• Title/Summary/Keyword: Object-Oriented programming

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Development of a Multibody Dynamics Program Using the Object-Oriented Modeling

  • Han, Hyung-Suk
    • International Journal of Precision Engineering and Manufacturing
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    • v.4 no.6
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    • pp.61-70
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    • 2003
  • A multibody system dynamics analysis program is presented using one of the most useful programming methodologies, the object-oriented modeling, The object-oriented modeling defines a problem from the physical world as an abstract object. The object becomes encapsulated with the data and method, Analysis is performed using the object's interface, It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program, The method presented in this paper has several advantages, Since the mechanical components of the multi-body system are converted into the class, the modification, exchange, distribution and reuse of classes are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems, Information can be communicated to each object through messaging. This makes the modeling of new classes easier using the inheritance, When developing a S/W for the computer simulation of a physical system, it is reasonable to use object-oriented modeling.

High Level Object Oriented Real-Time Simulation Programming and TMO Scheme (High Level 객체 지향에서 실시간 시뮬레이션 프로그램과 TMO 설계)

  • Song, Sun-Hee;Ra, Sang-Dong
    • The KIPS Transactions:PartA
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    • v.10A no.3
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    • pp.199-206
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    • 2003
  • The object-oriented (OO) distributed real-time (RT) programming movement started in 1990´s and is growing rapidly at this turn of the century. Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented (OO) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time objects and non real time objects within one general structure.

A Study on the Simulation of Irrigation Block using Object Oriented Programming (객체지향기법을 이용한 관개블럭 모의조작에 관한 연구 - 객체 및 운용프로그램의 개발 -)

  • 김경준;정하우
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 1998.10a
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    • pp.71-76
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    • 1998
  • Water management objects was developed using the Object Oriented Programming (OOP) concept and Irrigation Block Simulation Model was developed using these objects. This model using OOP can simulate the behavior of the irrigation block composed of several irrigation canals, drainage canals, paddy fields, check gates, and so on. This study showed that using OOP concept, we can develop an water management application or extend the function of existing application more easily.

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Application of Object-oriented Language to Power Systems (객체지향기법의 전력계통시스템에의 적용)

  • Park, J.H.;Kim, J.N.;Shin, J.H.;Lee, J.Y.;Baek, Y.S.
    • Proceedings of the KIEE Conference
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    • 1999.07c
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    • pp.1218-1220
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    • 1999
  • In this paper, we developed object-oriented analysis method for electric power system. It was applied to fault diagnosis, power system stability analysis and service restoration system in emergency state. Objectoriented programming(OOP)is a more flexible method than procedural programming. We proposed flexible modeling method for power system analysis.

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Development of Object Oriented Manufacturing Simulator (객체지향적 생산 시뮬레이터의 개발)

  • Kim, Jong-Soo
    • IE interfaces
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    • v.4 no.2
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    • pp.73-79
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    • 1991
  • This paper concerns the issues involved in development and use of manufacturing simulation software using the Object Oriented Programming System(OOPS) in a computer integrated manufacturing environment, with particular emphasis on large scale integrated circuit fabrication. We introduce OOPS and compare it with existing simulation packages as well as general purpose languages. Our implementation of OOPS shows numerous advantages over the other programming systems. Based on our experience, guidelines for devloping manufacturing simulation systems in OOPS are discussed.

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Development of Simulator based on Object-Oriented Programming for Chip Mounter Using Stochastic Petri Nets (확률 페트리 네트를 이용한 객체지향 기반의 표면 실장기 시뮬레이터 개발)

  • 박기범;박태형
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.57-57
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    • 2000
  • The purpose of this paper is show that an chip mounter can be modeled by stochastic petri nets, and that the simulator to verify a fitness of the program to assemble. The chip mounter can be constructed by using the petri net class (CPetriNet) based on the object-oriented programming. By using this simulator, we can get the information about the description of motion of the chip mounter, and moreover, we can evaluate the productivity.

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Development of Upland Irrigation Network Analysis System Using Object -Oriented Programming (OOP) (객체지향기법을 이용한 밭관개조직 관망해석 시스템 개발)

  • 이성학;정하우
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 1999.10c
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    • pp.69-74
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    • 1999
  • Upland Irrigation Network Analysis System(UINAS) used Object-Oriented Programming (OOP). The results of using OOP is definition of objects and class hierarchy for UINAS, Objects of UINAS are consist of the Pipe , Sprinkler, Valve , Pump, Tee , Bend and Contractions. The classj hierarchy have cooperative design for FEM in analysing the irrigation network. Therefore UINAS have a flexiblility in additioning the network components.

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Interactive Teaching and Self-Study Tools for Power Electronics

  • Ertugrul, Nesimi
    • Journal of Power Electronics
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    • v.2 no.4
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    • pp.258-267
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    • 2002
  • This paper presents the principal features of the software modules developed to provide an interactive teaching/learning environment in Power Electronics that can be used by educators and students. The software modules utilize an object oriented programming LabVIEW that provides a highly flexible graphical user interface. The paper highlights the principal features the software components and illustrates a number of highly interactive graphical user interfaces of selected Power Electronics circuits and systems.

Component Programming for Power System Software Development

  • Yuan Liao;Lee, Jong-Beom
    • KIEE International Transactions on Power Engineering
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    • v.2A no.4
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    • pp.145-152
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    • 2002
  • This paper illustrates applications of the Component Object Model (COM) for power system software developments. As an integral part of Microsoft's component services, COM has gained increased popularity for developing enterprise applications. This paper illustrates the concepts of COM and the latest developments as well as the available tools for developing COM components. Possible COM applications for developing power system software, such as sparse matrix manipulation, fault location, genetic algorithm applications, and so on. are presented. Advantages and promises brought about by COM are manifested through these examples.

Design and Implementation of Visual Environment for Parallel Object-Oriented Programming (병렬 객체지향 프로그래밍을 위한 시각 환경의 설계 및 구현)

  • Choe, Suk-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.485-496
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    • 1999
  • Comparing with sequential programming, parallel programming has additional complexity due to the consideration of parallelism, communication and synchronization of processes. A synergism between users and compliers should be established, each assisting the other to produce high quality parallel programs. On the above underlying philosophy, we developed a parallel Object-Oriented specification language, POOSL, as preliminary works. However, it is still likely to hard for users to write parallel program because users have to consider grammar of POOSL and to write text-based parallel program. It would be more desirable to provide users wit visual environment for effective parallel programming. Therefore, we propose a visual programming environment. VEPO(Visual environment for Parallel Object-Oriented Programming), based on POOSL in order that users can develop parallel programs more easily and conveniently. It aims at supporting a programming environment in which users can represent their programs more naturally and visually I parallel manner with object-oriented concept and essential steps during parallel program development such as program specification, compilation, execution and animation of execution are integrated. VEPO has useful features for parallel processing. Especially, complicated parallel codes for synchronization and communication of processes are automatically generated in the translation phase, so users can be relieved of writing error-prone parallel codes. The system is targeted to the transputer-based parallel system, MC-3. The graphic user interface of VEPO was implemented using Visual C++. Visual programs descirbed on VEPO are translated into Inmos C and executed on MC-3.

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