• 제목/요약/키워드: New media content

검색결과 539건 처리시간 0.032초

A Study on the Advertising Strategy Using 'Shin Hallyu' Cultural Content for Marketing Korean Small and Medium-Sized Enterprise Products Targeting Chinese Consumers

  • Yoo, Seung-Chul;Hong, Meiling;Bian, Wen;Piscarac, Diana
    • International journal of advanced smart convergence
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    • 제9권3호
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    • pp.105-117
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    • 2020
  • The "New Korean Wave" (Shin Hallyu) phenomenon, which is represented by the global popularity of BTS and director Bong Joon-ho's film "Parasite," is making the world excited. The influence of the Korean Wave is not only on politics, society, and culture, but it also has considerable economic ripple effects. We applied individual in-depth interviews with seven media and marketing experts in China to assess the changes in the impact of Korean cultural content (i.e., Hallyu content) and examine the possibility of marketing for Korean small and medium-sized enterprises (SMEs) products using Hallyu content. Considering its massive market potential, China is still an attractive target for Korean companies and is of even greater importance to SMEs, which are highly dependent on exports and lacking marketing budgets as well as a professional workforce. Korean businesses and the economy at large would get a real boost if they could penetrate the Chinese market by utilizing the strength of Hallyu content. Based on the results of the in-depth interviews, the conclusion of our study suggests the direction of advertising strategy on how Korean products can attract the minds of Chinese consumers by utilizing the Shin Hallyu. This research is a practical study that diagnoses the reality of the Korean Wave in China objectively and has excellent practical implications as it proposes methods of how SMEs should use Hallyu for their marketing strategies.

Perceived Authenticity through Short Video: Audience Perceptions of Emerging Independent Fashion Designers Self-Presentations

  • YAO, JIAHUI;KIM, SEHWA
    • International Journal of Contents
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    • 제17권4호
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    • pp.101-118
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    • 2021
  • The prevalence of We-Media short videos has attracted emerging independent fashion designers (EIFD), a new force in the fashion industry directing their brand promotion to We-Media for amassing online followers. However, compared to famous content generators, EIFDs' creative, design-based visual appeal has not provided them with the significant edge. The former's success is admittedly supported by the platform backstage algorithm. Yet, the content is the cornerstone for building relationship between the sender and the reception. The authentic perception of the content is one of the basic appeals for which the audience chooses to follow the source. Therefore, with the EIFD short video as the research content, this study is established from the audience's perspective to understand the different dimensions of their authentic perceptions of EIFDs short video. The study was conducted mainly in the form of the Q method. The collection of 52 Q samples were realized through the Focus Group Interview and literature review on multidimensional authenticity. Thirty-six subjects participated in the sorting of the Q-sets. Finally, four dimensions of audience authenticity perceptions of EIFDs were derived: 'ingenuity', 'relevant', 'transparent', and 'experiential'. The corresponding short video content design strategies are suggested for effective communication of EIFDs and their personal brands.

Characteristics of mycelial growth and fruit body of Sparassis latifolia strains and selection of suitable incubation conditions in liquid spawn

  • Lee, Yunhae;Gwon, Heemin;Jeon, Daehoon;Choi, Jongin;Lee, Youngsoon
    • 한국균학회소식:학술대회논문집
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    • 한국균학회 2018년도 춘계학술대회 및 임시총회
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    • pp.29-29
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    • 2018
  • Sparassis latifolia is called "Cauliflower Mushroom" and is known as an edible mushroom that has high content of ${\beta}$-glucan. Recently, artificial cultivation of S. latifolia has been done by bottle, plastic bag and wood cultivation in Korea. However it is not widely used because there are low incubation ratio and yield. For the high efficiency of production, we aim to find the superior strains and media for better mycelial and fruit body growth. First, we analyzed the genetic relationship among 31 strains and divided five groups with three kinds of URP primers. And then ten strains were selected from five groups based on the experiment of mycelial growth. The suitability of media for mycelial growth was different according to media type. The suitable solid and liquid media for mycelial growth of S. latifolia isolates were PDA and M2, respectively. In addition, with regard to C/N ratio, the mycelial growth increased even until C/N 160. Second, we investigated the production of fruitbody of the strains by plastic bag cultivation. The substrate was mixed with larch sawdust, corn flour, and wheat flour (8:1:1, v/v). Moisture content of substrate was controlled by about 60% with 10% molasses solution. Out of 31 strains, 19 strains formed primordia. The eight strains produced more than 140g/1kg in fresh weight. Third, molasses culture media was selected for the mycelial growth. And molasses suitable sugar content and input aeration were around 8Brix% and 0.3~0.6vvm, respectively. The longer the incubation period is, the more dried weight of mycelia increased, but medium volume decreased. Therefore, the best incubation period was 9 to 11 days depending on strains. In the future, research project entitled development of culture system and new variety for stable production of S. latifolia will be considered as a new item.

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Online Music Distribution Strategy to Develop the future Hallyu Music Industry

  • Woo-Jun JANG;Min-Ho CHANG
    • 유통과학연구
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    • 제22권6호
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    • pp.115-122
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    • 2024
  • Purpose: The main aim of this study is to analyze and suggest new online music distribution models targeted to facilitate the development of the Korean Wave (Hallyu) music market in all locations of the world. This study is conducted through a close analysis of the prevailing distribution models, the unique challenges of the K-pop market, and the trends in new technologies. Research design, data and methodology: To address the issue of how the online music distribution market could be domesticated for the Korean music industry, a systematic review of the previous studies was conducted. The use of the PRISMA approach was followed so that an accurate and transparent method for choosing the studies is ensured. Results: According to the investigation of literature analysis, the online distribution strategy may consist of four key plannings as follows, 1. Leveraging Social Media and User-Generated Content Platforms, 2. Embracing Immersive and Interactive Experiences, 3. Fostering Direct-to-Fan Connections and Monetization, 4. Harnessing Artificial Intelligence and Big Data Analytics. Conclusions: Finally, collaboration and strategic partnerships will be vital. The Korean music companies should seek to cooperate with the technology companies, social media platforms, and the global music streaming services so that they can grow their market, acquire new technologies, and to better their online distribution strategies.

Analysis of Barrage Culture and User Analysis in New Media Content in the Chinese Market

  • Pan, Yang;Kim, KiHong;Li, SuoWen
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.115-130
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    • 2022
  • Barrage is an interactive method based on video, and the video itself is visualized from the viewer's point of view to play people's emotions, and it already has an advantage in communication by attracting people's attention using stories and plays. Advances in digital and mobile technology have enabled video viewing anytime, anywhere. Due to the nature of the barrage site that relies on the same video content or playback to participate in video sharing through computers or mobile clients, a barrage that can express users' feelings and thoughts will be added, breaking down the limit of content acceptance by a single user. Barrage satisfy users' entertainment needs, and their influence is growing. Gradually, they are heading to offline movie theaters and TV from barrage videos on the Internet. Attempts to function as offline ammunition facilitated technological innovation for media convergence by converging mobile media with PCs and screens. At the same time, the trend of media convergence shown by coal screens is also a trend of overall technological development. A barrage is an extension of human communication skills. The properties of the barrage fit well with the need for experiential marketing (via video). It can provide a visual experience and create an atmosphere of "surrounding and watching" and eliminate loneliness. Barrage itself provides a function to comment on videos, which is a trigger point for the reason, and donation adds to the amount of information in the video, adding to the fun of the video. Through the barrage, sarcastic, teasing, and expressing emotions can bring entertainment experiences, and users can produce and communicate their shooting text while consuming the satisfaction brought by the shooting. At the same time, Barrage attaches great importance to the needs of the masses, is more individual and diversified, and has commercial significance in line with the current development trend of the Internet. As a new interactive method, barrage contains huge potential value. However, the impact of the interactive way of barrage should also be viewed from a dialectical point of view, how to solve the difficulties in the development of barrage. The way to solve the difficulties in the development of barrage is worth studying. This research will analyze the reasons for the development of barrage and the analysis of Chinese barrage websites, the case analysis of barrage videos, the exploration of the characteristics and values of barrage, and the problems in the process of barrage communication. Provide reference for the development of industrial culture.

MZ세대의 콘텐츠 콜라보레이션을 활용한 패션브랜드의 가치창출 사례연구 (A case study on value creation of fashion brands using content collaboration targeting MZ generation)

  • 신혜경
    • 복식문화연구
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    • 제28권6호
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    • pp.830-844
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    • 2020
  • The fourth Industrial Revolution, known as digital transformation, has made MZ generation to be the focus of the new consumer market, brought about the use of technological platforms a new consumption method. Currently, as various types of content collaboration are emerging that specifically targeting at the MZ generation. Content collaboration are considered an integration of content to create new values through co-existence and co-prosperity. This study identified the characteristics of collaboration of fashion brands from 2018 using literature and online news articles, and identified and classified through case studies of it determined movie content, game and virtual characters. By this research, it shown that collaboration with movie contents have increased the collaborative synergy by using the story in global media content. Collaboration with mobile games was generally used by young casual and sportswear brands. These brands which utilized characters from mobile games popular with to attract more teen consumers and strengthen brand awareness by adding values of high-technology and scarcity to the familiar images. In addition, collaboration with virtual characters has expanded value of the collaborative approach on expanding the range of advanced digital technology, from a promotional strategy during the distribution process through to the use of virtual models. As such, collaboration using the various types of content has developed beyond simple integration of identities among various areas, integrated products or brands that as a new value.

언론미디어의 신어(新語) 사용 문제와 개선 방안 (Problems with the use of a Neologism in media and ways to improve them)

  • 방미영;이건웅
    • 문화기술의 융합
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    • 제8권1호
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    • pp.191-200
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    • 2022
  • 본 연구는 언론미디어에 자주 사용하고 있는 신어(신조어)에 대한 문제점을 일반인을 대상으로 인식조사를 분석하고 그 데이터를 기반으로 개선방안과 시사점을 도출하고 있다. 일반적으로 언론미디어를 통해 신조가 매우 많이 노출되고 무분별하게 활용되고 있음을 알 수 있고, 20~30대는 신어 사용에 긍정적이고 50~60대는 상대적으로 부정적으로 나타났다. 신조의 지나친 사용은 세대 간 갈등과 소외를 불러일으킬 수 있다는 점이 가장 큰 문제로 지적되고 있고, 한글 파괴, 부적절한 사회 인식 등을 제고할 수 있어 전반적으로는 올바른 우리말 사용에 대한 필요성을 인지하고 있다. 다만, 언론미디어는 소확행처럼 최신 트렌드에 맞는 용어 적재적소에 사용해 관심을 유발하고 콘테츠를 풍부하게 하려는 긍정적인 측면에서 신어를 사용하는 경우가 많았다. 이러한 문제점에 대한 대안으로 언론미디어 종사자의 자정 작용이 가장 중요하고, 미디어 리터러시 교육과 캠페인 등을 통해 올바른 우리말 사용을 권장하는 것이 좋다고 본다.

홀로그래피와 증강현실을 활용한 융합형 문화콘텐츠 제작시스템 제안 (A Suggestion for the Convergent Type of the Cultural Content Production System Using Holography and Augmented Reality)

  • 오문석;원종욱
    • 디지털산업정보학회논문지
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    • 제8권4호
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    • pp.177-184
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    • 2012
  • A hologram projects a 3 dimensional video as same as a real subject and it is made by principles of holography. Many researches about holographic technology have been developed. Studies for visualization of 3D videos, holographic storages, and optical media have proceeded mostly in engineering. It is hard to find any researches about the convergent system from the viewpoint of interactive elements and motion graphic design such as this paper's concept. Most studies of augmented reality have been developed in the domain of technology and education but the field of content production. AR has been convergent with various fields and media, so it is time to make an active progress in the study of convergent content development. The goal of this study is to develop cultural contents and create new values through the convergence of holography and AR. The purpose of this paper is to propose the way of developing the convergent type of cultural contents and construct the production system by the new approach to users using the convergence technology of holography and augmented reality.

매체 플랫폼 기반 자료의 수집 및 적용 방안 연구 (A Study on the Collection and Application Measures for Media Platform Based Materials)

  • 노영희;정영미;손애경;장인호;차현주
    • 한국도서관정보학회지
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    • 제55권1호
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    • pp.193-214
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    • 2024
  • 본 연구에서는 국립중앙도서관에서의 매체 플랫폼 기반 자료의 수집 및 이를 적용하기 위한 방안을 제안하였다. 이를 위해 첫째, 국립중앙도서관을 포함한 국내 매체 플랫폼 기반 자료수집 현황 및 한계를 분석하였다. 둘째, 문헌조사를 통해 매체 플랫폼 기반의 디지털 콘텐츠 현황 및 유형을 조사하였다. 셋째, 해외 주요 도서관 사례에서 현재 국립중앙도서관 온라인 자료수집 지침에 포함되어 있지 않은 매체 플랫폼 기반의 자료 유형을 도출하고 해당 자료에 대한 정책을 검토하였다. 넷째, 연구결과를 기반으로 매체별 수집대상 및 범위 정의, 수집 방법 등 수집 개요(안)을 제시하였다. 다섯째, 수집 개요(안)을 적용하기 위한 다음의 방안을 제안하였다: 1) 매체 플랫폼 기반 자료수집의 명확한 법적 근거 마련이 요구된다, 2) 매체 플랫폼 기반 자료별 수집 지침 개발 및 제시가 필요하다, 3) 매체 플랫폼 기반 자료의 수집 도구 개발 및 인프라 구축이 필요하다, 4) 매체 플랫폼 기반 자료수집을 위한 유관기관과의 연계를 위해 소셜 미디어 수집대상 기관의 수집 허락과, 실감콘텐츠 제작 및 서비스 기관과의 연계 협력이 필요하다, 5) 매체 플랫폼 기반 자료의 서비스 활성화를 위해 이용 활성화를 위한 접근성 제고, 실감콘텐츠 등 e-deposit 시스템의 콘텐츠 확장성 및 사용의 용이성 제고, 그리고 실감콘텐츠 재현 공간 첨단화가 요구된다.

중소기업 디지털 마케팅을 위한 영상 콘텐츠 유형 연구 (Types of Video Content for SMEs' Digital Marketing)

  • 정회경;이성미
    • 디지털융복합연구
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    • 제16권11호
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    • pp.441-446
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    • 2018
  • 본 연구는 중소기업이 뉴미디어를 활용하여 브랜드 홍보 효과를 높일 수 있는 방안을 찾기 위하여 중소기업 홍보에서 디지털 매체를 어떻게 활용하는지 파악하고 콘텐츠 측면에서 어떤 구체적인 필요 요소를 갖는지 분석했다. 연구방법으로는 중소기업의 디지털 매체 활용과 콘텐츠 요인을 분석하기 위해 중소기업 담당자를 대상으로 심층인터뷰를 실시했다. 연구결과 중소기업은 제품 및 브랜드에 대해 상대적으로 저관여 성향을 보이는 소비자들의 관심을 유발하기 위해 영상 콘텐츠를 브랜드 홍보수단으로 활용하고자 하는 니즈가 높았다. 특히 소비자들의 중소기업 제품 및 브랜드 경험 부족을 극복하는 방안으로 영상 콘텐츠 제작과 활용에 대한 기대가 높게 나타났다. 콘텐츠 측면에서는 소셜 인플루언서, 전문가 등을 통한 공신력있는 콘텐츠 활용이 중소기업 제품의 신뢰도 및 긍정적 이미지 구축에 효과적일 것이라고 평가했다. 이런 연구결과는 브랜드 가치를 높이기 위한 중소기업의 디지털 콘텐츠 전략에 유용한 시사점을 제공하며 향후 중소기업 브랜드 자산(Brand Equity)에 대한 소비자의 인식에 영향을 미치는 디지털 홍보 연구에 토대를 제공한다.