• 제목/요약/키워드: Node Architecture

검색결과 489건 처리시간 0.025초

토러스 다중컴퓨터를 위한 입출력 자원의 배치와 성능 분석 (Placement and Performance Analysis of I/O Resources for Torus Multicomputer)

  • 안중석
    • 한국시뮬레이션학회논문지
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    • 제6권2호
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    • pp.89-104
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    • 1997
  • Performance bottleneck of parallel computer systems has mostly been I/O devices because of disparity between processor speed and I/O speed. Therefore I/O node placement strategy is required such that it can minimize the number of I/O nodes, I/O access time and I/O traffic in an interconnection network. In this paper, we propose an optimal distance-k embedding algorithm, and analyze its effect on system performance when this algorithm is applied to n x n torus architecture. We prove this algorithm is an efficient I/O node placement using software simulation. I/O node placement using the proposed algorithm shows the highest performance among other I/O node placements in all cases. It is because locations of I/O nodes are uniformly distributed in the whole network, resulting in reduced traffic in the intE'rconnection network.

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DNL1 에서 반복류프처리장치의 설계 (Implementation of Iteration Loop in DNL1)

  • 김원섭;박희순
    • 대한전기학회논문지
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    • 제35권8호
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    • pp.309-315
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    • 1986
  • We proposed a preliminary Data Flow Machine Model(DNL1) operating on the basis of Node Label. In this model, all the PMs(Processing Modules) were synchronized with the content of LC(Level Counter) and were not implemented dy the processing cability on conditional nodes. This paper presents an architecture of a concurrent multiprocessor system which was developed from DNL1 with two additional types of memories, CF(Control Flag) and ETF (Enabled Token Flag). The CF memory holds the control condition flag ('1' or '0') to be referenced to when a node is fired and the ETF represents the firability of a certain node. Firable nodes are fetched to the PU(Processing Unit) and processed. This Data Flow system can be extended hierarchically by a network of simple modules. The principle working elements of the machine are a set of PMs, each of which performs the execution of the data flow procedures held in a local memory, NTM(Node Token Memory) within the PM.

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무선 모바일 멀티 홉 네트워크에서의 인증 기법 고찰 및 개선 (Authentication Scheme in Wireless Mobile Multi-hop Networks)

  • 이용;이구연
    • 산업기술연구
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    • 제27권B호
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    • pp.43-51
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    • 2007
  • In mobile multi-hop wireless networks, the authentication between a base station and a mobile multi-hop node, between multi-hop nodes, and between user a station and a multi-hop node is needed for the reliable and secure network operation. In this paper, we survey various authentication schemes which can be considered to be adopted in mobile multi-hop wireless networks and propose a concept of novel mutual authentication scheme applicable to mobile multi-hop network architecture. The scheme should resolve the initial trust gain problem of a multi-hop node at its entry to the network, the problem of rogue mobile multi-hop node and the problem of hop-by-hop authentication between multi-hop nodes. Effectively, the scheme is a hybrid scheme of the distributed authentication method and the centralized authentication method which are considered to be deployed in the wireless ad-hoc network and the wireless network connected to wired authentication servers, respectively.

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Wired Bridge Node : 유무선 통신을 동시에 지원하는 복합 센서 네트워크 구조 설계 (Wired Bridge Node : Design of Complex Sensor Network Architecture Simultaneously Supporting Wired and Wireless Communication)

  • 김병철;이동규;박성호;김태현;강순주
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2009년도 춘계학술발표대회
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    • pp.1253-1256
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    • 2009
  • 본 연구에서는 무선 센서 네트워크에서 공용 주파수 대역 2.4GHz를 여러 무선 프로토콜이 사용함으로 발생하는 간섭 및 충돌에 의한 전송 성능 저하 문제를 해결하기 위한 방법으로 무선 센서 네트워크의 일부 센서 노드들을 Wired Bridge Node로 연결하는 방법을 제안한다. 이를 증명하기 위해, 무선 통신과 유선 통신을 동시에 지원하는 Wired and Wireless MAC을 포함하는 센서 노드인 Wired Bridge Node의 소프트웨어 구조를 제안하고 이 시스템을 검증하였다.

의료정보처리를 위한 시스템 개선에 관한 연구 (A Study on Implementation of System Improvement for Medical Information Processing)

  • 유진호
    • 디지털융복합연구
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    • 제14권11호
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    • pp.283-288
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    • 2016
  • 본 연구는 IoT기반의 의료정보 처리를 위한 시스템 및 네트워크 기술 구현에 관련한 것이다. 본 연구의 구성환경은 IoT의 기본구성으로 센서노드, 게이트웨이, 서버노드의 구성이다. 센서노드로서의 의료단말이 게이트웨이에 연결요청을 하면 서버에 미리 등록된 의료장치일 경우 서버는 등록을 허가한다. 착용형 의료장치는 주기적으로 센싱정보를 수집하여 서버에 전달하고 서버는 이를 시각화하거나 미래사용을 위해 저장한다. 본 논문에서는 이에 필요한 전체 절차와 알고리즘을 기술하였고 소프트웨어 구조를 제안하였다.

A Construction Method for Personalized e-Learning System Using Dynamic Estimations of Item Parameters and Examinees' Abilities

  • Oh, Yong-Sun
    • International Journal of Contents
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    • 제4권2호
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    • pp.19-23
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    • 2008
  • This paper presents a novel method to construct a personalized e-Learning system based on dynamic estimations of item parameters and learners' abilities, where the learning content objects are of the same intrinsic quality or homogeneously distributed and the estimations are carried out using IRT(Item Response Theory). The system dynamically connects the test and the corresponding learning procedures. Test results are directly applied to estimate examinee's ability and are used to modify the item parameters and the difficulties of learning content objects during the learning procedure is being operated. We define the learning unit 'Node' as an amount of learning objects operated so that new parameters can be re-estimated. There are various content objects in a Node and the parameters estimated at the end of current Node are directly applied to the next Node. We offer the most appropriate learning Node for a person's ability throughout the estimation processes of IRT. As a result, this scheme improves learning efficiency in web-base e-Learning environments offering the most appropriate learning objects and items to the individual students according to their estimated abilities. This scheme can be applied to any e-Learning subject having homogeneous learning objects and unidimensional test items. In order to construct the system, we present an operation scenario using the proposed system architecture with the essential databases and agents.

LTE-D2D 차량 네트워크에서 정보 전달 방법 (Data Dissemination in LTE-D2D Based Vehicular Network)

  • 심용희;김영한
    • 한국통신학회논문지
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    • 제40권3호
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    • pp.602-612
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    • 2015
  • 현재 표준 차량 통신 프로토콜인 IEEE 802.11p는 차량 간 한 홉 전송을 수행하기 때문에 차량 환경에서 효율적인 정보 전달을 수행하는데 한계가 있다. 본 논문은 차량 환경에서 효율적인 정보 전달을 위해 무선 근거리 통신 중 하나인 LTE-D2D 기술을 사용한 차량 네트워크를 제안한다. 이때 전송 메시지 형태는 IP 패킷 옵션을 지닌 이름 기반 정보 메시지를 사용하고 일반 차량 노드는 요청하는 메시지를 중간 매개 노드인 대형 차량 노드로 전송하여 정보를 전송 받는다. 성능 분석을 통해 셀룰러 네트워크와 제안된 LTE-D2D 차량 네트워크에서의 패킷전달 시간에 따른 데이터 처리율을 비교하였다.

Node-RED 기반 동적 차량 서비스 시뮬레이션 툴 개발 (Development of Dynamic Vehicle Service Simulation Tool based on Node-RED)

  • 류민우;이종언;차시호
    • 디지털산업정보학회논문지
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    • 제18권4호
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    • pp.77-83
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    • 2022
  • As users' needs for customized services increase, the service provision method is changing from a vertical structural service provision method to a horizontal structural service provision method. This paradigm shift has led to a change from the way existing users find the content they want to find and provide customized needs of users by content providers. With the recent development of smartphones and various AI technologies, demand for providing seamless services such as smartphones is increasing in automobiles. However, it is difficult to provide services in line with changes in this service paradigm because automobile services provide services centered on finished car manufacturers rather than individually providing services tailored to user needs. In this paper, we develop a Node-RED-based dynamic vehicle service simulation tool so that users can use the service they want in cars. The simulation tool developed provides a simulation environment for services authored by the user using NodeRed by writing, registering, and using NodeRed.

통합생산환경에서의 가상공장 시물레이터 개발을 위한 제어모형 (A Control Model for Prototyping Virtual Factory Simulator in Computer Integrated Manufacturing Environment)

  • Namkyu Park;Hyun Jung Lee
    • 한국전자거래학회지
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    • 제1권1호
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    • pp.227-247
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    • 1996
  • Presented in this paper is a control model for developing virtual factory simulator, which is being operated under the distributed environment. The control model consists of production activity plan and information flows. To incorporate elements of the characteristics of the distributed control system, we suggested a collaboration model. This model is working under the client/server architecture, and also designed for cooperative-distributed shop control(CDSC) system in order to exploit several advantages of client/server architecture. Collaboration among each agent(or client) is done through negotiation and task sharing. Based on a contract net model, the CDSC system has three kinds of agents-order agent, resource agent, and communication forwarding agent. Each agent performs shop scheduling and control through negotiation on contract net. No node in CDSC system can have authority over other node. A bidding scheme is employed far negotiation between order agent and resource agents. The CDSC system can support re-negotiation among resource agents and an algorithm for re-negotiation is also developed. Experimental results are shown to advocate the effectiveness of the CDSC system for CIM environments.

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3차원 단조해석용 후처리기 개발 (Development of a Post-Processor for Three-Dimensional Forging Analysis)

  • 정완진;최석우
    • 소성∙가공
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    • 제12권6호
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    • pp.542-549
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    • 2003
  • Three-dimensional forging analysis becomes an inevitable tool to make design process more reliable and more producible. In this study, in order to make the investigation for three-dimensional forging analysis more conveniently and accurately, a new post processor was developed. For post-processing of multi-stage forging simulation, efficient data structure was proposed and applied by using STL. New file architecture was developed to handle successive and huge data efficiently, common in three-dimensional forging analysis. Since sectioning and flow tracing plays an important role in the investigation of analysis result, we developed an algorithm suitable for 4-node and 10-node tetrahedron. This flow tracing algorithm can trace and reverse-trace flow through remeshing. Developed program shows good performance and functionality. Especially, a big size problem can be handled easily due to proposed data structure and file architecture.