• Title/Summary/Keyword: Non-Verbal

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A study of Semiotical Approach for Analysis Costume Works -Focused on flattened Costume Works- (의상작품 분석을 위한 기호학적 접근방법 연구 -평면구조의 의상작품 사례분석을 중심으로-)

  • 박현신
    • Archives of design research
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    • v.13 no.3
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    • pp.91-100
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    • 2000
  • As non-verbal communication medium, clothing has various form to express the artist's statement, for example, flattened clothing. On this thesis, three flattened clothing are analyzed, these works convey the meanings, 1) tradition/ contemporary 2) cynical attitude about body 9) new concept to wear

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Human-Computer Natur al User Inter face Based on Hand Motion Detection and Tracking

  • Xu, Wenkai;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.501-507
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    • 2012
  • Human body motion is a non-verbal part for interaction or movement that can be used to involves real world and virtual world. In this paper, we explain a study on natural user interface (NUI) in human hand motion recognition using RGB color information and depth information by Kinect camera from Microsoft Corporation. To achieve the goal, hand tracking and gesture recognition have no major dependencies of the work environment, lighting or users' skin color, libraries of particular use for natural interaction and Kinect device, which serves to provide RGB images of the environment and the depth map of the scene were used. An improved Camshift tracking algorithm is used to tracking hand motion, the experimental results show out it has better performance than Camshift algorithm, and it has higher stability and accuracy as well.

An Empirical Study Approach to Investigating Impact of 3D Avatars on Customer Trust and Purchase Intention : Second Life Environment (3차원 아바타가 소비자 신뢰 및 구매의도에 미치는 영향에 관한 실증연구 : 세컨드라이프를 중심으로)

  • Lee, Kun-Chang;Lee, Keun-Young;Chae, Seong-Wook;Seo, Young-Wook
    • Knowledge Management Research
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    • v.9 no.4
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    • pp.91-112
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    • 2008
  • Recently, the virtual world where avatars are playing crucial roles in connecting users with each other receives much attention from practioners as well as academicians. Especially, Second Life is one of the most prevailing website where 3-D avatars can be easily designed in line with for users' personal tastes. However, there are no studies showing how the selling agents designed in 3-D avatars can affect customer trust and purchase intention in the context of virtual world. This study is concerned with suggesting the empirical results to fill in the research void like this. Results reveal that the proposed hypotheses are proven with statistical significance.

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Self-consciousness Improvement Effect of Nonstructured Developmental Art Therapy on a Developmental Disordered Child -A Study on the Single Case- (비구조적 발달 미술치료를 통한 발달장애아의 자아의식 향상 효과 -단일사례를 중심으로-)

  • Kang, Young-Ja;Kang, Soung-A
    • Korean Journal of Human Ecology
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    • v.11 no.4
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    • pp.321-334
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    • 2002
  • This study is a non-structured developmental art-therapy case study having done 134 times of total treatments for a 12 years old girl, having extremely poor verbal communication ability and sociality comparing to her ability in perception and motion. I presumed the cause of this gap between perceptibility and the communication ability was a problem related to self-consciousness. To cure the problem, I provided treatment programs designed to use material which can create a stable and reliable environment and can give body experiences such as painting and play-dough. As the treatment programs progressed, I found she had changed gradually to lead the game by herself and to express her favorite colors and shapes. Also she became to be able to express her experience as a simple word and to response short answers for questions.

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Life-like Facial Expression of Mascot-Type Robot Based on Emotional Boundaries (감정 경계를 이용한 로봇의 생동감 있는 얼굴 표정 구현)

  • Park, Jeong-Woo;Kim, Woo-Hyun;Lee, Won-Hyong;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.4 no.4
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    • pp.281-288
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    • 2009
  • Nowadays, many robots have evolved to imitate human social skills such that sociable interaction with humans is possible. Socially interactive robots require abilities different from that of conventional robots. For instance, human-robot interactions are accompanied by emotion similar to human-human interactions. Robot emotional expression is thus very important for humans. This is particularly true for facial expressions, which play an important role in communication amongst other non-verbal forms. In this paper, we introduce a method of creating lifelike facial expressions in robots using variation of affect values which consist of the robot's emotions based on emotional boundaries. The proposed method was examined by experiments of two facial robot simulators.

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Emotional Human Body Recognition by Using Extraction of Human Body from Image (인간의 움직임 추출을 이용한 감정적인 행동 인식 시스템 개발)

  • Song, Min-Kook;Joo, Young-Hoon;Park, Jin-Bae
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.214-216
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    • 2006
  • Expressive face and human body gestures are among the main non-verbal communication channels in human-human interaction. Understanding human emotions through body gesture is one of the necessary skills both for humans and also for the computers to interact with their human counterparts. Gesture analysis is consisted of several processes such as detecting of hand, extracting feature, and recognizing emotions. Skin color information for tracking hand gesture is obtained from face detection region. We have revealed relationships between paricular body movements and specific emotions by using HMM(Hidden Markov Model) classifier. Performance evaluation of emotional human body recognition has experimented.

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A Study on Non-verbal Communication of korean Shaman Clothing (한국 무복(巫服)의 비언어적 커뮤니케이션에 관한 연구 - 진도 씻김굿을 중심으로 -)

  • 양미경
    • Journal of the Korean Society of Costume
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    • v.31
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    • pp.5-16
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    • 1997
  • This paper studies in terms of nonverbal communication the roles of Gut-clothinbgs used in Jin-Do Sit-gim Gut are classified as follows: 1) The message communicated through the ordinary clothings of a shaman is that he or she is waiting to serve as a presider of a Gut ceremony actiong as a mediator between the spirtual and the human world. 2) The shaman clothings representing many kinds of spirits are visualized figures which are closely related to the common wishes of most people in society e. g. physical and material well-being longevity fertility. 3) The clothings serve as a body figure in the Gut are classified into 5 groups. (1) Laid-on clothings give the message that the body is standing still. (2) Wrapped clothings serve as an incarnated body of the dead. (3) Spread clothings represent a lying body. (4) Oscillated clothings are the symbols of a spirit which moves from this world to another. (5) Burned clothings mean that the spirit has attained a complete seperation from this world.

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The Identities of the Stem-final Consonants of p- and t-irregular Verbs in Korean

  • Rhee, Sang-Jik
    • Proceedings of the KSPS conference
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    • 1996.10a
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    • pp.476-481
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    • 1996
  • This paper explores to identify the stem-final consonants of p- and t-irregular verbs in Korean within the framework of Government Phonology. Since the advent of Generative Phonology, the phenomenon of irregular verbal conjugation has been of great interest to Korean phonologists both in linear and non-linear approaches. When we examine these analyses, we find that one of the major issues concerns the identities of the stem-final consonants of p- and t-irregular verbs. The proposals concerning this issue vary considerably from one another. In this paper, I put forward a different view from those proposals in that the stem-fmal consonants of p- and tirregular verbs are tensed p' and t' respectively.

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인도네시아어 반복법의 도상성에 관한 연구

  • Jeon Tae Hyeon
    • Proceedings of the KSPS conference
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    • 1996.10a
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    • pp.502-509
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    • 1996
  • This paper is a survey on the characteristics of reduplication in Bahasa Indonesia(B1). B1 abound in reduplicated sound-symbolic expressions. like Japanes and Korean, as such reduplication is considered as one of the significant morphological processes in B1. Despite the huge number of these expressions in B1. scholarship has not hitherto paid much of attentions to their non-arbitrary characteristics nor has not explained their iconicity systematically so far. This study concerns about the needs to describe the iconic patterns of reduplication in the grammar of B1. Firstly, tense-iconicity could be shown in verbal reduplicatives. Secondly, idiomatic reduplicatives could be considered as the remnants of diachronic reduplicated sound-symbolid expressions. The iconicity of reduplication of B1 must be described in a distinct component of the grammar of B1. As one of the simple-structured languages in the world. B1 shows iconic patterns, being fundamentally language-specific, in the grammar. But at the moment, we do not have the formal lingustic tools necessary for describing iconicity. This problem could probably be solved by modifying formal conventions about rules and features.

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The Analysis of Body Absence of Clothes based on Deconstruction (해체적 사고에 근거한 신체 부재의 의상작품 분석)

  • Park Hyun-Shin
    • Journal of Science of Art and Design
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    • v.2
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    • pp.90-127
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    • 2000
  • The Paper aims to survey and analyze the meaning 'Absence of body' from clothes as non-verbal communication medium. Two types of absence of body from clothes are clothes as object because of removing body, and flattened colthes to deny the body form. In results of analysis, 1)the confrontation of male/female was represented by positive/negative, active/passive, present/absent. 2) male/female means social/private, body/clothing, relevant/irrelevant, subjective/additive. 3) one/numbers, simple/various, limited/free present the various way of waering. 4) tradition/contemporary is expressed by materials 5) enlarged clothes expresses the cynical attitude about body 6) inside/outside , one dress/layered dress suggest new concept to wear against traditional way of wearing.

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