• Title/Summary/Keyword: Object Version

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Shape-based object recognition using Multiple distance images (다중의 거리영상을 이용한 형태 인식 기법)

  • 신기선;최해철
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.17-20
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    • 2000
  • This paper describes a shape-based object recognition algorithm using multiple distance images. For the images containing dense edge points and noise, previous Hausdorff distance (HD) measures yield a high ms error for object position and many false matchings for recognition. Extended version of HD measure considering edge position and orientation simultaneously is proposed for accurate matching. Multiple distance images are used to calculate proposed matching measure efficiently. Results are presented for visual images and infrared images.

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An Experiment in Refactoring an Object-Oriented CASE Tool (객체 지향 CASE 도구에 대한 재구조화 실험)

  • Jo, Jang-U;Kim, Tae-Gyun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.932-940
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    • 1999
  • Object-oriented programming is often touted as promoting software reuse. However it is recognized that objected-oriented software often need to be restructured before it can be reused. refactoring is the process that changes the software structure to make it more reusable, easier to maintain and easire to be enhanced wit new functionalities. This paper desirbes experience gained and lessons learned from restructuring OODesigner, a Computer Aided Software Engineering(CASE) tool that supports Objects Modeling Technique(OMT). this tool supports a wide range of features such as constructing object modeler of OMT, managing information repository, documenting class resources, automatical generating C++ and java code, reverse engineering of C++ and Java cod, searching and reusing classes in the corresponding repository and collecting metrics data. although the version 1.x was developed using OMT(i.e the tool has been designed using OMT) and C++, we recognized that the potential maintenance problem originated from the ill-designed class architecture. Thus this version was totally restructured, resulting in a new version that is easier to maintain than the old version. In this paper, we briefly describe its restructuring process, emphasizing the fact that the Refactoring of the tool is conducted using the tool itself. Then we discuss lessons learned from these processes and we exhibit some comparative measurements of the developed version.

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Stereoscopic Conversion of Object-based MPEG-4 Video (객체 기반 MPEG-4 동영상의 입체 변환)

  • 박상훈;김만배;손현식
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2407-2410
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    • 2003
  • In this paper, we propose a new stereoscopic video conversion methodology that converts two-dimensional (2-D) MPEG-4 video to stereoscopic video. In MPEG-4, each Image is composed of background object and primary object. In the first step of the conversion methodology, the camera motion type is determined for stereo Image generation. In the second step, the object-based stereo image generation is carried out. The background object makes use of a current image and a delayed image for its stereo image generation. On the other hand, the primary object uses a current image and its horizontally-shifted version to avoid the possible vertical parallax that could happen. Furthermore, URFA(Uncovered Region Filling Algorithm) is applied in the uncovered region which might be created after the stereo image generation of a primary object. In our experiment, show MPEG-4 test video and its stereoscopic video based upon out proposed methodology and analyze Its results.

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Low-Complexity MPEG-4 Shape Encoding towards Realtime Object-Based Applications

  • Jang, Euee-Seon
    • ETRI Journal
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    • v.26 no.2
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    • pp.122-135
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    • 2004
  • Although frame-based MPEG-4 video services have been successfully deployed since 2000, MPEG-4 video coding is now facing great competition in becoming a dominant player in the market. Object-based coding is one of the key functionalities of MPEG-4 video coding. Real-time object-based video encoding is also important for multimedia broadcasting for the near future. Object-based video services using MPEG-4 have not yet made a successful debut due to several reasons. One of the critical problems is the coding complexity of object-based video coding over frame-based video coding. Since a video object is described with an arbitrary shape, the bitstream contains not only motion and texture data but also shape data. This has introduced additional complexity to the decoder side as well as to the encoder side. In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efficient coding technologies that reduce the complexity of the encoder. Using the proposed coding schemes, we have obtained a 56 percent reduction in shape-coding complexity over the MPEG-4 video reference software (Microsoft version, 2000 edition).

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Introduction to S-PLUS and graphical comparison with SAS (S-PLUS의 소개 및 SAS 와의 그래픽 비교)

  • 김성수;한경수
    • The Korean Journal of Applied Statistics
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    • v.6 no.1
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    • pp.1-11
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    • 1993
  • Statistical graphics have been important new tools for data analysis and many statistical softwares are exploiting graphical methods. Among these softwares available in personal computer at low cost, we intriduce S-PLUS(version 2.0). S-PLUS is an interactive graphical data analysis system and object-oriented programming language. SAS/GRAPH is another popular graphical system for displaying data in the form of color plots, charts, maps, and slides on screen and hardcopy devices. S-PLUS is compared to SAS/GRAPH(version 6.04) in viewpoints of statistical graphics.

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Managing Product Evolution in Agile Manufacturing Environments

  • Jin, Min.;Ting, T.C.
    • The Journal of Information Technology and Database
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    • v.3 no.1
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    • pp.45-63
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    • 1996
  • This paper presents an integrated object-oriented database approach for managing the evolution of products in agile manufacturing environments, Schema evolution modification facilities are provided to support full potential versioning of type definitions. All of the possible versions for a composite product are not explicitly represented to avoid version proliferation. However, valid configurations of any composite products can be provided to comply with customer demands, The attributes of composite products are classified in order to provide well-defined representation scheme for composite products and to be exploited in version control. The attributes are partitioned into composite-related and non composite-related categories. Composite-related attributes consist of subproducts and description ones. Subproducts attributes represent physical constituents of a composite product. Description attributes represent external features, assembling, and correspondence property. Interface attributes are introduced for managing configurability and version propagation. Version derivations due to the changes to the interface attributes are propagated toward the product composition hierarchy, The validity of configurations of composite products is checked by using configurability maps. Instance objects which represent the actual product instances are stored and manipulated in the database in order to support traceability during product life cycle.

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A Multiversion-Based Spatiotemporal Indexing Mechanism for the Efficient Location-based Services (효율적인 위치 기반 서비스를 위한 다중 버전 기반의 시공간 색인 기법)

  • 박현규;손진현;김명호
    • Journal of KIISE:Databases
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    • v.30 no.1
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    • pp.41-51
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    • 2003
  • The spatiotemporal database concerns about the time-varying spatial attributes. One of the important research areas is related to the support of various location-based services in motile communication environments. It is known that database systems may be difficult to manage the accurate geometric locations of moving objects due to their continual changes of locations. However, this requirement is necessary in various spatiotemporal applications including mobile communications, traffic control and military command and control (C2) systems. In this paper we propose the $B^{st}$-tree that utilizes the concept of multi-version B-trees. It provides an indexing method (or the historical and future range query Processing on moving object's trajectories. Also we present a dynamic version management algorithm that determines the appropriate version evolution induced by the mobility patterns to keep the query performance. With experiments we .;hi)w that our indexing approach is a viable alternative in this area.

An Operation-Based Model of Version Storage and Consistency Management for Fine-Grained Software Objects (미세 단위 소프트웨어 객체를 위한 연산 기반 버전 및 일관성 관리 모델)

  • Rho, Jung-Kyu;Wu, Chi-Su
    • Journal of KIISE:Software and Applications
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    • v.27 no.7
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    • pp.691-701
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    • 2000
  • Software documents consists of a number of objects and relationships between them, and structure of documents can be changed frequently. In this paper, we propose a version storage and consistency management model for fine-grained software objects based on operations applied to edit software objects. An object has an interface and can be updated only through operations defined in its interface. Operations applied to objects are recorded in the operation history, which is used to retrieve versions of a document and manage consistency between documents. Because versions of an object are stored and retrieved using the operation delta, it is not needed to compare versions of a document to extract delta and it is easy to identify the changes between versions in order to propagate the changes. Consistencies between documents are managed using dependencies between objects and kinds of the operations applied to the objects. Therefore unnecessary version propagation can be avoided. This paper presents a formal model of version retrieval and consistency management at the fine-grained level based on operations applied to the objects.

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Associative Memories for 3-D Object (Aircraft) Identification (연상 메모리를 사용한 3차원 물체(항공기)인식)

  • 소성일
    • Information and Communications Magazine
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    • v.7 no.3
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    • pp.27-34
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    • 1990
  • The $(L,\psi)$ feature description on the binary boundary air craft image is introduced of classifying 3-D object (aircraft) identification. Three types for associative matrix memories are employed and tested for their classification performance. The fast association involved in these memories can be implemented using a parallel optical matrix-vector operation. Two associative memories are based on pseudoinverse solutions and the third one is interoduced as a paralell version of a nearest-neighbor classifier. Detailed simulation results for each associative processor are provided.

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The Study of Car Detection on the Highway using YOLOv2 and UAVs (YOLOv2와 무인항공기를 이용한 자동차 탐지에 관한 연구)

  • Seo, Chang-Jin
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.67 no.1
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    • pp.42-46
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    • 2018
  • In this paper, we propose fast object detection method of the cars by applying YOLOv2(You Only Look Once version 2) and UAVs (Unmanned Aerial Vehicles) while on the highway. We operated Darknet, OpenCV, CUDA and Deep Learning Server(SDX-4185) for our simulation environment. YOLOv2 is recently developed fast object detection algorithm that can detect various scale objects as fast speed. YOLOv2 convolution network algorithm allows to calculate probability by one pass evaluation and predicts location of each cars, because object detection process has simple single network. In our result, we could find cars on the highway area as fast speed and we could apply to the real time.