• Title/Summary/Keyword: Open learning platform

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Comparison Analysis of Four Face Swapping Models for Interactive Media Platform COX (인터랙티브 미디어 플랫폼 콕스에 제공될 4가지 얼굴 변형 기술의 비교분석)

  • Jeon, Ho-Beom;Ko, Hyun-kwan;Lee, Seon-Gyeong;Song, Bok-Deuk;Kim, Chae-Kyu;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.535-546
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    • 2019
  • Recently, there have been a lot of researches on the whole face replacement system, but it is not easy to obtain stable results due to various attitudes, angles and facial diversity. To produce a natural synthesis result when replacing the face shown in the video image, technologies such as face area detection, feature extraction, face alignment, face area segmentation, 3D attitude adjustment and facial transposition should all operate at a precise level. And each technology must be able to be interdependently combined. The results of our analysis show that the difficulty of implementing the technology and contribution to the system in facial replacement technology has increased in facial feature point extraction and facial alignment technology. On the other hand, the difficulty of the facial transposition technique and the three-dimensional posture adjustment technique were low, but showed the need for development. In this paper, we propose four facial replacement models such as 2-D Faceswap, OpenPose, Deekfake, and Cycle GAN, which are suitable for the Cox platform. These models have the following features; i.e. these models include a suitable model for front face pose image conversion, face pose image with active body movement, and face movement with right and left side by 15 degrees, Generative Adversarial Network.

Coin Classification using CNN (CNN 을 이용한 동전 분류)

  • Lee, Jaehyun;Shin, Donggyu;Park, Leejun;Song, Hyunjoo;Gu, Bongen
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.63-69
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    • 2021
  • Limited materials to make coins for countries and designs suitable for hand-carry make the shape, size, and color of coins similar. This similarity makes that it is difficult for visitors to identify each country's coins. To solve this problem, we propose the coin classification method using CNN effective to image processing. In our coin identification method, we collect the training data by using web crawling and use OpenCV for preprocessing. After preprocessing, we extract features from an image by using three CNN layers and classify coins by using two fully connected network layers. To show that our model designed in this paper is effective for coin classification, we evaluate our model using eight different coin types. From our experimental results, the accuracy for coin classification is about 99.5%.

Analysis of Building Object Detection Based on the YOLO Neural Network Using UAV Images (YOLO 신경망 기반의 UAV 영상을 이용한 건물 객체 탐지 분석)

  • Kim, June Seok;Hong, Il Young
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.381-392
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    • 2021
  • In this study, we perform deep learning-based object detection analysis on eight types of buildings defined by the digital map topography standard code, leveraging images taken with UAV (Unmanned Aerial Vehicle). Image labeling was done for 509 images taken by UAVs and the YOLO (You Only Look Once) v5 model was applied to proceed with learning and inference. For experiments and analysis, data were analyzed by applying an open source-based analysis platform and algorithm, and as a result of the analysis, building objects were detected with a prediction probability of 88% to 98%. In addition, the learning method and model construction method necessary for the high accuracy of building object detection in the process of constructing and repetitive learning of training data were analyzed, and a method of applying the learned model to other images was sought. Through this study, a model in which high-efficiency deep neural networks and spatial information data are fused will be proposed, and the fusion of spatial information data and deep learning technology will provide a lot of help in improving the efficiency, analysis and prediction of spatial information data construction in the future.

Construction and Effectiveness Evaluation of Multi Camera Dataset Specialized for Autonomous Driving in Domestic Road Environment (국내 도로 환경에 특화된 자율주행을 위한 멀티카메라 데이터 셋 구축 및 유효성 검증)

  • Lee, Jin-Hee;Lee, Jae-Keun;Park, Jaehyeong;Kim, Je-Seok;Kwon, Soon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.5
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    • pp.273-280
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    • 2022
  • Along with the advancement of deep learning technology, securing high-quality dataset for verification of developed technology is emerging as an important issue, and developing robust deep learning models to the domestic road environment is focused by many research groups. Especially, unlike expressways and automobile-only roads, in the complex city driving environment, various dynamic objects such as motorbikes, electric kickboards, large buses/truck, freight cars, pedestrians, and traffic lights are mixed in city road. In this paper, we built our dataset through multi camera-based processing (collection, refinement, and annotation) including the various objects in the city road and estimated quality and validity of our dataset by using YOLO-based model in object detection. Then, quantitative evaluation of our dataset is performed by comparing with the public dataset and qualitative evaluation of it is performed by comparing with experiment results using open platform. We generated our 2D dataset based on annotation rules of KITTI/COCO dataset, and compared the performance with the public dataset using the evaluation rules of KITTI/COCO dataset. As a result of comparison with public dataset, our dataset shows about 3 to 53% higher performance and thus the effectiveness of our dataset was validated.

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Towards a Machine Learning Approach for Monitoring Urban Morphology - Focused on a Boston Case Study - (도시 형태 변화 모니터링을 위한 머신러닝 기법의 가능성 - 보스톤 사례연구를 중심으로 -)

  • Hwang, Jie-Eun
    • Design Convergence Study
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    • v.16 no.5
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    • pp.125-140
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    • 2017
  • This study explores potential capability of a machine learning approach for monitoring urban morphology based on an evident case study. The case study conveys year 2006 investigations on interpreting urban morphology of Boston Main Streets by applying a machine learning approach. From the lesson of the precedent study, in 2016, another field research and interview was conducted to compare changes in urban situation, data commons culture, and technology innovation during the decade. This paper describes open possibilities to advance urban monitoring for morphological changes. Most of all, a multi-participatory data platform enables managing urban data system in real time. Second, collaboration with machines with artificial intelligence can intervene the framework of the urban management system as well as transform it through new demands of innovative industries. Recently, urban regeneration became a dominant urban planning strategy in Korean, therefore, urban monitoring is on demand. It is timely important to correspond to in-situ problems based on empirical research.

A study about a convergence development plan of MOOCs based e-learning in university (MOOCs에 기반한 대학이러닝의 융복합적 발전방안에 관한 연구)

  • Choi, Mi-Na;Roh, Hye-Lan
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.9-21
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    • 2015
  • Nowadays, within the paradigm shift of e-learning, MOOCs service has been expanded among a number of global leading universities and this has affected our domestic universities' e-learning to look for different possibilities and new challenges. In consideration of our domestic educational condition, it is required to contemplate how university e-learning can be changed and developed with focus on MOOCs from the perspective of convergence development. This study suggests plans for convergence development in university e-learning based on MOOCs with conceptual model. We conducted the studies on relevant literature of university e-learning and MOOCs, expert consultation, SWOT analysis, survey for those involved of e-learning centers, etc. Through this process, we developed a final plan which integrates 'open advanced education course service', 'teaching and learning curation service', 'teaching and learning practice service', 'creative teaching and instruction method development and sharing service', and 'cloud based educational platform support service', etc with the perspective of convergence development. Also we designed convergence development plan based on MOOCs. It is assumed that the result of this research provides advanced plans for development of university e-learning and the base for further discussion of introduction and application of MOOCs service in domestic university.

A Study on Performance Improvement of Recurrent Neural Networks Algorithm using Word Group Expansion Technique (단어그룹 확장 기법을 활용한 순환신경망 알고리즘 성능개선 연구)

  • Park, Dae Seung;Sung, Yeol Woo;Kim, Cheong Ghil
    • Journal of Industrial Convergence
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    • v.20 no.4
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    • pp.23-30
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    • 2022
  • Recently, with the development of artificial intelligence (AI) and deep learning, the importance of conversational artificial intelligence chatbots is being highlighted. In addition, chatbot research is being conducted in various fields. To build a chatbot, it is developed using an open source platform or a commercial platform for ease of development. These chatbot platforms mainly use RNN and application algorithms. The RNN algorithm has the advantages of fast learning speed, ease of monitoring and verification, and good inference performance. In this paper, a method for improving the inference performance of RNNs and applied algorithms was studied. The proposed method used the word group expansion learning technique of key words for each sentence when RNN and applied algorithm were applied. As a result of this study, the RNN, GRU, and LSTM three algorithms with a cyclic structure achieved a minimum of 0.37% and a maximum of 1.25% inference performance improvement. The research results obtained through this study can accelerate the adoption of artificial intelligence chatbots in related industries. In addition, it can contribute to utilizing various RNN application algorithms. In future research, it will be necessary to study the effect of various activation functions on the performance improvement of artificial neural network algorithms.

Project-based Embedded System Education Using Arduino (아두이노를 활용한 프로젝트 기반의 임베디드 시스템 교육)

  • Kim, Song-Ju
    • The Journal of Korean Institute of Information Technology
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    • v.15 no.12
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    • pp.173-180
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    • 2017
  • In this paper, we propose a project-based learning using Arduino as an example of embedded system class in engineering students. By introducing these Project-Based Learning(PBL) into engineering education, students became able to actualize individual theories that they had learned through their major curriculum and they were given the experience to build up their field work ability by participating in the whole project development process. We conducted a questionnaire survey to investigate the education effect of PBL before and after class and the results were analyzed using SPSS statistical program. Since PBL is mainly operated by a team system, communication skills and teamwork within the organization can be improved through interactions among the members. All of the materials produced during the course of the project could be used to make portfolio of students, which could be of great help to data for employment activities after graduation.

Metaverse Realistic Media Digital Content Development Education Environment Improvement Research

  • Kyoung-A, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.67-73
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    • 2023
  • Under the influence of COVID-19, as a measure of social distancing for about two years and one month, non-face-to-face services using ICT element technology are expanding not only to the education sector but to all fields. In particular, as educational programs using the Metaverse platform spread to various fields, educators, and learners have more learning experiences using Edutech, but problems through non-face-to-face learning such as reduced immersion or concentration in education are raising In this paper, to overcome the problems raised through non-face-to-face learning and develop metaverse immersive media digital contents to improve the educational environment, we utilize VR (Virtual Reality) based on an immersive metaverse to provide education / Training contents and the educational environment was established. In this paper, we presented a system to increase immersion and concentration in educational contents in a virtual environment using HMD (Head Mounted Display) for learners who are put into military education/training. Immersion was further improved.