• 제목/요약/키워드: Online engineering education

검색결과 311건 처리시간 0.024초

제4차 산업 시대의 스마트 환경을 활용한 의사소통교육 모델 연구 (Research on the Communication Eeducation model adapted to the "smart" environment in the Era of 4thindustrial revolution)

  • 황영미;이재현
    • 공학교육연구
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    • 제20권3호
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    • pp.32-41
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    • 2017
  • The $4^{th}$ industrial revolution refers to an era where machines capable of outperforming humans are created. In light of the 4th industrial revolution, university students are demanded problem solving abilities, critical thinking abilities, and problem discovering abilities as general and basic abilities. The need for changes in the university level communication education for engineering students remains imperative in this constantly changing social environment. The era where education is conducted only in classrooms is over. This paper discusses the need for diversified education such as the integration of online and offline education, the reinforcement of learning outside of the classroom as well as an education model that transcends formal and informal education such as games and activities that induce self-learning, both intentional and non-intentional learning, and the utilization of mass media and social networking systems. Through providing an education model that assesses and utilizes the data gained from the learning process provided above, this paper widens the perception of future education methods in the 4th industrial revolution.

인터넷 역기능 예방을 위한 인터넷 윤리 교육 개선 방안 (The Improvement Method of Internet Ethics Education for the Prevention of Internet Aftereffect)

  • 이윤배
    • 한국정보통신학회논문지
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    • 제17권6호
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    • pp.1432-1440
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    • 2013
  • 인터넷 사용의 장점에도 불구하고 많은 역기능도 있다. 가장 잘 알려진 역기능에는 인터넷 중독, 개인정보 침해, 저작권 침해, 불법 정보 유포, 사이버 폭력, 사이버 사기, 해킹, 바이러스 유포, 그리고 사이버 매매춘 등이 있다. 지금까지 정부와 공공 기관에서는 이 같은 인터넷 역기능을 예방하고 줄이기 위해 노력하고 있으나 한계에 직면하고 있다. 따라서 인터넷 역기능을 예방하기 위한 한 가지 방법으로 인터넷 윤리 교육을 강화하는 것이다. 따라서 본 연구의 목적은 인터넷 역기능의 현 상황을 고찰 분석하고 하고 아울러, 역기능을 해결할 수 있는 인터넷 윤리 교육의 개선 방안을 제시한다.

가상현실을 이용한 구조설계 시스템의 학습효과에 관한 연구 - 구조 요소의 데이터베이스 구축방법에 관하여 - (A Study on the Effects of Virtural Learning in Structural Design - Constructing Databse of Structural Component based on the virtual Reality Engine -)

  • 김한중
    • 한국농공학회논문집
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    • 제54권3호
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    • pp.81-89
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    • 2012
  • This paper presents a set of controlled simulated statical and engineering mechanical experiments accessible via the virtual world environment (VWE) and virtual physics lab S/W. Online courses of the university offering courses and/or programs online are growing and the number of students want education in ways which fit their personal places, e-learning is becoming more important and ubiquitous each year. In this study, first of all, question is rather 'How do we execute the learning effectiveness of e-learning courses?' than 'Why does they need e-learnig or VW-learning?'. In particular, is it possible to effectively teach mechanical engineering courses online? The answer was 'No'. So, there is little research on many of these questions. And another important question is 'Is e-learning cost effective?'. For the answer, This research provided that an instructional design model is used to 'How to think and apply the Newtonian forces' in the virtual physics lab S/W. Collected data from student are administered in the spring semester when students studied 'Introduction to Bio-resources and Systems Engineering'. Results show that a cadre of students can take highly interactively physical properties of mechanical engineering in the virtual laboratory environment. Those show that VWE is greater than that of a similar real world presentation or experimental lab, since most of students are delighted to modify and retry modeling works in the VWE.

Analyzing Gifted Students' Social Behavior on Social Media at COVID-19 Quarantine

  • Khayyat, Mashael;Sulaimani, Mona;Bukhri, Hanan;Alamiri, Faisal
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.7-14
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    • 2022
  • COVID-19 has caused a global disturbance, increased anxiety, and panic, eliciting diverse reactions. While its cure has not been discovered, new infection cases and fatalities are being recorded daily. The focus of the present study was to analyze the reaction of gifted undergraduate students on social media during the quarantine period of the COVID-19. A special group of gifted students, who joined the program of attracting and nurturing talents at the University of Jeddah, University students as were the target sample of this study. To analyze online reactions during the pandemic; the choice of university students was arrived at as they are perceived to be gifted academically. Hence, the analysis of the impacts on their behavior on social media use is imperative. This study presented accurate and consistent data on the effects of social media using Twitter platforms on gifted students during the quarantine occasioned by the COVID-19 pandemic. The behavior of learners due to during the use of social media was extensively explored and results analyzed. The study was carried out between April and May 2020 (quarantine period in Saudi Arabia) to establish whether the online behavior of gifted students reflects positive or negative feelings. The methods used in conducting this study the research were online interviews and scraping participants' Twitter accounts (where most of the online activities and studies take place). The study employed the Activity theory to analyze the behavior of gifted students on social media. The sample size used was 60 students, and the analysis of their behavior was based on Activity theory Overall, the results showed proactive, positive behavior for coping with a challenging situation, educating society, and entertaining. Finally, this study recommends investing in gifted students due to their valuable problem-solving skills that can help handle global pandemics efficiently.

온라인 학습을 위한 동영상 콘텐츠 검색 및 평가방법 (How to Search and Evaluate Video Content for Online Learning)

  • 용성중;문일영
    • 한국항행학회논문지
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    • 제24권3호
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    • pp.238-244
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    • 2020
  • 스마트 시대를 살아가는 요즘 스마트폰을 전 국민이 사용하는 상황으로 봐도 무방할 정도로 빠른 발전과 보급이 진행되었으며, 스마트폰 사용으로 국내 미디어 콘텐츠 이용을 위한 필수 매체로 자리 잡아 성별, 연령, 지역 등에 상관없이 수많은 사람이 다양한 콘텐츠를 이용하고 있다. 최근 다양한 매체를 통해 온라인에서 학습을 위한 동영상 콘텐츠 소비가 이루어지고 있으며, 이는 학습자들이 온라인에서 동영상 콘텐츠를 활용하여 학습에 활용한다는 것을 알 수 있다. 기존 연구에서는 콘텐츠 유형에 따른 만족도 연구를 진행하였으며, 학습 콘텐츠 자체를 평가하여 학습자들에게 제공하는 방법에 대한 연구가 이루어 지지 않아 개선 방안이 필요하다고 판단하였다. 본 논문에서는 학습을 위한 동영상 콘텐츠 제공 방식 동향과 양질의 학습 콘텐츠를 제공하기 위한 개선 방안으로 학습 콘텐츠 자체의 평가와 리뷰를 통해 시스템을 제안하려고 한다.

빅데이터 분석을 이용한 이러닝 수강 후기 분석 (e-Learning Course Reviews Analysis based on Big Data Analytics)

  • 김장영;박은혜
    • 한국정보통신학회논문지
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    • 제21권2호
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    • pp.423-428
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    • 2017
  • 인터넷과 스마트 기기의 사용량 증가로 인해 다양한 교육정보와 많은 양의 데이터가 생성되어 빠르게 확산되고 있다. 최근 이러닝 이용률이 증가하면서 발생하는 빅데이터를 활용하여 학습자들의 교육 성과와 교육 시스템의 효과성을 극대화 하는 것을 목표로 하는 교육 데이터 관련 연구 분야에 대한 관심이 높아지고 있으며 온라인에서 학습자들이 학습한 수많은 기록과 데이터들이 정보로 쌓이게 된다. 이에 본 논문에서는 이러닝 학습자들이 시스템에 남긴 수강 기록을 기반으로 학습자 현황에 대해 객관적으로 파악할 수 있도록 신경망 알고리즘인 Word2Vec을 적용하여 단어 간 유사도를 구하고 클러스터링 알고리즘을 이용하여 군집화 하였다. Word2vec을 이용하여 학습을 시키면 연관된 의미의 단어가 나타나게 되고 학습을 반복해 나가는 과정에서 점차 가까운 벡터를 지니게 된다. 또한 클러스터 알고리즘을 이용하여 명사, 동사, 형용사, 부사가 중심점에서 최소의 거리를 두고 같은 거리에 위치해 있음을 실험 검증하였다.

4차 산업혁명 시대 공학 분야의 진입 능력 함양을 위한 집중 이수제 공학 교육 운영에 관한 연구 (A Study on the Operation of Intensive Coursework Engineering Education to Cultivate the Ability to Enter the Engineering Field in the Era of the 4th Industrial Revolution)

  • 장은영;윤석범
    • 실천공학교육논문지
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    • 제13권2호
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    • pp.243-249
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    • 2021
  • 대학 자체로 선정한 대학 고유의 핵심 6개 역량들 중에서 측정된 부족한 사항들을 강화시켜 교육 목표에 도달하기 위해, 학생 융합적 사고 역량과 자기 계발 역량을 최대화하는 집중 이수형 과목 형태로 공학 관련 전공 콜라주 과목을 신설하였다. 학부/학과간 공유형 교육과정으로 진행하였고, 2020학년 1,2학기 각각에서 2개 이수 집단(전기전자제어공학부 전자공학전공; 26명, 광공학과; 28명) 54명을 대상으로 공통된20개 문항들의 설문 결과를 종합, 분석하였다. 그 결과 응답자75% 이상이 장소와 시간에 자유로운 온라인 학습에 긍정적이었고, 녹화된 동영상 학습 시간내 추가적인 상호작용 활동들과 팀티칭(team teaching) 방식을 보강한 집중 이수 형태는 학습 효과를 극대화할 수 있다고 판단한다.

온라인 학습을 위한 학생 피드백 분석 기반 콘텐츠 재구성 추천 프레임워크 (Restructure Recommendation Framework for Online Learning Content using Student Feedback Analysis)

  • 최자령;김수인;임순범
    • 한국멀티미디어학회논문지
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    • 제21권11호
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    • pp.1353-1361
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    • 2018
  • With the availability of real-time educational data collection and analysis techniques, the education paradigm is shifting from educator-centric to data-driven lectures. However, most offline and online education frameworks collect students' feedback from question-answering data that can summarize their understanding but requires instructor's attention when students need additional help during lectures. This paper proposes a content restructure recommendation framework based on collected student feedback. We list the types of student feedback and implement a web-based framework that collects both implicit and explicit feedback for content restructuring. With a case study of four-week lectures with 50 students, we analyze the pattern of student feedback and quantitatively validate the effect of the proposed content restructuring measured by the level of student engagement.

Design a Learning Management System Platform for Primary Education

  • Quoc Cuong Nguyen;Tran Linh Ho
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.258-266
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    • 2024
  • E-learning systems have proliferated in recent years, particularly in the wake of the global COVID-19 pandemic. For kids, there isn't a specific online learning platform available, though. To do this, new conceptual models of training and learning software that are adapted to the abilities and preferences of end users must be created. Young pupils: those in kindergarten, preschool, and elementary school are unique subjects with little research history. From the standpoint of software technology, young students who have never had access to a computer system are regarded as specific users with high expectations for the functionality and interface of the software, social network connectivity, and instantaneous Internet communication. In this study, we suggested creating an electronic learning management system that is web-based and appropriate for primary school pupils. User-centered design is the fundamental technique that was applied in the development of the system that we are proposing. Test findings have demonstrated that students who are using the digital environment for the first time are studying more effectively thanks to the online learning management system.

영상콘텐츠 제작을 위한 대학 교양 커리큘럼 개발 -영상콘텐츠의 이해와 제작- (Development of University Liberal Education Curriculum for Creating Video Content -Understanding and Production of Video Content-)

  • 박성대
    • 한국멀티미디어학회논문지
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    • 제23권6호
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    • pp.792-801
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    • 2020
  • Today, the media environment has changed dramatically with the development of Internet transmission technology, computer performance, and various media production technologies. In particular, video content is widely used every day through mobile device or computer connected to the Internet. In addition, the ability to produce video content today is more important than ever, as the use of video content is also increasing in the area of information delivery and communication over the Internet. In this study, it was developed a liberal education curriculum in universities for the production of video content. The developed curriculum was composed of a combination of an online curriculum for theory and an offline curriculum for practicum. In the online curriculum, a 54 DOOR contents were developed to allow students to learn the theoretical knowledge and basic making techniques related to the production of video content. In an offline 15-week practicum curriculum, it covered the practical training contents of video content production that should be acquired every week. This developed liberal education curriculum aims to give non-major students in universities the opportunity to learn the technology of producing video content and to foster the ability to communicate in the media environment by using the video content produced.