• Title/Summary/Keyword: Object-oriented Design

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A Study on the Model Development for Production of Interior Drawings and estimation of Quantities (실내도면 작성과 물량산출을 위한 모델 개발에 관한 연구)

  • 정례화;이승우;추승연
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.30-37
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    • 1999
  • This study presents a methods on the construction of integrated system for the purpose of automation of design plans, calculation of quantity of materials and estimation by abstracting information on building materials which is produced on the course of three dimension modeling by using computer. Therefore, an object oriented methodology is introduced to compose design informations in three dimension, space for unifying building informations, and expressing properties of building factors and materials, and to construct a database for computers to recognize architecture informations. An object indicates a conceptual individual existing in real world or existence of individual and necessity in composing a building could be called as objects such as column, wall, beam, slab, door and window and these contain materiality and immateriality. It is systemized to which properties of these building's objects are installed by the user of computer and by API(Application Programming Interface), chosen informations automatically converse to each unit work such as design plan structure plan, calculation of amount of materials, etc.

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Design and Implementation of An Educational VDB System in Distributed Environments Based on Object Groups (객체그룹 기반의 분산환경에서 교육용 VDB 시스템의 설계 및 구현)

  • Yu, Gyeong-Taek;Lee, Hyeon-Cheol;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.3034-3045
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    • 1999
  • For efficiently providing multimedia services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because multimedia service applications are becoming large and distributing, their servicing managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups. We have been developed the distributed object group platform that can group all individual objects by the relating services and can supply trading functions for interconnecting between distributed objects or object groups. In this paper, we designed and implemented the Virtual Drawing Board for remote equational services on the distributed object group platform we mentioned above. As results, we designed a basic structure and service interfaces, and showed execution procedures of VDB system consisted of distributed objects and objects groups for educational services. For supporting distributed services of VDB system, we used three kinds of tools as follows; IONA orbix 2.2 of CORBA compliance as an object middleware, OrbixTrader 1.0 for interconnection of distributed objects, and the OGTG we developed for interconnection of distributed object groups and checking access rights of objects included in an arbitrary object group.

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A Discourse for the Theory of Adaptive Learning Object Design (적응적 학습객체 설계 이론을 위한 개념적 연구)

  • Jo, Il-Hyun
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.483-500
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    • 2005
  • The purpose of the study was to explore the conceptual and theoretical fundamentals of learning object. Learning object, a new paradigm for instructional design in the era of information technology, has attracted much research efforts since it has lots of advantages in terms of production efficiency and use effectiveness. A theory for the systematic design of this new instructional design, however, looks far from mature. Since the birth of the idea of a learning object has been found in the field of computer software design, such as object-oriented software development, learning object does not have enough theoretical underpinnings in terms of learning and instruction. The researcher tried to establish theoretical foundations for this new, alien concept as a learning design theory. Relevant research efforts and discourses have been discussed for this purpose.

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The Design And Implementation of Robot Training Kit for Java Programming Learning (Java 프로그래밍 학습을 위한 로봇 트레이닝키트의 설계 및 구현)

  • Baek, Jeong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.97-107
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    • 2013
  • The latest programming paradigm has been mostly geared toward object-oriented programming and visual programming based on the object-oriented programming. However, object-oriented programming has a more difficult and complicated concept compared with that of existing structural programming technique; thus it has been very difficult to educate students in the IT-related department. This study designed and implemented a Java robot training kit in which the Java virtual machine is built so that it may enhance the desire and motivation of students for learning the object-oriented programming using the training kit which is possible to attach various input and output devices and to control a robot. The developed Java robot training kit is able to communicate with a computer through the USB interface, and it also enables learners to manufacture a robot for education and to practice applied programming because there is a general purpose input and output port inside the kit, through which diverse input and output devices, DC motor, and servo motor can be operated. Accordingly, facing the IT fusion era, the wall between the academic circles and the major becomes lower and the need for introducing education about creative engineering object-oriented programming language is emerging. At this point, the Java robot training kit developed in this study is expected to make a great commitment in this regard.

Design and Implementation of Visual Environment for Parallel Object-Oriented Programming (병렬 객체지향 프로그래밍을 위한 시각 환경의 설계 및 구현)

  • Choe, Suk-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.485-496
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    • 1999
  • Comparing with sequential programming, parallel programming has additional complexity due to the consideration of parallelism, communication and synchronization of processes. A synergism between users and compliers should be established, each assisting the other to produce high quality parallel programs. On the above underlying philosophy, we developed a parallel Object-Oriented specification language, POOSL, as preliminary works. However, it is still likely to hard for users to write parallel program because users have to consider grammar of POOSL and to write text-based parallel program. It would be more desirable to provide users wit visual environment for effective parallel programming. Therefore, we propose a visual programming environment. VEPO(Visual environment for Parallel Object-Oriented Programming), based on POOSL in order that users can develop parallel programs more easily and conveniently. It aims at supporting a programming environment in which users can represent their programs more naturally and visually I parallel manner with object-oriented concept and essential steps during parallel program development such as program specification, compilation, execution and animation of execution are integrated. VEPO has useful features for parallel processing. Especially, complicated parallel codes for synchronization and communication of processes are automatically generated in the translation phase, so users can be relieved of writing error-prone parallel codes. The system is targeted to the transputer-based parallel system, MC-3. The graphic user interface of VEPO was implemented using Visual C++. Visual programs descirbed on VEPO are translated into Inmos C and executed on MC-3.

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An Evaluation of Access Performance of STEP-based CAD Database (STEP 기반 CAD 데이터베이스의 액세스 성능 평가 실험)

  • Kim, Junh-Wan;Han, Soon-Hung
    • IE interfaces
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    • v.17 no.2
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    • pp.226-232
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    • 2004
  • In shipbuilding area, data sharing is one of the crucial issues. Recently, for collaborative design, ship structural CAD systems adopt the database as its primary storage. Database is useful to deal with the large amount of design information among the heterogeneous design department and design stage. To make the database-based CAD system object-oriented database(OODB) and object-relational database(ORDB) can be used. It is important to select proper database because the CAD system performance mainly depends on access performance of database. In this research, using prototype CAD system from other research, access performance of OODB and ORDB form CAD system was evaluated. STEP application protocol was used as the database schema and experiment was made in query by property and query by region. The results give some idea of how to choose the database for CAD systems.

Development of Preliminary Design Modules for an Intergrated System for Reinforced Concrete Structures appling Object Oriented Methodology (객체 지향 방법론을 이용한 철근 콘크리트 통합 구조 시스템의 초기 구조 설계 모듈 개발)

  • 홍지선;천진호;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1999.04a
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    • pp.61-68
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    • 1999
  • This paper is the study of methodology for development of preliminary structural design modules for an intergated system for reinforced concrete structures. To develop the modules. it is used that the iteratived and incremental development process of object-orientied methodology and affects. The aspect is a tool to capture characteristics of the objects. The aspects consists of .user, structure, and system. By using aspects, we can find that objects and relationships between the objects consisting of the modules in the phases of process. In this paper, UML(Unified Modeling Language) is used to the notation. It serves as the language for communicating decisions that are not obvious and provides semantics to capture all important stategic and tactical decisions. Therefore such a series of mothods is valuable to development of preliminary structural design modules. Then preliminary structural design modules were programed by using Visusl C++, a windows environmental development tool.

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Agent Application for E-Beam Manufacturing System (전자빔 가공기에 대한 에이전트 응용)

  • Lim, Sun-Jong;Lee, Chan-Hong;Song, Jun-Yeob
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.2
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    • pp.44-49
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    • 2007
  • An agent is an abstract unit for problem solving in the field of distributed artificial intelligence, and an agent-based system is designed and implemented based on the definition of agent as its central concept. Agent modeling is advantageous to abstraction, disintegration and structuring for describing complex system, so its application is increased in various areas including air traffic control, power transmission, e-commerce and medicine. There is no agreed definition of agent but agents have common points as follows: autonomy, reactivity, pro-activeness and cooperation. An agent-oriented modeling is an approach of a concept different form existing object-oriented modeling. This study proposed the agent application for E-Beam manufacturing system. To evaluate the performance of the proposed process design, we used the JADE library. The JADE toolkit provides a FIPA-compliant agent platform and a package to develp Java agents. It provides a basic set of functionalities that are regarded as essential for an autonomous agent architecture.

A Development of Visualization Software for Protective Engineering in Low-Voltage Power Systems (저압계통 보호 엔지니어링을 위한 시각화 소프트웨어 개발)

  • Yun, Sang-Yun;Lee, Nam-Ho;Lee, Wook-Hwa;Lee, Jin;Kim, Jae-Chul
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.55 no.7
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    • pp.297-305
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    • 2006
  • This paper summarizes a development of visualization software for protective engineering in low-voltage power systems. The study is concentrated on the following aspects. First, a software engineering method is applied for designing the object-oriented program. The design and implementation of a Graphic User Interface(GUI) and its integration to a power system framework are developed using object-oriented programming(OOP) in Visual C++. Second, we develop the short circuit analysis module that oriented a low-voltage power system. It is possible to calculate a peak, symmetrical RMS, DC component and asymmetrical fault currents for each time. And it is the first software that can calculate the fault current for single branch of three-phase system. The calculation accuracy is compared with commercial software, and the libraries of low-voltage components are served for convenience use. Third, protective engineering functions are equipped. It is possible to automatically select the circuit breaker which based on the user input characteristics and the fault current calculation and examine the protective coordination. Through the case study, we verified that the developed software can be effectively used to examine the protective engineering in low-voltage power systems.

A Study on the Development of Framework Using Component Based Methodology (컴포넌트기반 방법론을 사용한 프레임워크 개발에 관한 연구)

  • Kim, Haeng-Gon;Han, Eun-Ju
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.842-851
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    • 2000
  • Developers can reuse not only class code but also wide range of knowledge on domain by reusing framework. Existing Object-Oriented Methodology and Catalysis Methodology were presented when redefining component in the course of redesigning framework. However, existing methodologies have weakness that entire process is waterfall mode or design of interface lays too much stress on implementation stage. So, this thesis will present Component-Oriented Methodology for the reuse of framework, and construct the environment for framework and domain development. That is, domain is analyzed by input of domain knowledge on real world to create software based on component, and hotspot is identified through analyzed information, and refactoring by putting additional information on users and developers. After that, I will create domain framework and application framework depending on domain. In this Component-Oriented Methodology, information is searched, understood and extracted or composite through component library storage internally. Then this information is classified into the information on component, and used as additional information in redesigning. With this, developer can obtain reusability, easiness and portability by constructing infrastructure environment that allows to register, update and delete component through Component Management System(CMS) under he development environment which can be easily applied to his own application using framework component, in this thesis, CoRBA(Common Object Request Broker Architecture) environment.

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