• Title/Summary/Keyword: ONE Simulator

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A study on the power system restoration simulator (전력계통 고장복군 교육 시스템에 관한 연구)

  • Lee, H.J.;Kim, J.M.;Lee, K.S.;Park, S.M.;Song, I.J.;Lee, N.H.;Bae, J.C.;Hwang, B.H.
    • Proceedings of the KIEE Conference
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    • 2003.07a
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    • pp.181-183
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    • 2003
  • This paper presents an operator training simulator for power system restoration against massive black-out. The system is designed especially focused on the generality and convenient setting up for initial condition of simulation. The former is accomplished by using on line calculation methodology, and PSS/E data is used to define the initial situation. The proposed simulator consists of three major components - the Power flow(PF) module, data conversion(CONV) module and CUI subsystem. PF module calculates power flow, and then checks overvoltage of buses and overflow of lines. CONV module composes an Y-Bus array and a data base at each restoration action. The initial Y-Bus array is constructed from PSS/E data. The user friendly GUI module is developed including graphic editor and built-in operation manual. As a result, the maximum processing time for one step operation is 15 seconds, which is adequate for training purpose. Comparison with PSS/E simulation proves the accuracy and reliability of the training system.

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Development of simulator by induced contact loss phenomenon for high-speed train operation (고속전철 주행에 따른 이선현상 모의 시뮬레이터 개발)

  • Kim, Jae-Moon;Kim, Yang-Soo;Kim, Chul-Soo;Chang, Chin-Young;Kim, Youn-Ho
    • Proceedings of the KSR Conference
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    • 2009.05b
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    • pp.499-503
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    • 2009
  • In this study, the dynamic characteristic of a contact wire and pantograph suppling electrical power to high-speed trains are investigated from an electrical response point of view. To analysis power line disturbance by induced contact loss phenomenon for high speed operation, a hardware Simulator which considered contact loss between contact wire and the pantograph as well as contact wire deviation is developed. It is confirmed that a contact wire and pantograph model are necessary for studying the dynamic behavior of the pantograph system. One of the most important needs accompanied by increasing the speed of high-speed train is reduced that an arc phenomenon by loss of contact brings out EMI. In case of a high-speed train using electrical power, as comparison with diesel rolling stock, PLD(Power Line Disturbance) such as harmonic, transient voltage and current, EMI, dummy signal injection etc usually occurs. Throughout experiment, it is verified that an arc phenomenon is brought out for simulator operation and consequently conducted noise is flowed in electric circuit by power line disturbance.

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Cycle-accurate NPU Simulator and Performance Evaluation According to Data Access Strategies (Cycle-accurate NPU 시뮬레이터 및 데이터 접근 방식에 따른 NPU 성능평가)

  • Kwon, Guyun;Park, Sangwoo;Suh, Taeweon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.4
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    • pp.217-228
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    • 2022
  • Currently, there are increasing demands for applying deep neural networks (DNNs) in the embedded domain such as classification and object detection. The DNN processing in embedded domain often requires custom hardware such as NPU for acceleration due to the constraints in power, performance, and area. Processing DNN models requires a large amount of data, and its seamless transfer to NPU is crucial for performance. In this paper, we developed a cycle-accurate NPU simulator to evaluate diverse NPU microarchitectures. In addition, we propose a novel technique for reducing the number of memory accesses when processing convolutional layers in convolutional neural networks (CNNs) on the NPU. The main idea is to reuse data with memory interleaving, which recycles the overlapping data between previous and current input windows. Data memory interleaving makes it possible to quickly read consecutive data in unaligned locations. We implemented the proposed technique to the cycle-accurate NPU simulator and measured the performance with LeNet-5, VGGNet-16, and ResNet-50. The experiment shows up to 2.08x speedup in processing one convolutional layer, compared to the baseline.

Prediction Based Dynamic Level of Detail in Flight Simulator (항공시뮬레이터에서 예측 기반의 동적 LOD 적용방안)

  • Kim, DongJin;Lim, Juho;Kim, Ki-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1363-1368
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    • 2016
  • Fast rendering speed is one of key functions to provide realistic scenes in flight simulator. However, since flight simulator mostly operates with high volume terrain data, rendering speed is reduced and changed very rapidly when it handles file containing too much vertexs. So, previous schemes make use of Level of Details (LOD) scheme to prevent this problem. But, since LOD is applied after the large number of vertexs are detected, transition between scenes is not completely smooth. To solve this problem, in this paper, we propose a new dynamic LOD scheme which controls LOD level in advance through prediction of vertex overload. To verify the proposed scheme, we implement the proposed scheme in our flight simulation through OpenSceneGraph(OSG) and identify the reduced number of vertexs and enhanced Frame Per Second (FPS) by comparing real data with predicted one.

Analysis of Car controls and Perclos by Normal and Fatigue driving (정상운전과 피로운전에 따른 차량조정능력 및 PERCLOS 분석)

  • Oh, Ju-Taek;Lee, Sang-Yong;Kim, Young-Sam
    • International Journal of Highway Engineering
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    • v.10 no.4
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    • pp.127-138
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    • 2008
  • Vehicles have recently become one of the main factors affecting our quality of life, and the needs of vehicles are still increasing. As a result, the growth of vehicles generate more crashes every year. One main factor for vehicle crashes is uncareful driving behaviors. Especially, drowsy or fatigue driving behaviors explain about 10-20% of the crashes, and they cause serious results because of the delay of response time and the decrease of object-recognition. Therefore, this research conducted real time image processing tests in order to study how cellular phone usages and drowy(or fatigue) drives affect driving behaviors. A vehicle simulator was used for this research, and the faceLAB 4.5 of Seeing Machines for eye image tracking tests using a small camera was installed in the front of the simulator, and normal and drowsy(or fatigue) driving patterns were analyzed.

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Validation of a Cognitive Task Simulation and Rehearsal Tool for Open Carpal Tunnel Release

  • Paro, John A.M.;Luan, Anna;Lee, Gordon K.
    • Archives of Plastic Surgery
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    • v.44 no.3
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    • pp.223-227
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    • 2017
  • Background Carpal tunnel release is one of the most common surgical procedures performed by hand surgeons. The authors created a surgical simulation of open carpal tunnel release utilizing a mobile and rehearsal platform app. This study was performed in order to validate the simulator as an effective training platform for carpal tunnel release. Methods The simulator was evaluated using a number of metrics: construct validity (the ability to identify variability in skill levels), face validity (the perceived ability of the simulator to teach the intended material), content validity (that the simulator was an accurate representation of the intended operation), and acceptability validity (willingness of the desired user group to adopt this method of training). Novices and experts were recruited. Each group was tested, and all participants were assigned an objective score, which served as construct validation. A Likert-scale questionnaire was administered to gauge face, content, and acceptability validity. Results Twenty novices and 10 experts were recruited for this study. The objective performance scores from the expert group were significantly higher than those of the novice group, with surgeons scoring a median of 74% and medical students scoring a median of 45%. The questionnaire responses indicated face, content, and acceptability validation. Conclusions This mobile-based surgical simulation platform provides step-by-step instruction for a variety of surgical procedures. The findings of this study help to demonstrate its utility as a learning tool, as we confirmed construct, face, content, and acceptability validity for carpal tunnel release. This easy-to-use educational tool may help bring surgical education to a new- and highly mobile-level.

A Study on Wear and Wear Mechanism of Exhaust Valve and Seat Insert Depending on Different Speeds Using a Simulator

  • Hong, Jae-Soo;Chun, Keyoung-Jin;Youn, Young-Han
    • Journal of Mechanical Science and Technology
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    • v.20 no.12
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    • pp.2052-2060
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    • 2006
  • The wear of engine valve and seat insert is one of the most important factors which affect engine performance. Because of higher demands on performance and the increasing use of alternative fuel, engine valve and seat insert are challenged with greater wear problems than in the past. In order to solve the above problems, a simulator was developed to be able to generate and control high temperatures and various speeds during motion. The wear simulator is considered to be a valid simulation of the engine valve and seat insert wear process with various speeds during engine activity. This work focuses on the different degrees of wear at three different singular test speeds (10 Hz, 25 Hz & multi-Hz). For this study, the temperature of the outer surface of the seat insert was controlled at 350$^{\circ}C$, and the test load was 1960 N. The test cycle number was $6.0{\times}10^6$. The mean ($\pm$standard error) wear depth of the valve at 10 Hz and 25 Hz was 45.1 ($\pm$3.7)$\mu$m and 81.7 ($\pm$2.5)$\mu$m, respectively. The mean wear depth of the seat insert at 10 Hz and 25 Hz was 52.7 ($\pm$3.9)$\mu$m and 91.2 ($\pm$2.7)$\mu$m, respectively. In the case of multi-Hz it was 70.7 ($\pm$2.4)$\mu$m and 77.4 ($\pm$3.8)$\mu$m, respectively. It was found that higher speed (25 Hz) cause a greater degree of wear than lower speed (10 Hz) under identical test condition (temperature, valve displacement, cycle number and test load). In the wear mechanisms of valves, adhesive wear, shear strain and abrasive wear could be observed. Also, in the wear mechanisms of seat inserts, adhesive wear, surface fatigue wear and abrasive wear could be observed.

Effects of Mechanical Horseback Riding Exercise on Static Balance of Patient with Chronic Stroke (승마기구 운동이 만성 뇌졸중 환자의 정적 균형능력에 미치는 영향)

  • Cho, Woon-Soo;Cho, Sung-Hyoun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.3
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    • pp.1981-1988
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    • 2015
  • The purpose of this study is to evaluate the effect of horse-riding simulator exercise on the static balance of chronic stroke patients. The study's sample included 30 stroke patients who were randomly classified into an experiment group and a control group. Both the experiment and control groups received therapeutic exercise one time per day, but the experiment group also received twenty minutes of horse-riding simulator exercise three times per week for six weeks. To compare the groups, an independent t-test was performed, and to compare each period, a paired t-test was conducted and its result was analyzed. The result of this study, moving distance under standing position with eyes closed, showed significant difference in horse-riding simulator exercise group after exercise. But, there was no significant difference between horse-riding simulator exercise group and control group. Further, various clinical studies focusing on effects of horseback riding exercise on function of stroke patients are needed.

The Research about Analyzing the Charging Pattern using the Electric Vehicle Running Feature Simulation (전기자동차 운행특성 모의를 통한 충전패턴 분석에 관한 연구)

  • Lim, You Seok;Bang, Chang Hyun;Han, Seung Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.1
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    • pp.205-214
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    • 2013
  • In this paper, we analyzed the various EV charging-infra information(charging status, charging pattern, charging rate, charging fee, etc.) through the charging infra simulator which would be of help to effectively construct the EV charging infrastructure. The proposed simulator virtually made the EV motoring pattern referred to TMS(Traffic Monitoring System) & Ministry of Land, Transport and Maritime Affairs, and analyzed the charging-infra information(amount of charging, accumulated charging fee, etc.) based on vehicle types, charging type, time and days using EV charging-fee list noticed by KEPCO. Through this simulator, we deducted some considerable contents to build the EV charging infrastructure similarly with real environment.

Effect of Human Patient Simulator-based Education on Self-directed Learning and Collective Efficacy (환자시뮬레이터활용교육에서의 자기주도적 학습능력과 집단효능감의 변화)

  • Jun, Hoa-Yun;Cho, Young-Im;Park, Kyung-Eun;Kim, Ji-Mee
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.293-302
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    • 2012
  • The purpose of this study was to identify the effect of human patient simulator(HPS)-based education on self-directed learning(SDL) and collective efficacy(CE) for nursing students. This study design was one group pre-posttest. The subjects were 2nd grade 92 students enrolling in the integrated practice. They have no previous experience of HPS-based education. HPS-based education included team based learning, skill training, taking a high-fidelity simulation with Medical Education Technologies, Inc (METI) simulator and being debriefed during 12 weeks. The pretest and posttest were conducted to understand the improvement in SDL and CE. After the subjects had participated in the HPS-based education, they showed statistically significant higher SDL(t=4.24, p=0.000) than before. However, there was no significant change in CE. Based on the results, this study suggests that SDL for nursing students were significantly improved by HPS-base education.