• 제목/요약/키워드: Object-Oriented Simulation

검색결과 243건 처리시간 0.031초

Object Oriented Real Time Distributed Programming and Time-triggered Message-triggered Object(TMO) Scheme

  • 김광준;나상동;배철수
    • 한국통신학회논문지
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    • 제27권10A호
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    • pp.990-999
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    • 2002
  • The object-oriented(OO) distributed real-time(RT) programming movement started in 1990's and is growing rapidly at this turn of the century. Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(OO) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time objects and non real time objects within one general structure.

객체지향기법을 적용한 디지탈 컴퓨터 시뮬레이터를 이용한 동기 발전기 시뮬레이션 (Simulation of Synchronous Machines Using Object-Oriented Digital Computer Simulator)

  • 박지호;백영식
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1995년도 추계학술대회 논문집 학회본부
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    • pp.102-105
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    • 1995
  • In power system stability analysis, modelling of the synchronous machine is necessary and vary important. In this paper, a synchronous machine is modeled and simulated by using Object-Oriented method. The mathematical equations describing the dynamic behavior of the synchronous machine is represented by block diagram and Objected-Oriented Digital Computer Simulater(ODCS). The developed method is tested for a one-machine-to-infinite-bus system, which is accurate and very useful for a multi-machine system simulation.

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객체지향 개념을 이용한 다물체 동역학 해석 시스템 개발 (Development of a Multi-body Dynamics Analysis System Using the Object-Oriented Concept)

  • 한형석;이재경;서종휘;송현석;박태원
    • 한국정밀공학회지
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    • 제20권8호
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    • pp.115-125
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    • 2003
  • To analyze the applications of all types of mechanical systems, general purpose analysis programs have been developed and commercialized. However, it is customary to develop and use customized programs even though they sometimes require more work than a general purpose program. A customized program is simplified to adapt to a particular application from the beginning, is designed for small computers, and developed with hardware-in-the-loop in mind so it can be applied effectively. By adding design knowledge and bundling know-how to an analysis program, analysis time can be reduced. And because an analysis has to work in conjunction with other analysis programs, a proprietary program that the user can easily modify can be useful. In this thesis, a multi-body dynamics analysis system is presented using one of the most useful programming techniques, object-oriented concept. The object-oriented concept defines a problem from the physical world as an abstract object, an abstract model. The object becomes encapsulated with the data and method. Simulation is performed using the object's interface. It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program. The method presented in this thesis has the following advantages. Since the mechanical components of the multi-body system converts independent modeling into a class, the modification, exchange, distribution, and reuse of elements are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems. To employ a new analysis method, there is no need to modify elements of the main solver and the Library. In addition, information can be communicated to each object through messaging. It makes the modeling of new elements easier using inheritance. When developing a S/W for the computer simulation of physical system, it is reasonable to use object-oriented modeling. Also, for multi-body dynamics analysis, it is possible to develop a solver that is user-oriented.

컴퓨터 네트워크 시뮬레이션을 위한 상이객체 지향 모델링 (Various-Object-Oriented Modeling for Computer Network Simulation)

  • 오기은
    • 한국시뮬레이션학회논문지
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    • 제4권1호
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    • pp.99-112
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    • 1995
  • 본 연구는 새로운 객체 지향 모델링 방법으로 VOOM(Various Object-Oriented Modeling)을 제안한다. VOOM은 시스템의 요소 뿐만 아니라 시스템 요소들간의 관계 및 그들로 이루어진 구조를 서로 유형이 다른 프레임으로 정의하여 객체화시키고, 객체화된 시스템 요소 및 관계, 구조를 서로 연결하여 하나의 시스템을 구축하도록 한다. 따라서 전체 시스템의 측면에서 구성 요소의 역할과 전체적인 시스템의 행위 및 구조를 쉽게 파악할 수 있도록 한다. VOOM을 통한 모델링 작업은 체계화되고 검증이 용이해지며, 모델의 유연성 및 재사용성이 확장되어질 수 있다. VOOM에 의한 모델링 작업 지원 가능성이 컴퓨터 통신망을 대상으로 한 시뮤레이션 모델링 예를 통해 제사하였다.

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객체지향적 생산 시뮬레이터의 개발 (Development of Object Oriented Manufacturing Simulator)

  • 김종수
    • 산업공학
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    • 제4권2호
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    • pp.73-79
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    • 1991
  • This paper concerns the issues involved in development and use of manufacturing simulation software using the Object Oriented Programming System(OOPS) in a computer integrated manufacturing environment, with particular emphasis on large scale integrated circuit fabrication. We introduce OOPS and compare it with existing simulation packages as well as general purpose languages. Our implementation of OOPS shows numerous advantages over the other programming systems. Based on our experience, guidelines for devloping manufacturing simulation systems in OOPS are discussed.

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Design of Conventional and Tandem AGV Systems in Object-Oriented Simulation Modeling Environment

  • Kim, Kyung-Sup;King, Russell-E.
    • 산업공학
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    • 제8권2호
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    • pp.135-150
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    • 1995
  • An object-oriented simulation modeling environment, AgvTalk, is presented to provide flexible modeling capabilities for simulation of many alternative AGV systems. The hierarchical features and modularity of AgvTalk create possibilities for the extension and reuse of simulation object components. Also, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. The modeling capabilities of AgvTalk is demonstrated by designing and simulating a conceptually different configuration of AGV systems, known as, the tandem configuration. Between the tandem and conventional AGV systems, the characteristics and design methodology in AgvTalk are described. Also, simulations between two systems are compared with AgvTalk in the job shop environment.

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객체지향접근법을 사용한 컨테이너 터미널 시뮬레이터의 설계 (Design for Container Terminal Simulator Using an Object-oriented Approach)

  • 윤원영;최용석;이명길;송진영
    • 산업공학
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    • 제13권4호
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    • pp.608-618
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    • 2000
  • This paper proposes a design procedure to develop the object-oriented simulator of port container terminal. The design methodology uses an object-oriented approach to support an object-oriented simulation and the design procedure consists of object scheme and event scheme. The object-scheme is a procedure to determine the structure of material flow objects and information flow objects and a relation diagram between objects that have attributes and methods. The event scheme is a procedure to define methods and to connect messages of objects. We assume that the container terminal system consists of gate, container yard, and berth and the equipment used in the container terminal are container cranes, transfer cranes, yard tractors, and trailers.

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다중로보트의 동작결정을 위한 시뮬레이터 구성 (Construction of simulator for cooperative multi-robot motions)

  • 김정찬;김진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.332-336
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    • 1992
  • We describe about the graphic simulation system which supports the determination of efficient multi-robot motions during cooperation. For the construction of the simulation software for multi-robot motions, two problems are presented. First problem is that all the robot motions must be determinded using both the desired object motions and the holonomic constraints with the object. To find the robot motions combined with the various object motion path, the robot motions are derived from the desired object path instead of a master robot path. Therefore robot motions can be easily modifiable with the various object motions. This type of motion determination is different from that of the master-slaves method using the master robot motions. The other is that the developments of robot application softwares need a heavy cost when the participated robots or the tasks given to the robots are changed. Based on object-oriented programming paradigm, we present useful software objects describing robot application programming environment. The object-oriented programming paradigm increases the software reusability, reliability, and extensibility, and also provides the structual concepts to cope with the various demands of robot application programming.

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Distributed Real Time Simulation Programming with Time and Message Object Oriented in Computer Network Systems

  • Ra , Sang-Dong;Na, Ha-Sun;Kim, Moon-Hwan
    • 한국통신학회논문지
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    • 제29권1C호
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    • pp.157-165
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    • 2004
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems. Start after striking space key 2 times.

객체지향기법을 적용한 하이브리드 과도안정도 해석 (Hybrid Transient Stability Analysis Using Object-oriented method)

  • 박지호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 제38회 하계학술대회
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    • pp.451-452
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    • 2007
  • In this paper, we simulate power system transient stability using object-oriented programming(OOP). OOP is a more flexible method than procedual programming. There are several advantages in dynamic system simulation using OOP. We also calculate critical fault clearing time using energy functions for detailed models.

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