• 제목/요약/키워드: Online Education System

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프로세스 마이닝을 활용한 온라인 교육 오픈 플랫폼 내 학습 패턴 분석 방법 개발 (Toward understanding learning patterns in an open online learning platform using process mining)

  • 김태영;김효민;조민수
    • 지능정보연구
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    • 제29권2호
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    • pp.285-301
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    • 2023
  • 비대면 교육의 중요성 및 필요에 따른 수요가 증가함에 따라 국내외 온라인 교육 오픈 플랫폼이 활성화되고 있다. 본 플랫폼은 대학 등 교육 전문기관과 달리 학습자의 자율성이 높은 특징을 가지며 이에 따라 개인화된 학습 도구를 지원하기 위한 학습 행동 데이터의 분석 연구가 중요시 되고 있다. 실제적인 학습 행동을 이해하고 패턴을 도출하기 위하여 프로세스 마이닝이 다수 활용되었지만 온라인 교육 플랫폼과 같이 자기 관리형(Self-regulated) 환경에서의 학습 로그를 기반한 사례는 부족하다. 또한, 대부분 프로세스 모델 도출 등의 모델 관점에서의 접근이며 분석 결과의 실제적인 적용을 위한 개별 패턴 및 인스턴스 관점에서의 방법 제시는 미흡하다. 본 연구에서는 온라인 교육 오픈 플랫폼 내 학습 패턴을 파악하기 위하여 프로세스 마이닝을 활용한 분석 방법을 제시한다. 학습 패턴을 다각도로 분석하기 위하여 모델, 패턴, 인스턴스 관점에서의 분석 방법을 제시하며, 프로세스 모델 발견, 적합도 검사, 군집화 기법, 예측 알고리즘 등 다양한 기법을 활용한다. 본 방법은 국내 오픈 교육 플랫폼 내 기계학습 관련 강좌의 학습 로그를 추출하여 분석하였다. 분석 결과 온라인 강의의 특성에 맞게 비구조화된 프로세스 모델을 도출할 수 있었으며 구체적으로 한 개의 표준 학습 패턴과 세 개의 이상 학습 패턴으로 세분화할 수 있었다. 또한, 인스턴스별 패턴 분류 예측 모델을 도출한 결과 전체 흐름 중 초기 30%의 흐름을 바탕으로 예측하였을 때 0.86의 분류 정확도를 보였다. 본 연구는 프로세스 마이닝을 활용하여 학습자의 패턴을 체계적으로 분석한다는 점에서 기여점을 가진다.

한국 온라인게임 산업 부상의 지식생태계적 접근 (Knowledge Ecological Approach to Emergence of Korean Online-game Industry)

  • 장용호;정원조
    • 한국게임학회 논문지
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    • 제11권1호
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    • pp.79-91
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    • 2011
  • 본 연구는 온라인 게임이 어떻게 정부 및 기업과 같은 공급자 차원에서 의도적으로 부상하지 않고, 수요자 차원에서 자연발생적으로 부상하였는지를 지식생태계적 접근을 통해 분석하였다. 본 연구는 온라인게임 부상의 요인으로서 첫째, 소비과정을 통해 학습된 리드유저들이 효과적인 사회 환경적 기반들(국내외 기술 교재, 대학, 외부 교육기반, 기업 등)과의 상호작용 속에서 신산업 부상을 이끄는 지식생태계의 참여자로서 참여할 수 있었던 조건, 둘째, 이들 개발인력이 조직화된 제작 경험을 얻을 수 있는 온/오프라인의 창조적 공동체 활동을 통해 창업 조직들로 성장할 수 있었던 조건을 제시한다. 이러한 연구 결과는 신산업 부상이 단절적이고 인위적인 물리적 환경 조건이 아닌 다양한 행위자들 간의 강력한 상호작용이 작동하는 지식생태계가 선행되어야 한다는 정책적 함의를 제공한다.

효율적인 평가를 위한 문항 관리 시스템의 설계 및 구현 (Design and Implementation of Test Management System to Evaluate Efficiency)

  • 박경태;이재무
    • 정보교육학회논문지
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    • 제9권2호
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    • pp.329-337
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    • 2005
  • 일선 교육 현장에 ICT의 본격적 활용과 함께 교육 방법 및 평가에서 많은 발전과 변화가 일어나고 있다. 그러나 교육 평가에 있어서 현장 교사들이 실제적 효율성을 느끼기에는 부족한 실정이다. 특히 평가 결과를 교육에 활용하는 데는 미비한 실정이다. 이의 원인은 계속되는 평가 결과를 유지시키지 못하는 경우도 많으며, 그 결과를 아동의 지속적인 학습활동에 반영시키지 못하기 때문이다. 본 연구에서는 다양한 형태의 문항을 쉽게 관리할 수 있으며, 문제의 유형에 적합한 정형화된 폼을 제시하여 교사들이 문제를 간단하고 편리하게 제작하고, 평가 내용을 다양한 관점에서 확인할 수 있는 효율적인 문항 관리 시스템을 개발한다.

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An Investigation Study on the Role and Performance Ability of Physical Therapists in the Community Care System for Elderly

  • Lee, Sang-Yeol;Choi, Su-Hong;Ha, Kyung-Jin;Rhee, Min-Hyung
    • The Journal of Korean Physical Therapy
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    • 제32권4호
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    • pp.266-271
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    • 2020
  • Purpose: A survey was conducted to investigate the role, priority, and awareness of physical therapists in the community care system for the elderly. Methods: Nine hundred ninety-three physical therapists were invited to an online survey from 1st to 30th June 2020. Results: While the awareness of physical therapists for the community care system for the elderly was found to be low, the role priority and performance ability were found to be high. Fall training scored the highest for the job duties of physical therapists, and functional training scored the highest for the performance ability of physical therapists. For the role priority by the education status regarding the community care system, the participants who received the education program showed higher scores in the performance ability than those who did not. For the role priority and performance ability according to the education levels, higher education levels resulted in higher scores in both outcomes. Regarding the clinical experience, low scores were found in the participants with less than five years of experience. Conclusion: Physical therapy establishes itself as an essential area of expertise in the community care system for the elderly. Therefore, these results can be utilized in developing a model for Korean community care for the elderly.

Examining Interaction Patterns in Online Discussion through Multiple Lenses

  • HAN, Seungyeon
    • Educational Technology International
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    • 제15권2호
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    • pp.117-141
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    • 2014
  • This qualitative study investigated different interaction patterns in an online discussion. The data was collected from asynchronous discussion occurred in a graduate course. The data analysis methods include inductive analysis and mapping strategy. The results of the study suggest three layers of interaction: response sequences, interaction amongst participants, and concept map of messages. The visualization of response sequences enabled the researcher to discover complex and dynamic interaction patterns amongst participants. The many-to-many communication feature of online discussion does not always enable direct one-on-one interaction between two participants. Rather, one message contributed to multiple threads in the stream of conversation. In terms of interaction amongst participants, the interaction amongst participants, as indicated in the data, the messages also bind each participant and consequently a group(s) of participants together. It appears that the contribution of one message may not only enable a response to one participant, but also connect many participants to each other. The concept map of messages proposes that response sequences and interaction amongst participants can also be viewed between concepts within messages in the discussion. On the surface, the messages posted by individuals are linked by the system in a linear fashion as they are posted. However, the interaction extends to collaborative conversation amongst participants. Ultimately, a conceptual network of interrelated ideas including multiple perspectives is built in asynchronous discussion.

4차 산업혁명에 따른 미래사회와 교육환경의 변화, 그리고 초·중등 과학교육의 과제 (The Changes of Future Society and Educational Environment according to the Fourth Industrial Revolution and the Tasks of School Science Education)

  • 조헌국
    • 한국초등과학교육학회지:초등과학교육
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    • 제36권3호
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    • pp.286-301
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    • 2017
  • Nowadays, the public as well as science educators pays much attention to the fourth industrial revolution and wonders what will happen to the societies in the future. Thus, this study aimed at predicting the education environment which will be brought from the fourth industrial revolution, and suggesting the solutions or tasks to be investigated in science education. Through the literature review, this study categorized the major changes of future society into a wild fluctuation of job market, the shift from possession-based economy to sharing economy, post-urbanized and distributed system, and the crisis of dehumanization. According to the four major changes, this study predicted the future environment that will occur to the educational system. First, the students should the competences necessary for the future and the school curriculum will be changed in terms of width and depth. Second, sharing economy may bring about the open platform similar to MOOC (Massive Open Online Course) or TED. Third, the manifestation of artificial intelligence in education will enable the individual and paced learning, and thanks to the change, the concept of distributed cognition will be more focused in education research. Fourth, the collaborative learning and character education should be more stressed to resist the dehumanization. This study suggests relevant tasks and issues that should be tackled for the successful change in primary and secondary schools.

Overview of Human Adaptive Mechatronics and Assist-control to Enhance Human's Proficiency

  • Suzuki, Satoshi;Furuta, Katsuhisa;Harashima, Fumio
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1759-1764
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    • 2005
  • Human Adaptive Mechatronics(HAM) is a new concept which was proposed in our university's research project sponsored by Japanese Ministry of Education, Sports, Culture, Science and Technology(MEXT), and is defined as "intelligent mechanical systems that adapt themselves to the user's skill under various environments, assist to improve the user's skill, and assist the human-machine system to achieve best performance". In this paper, the concept and key-items of HAM are mentioned. And the control strategy to realize a HAM human-machine system is explained in the case of physical-interface system, i.e. haptic system. The proposed assist-control of a force-feedback type haptic system includes online estimation of a operator's control characteristics, and a `force assist' function implemented as a change in the support ratio according to the identified skill level. We developed a HAM-haptic device test system, executed evaluation experiments with this apparatus, and analyzed the measured data. It was confirmed that the operator's skill could be estimated and that operator's performance was enhanced by the assist-control.

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An Evaluative Analysis of 'U-KNOU Campus' System and its Mobile Platform

  • Seol, Jinah
    • 인터넷정보학회논문지
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    • 제20권5호
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    • pp.79-86
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    • 2019
  • This paper is an overview of key elements of Korea National Open University's smart mobile learning system, and an attempt to evaluate its main services relative to the FRAME model and the Mobile Learning Development Model for distance learning in higher education. KNOU improved its system architecture to one based on xMOOC e-learning content delivery while also upgrading its PC-based online/mobile learning services to facilitate an easier and more convenient access to lectures and for better interactivity. From the users' viewpoint, the upgraded 'U-KNOU Campus' allows for a more integrated search capability coupled with better course recommendations and a customized notification service. Using the new system, the students can access not only the school- and peer-issued messages via online bulletin boards but also share information and pose questions to others including to the school faculty/officials and system administrators. Additionally, a new mobile payment method has been incorporated into the system so that the students can select and pay for additional courses from anywhere. In spite of these advances, the issue of device usability and content development remain; specifically U-KNOU Campus needs to improve its instructor-learner and learner-to-learner interactivity and mobile evaluation interface.

공학교육에서 창의성 향상을 위한 스마트 지원 시스템 적용과 효과에 관한 연구 (A Study on the Application and Effects of Smart Support System for Creativity in Engineering Education)

  • 임철일;김종원;홍미영;서승일;이찬미;유성근;김영수;박정애
    • 공학교육연구
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    • 제19권2호
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    • pp.34-44
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    • 2016
  • This study was conducted to explore the applicability and effects of Smart Support System for Creative Problem Solving(S3CPS) in engineering education. S3CPS is an online system developed to support learners' creative problem solving activities based on the CPS model proposed by Treffinger et al.(2000). In this study, it was applied in an engineering course in which students work in teams to design and produce creative robots with the purpose of verifying its effects on creative problem solving and team projects. To address the purpose, interviews and surveys were carried out to examine the effects of S3CPS. The qualitative data were analyzed through a generic coding process. Three ways to apply S3CPS in an engineering course based on team project were derived and effects of the system were also analyzed. It implies that specific design guidelines are required for the optimal use of the system for existing engineering courses.

약물감시 실습 교육이 한의과대학 학부생의 지식, 태도 및 자가 효능감에 미치는 효과 (Effect of A Pharmacovigilance Practice Training Course for Future Doctors of Korean Medicine on Knowledge, Attitudes and Self Efficacy)

  • 김미경
    • 대한한의학회지
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    • 제41권1호
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    • pp.21-44
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    • 2020
  • Objectives: This study was aimed to develop a pharmacovigilance practice training course for future doctors of Korean medicine, the graduate students of a college of Korean medicine, and to verify the educational effect of the curriculum. Methods: Fifty-six students were given a training course designed as follows: 1) pre-class homework (basic theory self-study, online course, causality assessment, and adverse event reporting simulation); 2) in-class: homework submission and case discussion; 3) after-class: homework revision and resubmission. An online survey to assess the change of the level of basic knowledge and attitudes toward pharmacovigilance, the willingness to report adverse events, and self-efficacy for the causality assessment and adverse event reporting was conducted before and after education. Results: The survey participation rate was 96.5% in pre-education and 64.3% in the post-education survey. After education, knowledge level was improved (mean score from 4.3±2.11 to 6.7±1.96 points, modal value from 3 to 8 points) and positive changes were observed in almost all questions on attitudes. In the post-education survey, more students felt that they could do causality assessment (from 13% to 80.5%), could report adverse events to the agency in charge (from 7.4% to 96.2%), and expressed their strong willingness to report adverse events in the future (from 77.8% to 88.9%) than in the pre-education survey. Conclusions: More schools of Korean medicine need to adopt pharmacovigilance training courses in their curriculum to foster future doctors of Korean medicine with pharmacovigilance capabilities. Such efforts will be the basis for achieving an evidence-based, safe use of herbal medicine.