• 제목/요약/키워드: Object Perspective

검색결과 359건 처리시간 0.026초

운동물체의 정보를 이용한 이동로봇의 자기 위치 추정 (Localization of a Mobile Robot Using the Information of a Moving Object)

  • 노동규;김일명;김병화;이장명
    • 제어로봇시스템학회논문지
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    • 제7권11호
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    • pp.933-938
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    • 2001
  • In this paper, we describe a method for the mobile robot using images of a moving object. This method combines the observed position from dead-reckoning sensors and the estimated position from the images captured by a fixed camera to localize a mobile robot. Using the a priori known path of a moving object in the world coordinates and a perspective camera model, we derive the geometric constraint equations which represent the relation between image frame coordinates for a moving object and the estimated robot`s position. Since the equations are based on the estimated position, the measurement error may exist all the time. The proposed method utilizes the error between the observed and estimated image coordinates to localize the mobile robot. The Kalman filter scheme is applied to this method. Effectiveness of the proposed method is demonstrated by the simulation.

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객체지향 컴퓨팅의 기술수용에 관한 연구 - 기술수용 모델의 경우 - (A Study of the Technology Acceptance of Object-Oriented Computing - The Case of Technology Acceptance Model -)

  • 김인재
    • Asia pacific journal of information systems
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    • 제10권2호
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    • pp.1-22
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    • 2000
  • This paper presents an exploratory research on the application of the Technology Acceptance Model(TAM) to the domain of object orientation to investigate the validity of TAM in the perspective of its causal relationships. In the Management Information Systems(MIS) area, TAM has been applied to computer usage behavior as a specific technology adoption model. This paper also suggests the factors that affect the technology acceptance of object orientation in U.S. organizations through a modified TAM. Two major research questions are addressed. First, this research investigates the effect of these external variables on the dependent variable, the actual usage of object orientation in the viewpoint of knowledge interaction between structured methods and object orientation. Second, is TAM valid for the technology acceptance of object orientation in terms of its causal relationships? This study empirically explores the impact of the external variables on the level of actual usage of object orientation via the mediating variables in TAM. A structured questionnaire is administered to Data Processing Management Association(DPMA) professionals in US. The result of this study reveals one important contradictory finding that is not consistent with expectations based on related theory. TAM does not accommodate the technology acceptance of object orientation perhaps because object orientation is a complex and organization-level adoptive technology or the measures for the mediating constructs in TAM may not be appropriate in industry settings.

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선형해석버버에 의한 점대응 움직임 추정 연구 : Degenerate Case에 대한 대책에 관하여 (Linear Algorithm for Motion Estimation from Point Correspondences over Two Perspective Views: How to Handle Degenerate Cases)

  • Shim, Young-Serk
    • 대한전자공학회논문지
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    • 제26권11호
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    • pp.1850-1856
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    • 1989
  • For determining motion/structure of a 3-D rigid object from point correspondences over two perspective views, a linear algorithm was developed in Refs. 3 and 4. This algorithm fails when the 3-D points under observation satisfy certain geometrical constraints, as demonstrated in Refs. 7 and 8. In the present paper, we show that the linear algorithm can be resurrected in these degenerate cases by adding additional lower order polynomial constraints to original equations.

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IPM 기반 정밀도로지도 매칭을 통한 지도 신속 갱신 방법 (Quickly Map Renewal through IPM-based Image Matching with High-Definition Map)

  • 김덕중;이원종;김기창;최윤수
    • 대한원격탐사학회지
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    • 제37권5_1호
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    • pp.1163-1175
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    • 2021
  • 자율 주행에서 도로 표시는 객체 추적, 경로 계획을 위한 필수 요소이며 측위를 위한 중요한 정보를 제공할 수 있다. 이 논문은 역 관점 매핑 이미지와 정밀도로지도 투영 이미지를 매칭하여 비교함으로써 도로 노면 표지의 갱신 및 위치 측위를 하는 접근 방식을 제시한다. 역 관점 매핑(IPM; Inverse Perspective Mapping) 기법을 사용하여 차량의 전방을 촬영한 카메라 이미지에서 원근 효과를 제거하고 2D 도메인으로 버드뷰 이미지를 생성한다. 그 다음에 GNSS/INS를 참조하여 촬영된 이미지와 동일한 정밀도로지도 영역을 이미지로 생성하여 두 이미지의 노면표지가 최대한 일치하도록 피팅 한다. 또한 정지선, 횡단 보도, 점선 및 직선 등 문자와 화살표를 인식하여 정밀도로지도의 객체와 비교 함으로써 갱신 여부를 판단 한다. 그리고 새로 설치된 객체의 측위는 주변의 객체의 위치 좌표값을 정밀도로지도에서 참조하여 얻을 수 있다. 우리는 매우 낮은 계산 비용과 저가의 카메라 및 GNSS/INS 센서 만으로도 빠르게 갱신된 정밀도로지도를 얻을 수 있다.

기획자를 위한 객체지향적 게임시스템 기획 방법 (An Object-oriented Design Method of Game System for Game Designers)

  • 장희동
    • 한국게임학회 논문지
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    • 제16권3호
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    • pp.17-26
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    • 2016
  • 국내 게임산업현장에서 게임시스템 기획은 기획자가 게임컨셉을 만족하는 게임플레이가 이루어지는 게임메카닉스 시스템을 데이터구조적 설계방법으로 creative design 작업관점에서 초기적으로 설계하는 작업이다. 그러나 프로그래머는 구현을 위해 기획내용을 바탕으로 게임시스템을 객체지향적 방법으로 engineering design 작업관점에서 설계한다. 이러한 작업방식은 기획자와 프로그래머 사이에 의사소통 과정에서 다양한 오류들과 작업결과물의 미스매칭 오류들의 발생가능성이 높다. 이 문제를 해결하기 위해, 본 논문에서는 기획자가 객체지향적 설계방법으로 게임시스템을 기획하는 방법을 제안하였다. 제안하는 방법은 객체지향적 SW 개발 가이드라인인 GRAPPLE을 기반으로 기획자의 게임시스템 기획에 적합하도록 커스터마이징한 것이다. 본 논문에서 제안한 게임시스템 기획방법의 효용성을 조사하기 위해 국내 게임산업체에 근무하는 게임시스템 기획자 10명을 대상으로 설문조사하였다. 설문 조사결과는 거의 모든 대상자들이 제안한 방법의 효용성이 '조금 이상' 있음으로 나타났다.

이벤트 기반의 효율적인 클래스 식별 (Efficient Class Identification based on Event)

  • 최미숙;이종석
    • 디지털콘텐츠학회 논문지
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    • 제9권2호
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    • pp.165-175
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    • 2008
  • 현재 소프트웨어 개발을 위한 방법론은 객체지향에서 컴포넌트지향으로 컴포넌트지향에서 서비스지향 발전되어 오고 있다. 컴포넌트지향 개발 방법과 서비스지향 개발 방법들은 객체지향 UML 모델을 기반으로 분석되어지므로 효율적인 객체지향 분석 방법이 필요하다. 따라서 본 논문에서는 UML 기반의 클래스 식별 및 유스케이스 모델링이 개발자의 직관과 경험에 의존하는 문제점을 보완하여 입력 데이터-처리 프로세스-출력 데이터를 사용한이벤트 기반의 유스케이스 및 클래스 분석 가이드라인과 분석 프로세스를 제안 한다.

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The Development of real-time system for taking the dimensions of objects with arbitray shape

  • Chung, Yun-Su;Won, Jong-Un;Kim, Jin-Seok
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -3
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    • pp.1523-1526
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    • 2002
  • In this paper, we propose a method fur measuring the dimensions of an arbitrary object using geometric relationship between a perspective projection image and a rectangular parallelepiped model. For recognizing the vertexes of the rectangular parallelepiped surrounding an arbitrary object, the method adopts a strategy that derives the equations for vertex recognition from the geometrical relationships for image formation between 2D image and the rectangular parallelepiped model. extracts from 2D image with vertical view features (or junctions) of minimum quadrangle circumscribing an arbitrary shape object, and then recognizes vertexes from the features with the equations. Finally, the dimensions of the object are calculated from these results of vertex recognition. By the experimental results, it is demonstrated that this method is very effective to recognize the vertexes of the arbitrary objects.

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Design and Implementation of APFS Object Identification Tool for Digital Forensics

  • Cho, Gyu-Sang
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권1호
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    • pp.10-18
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    • 2022
  • Since High Sierra, APFS has been used as the main file system. It is a well-established file system that has been used stably thus far. From the perspective of digital forensics, there are still many areas to be investigated. Apple File System Reference is provided to the apple developer site, but it is not satisfactory to fully analyze APFS. Researchers know more about the structure of APFS than before, but they have not yet fully analyzed its structure to a perfect level about it. In this paper, we develop APFS object identification tool for digital forensics. The most basic and essential object identification and analysis of the APFS filesystem will be conducted with the tool. The analysis in this study serves as the background for an analysis of the checkpoint operation principle and structure, including the more complex B-tree structure of APFS. There are several options for the developed tool, but the results of two use cases will be shown here. Based on the implemented tool, it is hoped that more functions will be added to make APFS a useful tool for faster and more accurate analyses.

UML을 활용한 마이크로어레이 정보시스템의 객체지향분석 (Application of UML (Unified Modeling Language) in Object-oriented Analysis of Microarray Information System)

  • Park, Ji-Yeon;Chung, Hee-Joon;Kim, Ju-Han
    • 한국생물정보학회:학술대회논문집
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    • 한국생물정보시스템생물학회 2003년도 제2차 연례학술대회 발표논문집
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    • pp.147-154
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    • 2003
  • Microarray information system is a complex system to manage, analyze and interpretate microarray gene expression data. Establishment of well-defined development process is very essential for understanding the complexity and organization of the system. We performed object-oriented analysis using Unified Modeling Language (UML) in specifying, visualizing and documenting microarray information system. The object-oriented analysis consists of three major steps: (i) use case modeling to describe various functionalities from the user's perspective (ii) dynamic modeling to illustrate behavioral aspects of the system (iii) object modeling to represent structural aspects of the system. As a result of our modeling activities we provide the UML diagrams showing various views of the microarray information system. We believe that the object-oriented analysis ensures effective documentations and communication of information system requirements. Another useful feature of object-oriented technique is structural continuity to standard microarray data model MAGE-OM (Microarray Gene Expression Object Model). The proposed modeling e(forts can be applicable for integration of biomedical information system.

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Efficient Tracking of a Moving Object using Optimal Representative Blocks

  • Kim, Wan-Cheol;Hwang, Cheol-Ho;Lee, Jang-Myung
    • International Journal of Control, Automation, and Systems
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    • 제1권4호
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    • pp.495-502
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    • 2003
  • This paper focuses on the implementation of an efficient tracking method of a moving object using optimal representative blocks by way of a pan-tilt camera. The key idea is derived from the fact that when the image size of a moving object is shrunk in an image frame according to the distance between the mobile robot camera and the object in motion, the tracking performance of a moving object can be improved by reducing the size of representative blocks according to the object image size. Motion estimations using Edge Detection (ED) and Block-Matching Algorithm (BMA) are regularly employed to track objects by vision sensors. However, these methods often neglect the real-time vision data since these schemes suffer from heavy computational load. In this paper, a representative block able to significantly reduce the amount of data to be computed, is defined and optimized by changing the size of representative blocks according to the size of the object in the image frame in order to improve tracking performance. The proposed algorithm is verified experimentally by using a two degree-of- freedom active camera mounted on a mobile robot.