• Title/Summary/Keyword: Object feature vector

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A Study on Tracking Algorithm for Moving Object Using Partial Boundary Line Information (부분 외곽선 정보를 이용한 이동물체의 추척 알고리즘)

  • Jo, Yeong-Seok;Lee, Ju-Sin
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.539-548
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    • 2001
  • In this paper, we propose that fast tracking algorithm for moving object is separated from background, using partial boundary line information. After detecting boundary line from input image, we track moving object by using the algorithm which takes boundary line information as feature of moving object. we extract moving vector on the imput image which has environmental variation, using high-performance BMA, and we extract moving object on the basis of moving vector. Next, we extract boundary line on the moving object as an initial feature-vector generating step for the moving object. Among those boundary lines, we consider a part of the boundary line in every direction as feature vector. And then, as a step for the moving object, we extract moving vector from feature vector generated under the information of the boundary line of the moving object on the previous frame, and we perform tracking moving object from the current frame. As a result, we show that the proposed algorithm using feature vector generated by each directional boundary line is simple tracking operation cost compared with the previous active contour tracking algorithm that changes processing time by boundary line size of moving object. The simulation for proposed algorithm shows that BMA operation is reduced about 39% in real image and tracking error is less than 2 pixel when the size of feature vector is [$10{\times}5$] using the information of each direction boundary line. Also the proposed algorithm just needs 200 times of search operation bout processing cost is varies by the size of boundary line on the previous algorithm.

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Feature Extraction in 3-Dimensional Object with Closed-surface using Fourier Transform (Fourier Transform을 이용한 3차원 폐곡면 객체의 특징 벡터 추출)

  • 이준복;김문화;장동식
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.3
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    • pp.21-26
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    • 2003
  • A new method to realize 3-dimensional object pattern recognition system using Fourier-based feature extractor has been proposed. The procedure to obtain the invariant feature vector is as follows ; A closed surface is generated by tracing the surface of object using the 3-dimensional polar coordinate. The centroidal distances between object's geometrical center and each closed surface points are calculated. The distance vector is translation invariant. The distance vector is normalized, so the result is scale invariant. The Fourier spectrum of each normalized distance vector is calculated, and the spectrum is rotation invariant. The Fourier-based feature generating from above procedure completely eliminates the effect of variations in translation, scale, and rotation of 3-dimensional object with closed-surface. The experimental results show that the proposed method has a high accuracy.

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Morphological Feature Extraction of Microorganisms Using Image Processing

  • Kim Hak-Kyeong;Jeong Nam-Su;Kim Sang-Bong;Lee Myung-Suk
    • Fisheries and Aquatic Sciences
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    • v.4 no.1
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    • pp.1-9
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    • 2001
  • This paper describes a procedure extracting feature vector of a target cell more precisely in the case of identifying specified cell. The classification of object type is based on feature vector such as area, complexity, centroid, rotation angle, effective diameter, perimeter, width and height of the object So, the feature vector plays very important role in classifying objects. Because the feature vectors is affected by noises and holes, it is necessary to remove noises contaminated in original image to get feature vector extraction exactly. In this paper, we propose the following method to do to get feature vector extraction exactly. First, by Otsu's optimal threshold selection method and morphological filters such as cleaning, filling and opening filters, we separate objects from background an get rid of isolated particles. After the labeling step by 4-adjacent neighborhood, the labeled image is filtered by the area filter. From this area-filtered image, feature vector such as area, complexity, centroid, rotation angle, effective diameter, the perimeter based on chain code and the width and height based on rotation matrix are extracted. To prove the effectiveness, the proposed method is applied for yeast Zygosaccharomyces rouxn. It is also shown that the experimental results from the proposed method is more efficient in measuring feature vectors than from only Otsu's optimal threshold detection method.

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A Study on 3D Game Character Grouping using Object Feature Vector (객체 특징 벡터를 이용한 3D 게임 캐릭터 그룹핑에 관한 연구)

  • Park, Chang-Min
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.263-269
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    • 2012
  • Grouping of characters in a 3D game can be very effective to play. An 3D game characters grouping method is proposed using Object Feature vector depending on their characteristics. In the case of NMT, the constitution of pattern is regular and directive. But MT is not. Such characteristic is extracted using Gabor Filter, then character is grouped. Through experiment, we obtain accuracy of more than 80% for grouping method using each feature. Thus, using this property, characters could be grouped effectively and it draws the game more speed and strategic actions as a result.

Feature Voting for Object Localization via Density Ratio Estimation

  • Wang, Liantao;Deng, Dong;Chen, Chunlei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.6009-6027
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    • 2019
  • Support vector machine (SVM) classifiers have been widely used for object detection. These methods usually locate the object by finding the region with maximal score in an image. With bag-of-features representation, the SVM score of an image region can be written as the sum of its inside feature-weights. As a result, the searching process can be executed efficiently by using strategies such as branch-and-bound. However, the feature-weight derived by optimizing region classification cannot really reveal the category knowledge of a feature-point, which could cause bad localization. In this paper, we represent a region in an image by a collection of local feature-points and determine the object by the region with the maximum posterior probability of belonging to the object class. Based on the Bayes' theorem and Naive-Bayes assumptions, the posterior probability is reformulated as the sum of feature-scores. The feature-score is manifested in the form of the logarithm of a probability ratio. Instead of estimating the numerator and denominator probabilities separately, we readily employ the density ratio estimation techniques directly, and overcome the above limitation. Experiments on a car dataset and PASCAL VOC 2007 dataset validated the effectiveness of our method compared to the baselines. In addition, the performance can be further improved by taking advantage of the recently developed deep convolutional neural network features.

Design of the 3D Object Recognition System with Hierarchical Feature Learning (계층적 특징 학습을 이용한 3차원 물체 인식 시스템의 설계)

  • Kim, Joohee;Kim, Dongha;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.1
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    • pp.13-20
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    • 2016
  • In this paper, we propose an object recognition system that can effectively find out its category, its instance name, and several attributes from the color and depth images of an object with hierarchical feature learning. In the preprocessing stage, our system transforms the depth images of the object into the surface normal vectors, which can represent the shape information of the object more precisely. In the feature learning stage, it extracts a set of patch features and image features from a pair of the color image and the surface normal vector through two-layered learning. And then the system trains a set of independent classification models with a set of labeled feature vectors and the SVM learning algorithm. Through experiments with UW RGB-D Object Dataset, we verify the performance of the proposed object recognition system.

Multiple Properties-Based Moving Object Detection Algorithm

  • Zhou, Changjian;Xing, Jinge;Liu, Haibo
    • Journal of Information Processing Systems
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    • v.17 no.1
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    • pp.124-135
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    • 2021
  • Object detection is a fundamental yet challenging task in computer vision that plays an important role in object recognition, tracking, scene analysis and understanding. This paper aims to propose a multiproperty fusion algorithm for moving object detection. First, we build a scale-invariant feature transform (SIFT) vector field and analyze vectors in the SIFT vector field to divide vectors in the SIFT vector field into different classes. Second, the distance of each class is calculated by dispersion analysis. Next, the target and contour can be extracted, and then we segment the different images, reversal process and carry on morphological processing, the moving objects can be detected. The experimental results have good stability, accuracy and efficiency.

3D Content Model Hashing Based on Object Feature Vector (객체별 특징 벡터 기반 3D 콘텐츠 모델 해싱)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.6
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    • pp.75-85
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    • 2010
  • This paper presents a robust 3D model hashing based on object feature vector for 3D content authentication. The proposed 3D model hashing selects the feature objects with highest area in a 3D model with various objects and groups the distances of the normalized vertices in the feature objects. Then we permute groups in each objects by using a permutation key and generate the final binary hash through the binary process with the group coefficients and a random key. Therefore, the hash robustness can be improved by the group coefficient from the distance distribution of vertices in each object group and th hash uniqueness can be improved by the binary process with a permutation key and a random key. From experimental results, we verified that the proposed hashing has both the robustness against various mesh and geometric editing and the uniqueness.

Content-Based Image Retrieval System using Feature Extraction of Image Objects (영상 객체의 특징 추출을 이용한 내용 기반 영상 검색 시스템)

  • Jung Seh-Hwan;Seo Kwang-Kyu
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.27 no.3
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    • pp.59-65
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    • 2004
  • This paper explores an image segmentation and representation method using Vector Quantization(VQ) on color and texture for content-based image retrieval system. The basic idea is a transformation from the raw pixel data to a small set of image regions which are coherent in color and texture space. These schemes are used for object-based image retrieval. Features for image retrieval are three color features from HSV color model and five texture features from Gray-level co-occurrence matrices. Once the feature extraction scheme is performed in the image, 8-dimensional feature vectors represent each pixel in the image. VQ algorithm is used to cluster each pixel data into groups. A representative feature table based on the dominant groups is obtained and used to retrieve similar images according to object within the image. The proposed method can retrieve similar images even in the case that the objects are translated, scaled, and rotated.

A Reference Frame Selection Method Using RGB Vector and Object Feature Information of Immersive 360° Media (실감형 360도 미디어의 RGB 벡터 및 객체 특징정보를 이용한 대표 프레임 선정 방법)

  • Park, Byeongchan;Yoo, Injae;Lee, Jaechung;Jang, Seyoung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1050-1057
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    • 2020
  • Immersive 360-degree media has a problem of slowing down the video recognition speed when the video is processed by the conventional method using a variety of rendering methods, and the video size becomes larger with higher quality and extra-large volume than the existing video. In addition, in most cases, only one scene is captured by fixing the camera in a specific place due to the characteristics of the immersive 360-degree media, it is not necessary to extract feature information from all scenes. In this paper, we propose a reference frame selection method for immersive 360-degree media and describe its application process to copyright protection technology. In the proposed method, three pre-processing processes such as frame extraction of immersive 360 media, frame downsizing, and spherical form rendering are performed. In the rendering process, the video is divided into 16 frames and captured. In the central part where there is much object information, an object is extracted using an RGB vector per pixel and deep learning, and a reference frame is selected using object feature information.