• Title/Summary/Keyword: Object-oriented Design

Search Result 831, Processing Time 0.022 seconds

A design of a tool to verify completeness and consistency of object - oriented analysis (객체지향 분석의 완전성과 일관성 검증을 위한 툴의설계)

  • Kim, Chi-Su;Jin, Young-Jin
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.10
    • /
    • pp.2453-2460
    • /
    • 1997
  • Among the method of developing software there are many object-oriented analysis(OOA) techniques, and the new ones are being introduced continuously. The present OOA techniques, however, have difficulty in the identification and the verification of the objects and tend to ignore high-level control aspects of the problem due to the initial partitioning of them on the basis of the data. As a result, it brings inaccurate understanding and faults in the software which is required by users. Therefore the purpose of this paper is to design the TOVERC to verify completeness and consistency through cross-reference between the state transition diagram and the methods of object model in order to reflect the requirements of users in the analysis of software considering this problem.

  • PDF

CUDA-based Object Oriented Programming Techniques for Efficient Parallel Visualization of 3D Content (3차원 콘텐츠의 효율적인 병렬 시각화를 위한 CUDA 환경 기반 객체 지향 프로그래밍 기법)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
    • /
    • v.13 no.2
    • /
    • pp.169-176
    • /
    • 2012
  • This paper presents a parallel object-oriented programming (OOP) platform for efficient visualization of three-dimensional content in CUDA environments. For this purpose, this paper discusses the features and limitations in implementing C++ object-oriented codes using CUDA and proposes the solutions. Also, it presents how to implement a 3D parallel visualization platform based on the MVC (Model/View/Controller) design pattern. Also, it provides sample implementations for integral MLS (iMLS) and signed distance fields (SDFs) based on the Marching Cubes and Raytracing. The proposed approach enables GPU parallel processing only by implementing simple interfaces. Based on this, developers can expect general benefits that are common in general OOP techniques including abstractization and inheritance. Though I implemented only two specific samples in this paper, I expect my approach can be widely applied to general computer graphics problems.

New Coupling Metrics for SOA Based Softwares (서비스 지향 아키텍처(SOA) 기반 소프트웨어의 새로운 결합도 메트릭)

  • Yoo, Moon-Sung
    • Journal of Information Technology Services
    • /
    • v.10 no.4
    • /
    • pp.219-227
    • /
    • 2011
  • Service Oriented Architecture (SOA) is rapidly emerging as the efficient approach in contemporary complex, heterogeneous computing environments. SOA increases the adaptability by loose coupling and its main feature is that three elements such as service provider, service requester and service registry are connected with each other systematically. To design the service-oriented system efficiently, a metric to measure the coupling between services accurately is needed. In this paper, we propose four coupling metrics for SOA based softwares. First, we suggest a coupling metric for service-oriented systems by modifying an established coupling metric of object-oriented systems. Then we suggest another coupling metric which includes indirect coupling between services. We also suggest two relative coupling metrics to measure coupling between subsystems. We investigate the theoretical soundness of the proposed metrics by the axioms of Briand et al. Finally, we apply the presented metrics to an industrial-scale case study.

The Guarantee of Real Time Service Message with TMO in Multi-nodes Systems (다중노드 시스템에서 TMO를 이용한 실시간 서비스 메시지 보장)

  • Kim, Gwang-Jum;Seo, Jong-Joo;Kang, Ki-Ung;Yoon, Chan-Ho
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.1 no.1
    • /
    • pp.20-26
    • /
    • 2006
  • One of the computer application fields which started showing noticeable new growth trends in recent years is the real time communication distributed computing application field. Object -oriented(OO) real time(RT) distributed computing is a form of real-time distributed computing realized with a distributed computer system structured in the form of an object network. In this paper, we describes the application environment as the DHS (distributed high-precision simulation) with TMO structure. The TMO scheme is aimed for enabling a great reduction of the designer's effort in guaranteeing timely service capabilities of distributed computing application systems. It has been formulated from the beginning with the objective of enabling design-time guaranteeing of timely action. In the real time simulation techniques based on TMO object modeling, we have observed several advantages to the TMO structuring scheme. TMO object modeling has a strong traceability between requirement specification and design, cost-effective high-coverage validation, autonomous subsystems, easy maintenance and flexible framework for requirement specification.

  • PDF

A Study on the RTMD(Requirement Tracing Matrix Design) Base on UML (UML기반의 요구사항 추적 매트릭스 설계)

  • Heo, Kwae-Bum;Kim, Young-Gyu;Yang, Dong-Il
    • Journal of Advanced Navigation Technology
    • /
    • v.15 no.3
    • /
    • pp.419-431
    • /
    • 2011
  • Design traceability has been widely recognized as being an integral aspect of software development. Also many projects for software application development have failed because that the projects did not analyze user requirements sufficiently and reflected them in the projects adequately. This thesis proposes a specification and tracing technique for object-oriented analysis and design. The subject of this study is the artifacts of UML development methodology. Therefore, to improve the quality of the software development cycle, in short, the system requirement of customers will be able to respond quickly.

Analysis and Design of Connected Car Infotainment System (커넥티드카 인포테인먼트 시스템의 분석 및 설계)

  • Cho, Byung-Ho;Ahn, Heui-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.17 no.5
    • /
    • pp.17-23
    • /
    • 2017
  • A connected car's major factor is connectivity and it can be applied for new concept smart PC hardware and software design method of digital virtual assistance using voice recognition engine at server when infotainment functions are implemented because internet connecting LTE or 5G wireless mobile communication is always is possible. In this paper, a hardware architecture of smart auto-PC and software architecture based on GENIVI platform, and necessary functions are proposed. Also an effective analysis and design method of connected car infotainment system will be presented by showing user requirement analysis using object-oriented method, flowchart and screen design.

A HELPDESK system design for communication network service (데이터 통신서비스를 위한 EJB기반 통합 HELPDESK 설계에 관한 연구)

  • 조동권
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.6 no.5
    • /
    • pp.661-666
    • /
    • 2002
  • We need the flexible method for communication network configuration and fault management business procedure. Therefore development of systematic integrating fault management system is essential to meet on these requests. We must design the integrating fault management system so that can run the repair processing for both data communication network management and new next generation data communication network of various type. In general it is effective that the system is consisted of decentralized module to be accessibele for business logic and datum to remote area. To Solve these problem, a method is to use object-oriented design technique. That is, it is to abstract reusability objects and make component module using the abstracted objects. In this paper, we propose a fault management system of communication network service using object-oriented design techniques which are UML(Unified Modeling Language) and EJB(Enterprise Java Bean).

Development of Collaboration Framework for Injection Mold Design (사출 금형을 위한 협업 설계 시스템의 개발)

  • 정종훈;이건우
    • Korean Journal of Computational Design and Engineering
    • /
    • v.5 no.1
    • /
    • pp.50-60
    • /
    • 2000
  • XML and CORBA have vast potential to improve software interoperability and to facilitate data exchange across applications and people from various disciplines and vendors. This Paper describes a framework for the integration and validity evaluation of injection mold design problems in a network-oriented design environment, based on In and CORBA. An overview of the framework is provided and an application to a design phase of injection mold is illustrated. The example illustrates how design validities are notified and design directions are provided to the designer during design process.

  • PDF

The Object-Oriented Class Hierarchy Structure Design Method using the Rapid Prototyping Techniques (래피드 프로토토입핑 기법을 사용한 객체 지향 클래스 계층 구조 설계 방법)

  • Heo, Kwae-Bum;Choi, Young-Eun
    • The Transactions of the Korea Information Processing Society
    • /
    • v.5 no.1
    • /
    • pp.86-96
    • /
    • 1998
  • The class hierarchy structure in an object-oriented design model is effective to the software reusabilily and lhe design of complex syslem. This paper suggests lhe objecl-orienled class hierarchy structure design melhod using lhe rapid prololyping lechniques. In this method, relationship recognition and similarity are estimated by the new class classification in object modeling level. Then lhe estimation of aUribute and method in class is needed. Each design module such as class hierarchy struclure which is generaled wilh inleractive and repealed work consisls of reference relationship, inheritance relationship and composite relationship. These information are slored in lhe table to maintenance lhe program and implementation, the class relationship is represented with graph and the node class is iconized. This method is effective in reslructuring of class hierarchy are reusing of design information, because of addition of new class and deletion with ease. The efficiency of syslem analysis, design and implementation is enhanced by converting into prololype system and real system.

  • PDF

Spatial Application of Public Design through Analysis of its Realm and Type (공공디자인의 범주와 유형분석을 통한 공간적 적용 연구)

  • Lee, Sang-Kyu
    • Journal of Environmental Science International
    • /
    • v.21 no.5
    • /
    • pp.579-584
    • /
    • 2012
  • Recently, Public Design is being applied at many kinds of urban development. But the application is not carried out well owing to ambiguity of the object of plan. The object of the design and the role from it are based on defining of the realm and type of public design. So, it is necessary to study more about the realm and type of the public design in accordance with the context of the related space and region. Through the analysis of the public design, some points of conclusion have been attained. First, the realm and type of public design is to be more simplified than ever: public facilities and public medium. So, public facilities are to be oriented toward placeness on the one hand, and public medium is to be used for regional marketing on the other hand.