• Title/Summary/Keyword: P2P networks

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The Differences Between Attentional networks according to Sex and Reflection-Impulsivity In The Cognitive Style of Young Children (유아의 성별 및 사려성-충동성 인지양식에 따른 주의력의 차이)

  • Kim, Hyoung Jai;Youn, Jeong Jin
    • The Korean Journal of Community Living Science
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    • v.24 no.3
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    • pp.301-312
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    • 2013
  • The purpose of this study was to investigate the differences between attentional networks according to sex and reflection-impulsivity in the cognitive styles of young children. The subjects of the study were 78 5-year-old children from the kindergarten or daycare center in Busan(with 40 in the reflection group, and 38 in the impulsivity group). The tests were conducted by using the Mating Familiar Test and the Attentional Network Test for young children. The study has used two independent t-tests to find out the differences between attentional networks according to sex, and reflection-impulsivity in the cognitive styles of young children. The results of this study were as follows. First, the boys with reflection cognitive style were significantly slower than the girls with the same style(t=2.18, p<.05). Second, young children with reflection cognitive style were significantly faster in the case of alerting effects than those with impulsivity cognitive style(t=-2.53, p<.05). The young children with reflection cognitive style were slower than those with impulsivity cognitive style in the case of orienting effect(t=2.04, p<.05). Children with a combination of both conflict effect and reflection cognitive style were significantly faster than those with impulsivity cognitive style(t=-2.89, p<.01). The results of the study suggested that there was a difference between attentional networks according to sex and reflection-impulsivity cognitive styles of young children.

A Distribution Scheme for Continuous Media Contens over Peer-to-Peer Networks (P2P 네트웍에서 연속형 미디어 컨텐츠의 분산형 배포 기법)

  • Kwon Jin Baek;Yeom Heon Young;Lee Jeong Bae
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.511-520
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    • 2004
  • A peer-to-peer model is very useful in solving the server link bottleneck problem of a client-server model. In this work, we discuss the problems of distributing multimedia content over peer-to-peer network. We focus on two problems in peer-to-peer media content distribution systems. The first is the transmission scheduling of the media data for a multi-source streaming session. We present a sophisticated scheduling scheme called fixed-length slotted scheduling, which results in minimum buffering delay. The second problem is on the fast distribution of media content in the peer-to-peer system that is self-growing. We propose a mechanism accelerating the speed at which the system's streaming ca-pacity increases, called FAST.

A Scalable Video Coding(SVC) and Balanced Selection Algorithm based P2P Streaming Technique for Efficient Military Video Information Transmission (효율적인 국방 영상정보 전송을 위한 확장비디오코딩(SVC) 및 균형선택 알고리즘 기반의 피투피(P2P) 비디오 스트리밍 기법 연구)

  • Shin, Kyuyong;Kim, Kyoung Min;Lee, Jongkwan
    • Convergence Security Journal
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    • v.19 no.4
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    • pp.87-96
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    • 2019
  • Recently, with the rapid development of video equipment and technology, tremendous video information is produced and utilized in military domain to acquire battlefield information or for effective command control. Note that the video playback devices currently used in the military domain ranges from low-performance tactical multi-functional terminals (TMFT) to high-performance video servers and the networks where the video information is transmitted also range from the low speed tactical information and communication network (TICN) to ultra-high speed defense broadband converged networks such as M-BcN. Therefore, there is a need for an efficient streaming technique that can efficiently transmit defense video information in heterogeneous communication equipment and network environments. To solve the problem, this paper proposes a Scalable Video Coding (SVC) and balanced selection algorithm based Peer-to-Peer (P2P) streaming technique and the feasibility of the proposed technique is verified by simulations. The simulation results based on our BitTorrent simulator show that the proposed balanced selection scheme outperforms the sequential or rarest selection algorithm.

Edge Fault Hamiltonian Properties of Mesh Networks with Two Additional Links (메쉬에 두 개의 링크를 추가한 연결망의 에지 고장 해밀톤 성질)

  • Park, Kyoung-Wook;Lim, Hyeong-Seok
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.189-198
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    • 2004
  • We consider the fault hamiltonian properties of m ${\times}$ n meshes with two wraparound links on the first row and the last row, denoted by M$_2$(m,n), (m$\geq$2, n$\geq$3). M$_2$(m,n), which is bipartite, with a single faulty link has a fault-free path of length mn-l(mn-2) between arbitrary two nodes if they both belong to the different(same) partite set. Compared with the previous works of P$_{m}$ ${\times}$C$_{n}$ , it also has these hamiltonian properties. Our result show that two additional wraparound links are sufficient for an m${\times}$n mesh to have such properties rather than m wraparound links. Also, M$_2$(m,n) is a spanning subgraph of many interconnection networks such as multidimensional meshes, recursive circulants, hypercubes, double loop networks, and k-ary n-cubcs. Thus, our results can be applied to discover fault-hamiltonicity of such interconnection networks. By applying hamiltonian properties of M$_2$(m,n) to 3-dimensional meshes, recursive circulants, and hypercubes, we obtain fault hamiltonian properties of these networks.

A Design and Implementation of a P2P Streaming System with Considering Network Efficiency (망 효율성을 고려한 P2P 스트리밍 시스템 설계 및 구현)

  • Hong, Seung-Gil;Park, Seung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.567-574
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    • 2013
  • Recently, many researches on P2P overlay network-based multimedia streaming services have been actively performed because of their high scalability and cost-efficiency advantages. However, P2P overlay networks also have the shortcoming of generating higher traffic owing to their unicast-based one-to-many multimedia deliveries. In order to reduce the traffic generated by the P2P streaming overlay network, we propose an ISP and locality-based parent node discovery method and check its feasibility through an implementation of a prototype streaming system. The measurement of RTTs and hop counts for random nodes having different ISPs and localities shows the proposed method to be able to shorten about 32% RTTs and about 17% Hop counts.

An Enhanced Searching Algorithm over Unstructured Mobile P2P Overlay Networks

  • Shah, Babar;Kim, Ki-Il
    • Journal of information and communication convergence engineering
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    • v.11 no.3
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    • pp.173-178
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    • 2013
  • To discover objects of interest in unstructured peer-to-peer networks, the peers rely on flooding query messages which create incredible network traffic. This article evaluates the performance of an unstructured Gnutella-like protocol over mobile ad-hoc networks and proposes modifications to improve its performance. This paper offers an enhanced mechanism for an unstructured Gnutella-like network with improved peer features to better meet the mobility requirement of ad-hoc networks. The proposed system introduces a novel caching optimization technique and enhanced ultrapeer selection scheme to make communication more efficient between peers and ultrapeers. The paper also describes an enhanced query mechanism for efficient searching by applying multiple walker random walks with a jump and replication technique. According to the simulation results, the proposed system yields better performance than Gnutella, XL-Gnutella, and random walk in terms of the query success rate, query response time, network load, and overhead.

Implementation of Simulation System for Performance Analysis of CDN based on Mobile P2P (모바일 P2P 기반의 CDN의 성능 평가를 위한 시뮬레이션 시스템 구축)

  • Kim, Yu-Doo;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.411-413
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    • 2010
  • Now, smart phone markets are grows quickly. So it is needed research of CDN(Contents Delivery Network) technology for contents transmission in mobile networks. Especially the services of smart phone are focused on open platform model. So P2P(Peer to Peer) protocols will be used for mobile network because it is a distributed network architecture composed of participants that make a portion of their resources directly available to other network participants, without the need for a central server. Current research of P2P protocols for mobile network are not activated. The reason is appropriate in the mobile P2P network simulation environment, since it is not provided. So, in this paper we design a mobile P2P simulation system for CDN based on mobile P2P.

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P2P query processing method between ontologies in internet environment (인터넷상의 온톨로지간의 P2P 질의처리 방안)

  • Kim, Byung-Gon;Oh, Sung-Kyun
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.239-247
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    • 2009
  • In simple topology in network system, query should be delivered to all linked peers for query processing. This causes waste of transmission band width and throughput of each peer. To overcome this, as well as query processing strategy, efficient routing technique to deliver query to proper peer is needed. For efficient routing, clustering of peers in P2P networks is important. Clustering of P2P network bases on that combines peers that have similar characteristics in same cluster reduces quantity of message in network than assign peer for cluster randomly. In this paper, we propose clustering techniques for ontology based P2P query processing. Similarity measure point, cluster index structure, and query processing steps in ontology based P2P cluster environment are proposed.

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A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

P2P-based Group Communication Management For Scalable P2P Live Video Streaming Communication (확장성 있는 P2P 실시간 비디오 스트리밍 통신을 위한 P2P 기반 그룹 서비스 관리 구조)

  • Chun, Seung-Man;Park, Jong-Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.12
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    • pp.81-88
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    • 2012
  • As the performance of the next-generation broadband wireless networks is dramatically enhanced, various services (i.e., education, Live video streaming, Live video conferencing, online games, etc.) have been provided to users through a smart mobile platform. Those services are usually provided by using the centralized communication server. However, since all multimedia traffic is exchanged through a communication server, it often has the scalability problem with regard to traffic management. Our main purpose is for group smart users to provide scalable live multimedia streaming service based on P2P network. To do this, we have designed an architecture of P2P-based service management for mobile group communication management and service management protocol. In order to verify the performance of the proposed scheme, we have mathematically analyzed the performance in terms of the average transmission delay and bandwid th utilization.