• Title/Summary/Keyword: Otome Games

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A Study on the Characterization of Otome Games

  • XiaoHan Zhang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.284-289
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    • 2024
  • In recent years, Otome Games, as a popular game genre, have a considerable number of players in the game market and gained high profits. This paper explores the characteristics and influence of Otome Games by analyzing the audience group characteristics, narrative structure, audiovisual design, and other aspects of Otome Games. The study shows that Otome Games attract young women through immersive relationship experiences and diversified plot directions, but there is a trend of templatization in audiovisual design. Nevertheless, the genre's emphasis on high realism and sophisticated simulation systems continues to deliver a compelling immersive experience, making these games an integral part of players' lives.

Analysis of Male Character Design's Stereotype through Otome Game - Focusing on Ensemble Stars (오토메 게임을 통한 남성 캐릭터 디자인의 스테레오 타입 분석)

  • Lee, Kyung-Hwa;Paik, Chul-Ho
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.45-54
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    • 2017
  • This study is about stereotype analysis of male character design that can satisfy female gamer's preference. Based on Helen McCarthy's stereotype study of male characters released in 1998, we analyzed 33 characters in the Otome game ensemble stars for mobile. As a result, we were able to find one new type in addition to the six stereotypes of previous studies. Through the emergence of this new stereotype, we are able to find the development of male character design.

A Study on the Success Strategies of Korean Women's Games (한국 여성향 게임의 성공 전략에 관한 연구)

  • Lee, Seong-Hyeon;Kim, Da-in;Ma, Jeong-Ah;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.63-66
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    • 2019
  • 국내 모바일 게임 시장에서 여성 유저가 차지하고 있는 비율 및 소비 규모는 점점 증가하고 있는 추세이다. 그러나 국내 게임 시장에는 이러한 여성 유저의 마음을 잡을 수 있는 게임의 폭이 좁을 뿐만 아니라 그에 대한 분석이 제대로 이루어지지 않고 있다. 본 논문에서는 국내 여성향 게임 시장의 확대 가능성이 있다는 가정 하에 한국보다 앞서 큰 시장을 이루고 있는 일본 여성향 게임의 특징을 분석하고 그를 토대로 한국 여성향 게임에 적용할 수 있는 성공 전략을 제시하고자 한다.

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