• Title/Summary/Keyword: Next generation Information Technology(IT)

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System Software Design and Simulation for LEON2-FT Processor based on PCI (PCI 기반 LEON2-FT 프로세서를 위한 시스템 소프트웨어 설계 및 시뮬레이션)

  • Choi, Jong-Wook;Nam, Byeong-Gyu
    • Journal of Satellite, Information and Communications
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    • v.8 no.1
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    • pp.54-60
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    • 2013
  • The need for high performance of on-board computer (OBC) is essential due to the growing requirements and diversified missions, and so OBC has been developed on the basis of the standard design and reconfigurable modularization in order to improve the utilization of OBC for different missions. The processor in OBC of next generation satellite which is currently developed by KARI is adopted the LEON2-FT/AT697F processor based SPARC v8 as main processor and controls various devices such as SpaceWire, MIL-STD-1553B and CAN through PCI on the standardized communication chips. This paper presents the architecture and design of system software for LEON2-FT processor based on PCI, and development of PCI software component. Also it describes the porting of VxWorks 6.5 for LEON2-FT and the test under the simulation environment for LEON2-FT and PCI with communication chips.

Implementation of a Hybrid-App of a Path Tracking System Using Geolocation and Maps on Mobile Devices (위치정보와 지도를 이용한 경로추적 시스템의 모바일 기기에서의 하이브리드 앱 구현)

  • Yoo, Moon-Sung
    • Journal of Advanced Navigation Technology
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    • v.17 no.6
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    • pp.633-637
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    • 2013
  • By using geolocation and maps, we need to trace the path of ourselves, others, or the objects. Until now, we used a native apps development mehod to develop path tracking systems in mobile devices such as smart phones and tablet computers. A disadvantage of this method is that we have to work again to provide the same service on different platforms. Web Apps and Hybrid Apps are developed to recover this disadvantage. Since Hybrid Apps look like Native Apps apparently, users prefer Hybrid Apps to Web Apps. In this paper, we develop a hybrid app which can trace the path on mobile devices. The recently suggested next generation markup language, HTML5, has geolocation features. By using them, we implemented a hybrid app for a path tracking system. First, we create a web app using HTML5, CSS, and JavaScript, Then, PhoneGap, a mobile development framework, is used to convert it to the hybrid app. By implementing hybrid app, various apps which need path tracking can be developed rapidly and effectively, regardless of the mobile devices.

Parallelization of Genome Sequence Data Pre-Processing on Big Data and HPC Framework (빅데이터 및 고성능컴퓨팅 프레임워크를 활용한 유전체 데이터 전처리 과정의 병렬화)

  • Byun, Eun-Kyu;Kwak, Jae-Hyuck;Mun, Jihyeob
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.10
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    • pp.231-238
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    • 2019
  • Analyzing next-generation genome sequencing data in a conventional way using single server may take several tens of hours depending on the data size. However, in order to cope with emergency situations where the results need to be known within a few hours, it is required to improve the performance of a single genome analysis. In this paper, we propose a parallelized method for pre-processing genome sequence data which can reduce the analysis time by utilizing the big data technology and the highperformance computing cluster which is connected to the high-speed network and shares the parallel file system. For the reliability of analytical data, we have chosen a strategy to parallelize the existing analytical tools and algorithms to the new environment. Parallelized processing, data distribution, and parallel merging techniques have been developed and performance improvements have been confirmed through experiments.

HUD Interface and VR content interaction: VR+HUD (HUD Interface와 VR 콘텐츠 인터렉션: VR+HUD)

  • Park, Keonhee;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.925-932
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    • 2018
  • Virtual reality seems to be the center of the next generation platform, which is founded on various engines that can easily make device progress and content. However, the interaction between virtual reality contents and users is thought of as relatively requiring technological advances. In this paper, we propose a technique to improve the interaction technique based on the case of Virtual Figure Model Crafting (VFMC) to analyze the problem of interaction caused by virtual reality contents. We introduced the concept of Head-Up Display (HUD) to present a more natural interaction method. The HUD is the digital visual interface of the aircraft. The advantage of HUD visual interface is to minimizes the user's visual movement by displaying the information of the scattered view to the forward direction of the pilot. In other words, we can reduce unnecessary left and right movements that make it is possible to expect an effect of reducing fatigue and increasing immersion.

Examining the Influence of TBM Chamber Condition and Transmission Distance on the Received Strength of Bluetooth Low Energy Signals: A Laboratory Simulation Experiment (TBM 챔버 상태와 전송 거리에 따른 저전력 블루투스 신호의 수신 강도 분석: 실험실 모사 실험)

  • Yosoon Choi;Hoyoung Jeong;Jeongju Kim
    • Tunnel and Underground Space
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    • v.33 no.5
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    • pp.425-434
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    • 2023
  • To measure the wear amount of the TBM disk cutter in real time, it is important not only to automate the measurement using sensors, but also to stably transmit the measured data to the information processing system. In this study, we investigated the viability of utilizing Bluetooth Low Energy (BLE) technology to wirelessly transmit sensor data from the TBM cutter head to a receiver located at the chamber's rear. Through laboratory experiments, we analyzed the Received Signal Strength Index (RSSI) of the receiver considering various signal strength of the transmitter, separation distances between the transmitter and receiver and chamber fill materials. Our results demonstrate that wireless data transmission is feasible across all tested conditions when the transmitter signal strength is 0 dBm or higher.

Multi-Line Driving Technology on PM OLED using Graph theory and Correlation (그래프 이론과 상관성을 이용한 PM OLED 다중선 구동 기술)

  • Lee, Gil-Jae;Lee, Chang-Hoon;Jeong, Je-Chang
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.1
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    • pp.62-72
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    • 2010
  • PM OLED is used in many applications as one of the display for the next generation. The most essential problems are the power dissipation and the short life time in applying PM OLED into a commercial application. Many efforts are made in developing the panel and in improving the circuit for expanding the current market wider. The life time in PM OLED is expanded by lessening the power dissipation of the circuit for the magnitude of the driving current is lowered. It is possible to minimize the power dissipation from improving the driving technology. The classical technology, Row-to-Row driving, is that row is selected one by one while applying the column current input individually. The multi-line driving is a new technology which is to select multiple rows simultaneously while applying the column current as a whole. However, the solution of the multi-line driving is NP-complete problem. The efficiency is dependant on the sort of picture and the driving condition. This paper presents the new efficient multi-line driving which is that the multiple lines are selected by applying column current together after grouping the simultaneous driving group applying the gnew efficient muthe coi-line dr coefficient. Bengrouping the several rows which has the higher coi-line dr coefficient, the more efficient driving is realized to present the high quality image and to lessen the power dissipation and to stretch the life time in the PM OLED.

Temperature Analysis for the Point-Cell Source in the Vapor Deposition Process

  • Park, Jong-Wook;Kim, Sung-Cho;Hun Jung
    • Journal of Mechanical Science and Technology
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    • v.18 no.9
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    • pp.1680-1688
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    • 2004
  • The information indicating device plays an important part in the information times. Recently, the classical CRT (Cathod Ray Tube) display is getting transferred to the LCD (Liquid Crystal Display) one which is a kind of the FPDs (Flat Panel Displays). The OLED (Organic Light Emitting Diodes) display of the FPDs has many advantages for the low power consumption, the luminescence in itself, the light weight, the thin thickness, the wide view angle, the fast response and so on as compared with the LCD one. The OLED has lately attracted considerable attention as the next generation device for the information indicators. And also it has already been applied for the outside panel of a mobile phone, and its demand will be gradually increased in the various fields. It is manufactured by the vapor deposition method in the vacuum state, and the uniformity of thin film on the substrate depends on the temperature distribution in the point-cell source. This paper describes the basic concepts that are obtained to design the point-cell source using the computational temperature analysis. The grids are generated using the module of AUTOHEXA in the ICEM CFD program and the temperature distributions are numerically obtained using the STAR-CD program. The temperature profiles are calculated for four cases, i.e., the charge rate for the source in the crucible, the ratio of diameter to height of the crucible, the ratio of interval to height of the heating bands, and the geometry modification for the basic crucible. As a result, the blowout phenomenon can be shown when the charge rate for the source increases. The temperature variation in the radial direction is decreased as the ratio of diameter to height is decreased and it is suggested that the thin film thickness can be uniformed. In case of using one heating band, the blowout can be shown as the higher temperature distribution in the center part of the source, and the clogging can appear in the top end of the crucible in the lower temperature. The phenomena of both the blowout and the clogging in the modified crucible with the nozzle-diffuser can be prevented because the temperature in the upper part of the crucible is higher than that of other parts and the temperature variation in the radial direction becomes small.

Study on Changes of Street Furniture in Digital Environment (디지털 환경에서 가로시설물의 변화에 관한 연구)

  • In, Chiho;Kim, Hyunsoo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.1D
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    • pp.129-136
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    • 2008
  • Along with the development in cutting-edge digital technology, the street space is also being changed. Mobile telecommunication units and internet give a big change in a human being's lifestyle. And the ubiquitous computing is proceeding with expanding its application range from the indoor space to the street space. As the street furniture is the convenient facility that allows a human being's life in street space to be abundant, it is getting advanced. First of all, in terms of such phenomenon, this study analyzed the cases of a research on application of street space and the actual condition of a change in the number of individuals for the street furniture, through a literature research of ubiquitous. Also, it researched into the realities of using the street furniture of the walking-desired streets at Daehac-ro and Hongdae district, where are two representative places related to digital generation. The next was carried out FGI (Focus Group Interview) with users of the street space in front of Hongik University and managers of the street furniture, and was researched into the use & management behavior, and recognition level on the street furniture. Thus, the key elements were extracted such as interchange of information for cultural activities, automation for interaction variability in function. Finally the core elements for future vision of street furniture in this digital era were extracted in 3I, namely, Information, Intellectualization, and Integration. This is considered to be applied to the establishment of direction in the process of high-tech digitalization in street furniture related to information hereafter.

Application for Measurement of Curing Temperature of Concrete in a Construction Site using a Wireless Sensor Network (무선센서네트워크에 의한 콘크리트 양생온도 계측에 관한 현장 적용성 연구)

  • Lee, Sung-Bok;Bae, Kee-Sun;Lee, Do-Heon
    • Journal of the Korea Institute of Building Construction
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    • v.11 no.3
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    • pp.283-291
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    • 2011
  • As the construction industry has recently been transformed by the emergence of ubiquitous and intelligent technology, there have been major changes in the management methods employed. Specifically, next-generation construction management systems have been developed that collect and analyze many pieces of information in real time by using various wireless sensors and networks. The purpose of this study is to understand the current status of Ubiquitous Sensor Networks (USN) in the construction sector, and to gain fundamental data for a system of measuring concrete curing temperature in a construction site that employs a USN. By investigating the application status of USN, it was confirmed that USN has mainly been applied to the maintenance of facilities, safety management, and quality control. In addition, a field experiment in which the curing temperature of concrete was measured using a USN was carried out to evaluate two systems with wireless sensor networks, and the applicability of these systems on site was confirmed. However, it is estimated that the embedded wireless sensor type is affected by metal equipment on site, internal battery of sensor and concrete depth, and studies to provide more stable system by USN are thus required.

An Analysis of the Economic Effects for the IoT Industry (사물인터넷 산업의 경제적 파급효과 분석)

  • Jeong, Woo-Soo;Kim, Sa-Hyuk;Min, Kyoung-Sik
    • Journal of Internet Computing and Services
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    • v.14 no.5
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    • pp.119-128
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    • 2013
  • As ICT technology becomes advanced, the importance of future internet is emphasized and in part of that, M2M (Machine-to Machine communications) is magnified in terms of importance and usage in public and private sector. M2M is emerging as a next generation strategic industry but there is no existing analyzed data or market classification, so it disrupts establishing policies on the M2M industry. As the technology is progressing, the evolution from M2M to IoT (Internet of Things) has started and many countries actively try to find technological trend through market analysis in order to develop new growth engine. Therefore, in order to strengthen competitiveness, we should secure differentiated capabilities in industry and service. This article examines Korea's domestic market and international market trends in IoT and analyses the economic impact of the IoT industry using quantitative methodology and evaluates relations between the IoT industry and other relevant industries. As a result, the effect of IoT industry on production inducement is KRW474.6 billion; the effect on value-added inducement is KRW314.7 billion; and it is measured that 3,628 jobs will be created by the IoT industry.