• 제목/요약/키워드: New Business Models

검색결과 663건 처리시간 0.031초

e-비즈니스 모델의 전략적 요인 분석 (An Analysis on the Strategic Factors of e-Business Models)

  • 주재훈
    • Asia pacific journal of information systems
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    • 제12권2호
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    • pp.69-98
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    • 2002
  • With the development of the Internet, electronic commerce, electronic markets, and digital economy, new business paradigm and new ways of business have been emerging and developing. The development of right and robust business models for electronic markets is a key for e-business success. This paper reviews previous studies and successful cases for e-business models. This paper presents strategic factors such as the business value and the source of revenue, products and services, business processes and technologies, and the characteristics of markets and relationship with customers and partners as a framework for developing sustainable and robust business models.

유비쿼터스 기반 스포츠비즈니스모델 설계과정 (Designing Processes for Ubiquitous-based Sport Business Model)

  • 인상우
    • 한국IT서비스학회지
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    • 제10권4호
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

클라우드 서비스의 의료산업 적용을 통한 새로운 융합 비즈니스 모델 (New Convergence Business Models by Applying Cloud Service to Medical Industry)

  • 전한구;김종철;서광규
    • 디지털융복합연구
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    • 제11권4호
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    • pp.467-472
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    • 2013
  • 최근 ICT와 의료 기술 및 서비스의 융합 강도가 높아지면서 ICT 기반 의료기기 및 장비, 소프트웨어, 서비스 개발 등의 부가가치가 높아지고 있다. 본 논문에서는 의료분야 데이터 백업 이슈 등에 대한 시장 환경 분석을 통한 사업 타당성 검토와 클라우드 서비스 비즈니스 거래 유형 분석을 통해 의료 분야의 새로운 융합 비즈니스 모델을 도출하고, 향후 고객 확보 및 시장 확대, 경쟁력 강화 등을 위한 사업화 활용 모델의 개발 방향을 제안한다. 본 연구는 클라우드 서비스의 새로운 융합 비스니스 모델을 설계 할 때 산업의 핵심 역량 강화 전략 및 제휴 연계 전략을 수립하는데 가이드라인을 제공해 줄 것이다.

인터넷 비즈니스 모델 개발 전략 (The Strategy for Developing Internet Business Models)

  • 주재훈
    • 한국정보시스템학회지:정보시스템연구
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    • 제10권2호
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    • pp.33-64
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    • 2001
  • With the development of the Internet, electronic commerce, electronic markets, and digital economy, new business paradigm and new ways of business have been emerging and developing. The development of right and robust business models for electronic markets is a key for Internet business success. This parer reviews previous studies and successful cases for business models based on the Internet. This paper presents strategic factors such as the business value and the source of revenue, products and services, business processes and technologies, and the characteristics of electronic markets and relationship with customers and partners as a framework for developing sustainable and robust business models. This paper presents seven propositions for developing successful Internet business models as guidelines for practitioners and theorists.

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B2B 전자시장에서의 비지니스 모델 (A Study on the Business Models of B2B eMarketplace)

  • 조원길
    • 정보학연구
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    • 제4권3호
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    • pp.125-138
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    • 2001
  • B2B전자시장에서의 비즈니스 모델은 매우 다양하고, 자료이동에 이용되는 통신망에 따라서도 구분되기도 한다. 또한 내부의 조직적인 자료 통신망은 전자시장에서의 구매자-판매자 관계에 대해 대조적인 영향을 미친다. 통신망은 구매자와 판매자사이에 더욱 짧은 거래에 의해 특징화된 전자시장을 조장하기 위해 이용된다. 그러나 상거래 관계를 강화하기 위한 통신망의 사용과 새로운 거래 파트너에 형성하는 비용 증가로 여러 가지 어려움이 많이 있다. 이에 따라 B2B전자시장에 대한 인식의 폭이 매우 높아지고 있음에 따라 본 논문은 B2B전자시장의 이론적인 접근과 논리적 근거들을 바탕으로 B2B전자시장에 적합한 비즈니스 모텔들을 알아보고자 한다.

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신경제와 E-Business Model (Understanding New Business Models in the New Economy: A Relational-Structural View)

  • Sunghyun Juhn
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 2000년도 추계학술대회 E-Business와 정보보안
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    • pp.27-37
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    • 2000
  • o An Enriched conceptualization of BM o Needs further research on: - An Integrative framework for BM research - A dynamic. evolutionary account of BM - Empirical validation of the analysis models - Draw practical implications and guidelines for business (omitted)

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Business Blogging e-Hub:An Innovative Approach to e-Business

  • Wang, Guo-An
    • 통상정보연구
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    • 제7권4호
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    • pp.23-36
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    • 2005
  • With the rapid development of the Internet, e-business has been entering a new phase. However, there're still some problems to be settled and needs for breakthrough. The paper proposes an innovative approach to e-business models with the aim to resolve the problems. The paper reviews the exiting e-commerce models and points out some of the common weaknesses of the models, and presents the "Business Blogging e-Hub"model for e-business. With the characteristics of all-sided information, multi-dimensional interactivity and trans-model e-commerce platform, the proposed model is created and derived from the integration of the "classical"e-commerce models as B2B, B2C and C2C with the technology and essence of blogging, and is thus sure to meet rapidly changing business needs.

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다중이용자 온라인 게임에서 신규 비즈니스 모델의 도식화에 관하여 (Mapping Emerging Business Models in Massively Multiplayer Online Games)

  • 정윤호;권혁인
    • 한국IT서비스학회지
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    • 제5권3호
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    • pp.137-150
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    • 2006
  • The authors map some of the current Business Models in the Massively Multiplayer Online Player scenario. These maps represent Value Creation Systems by resorting to Value Net constructs and notations, and are offered here as a proof of concept and utility. The authors claim that these mappings can enable readers, managers and IT experts, to build new insights onto such Business Models and develop requirements for Information System infrastructure. When approaching the Value Creation System as a Value Net the goal is to think outside the conceptual box of Value Chains and understand how the different activities interact, by exposing the multiplicity of value types and flows. In doing this study the authors are attempting to synthesize a new Business Model proposal that could underlie the development of an infrastructure for the collaborative creation, distribution and exploration of online massively multiplayer games, beyond the traditional producer-consumer roles.

컨버전스 시대의 로봇산업 비즈니스 모델 개발 (Development of Business Models for the Robot Industry in the Convergence Age)

  • 서광규
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2008년도 춘계학술발표논문집
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    • pp.354-357
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    • 2008
  • In this paper, we develop business models for the robot industry that facilitates to explore new business opportunities in the convergence age. Considering the trend of convergence society, we analyze the market drivers. Analyzing market dynamics and value chain, we design a set of the business model for the robot industry focused on u-health robots. In addition, we describe the evolution path of the proposed business model in terms of technology development and market. Finally, we develop a framework for evaluating the effectiveness of the business model.

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