• Title/Summary/Keyword: PC use space

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A Study on Implications and Planning Directions for the Development of a Modular Airborne Infection Isolation Ward (모듈러 음압병동 개발을 위한 시사점 및 계획방향에 관한 연구)

  • Choi, Kwangseok;Yun, Hyungjin
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.28 no.3
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    • pp.7-16
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    • 2022
  • Purpose: This study aims to establish the basic directions of the modular airborne infection isolation(AII) ward. Considering a specific function and purposed use as a modular AII ward, it is a chance to derive an address of current modular technology by overview the limitation and improvement of the existing modular architecture. Methods: In addition to the literature analysis on the configuration system of mobile hospitals, research cases on the operational effectiveness of the domestic and foreign mobile construction systems are analyzed. Results: In order to meet the various and strict space guidelines of the AII ward and a chance to improve limitations of uniformed existing modulars, AII modular the negative pressurized care setting should be minimized a structural restriction for reflecting its system on a architectural plan. For this unique requirements, it could be possible to apply various space boxes called infill box which needs to secure a large-scale space. So, a rahmen structure system could be adaptable for this purpose. A dead space between beams of the rahmen structure is to be used for MEP installation. Partial separation, dismantling, and repair should be possible by separating the MEP and infill box from the structure. The infill box must keep 3.5m width under the current Road Traffic Act. Implications: It is necessary to utilize and develop an improved construction method that can reduce the problems of existing steel modular and PC modular.

A Study on Dynamic Characteristics of 3-axis Actuator for the Slim Type Pick-Up (3축 구동이 가능한 Slim형 Pick-Up Actuator 개발 및 동특성 분석)

  • 박관우;서민석;홍삼열;김영중;최인호;김진용
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.373-377
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    • 2002
  • In this study, we suggested a slim-type actuator that can be controlled in radial direction for compensating coma aberration in high-capacity optical storage devices. To deal successfully with narrow space in slim-type optical pick-up for notebook pc device, additional yokes for tilting motion are integrated into main yoke of the actuator. And the location of tilting coils is determined for mass-b3lancing effect to achieve optimal configuration for high driving sensitivity. We also suggested new concept of lens holder to guarantee excellent stability of control system by enhancing the gain margin at secondary resonant frequency. The concept was realized by forming damping sections in the lens holder, which prevent vibrational energy from transferring to lens. An exclusive measurement system was newly developed for fast and precise measurement of dynamic characteristics of actuators and utilized for the practical use. We hope to make good use of this system also in time to come.

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Development of Chip-based Precision Motion Controller

  • Cho, Jung-Uk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1022-1027
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    • 2003
  • The Motion controllers provide the sophisticated performance and enhanced capabilities we can see in the movements of robotic systems. Several types of motion controllers are available, some based on the kind of overall control system in use. PLC (Programmable Logic Controller)-based motion controllers still predominate. The many peoples use MCU (Micro Controller Unit)-based board level motion controllers and will continue to in the near-term future. These motion controllers control a variety motor system like robotic systems. Generally, They consist of large and complex circuits. PLC-based motion controller consists of high performance PLC, development tool, and application specific software. It can be cause to generate several problems that are large size and space, much cabling, and additional high coasts. MCU-based motion controller consists of memories like ROM and RAM, I/O interface ports, and decoder in order to operate MCU. Additionally, it needs DPRAM to communicate with host PC, counter to get position information of motor by using encoder signal, additional circuits to control servo, and application specific software to generate a various velocity profiles. It can be causes to generate several problems that are overall system complexity, large size and space, much cabling, large power consumption and additional high costs. Also, it needs much times to calculate velocity profile because of generating by software method and don't generate various velocity profiles like arbitrary velocity profile. Therefore, It is hard to generate expected various velocity profiles. And further, to embed real-time OS (Operating System) is considered for more reliable motion control. In this paper, the structure of chip-based precision motion controller is proposed to solve above-mentioned problems of control systems. This proposed motion controller is designed with a FPGA (Field Programmable Gate Arrays) by using the VHDL (Very high speed integrated circuit Hardware Description Language) and Handel-C that is program language for deign hardware. This motion controller consists of Velocity Profile Generator (VPG) part to generate expected various velocity profiles, PCI Interface part to communicate with host PC, Feedback Counter part to get position information by using encoder signal, Clock Generator to generate expected various clock signal, Controller part to control position of motor with generated velocity profile and position information, and Data Converter part to convert and transmit compatible data to D/A converter.

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An Implementation of Dynamic Gesture Recognizer Based on WPS and Data Glove (WPS와 장갑 장치 기반의 동적 제스처 인식기의 구현)

  • Kim, Jung-Hyun;Roh, Yong-Wan;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.561-568
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    • 2006
  • WPS(Wearable Personal Station) for next generation PC can define as a core terminal of 'Ubiquitous Computing' that include information processing and network function and overcome spatial limitation in acquisition of new information. As a way to acquire significant dynamic gesture data of user from haptic devices, traditional gesture recognizer based on desktop-PC using wire communication module has several restrictions such as conditionality on space, complexity between transmission mediums(cable elements), limitation of motion and incommodiousness on use. Accordingly, in this paper, in order to overcome these problems, we implement hand gesture recognition system using fuzzy algorithm and neural network for Post PC(the embedded-ubiquitous environment using blue-tooth module and WPS). Also, we propose most efficient and reasonable hand gesture recognition interface for Post PC through evaluation and analysis of performance about each gesture recognition system. The proposed gesture recognition system consists of three modules: 1) gesture input module that processes motion of dynamic hand to input data 2) Relational Database Management System(hereafter, RDBMS) module to segment significant gestures from input data and 3) 2 each different recognition modulo: fuzzy max-min and neural network recognition module to recognize significant gesture of continuous / dynamic gestures. Experimental result shows the average recognition rate of 98.8% in fuzzy min-nin module and 96.7% in neural network recognition module about significantly dynamic gestures.

The Improvement of Mouse-Keyboard Control UI for 3D VR Contents (3차원 VR 콘텐츠의 마우스-키보드 조작 UI 개선)

  • Roh Hwan-Bum;Seo Jong-Hwan
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.184-192
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    • 2005
  • The best way to express space effectively on internet is to use 3D VR(Virtual Reality) contents. But it is too difficult to control the 3D VR space with the 2D device. So the content makers cannot solve this problem easily. Besides they define the UI control in their own subjective way which makes the users confused. The purpose of this study is to present the grounds for the Control UI standardization by studying the deriving improvement direction. First of all, we categorize current control UI designs for space-VR on web service by controlling method features into three Types. Next we itemize the main improvement direction that is based on our analysis. First, the UI design that maintains for a typical 2D Input Device method to help the beginner users. Secondly, the concise UI that allows users to Immerse easily in VR. Thirdly, the control level construction that satisfies both users who are skillful at 3D games and users who have little experience with these devices. In this way, we propose the most suitable control UI model that satisfies these improvement directions. We expect the result of our study to serve as an important basis for the standardization of VR services.

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Utilizing Metaverse for Bidirectional Coding Education (양방향 코딩 교육을 위한 메타버스 활용 방안)

  • Lee, Seung Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.2
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    • pp.288-293
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    • 2022
  • Recently, metaverse is becoming increasingly important in coding education. One of the most important elements in metaverse is interaction in 3D virtual space. However, most existing education methods still utilize metaverse for unidirectional education without making use of interaction. This paper proposes a new method of using metaverse for bidirectional coding education. In the metaverse virtual space, a professor and students are able to share their PC screens for monitoring purposes. Also, once a student sends a request to the professor, the professor can immediately provide proper feedback (such as source codes correction) through access control. This metaverse virtual space is able to include more than two professors that allows for a many-to-many coding education. This paper presents a way of constructing the metaverse environment and teaching scenario, followed by the descriptions of the advantages and requirements for the proposed method.

Nurse and Patient's Experiences Regarding the Use of Electronic Informed Consent in Hospital: A Qualitative Study (의료기관에서 간호사와 환자의 전자동의서 사용 경험: 질적 연구)

  • Kim, Sun Hee;Kang, Hee Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.619-628
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    • 2020
  • This study examined the experiences of users regarding their use of electronic informed consent in hospital. A qualitative descriptive study was conducted using focus groups and in-depth interviews with 30 Korean nurses and 27 patients. Data were collected from one university hospital. The responses were analyzed by qualitative content analysis. Most participants perceived the use of electronic informed consent as convenient and straightforward, as well as saving space and money. On the other hand, the participants stated that the system was unsatisfactory in part because of the occasional unexpected machinery error or malfunction. Some patients wished for function improvements related to the e-signature, making it more comparable to a handwritten signature, and the adjustability of the font size. The nurses wanted a wider implementation of electronic informed consent because it was not being used for all informed consent cases, resulting in confusion and an additional workload. For the use of an electronic informed consent system, it is important to minimize the inconvenience and to maximize the satisfaction of the users, including nurses and patients.

Strategy for Facilitating Old Aged Apartment Remodeling through Technology Analysis for Space Expansion (노후공동주택 리모델링시의 평면확장 적용공법 분석을 통한 활성화 방안 수립)

  • Lee, Dong-Gun;Cha, Hee-Sung;Kim, Wan-Hyuk;Shin, Dong-Woo
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.6
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    • pp.147-155
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    • 2008
  • In the 1970s, increasing penetration of the housing co-housing policy, reconstruction be a great success to improve 1990‘s Old aged apartment's performance. However, in case of reconstruction, it causes the problem such as city environment destruction, resource waste, real-estate speculation etc. With the trend of sustainable construction and resource recycling, remodeling gets more attention than before. In case of country's remodeling, conventional method causes some problems such as delayed construction period and increased cost. Therefore, efforts that obtain economical efficiency are required to power remodeling through use of prefabrication method like PC technology that is useful for reduction effect of construction period, cost and site labor and excellent quality. This research indicates reduceing factor for facilitating prefabrication method and technology selecting framework through specific of Expanding Floor method and remodeling cases to increase the efficiency of remodeling, considers construction parties approaching plan for prefabrication as occasion that powers remodeling.

Facial Contour Extraction in PC Camera Images using Active Contour Models (동적 윤곽선 모델을 이용한 PC 카메라 영상에서의 얼굴 윤곽선 추출)

  • Kim Young-Won;Jun Byung-Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.633-638
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    • 2005
  • The extraction of a face is a very important part for human interface, biometrics and security. In this paper, we applies DCM(Dilation of Color and Motion) filter and Active Contour Models to extract facial outline. First, DCM filter is made by applying morphology dilation to the combination of facial color image and differential image applied by dilation previously. This filter is used to remove complex background and to detect facial outline. Because Active Contour Models receive a large effect according to initial curves, we calculate rotational degree using geometric ratio of face, eyes and mouth. We use edgeness and intensity as an image energy, in order to extract outline in the area of weak edge. We acquire various head-pose images with both eyes from five persons in inner space with complex background. As an experimental result with total 125 images gathered by 25 per person, it shows that average extraction rate of facial outline is 98.1% and average processing time is 0.2sec.

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An Address Translation Technique Large NAND Flash Memory using Page Level Mapping (페이지 단위 매핑 기반 대용량 NAND플래시를 위한 주소변환기법)

  • Seo, Hyun-Min;Kwon, Oh-Hoon;Park, Jun-Seok;Koh, Kern
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.3
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    • pp.371-375
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    • 2010
  • SSD is a storage medium based on NAND Flash memory. Because of its short latency, low power consumption, and resistance to shock, it's not only used in PC but also in server computers. Most SSDs use FTL to overcome the erase-before-overwrite characteristic of NAND flash. There are several types of FTL, but page mapped FTL shows better performance than others. But its usefulness is limited because of its large memory footprint for the mapping table. For example, 64MB memory space is required only for the mapping table for a 64GB MLC SSD. In this paper, we propose a novel caching scheme for the mapping table. By using the mapping-table-meta-data we construct a fully associative cache, and translate the address within O(1) time. The simulation results show more than 80 hit ratio with 32KB cache and 90% with 512KB cache. The overall memory footprint was only 1.9% of 64MB. The time overhead of cache miss was measured lower than 2% for most workload.