• Title/Summary/Keyword: Next Generation Network

Search Result 909, Processing Time 0.031 seconds

Implementation of a Ranging Simulator for the ATM-PON Based on ITU-T G.983.1 (G.983.1 기반의 ATM-PON을 위한 Ranging 시뮬레이터 구현)

  • Hong, Jae-Geun;Woo, Man-Sik;Chung, Hae;Kim, Jin-Hee;Yoo, Gun-Il;Kim, Woon-Ha
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.38 no.9
    • /
    • pp.12-20
    • /
    • 2001
  • The ATM-PON has an important meaning at next generation access network because the equipment transmits various types of user traffic with a single platform through the passive optical splitter. Ranging is a technology to place all ONUs at the same virtual distance in order to provide the synchronization for the upstream signal in the ATM-PON based on the Time Division Multiplexing (TDM). In this paper, we review the merits of ATM PON and related protocol for the PON operation. We summarize and analyze the steps about the ranging protocol based on ITU-T G.983.1 and implement a simulator that can simulate the ranging procedure based on our modeling. In this paper, we can investigate time requirements of G.983.1 by using the simulator and find out the wasted rate of the bandwidth during the ranging procedure in order to know the influence for ONUs while ATM-PON is in-service. Also, we show that a new ranging scheme reducing window size can avoid the degradation of quality of service of ONUs in service with simulation.

  • PDF

Comparison and Analysis of Name-Based Routing Protocols for Information-Centric Network (정보 중심 네트워크를 위한 이름 기반 라우팅 프로토콜의 비교 및 분석)

  • Kim, Jung-Jae;Ryu, Min-Woo;Cha, Si-Ho;Cho, Kuk-Huyn
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.4
    • /
    • pp.1969-1975
    • /
    • 2013
  • ICN (Information-Centric Network) is a next generation Internet communication technology for converting existing Internet communication paradigm to information-based communication paradigm to efficiently use a large amount of information that exists on the Internet. Therefore, unlike existing Internet communication technologies focused on the process of communication using the host address, ICN focuses on the purpose of communication for each information by defining the information of everything that exists on the Internet. For this purpose, ICN uses NbR (Name-based Routing) methods that assign a name to each piece of information, all routers participating in ICN have the physical storage so that they are able to share information with each other. NbR methods on ICN are divided into one-phase routing and two-phase routing depending on how to reach at the storage of each router. However, currently proposed NbR methods cause many problems because they do not reflect the unique characteristics of ICN. Therefore, this paper looked at various NbR issues from caching, access time, distribution, mobility, scaliability, and dissemination of information for an efficient NbR method, and analyzed existing methods proposed for ICN. This paper also proposed a research direction to study the efficient NbR for ICN based on the analysis information.

Overlay Multicast Tree Building Algorithm for MDST and MST in Complete Network (완전 연결된 네트워크에서 MDST와 MST 목적을 갖는 오버레이 멀티캐스트 트리구현 알고리즘)

  • Cho, Myeong-Rai
    • 한국벤처창업학회:학술대회논문집
    • /
    • 2010.08a
    • /
    • pp.71-89
    • /
    • 2010
  • It is strongly believed that multicast will become one of the most promising services on internet for the next generation. Multicast service can be deployed either on network-layer or application-layer. IP multicast (network-layer multicast) is implemented by network nodes (i.e., routers) and avoids multiple copies of the same datagram on the same link. Despite the conceptual simplicity of IP multicast and its obvious benefits, it has not been widely deployed since there remain many unresolved issues. As an alternative to IP multicast, overlay multicast (application-layer multicast) implements the multicast functionality at end hosts rather than routers. This may require more overall bandwidth than IP multicast because duplicate packets travel the same physical links multiple times, but it provides an inexpensive, deployable method of providing point-to-multipoint group communication. In this paper we develop an efficient method applied greedy algorithm for solving two models of overlay multicast tree building problem that is aimed to construct MDST (Minimum Diameter Spanning Tree : minimum cost path from a source node to all its receivers) and MST (Minimum Spanning Tree : minimum total cost spanning all the members). We also simulate and analyze MDST and MST.

  • PDF

Interference-Prediction based Online Routing Aglorithm for MPLS Traffic Engineering (MPLS 트래픽 엔지니어링을 위한 간섭 예측 기반의 online 라우팅 알고리듬)

  • Lee, Dong-Hoon;Lee, Sung-Chang;Ye, Byung-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.42 no.12
    • /
    • pp.9-16
    • /
    • 2005
  • A new online routing algerian is proposed in this paper, which use the interference-prediction to solve the network congestion originated from extension of Internet scope and increasing amount of traffic. The end-to-end QoS has to be guaranteed in order to satisfy service level agreements (SLAs) in the integrated networks of next generation. For this purpose, bandwidth is allocated dynamically and effectively, moreover the path selection algorithm is required while considering the network performance. The proposed algorithm predicts the level of how much the amount of current demand interferes the future potential traffic, and then minimizes it. The proposed algorithm considers the bandwidth on demand, link state, and the information about ingress-egress pairs to maximize the network performance and to prevent the waste of the limited resources. In addition, the interference-prediction supports the bandwidth guarantee in dynamic network to accept more requests. In the result, the proposed algorithm performs the effective admission control and QoS routing. In this paper, we analyze the required conditions of routing algorithms, the aspect of recent research, and the representative algorithms to propose the optimized path selection algorithm adequate to Internet franc engineering. Based on these results, we analyze the problems of existing algorithms and propose our algorithm. The simulation shows improved performance by comparing with other algorithms and analyzing them.

Performance Analysis of a Cell - Cluster - Based Call Control Procedure for Wireless ATM Networks (셀집단화 방식에 근거한 무선 ATM 호제어절차의 성능분석)

  • Cho, Young-Jong;Kim, Sung-Soo
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.7
    • /
    • pp.1804-1820
    • /
    • 1997
  • In this paper, an efficient call control procedure is presented for next generation wireless ATM networks and its performance is mathematically analyzed using the open queueing network. This procedure is based on a new scheme called as the cell clustering. When we use the cell clustering scheme, at the time that a mobile connection is admitted to the network, a virtual cell is constructed by choosing a group of neighboring base stations to which the call may probabilistically hand over and by assigning to the call a collection of virtual paths between the base stations. Within a microcell/picocell environment, it is seen that the cell clustering can support effectively a very high rate of handovers, provides very high system capacity, and guarantees a high degree of frequency reuse over the same geographical region without requiring the intervention of the network call control processor each time a handover occurs. But since mobiles, once admitted, are free to roam within the virtual cell, overload condition occurs in which the number of calls to be handled by one base station to exceed that cell site's capacity of radio channel. When an overload condition happens, the quality of service is abruptly degraded. We refer to this as the overload state and in order to quantify the degree of degradation we define two metrics, the probability of overload and the normalized average time spent in the overload state. By using the open network queueing model, we derive closed form expressions for the maximum number of calls that can be admitted into the virtual cell such that the two defined metrics are used as the acceptance criteria for call admission control.

  • PDF

A Design of Hybrid Implementation Server System for Network Game (네트워크 게임을 위한 하이브리드 분산 서버 시스템 설계에 관한 연구)

  • 배재환
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.05b
    • /
    • pp.455-459
    • /
    • 2003
  • In the great motive power which promotes the Game of future to develop. three main factors focus on 3D Graphics, Network and Virtual Reality. the Network technique as necessary elemental technique in Next-generation on-line game is being researched largely. However, from viewing the features of on-line game, if many users meet in same server, it not only causes heavy load to the server and brings inconvenience to the users, but also increases expense to the service provider and creates a problem which is to put up server or not. A proposal is going to do hybrid distributed system a client hardly depends on server for this paper, and to be able to enjoy a network game through information alternating current between clients. depended on the existing server, and the most message processing did a design in order to achieve between clients. A design way to propose is as follows. Primarily it was done in order proposed a message grade anger process way, and to be able to manage server or a client according to importance of message, and, with the second, did a Client-Server method and a Pear-to-Pear method at the same time, and a chase did efficiency. Third is going to propose other problem solving way by message grade anger in multi-anger and a security section of a message cue.

  • PDF

A Dynamic Management Method for FOAF Using RSS and OLAP cube (RSS와 OLAP 큐브를 이용한 FOAF의 동적 관리 기법)

  • Sohn, Jong-Soo;Chung, In-Jeong
    • Journal of Intelligence and Information Systems
    • /
    • v.17 no.2
    • /
    • pp.39-60
    • /
    • 2011
  • Since the introduction of web 2.0 technology, social network service has been recognized as the foundation of an important future information technology. The advent of web 2.0 has led to the change of content creators. In the existing web, content creators are service providers, whereas they have changed into service users in the recent web. Users share experiences with other users improving contents quality, thereby it has increased the importance of social network. As a result, diverse forms of social network service have been emerged from relations and experiences of users. Social network is a network to construct and express social relations among people who share interests and activities. Today's social network service has not merely confined itself to showing user interactions, but it has also developed into a level in which content generation and evaluation are interacting with each other. As the volume of contents generated from social network service and the number of connections between users have drastically increased, the social network extraction method becomes more complicated. Consequently the following problems for the social network extraction arise. First problem lies in insufficiency of representational power of object in the social network. Second problem is incapability of expressional power in the diverse connections among users. Third problem is the difficulty of creating dynamic change in the social network due to change in user interests. And lastly, lack of method capable of integrating and processing data efficiently in the heterogeneous distributed computing environment. The first and last problems can be solved by using FOAF, a tool for describing ontology-based user profiles for construction of social network. However, solving second and third problems require a novel technology to reflect dynamic change of user interests and relations. In this paper, we propose a novel method to overcome the above problems of existing social network extraction method by applying FOAF (a tool for describing user profiles) and RSS (a literary web work publishing mechanism) to OLAP system in order to dynamically innovate and manage FOAF. We employed data interoperability which is an important characteristic of FOAF in this paper. Next we used RSS to reflect such changes as time flow and user interests. RSS, a tool for literary web work, provides standard vocabulary for distribution at web sites and contents in the form of RDF/XML. In this paper, we collect personal information and relations of users by utilizing FOAF. We also collect user contents by utilizing RSS. Finally, collected data is inserted into the database by star schema. The system we proposed in this paper generates OLAP cube using data in the database. 'Dynamic FOAF Management Algorithm' processes generated OLAP cube. Dynamic FOAF Management Algorithm consists of two functions: one is find_id_interest() and the other is find_relation (). Find_id_interest() is used to extract user interests during the input period, and find-relation() extracts users matching user interests. Finally, the proposed system reconstructs FOAF by reflecting extracted relationships and interests of users. For the justification of the suggested idea, we showed the implemented result together with its analysis. We used C# language and MS-SQL database, and input FOAF and RSS as data collected from livejournal.com. The implemented result shows that foaf : interest of users has reached an average of 19 percent increase for four weeks. In proportion to the increased foaf : interest change, the number of foaf : knows of users has grown an average of 9 percent for four weeks. As we use FOAF and RSS as basic data which have a wide support in web 2.0 and social network service, we have a definite advantage in utilizing user data distributed in the diverse web sites and services regardless of language and types of computer. By using suggested method in this paper, we can provide better services coping with the rapid change of user interests with the automatic application of FOAF.

The core information protection mechanism in the BcN(Broadband Convergence Network) (BcN(Broadband Convergence Network) 환경에서의 중요정보에 대한 도청방지 메카니즘)

  • Oh, Sek-Hoan;Lee, Jae-Yong;Kim, Byung-Chul
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.45 no.1
    • /
    • pp.14-26
    • /
    • 2008
  • IP over Ethernet technology widely used as Internet access uses the ARP(Address Resolution Protocol) that translates an ip address to the corresponding MAC address. recently, there are ARP security attacks that intentionally modify the IP address and its corresponding MAC address, utilizing various tools like "snoopspy". Since ARP attacks can redirect packets to different MAC address other than destination, attackers can eavesdrop packets, change their contents, or hijack the connection. Because the ARP attack is performed at data link layer, it can not be protected by security mechanisms such as Secure Shell(SSH) or Secure Sockets Layer(SSL). Thus, in this paper, we classify the ARP attack into downstream ARP spoofing attack and upstream ARP redirection attack, and propose a new security mechanism using DHCP information for acquisition of IP address. We propose a "DHCP snoop mechanism" or "DHCP sniffing/inspection mechanism" for ARP spoofing attack, and a "static binding mechanism" for ARP redirection attack. The proposed security mechanisms for ARP attacks can be widely used to reinforce the security of the next generation internet access networks including BcN.

An analysis on the development of a new multicasting method for telecommunication networking (텔레커뮤니케이션 네트워크상 멀티캐스팅 신기술 개발 분석)

  • Cho, Myeong-Rai
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.5 no.3
    • /
    • pp.27-45
    • /
    • 2010
  • It is strongly believed that multicast will become one of the most promising services on internet for the next generation. Multicast service can be deployed either on network-layer or application-layer. IP multicast (network-layer multicast) is implemented by network nodes (i.e., routers) and avoids multiple copies of the same datagram on the same link. Despite the conceptual simplicity of IP multicast and its obvious benefits, it has not been widely deployed since there remain many unresolved issues. As an alternative to IP multicast, overlay multicast (application-layer multicast) implements the multicast functionality at end hosts rather than routers. This may require more overall bandwidth than IP multicast because duplicate packets travel the same physical links multiple times, but it provides an inexpensive, deployable method of providing point-to-multipoint group communication. In this paper we develop an efficient method applied greedy algorithm for solving two models of overlay multicast routing protocol that is aimed to construct MDST (Minimum Diameter Spanning Tree : minimum cost path from a source node to all its receivers) and MST (Minimum Spanning Tree : minimum total cost spanning all the members). We also simulate and analyze MDST and MST.

  • PDF

GPS-based monitoring and modeling of the ionosphere and its applications for high accuracy correction in China

  • Yunbin, Yuan;Jikun, Ou;Xingliang, Huo;Debao, Wen;Genyou, Liu;Yanji, Chai;Renggui, Yang;Xiaowen, Luo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • v.2
    • /
    • pp.203-208
    • /
    • 2006
  • The main research conducted previously on GPS ionosphere in China is first introduced. Besides, the current investigations include as follows: (1) GPS-based spatial environmental, especially the ionosphere, monitoring, modeling and analysis, including ground/space-based GPS ionosphere electron density (IED) through occultation/tomography technologies with GPS data from global/regional network, development of a GNSS-based platform for imaging ionosphere and atmosphere (GPFIIA), and preliminary test results through performing the first 3D imaging for the IED over China, (2) The atmospheric and ionospheric modeling for GPS-based surveying, navigation and orbit determination, involving high precisely ionospheric TEC modeling for phase-based long/median range network RTK system for achieving CM-level real time positioning, next generation GNSS broadcast ionospheric time-delay algorithm required for higher correction accuracy, and orbit determination for Low-Earth-orbiter satellites using single frequency GPS receivers, and (3) Research products in applications for national significant projects: GPS-based ionospheric effects modeling for precise positioning and orbit determination applied to China's manned space-engineering, including spatial robot navigation and control and international space station intersection and docking required for related national significant projects.

  • PDF