• Title/Summary/Keyword: Offsetting Method

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Grain Burn-back Analysis using Face Offsetting Method (Face Offsetting Method를 사용한 그레인 Brun-back 해석)

  • Oh, Seok-Hwan;Roh, Tae-Seong
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2017.05a
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    • pp.776-777
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    • 2017
  • The grain burn-back analysis has been required for the calculation of the solid propellant performance. The conventional grain burn-back analysis uses the level set method, but problems in the moving surface analysis may occur. In this study, the face offsetting method has been used for analyzing the moving surface. As results, the face offsetting method has been proven to be useful method for the grain burn-back analysis.

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Study on Solid Propellant Grain Burn-back Analysis Applying Face Offsetting Method (Face Offsetting Method를 적용한 고체 로켓 모터 그레인 Burn-back 해석 연구)

  • Oh, Seok-Hwan;Lee, Sang-Bok;Kim, Yong-Chan;Cha, Seung-Won;Kim, Kyoung-Rae;Kim, Duk-Min;Lee, Hyoungjin;Ro, Tae-Seong
    • Journal of the Korean Society of Propulsion Engineers
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    • v.23 no.4
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    • pp.81-91
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    • 2019
  • The 3-dimensional grain burn-back analysis is performed using the face offsetting method for calculating the solid rocket motor performance. The grain burning configuration analysis is a moving surface problem that calculates the regression of the burning surface. In the previous study, various moving interface analysis methods were applied for the grain burn-back analysis, but the results were imperfect. In this study, a 3-dimensional grain burn-back analysis module is developed using the face offsetting method, which combines the advantages of the existing moving interface analysis methods to increase the accuracy and robustness. As a result, the face offsetting method is proved to be efficient for the grain burn-back analysis.

Shape offectting using the geometric properties of B -spline curve(1) -A Study on offsetting of B-spline control polygon- (B-스플라인 곡선의 기하특성을 이용한 형상 옵셋(1) -B-스플라인 제어 다각형 옵셋 기법의 연구-)

  • 정재현;김희중
    • Journal of Advanced Marine Engineering and Technology
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    • v.20 no.1
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    • pp.44-48
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    • 1996
  • In manufacturing of exact products, the offsetting is required to transfer the design data of shape to manufacturing data. In offsetting the degeneracies are occurred, and these problems are mere difficult in freeform shapr manufacuring. This paper is using the geometric properties of B-spline curves to solve the degeneracy of offsetting and to generating of enhanced offsetting. The offsetting of B-spline control polygon spans generates exact control polygon of original shapes. This method is faster in generating offset curve than the normal offsetting, and the resulted offset curves are exact. The additional property of this method is using to control offset shape as B-spline curves. We believe that this method is as effective solution for modifying of offset curves.

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Automatic Hexahedral Mesh Generation using Face-offsetting Method (Face-offsetting 기법을 이용한 육면체 요소망 자동생성 기법)

  • Cho, Hyunjoo;Lee, Jeeho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.2
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    • pp.20-26
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    • 2016
  • This paper proposes an automatic hexahedral mesh generation method, in which internal medial surfaces are established to partition a region using the face-offsetting method. In order to test the usability of the suggested method, aspect ratios and Jacobians of the generated mesh for two models are evaluated and compared with ones from existing methods. It is verified that the proposed medial surface generation and partitioning scheme based on the face-offsetting method can be effectively used in the automatic hexahedral mesh generation procedure.

Shape offsetting using the geometric properties of B-spline curves(2) - A Study on the removal of loops in control polygon offsetting - (B-스플라인 곡선의 기하특성을 이용한 형상 옵셋 (2) -제어다각형 옵셋에서 발생하는 루프의 제거에 대한 연구-)

  • 정재현;김희중;조우승
    • Journal of Advanced Marine Engineering and Technology
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    • v.21 no.4
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    • pp.381-386
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    • 1997
  • The offsetting method using geometric properties of B-spline control polygon is more faster than using of general normal vector in offset processing. But this method itself does not solve the prob¬lems of loop removal in normal offsetting. Generally the distance between neighborhood spans of B-spline control polygon is greater than the offset distance, the loops are occurred in offsetting. For generating of the more precision tool-path in NC machining, the loops of offset must be removed. In this paper, two methods for loop removal are introduced in offsetting of B-spline curve. One is using the intersection of B-spline control span which being occurred of the loop. The other is using two B-spline curve divisions divided from original B-spline curve or its offset curve. After the inter¬section point of loop was searched, the loop being removed to cusp. Also the method for filleting of cusp is inspected to more precision cutting. It is shown that the offsetting using B-spline control polygon is more effective in the sculptured surface machining.

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Automatic Quadrilateral Element Mesh Generation Using Boundary Normal Offsetting In Various Two Dimensional Objects (다양한 2차원 형상에서의 외부 경계 절점 오프셋 방법을 이용한 자동 사각 요소 및 요소망 생성)

  • 김도헌;양현익
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.4
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    • pp.270-277
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    • 2003
  • In two dimensional mechanical design analysis, quadrilateral element mesh is preferred because it provides more accurate result than triangular element mesh. However, automation of quadrilateral element mesh generation is much more complex because of its geometrical complexities. In this study, an automatic quadrilateral element mesh generation algorithm based on the boundary normal offsetting method and the boundary decomposition method is developed. In so doing, nodes are automatically placed using the boundary normal offsetting method and the decomposition method is applied to decompose the designed domain into a set of convex subdomains. The generated elements are improved by relocation of the existing nodes based on the four criteria - uniformity, aspect ratio, skewness and taper degree. The developed algorithm requires minimal user inputs such as boundary data and the distance between nodes.

Offset of STL Model Generated from Solid Model (솔리드 STL 모델의 옵셋 방법)

  • Kim, Su-Jin;Yang, Min-Yang
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.9 s.174
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    • pp.202-211
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    • 2005
  • This paper introduces and illustrates the results of a new method fer offsetting triangular mesh by moving all vertices along the multiple normal vectors of a vertex. The multiple normal vectors of a vertex are set the same as the normal vectors of the faces surrounding the vertex, while the two vectors with the smallest difference are joined repeatedly until the difference is smaller than allowance. Offsetting with the multiple normal vectors of a vertex does not create a gap or overlap at the smooth edges, thereby making the mesh size uniform and the computation time short. In addition, this offsetting method is accurate at the sharp edges because the vertices are moved to the normal directions of faces and joined by the blend surface. The method is also useful for rapid prototyping and tool path generation if the triangular mesh is tessellated part of the solid models with curved surfaces and sharp edges. The suggested method and previous methods are implemented on a PC using C++ and illustrated using an OpenGL library.

Automatic 3-Dimensional Mixed Mesh Generation by Using an Advancing Front Method (전진경계법을 이용한 삼차원 혼합요소망 자동생성)

  • Han J.N.;Chae S.W.;Kwon K.Y.;Lee B.C.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.419-420
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    • 2006
  • This paper deals with a hex-dominant mesh generation using an advancing front method for three-dimensional geometries. Hexahedral and prismatic meshes are generated inwardly by offsetting from initial boundary mesh. When the meshes intersect with each other after offsetting, overlapped meshes are improved by node relocation method. In order to generate conforming mesh, pyramid elements are inserted between hexahedral and tetrahedral elements. Sample meshes fur several geometries are presented and analized to demonstrate the effectiveness of the proposed algorithm.

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Offsetting of Triangular Net using Distance Fields (거리장을 이용한 삼각망의 옵셋팅)

  • Yoo, Dong-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.9
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    • pp.148-157
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    • 2007
  • A new method which uses distance fields scheme and marching cube algorithm is proposed in order to get an accurate offset model of arbitrary shapes composed of triangular net. In the method, the space bounding the triangular net is divided into smaller cells. For the efficient calculation of distance fields, valid cells which will generate a portion of offset model are selected previously by the suggested detection algorithm. These valid cells are divided again into much smaller voxels which assure required accuracy. At each voxel distance fields are created by calculating the minimum distances between corner points of voxels and triangular net. After generating the whole distance fields, the offset surface were constructed by using the conventional marching cube algorithm together with mesh smoothing scheme. The effectiveness and validity of this new offset method was demonstrated by performing numerical experiments for the various types of triangular net.

Offset of STL Model Generated from Multiple Surfaces (열린 STL 모델의 옵셋 방법)

  • Kim Su-Jin;Yang Min-Yang
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.7 s.184
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    • pp.187-193
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    • 2006
  • This paper introduces and illustrates the results of a new method for offsetting the triangular mesh generated from multiple surfaces. The meshes generated from each surface are separated each other and normal directions are different. The face normal vectors are flipped to upward and the lower faces covered by upper faces are deleted. The virtual normal vectors are introduced and used to of feet boundary. It was shown that new method is better than previous methods in offsetting the triangular meshes generated from multiple surfaces. The introduced offset method was applied for 3-axis tool path generation system and tested by NC machining.