WMN) is a next-generation technology for data networking that has the advantage in cost and the flexibility in its construction because of not requiring the infra-structure such as the ethernet. This paper focuses on the optimal link scheduling problem under the wireless mesh network to effectuate real-time streaming by using the constraint programming. In particular, Under the limitation of half-duplex transmission in wireless nodes, this paper proposes a solution method to minimize the makespan in scheduling packet transmission from wireless nodes to the gateway in a WMN with no packet transmission conflicts due to the half-duplex transmission. It discusses the conflicts in packet transmission and deduces the condition of feasible schedules, which defines the model for the constraint programming. Finally it comparatively shows and discusses the results using two constraint programming solvers, Gecode and the IBM ILOG CP solver.

Packet Scheduling Algorithm Considering a Minimum Bit Rate for Non-realtime Traffic in an OFDMA/FDD-Based Mobile Internet Access System

  • Kim, Dong-Hoi;Ryu, Byung-Han;Kang, Chung-Gu
    • ETRI Journal
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    • v.26 no.1
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    • pp.48-52
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    • 2004
  • In this letter, we consider a new packet scheduling algorithm for an orthogonal frequency division multiplexing access/frequency division duplex (OFDMA/FDD)-based system, e.g., mobile broadband wireless access or high-speed portable internet systems, in which the radio resources of both time and frequency slots are dynamically shared by all users under a proper scheduling policy. Our design objective is to increase the number of non-realtime service (e.g., WWW) users that can be supported in the system, especially when the minimum bit rate requirement is imposed on them. The simulation results show that our proposed algorithm can provide a significant improvement in the average outage probability performance for the NRT service, i.e., significantly increasing the number of NRT users without much compromising of the cell throughput.

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Multi-thread Scheduling for the Network Processor (네트워크 프로세서를 위한 다중 쓰레드 스케줄링)

  • Yim, Kang-Bin;Park, Jun-Ku;Jung, Gi-Hyun;Choi, Kyung-Hee
    • The KIPS Transactions:PartC
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    • v.11C no.3
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    • pp.337-344
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    • 2004
  • In this paper, we propose a thread scheduling algorithm for faster packet processing on the network processors with multithreaded multiprocessor architecture. To implement the proposed algorithm. we derived several basic parameters related to the thread scheduling and included a new parameter representing the packet contents and the multithreaded architecture. Through the empirical study using a simulator, we proved the proposed scheduling algorithm provides better throughput and load balancing compared to the general thread scheduling algorithm.

Cross-layer based Transmission Scheme for Multimedia Service over Mobile Ad Hoc Network (이동 애드 혹 네트워크상에서 멀티미디어 서비스를 위한 크로스레이어 기반의 전송 기법)

  • An, Ki-Jin;Joo, Hyun-Chul;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1216-1224
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    • 2009
  • This paper presents cross-layer based packet scheduling and routing algorithm to effectively transmit delay-sensitive multimedia data over mobile ad hoc network. At first, packet urgency, node urgency, and route urgency are defined based on the end-to-end delay requirement of each packet and the number of hops over a route. Based on the urgency metric, the proposed transmission scheme is that packet scheduling algorithm at the MAC layer and routing algorithm at the network layer are tightly-coupled to improve the transmission performance for delay-sensitive multimedia. Finally, simulation results are provided to show the performance of proposed transmission scheme.

Wireless Internet DiffServ Packet Scheduling Algorithm over Wireless Networks with Location-dependent Channel Errors (위치 종속적 채널 에러 특성을 갖는 무선망에서 인터넷 DiffServ QoS 제공을 위한 패킷 스케줄링 알고리즘)

  • 신강식;유상조
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.12
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    • pp.46-58
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    • 2003
  • The recent Internet is changing from its best-effort service and needs the network structure and traffic engineering, which can support various applications requiring differentiated traffic processing and high quality of service. The extension of the Internet from wired to wireless system generating location-dependent and burst errors make more difficult to support a good service with the existing packet scheduling algorithm. In this paper, we propose a wireless diffserv packet scheduling (WDSPS) algorithm that can provide reliable service in the differentiated wireless internet service network. The proposed scheduling algorithm solves the HOL(head of line) blocking problems of class queue occurred in wireless network, supports the differentiated service for each class which is defined in differentiated service networks and makes possible the gradual and efficient service compensation not only among classes but also among flows to prevent the monopoly of one class or one flow. Through simulations, we show that our proposed WDSPS scheduling algorithm can provide the required QoS differentiation between classes and enhance the service throughput in various wireless network conditions.

A Multicast Packet Scheduling for Router Systems (라우터시스템의 Multicast 패킷 Scheduling 방법)

  • 이형섭;이상연;이형호;김환우
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.297-300
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    • 2001
  • This paper proposes a sound multicast packet-switching method which can less affect QoS degradation. The method includes a switch fabric with extra switching paths dedicated for multicast packets. Presented also are both a buffering structure and a scheduling algorithm for the proposed method. Simulation analysis for the method shows that the switching delay of unicast packets is decreased even though arrival rate of multicast packets is increased.

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An Improved Packet Scheduling Algorithm for DSCH of UMTS (UMTS의 DSCH를 위한 개선된 패킷 스케줄링 알고리즘)

  • Cho Hyunjoon
    • The KIPS Transactions:PartC
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    • v.11C no.6 s.95
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    • pp.863-870
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    • 2004
  • UMTS(Universal Mobile Telecommunication System) is recently recognized as a standard for 3rd generation of wireless networks and DSCH(Down-link Shared Chanel) is considered as a very effective multiplexing method in UMTS. So, it is inevitable to develope an effective packet scheduling algorithms for DSCH in UMTS. This paper describes an improved packet scheduling algorithm for DSCH of UMTS. The algorithm takes consideration in channel state for each mobile terminal to maximize link utilization, delay threshold for class 3 traffic and throughput for class 4 to get long term fairness. To verify the algorithm, we programmed a simulator using PARSEC simulation tool and got some simulation results by it. The simulation results show that the algorithm has reasonable characteristics in both of link utilization and fair-ness by trade-off.

Priority-Based Network Interrupt Scheduling for Predictable Real-Time Support

  • Lee, Minsub;Kim, Hyosu;Shin, Insik
    • Journal of Computing Science and Engineering
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    • v.9 no.2
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    • pp.108-117
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    • 2015
  • Interrupt handling is generally separated from process scheduling. This can lead to a scheduling anomaly and priority inversion. The processor can interrupt a higher priority process that is currently executing, in order to handle a network packet reception interruption on behalf of its intended lower priority receiver process. We propose a new network interrupt handling scheme that combines interrupt handling with process scheduling and the priority of the process. The proposed scheme employs techniques to identify the intended receiver process of an incoming packet at an earlier phase. We implement a prototype system of the proposed scheme on Linux 2.6, and our experiment results show that the prototype system supports the predictable real-time behavior of higher priority processes even when excessive traffic is sent to lower priority processes.

Semantics Aware Packet Scheduling for Optimal Quality Scalable Video Streaming (다계층 멀티미디어 스트리밍을 위한 의미기반 패킷 스케줄링)

  • Won, Yo-Jip;Jeon, Yeong-Gyun;Park, Dong-Ju;Jeong, Je-Chang
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.722-733
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    • 2006
  • In scalable streaming application, there are two important knobs to tune to effectively exploit the underlying network resource and to maximize the user perceivable quality of service(QoS): layer selection and packet scheduling. In this work, we propose Semantics Aware Packet Scheduling (SAPS) algorithm to address these issues. Using packet dependency graph, SAPS algorithm selects a layer to maximize QoS. We aim at minimizing distortion in selecting layers. In inter-frame coded video streaming, minimizing packet loss does not imply maximizing QoS. In determining the packet transmission schedule, we exploit the fact that significance of each packet loss is different dependent upon its frame type and the position within group of picture(GOP). In SAPS algorithm, each packet is assigned a weight called QoS Impact Factor Transmission schedule is derived based upon weighted smoothing. In simulation experiment, we observed that QOS actually improves when packet loss becomes worse. The simulation results show that the SAPS not only maximizes user perceivable QoS but also minimizes resource requirements.