• Title/Summary/Keyword: Neural Network Simulator

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Deep Neural Network-Based Critical Packet Inspection for Improving Traffic Steering in Software-Defined IoT

  • Tam, Prohim;Math, Sa;Kim, Seokhoon
    • Journal of Internet Computing and Services
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    • v.22 no.6
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    • pp.1-8
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    • 2021
  • With the rapid growth of intelligent devices and communication technologies, 5G network environment has become more heterogeneous and complex in terms of service management and orchestration. 5G architecture requires supportive technologies to handle the existing challenges for improving the Quality of Service (QoS) and the Quality of Experience (QoE) performances. Among many challenges, traffic steering is one of the key elements which requires critically developing an optimal solution for smart guidance, control, and reliable system. Mobile edge computing (MEC), software-defined networking (SDN), network functions virtualization (NFV), and deep learning (DL) play essential roles to complementary develop a flexible computation and extensible flow rules management in this potential aspect. In this proposed system, an accurate flow recommendation, a centralized control, and a reliable distributed connectivity based on the inspection of packet condition are provided. With the system deployment, the packet is classified separately and recommended to request from the optimal destination with matched preferences and conditions. To evaluate the proposed scheme outperformance, a network simulator software was used to conduct and capture the end-to-end QoS performance metrics. SDN flow rules installation was experimented to illustrate the post control function corresponding to DL-based output. The intelligent steering for network communication traffic is cooperatively configured in SDN controller and NFV-orchestrator to lead a variety of beneficial factors for improving massive real-time Internet of Things (IoT) performance.

Development of Well Placement Optimization Model using Artificial Neural Network and Simulated Annealing (인공신경망과 SA 알고리즘을 이용한 지능형 생산정 위치 최적화 전산 모델 개발)

  • Kwak, Tae-Sung;Jung, Ji-Hun;Han, Dong-Kwon;Kwon, Sun-Il
    • Journal of the Korean Institute of Gas
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    • v.19 no.1
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    • pp.28-37
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    • 2015
  • This study presents the development of a well placement optimization model, combining an artificial neural network, which enables high-speed calculation, with a simulated annealing algorithm. The conventional FDM simulator takes excessive time when used to perform a field scale reservoir simulation. In order to solve this problem, an artificial neural network was applied to the model to allow the simulation to be executed within a short time. Also by using the given result, the optimization method, SA algorithm, was implemented to automatically select the optimal location without taking any subjective experiences into consideration. By comparing the result of the developed model with the eclipse simulator, it was found that the prediction performance of the developed model has become favorable, and the speed of calculation performance has also been improved. Especially, the optimum value was estimated by performing a sensitivity analysis for the cooling rate and the initial temperature, which is the control parameter of SA algorithm. From this result, it was verified that the calculation performance has been improved, as well. Lastly, an optimization for the well placement was performed using the model, and it concluded the optimized place for the well by selecting regions with great productivity.

AN IMPLEMENTATION AND EVALUATION OF RANDOMIZED-ANN SIMULATOR USING A PC CLUSTER

  • Morita, Yoshiharu;Nakagawa, Tohru;Kitagawa, Hajime
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.99-102
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    • 2001
  • We propose a PC cluster using general-purpose microprocessors and a high-speed network for simulating ANN (Artificial Neural Network) processes on Linux OS. We apply this cluster to intelligent information processing such as ANN simulation. The elapsed time for simulating ANNs can be reduced from 7,295 seconds by a PE (Processing Element) to 1,226 seconds by six PEs. The reliability of a pattern-classification using ANNs can be improved by the proposed ANN, Randomized-ANN. In order to generate a Randomized-ANN, we choose three ANNs and combine the output results from three huts by means of logical AND. Results are as follows: The mean correct answer rate is 94.4%, the mean wrong answer rate is only 0.1 %, and the mean unknown answer rate is 5.5 %. We make sure that Randomized-ANN approach reduces the mean wrong answer rate within a tenth part and improves the reliability of Japanese coin classification.

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A Coevolution of Artificial-Organism Using Classification Rule And Enhanced Backpropagation Neural Network (분류규칙과 강화 역전파 신경망을 이용한 이종 인공유기체의 공진화)

  • Cho Nam-Deok;Kim Ki-Tae
    • The KIPS Transactions:PartB
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    • v.12B no.3 s.99
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    • pp.349-356
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    • 2005
  • Artificial Organism-used application areas are expanding at a break-neck speed with a view to getting things done in a dynamic and Informal environment. A use of general programming or traditional hi methods as the representation of Artificial Organism behavior knowledge in these areas can cause problems related to frequent modifications and bad response in an unpredictable situation. Strategies aimed at solving these problems in a machine-learning fashion includes Genetic Programming and Evolving Neural Networks. But the learning method of Artificial-Organism is not good yet, and can't represent life in the environment. With this in mind, this research is designed to come up with a new behavior evolution model. The model represents behavior knowledge with Classification Rules and Enhanced Backpropation Neural Networks and discriminate the denomination. To evaluate the model, the researcher applied it to problems with the competition of Artificial-Organism in the Simulator and compared with other system. The survey shows that the model prevails in terms of the speed and Qualify of learning. The model is characterized by the simultaneous learning of classification rules and neural networks represented on chromosomes with the help of Genetic Algorithm and the consolidation of learning ability caused by the hybrid processing of the classification rules and Enhanced Backpropagation Neural Network.

Artificial Intelligence Inspired Intelligent Trust Based Routing Algorithm for IoT

  • Kajol Rana;Ajay Vikram Singh;P. Vijaya
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.149-161
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    • 2023
  • Internet of Things (IoT) is a relatively new concept that has gained immense popularity in a short period of time due to its wide applicability in making human life more convenient and automated. As an illustration: the development of smart homes, smart cities, etc. However, it is also accompanied by a substantial number of risks and flaws. IoT makes use of low-powered devices, so secure, less time-consuming and energy-intensive transmission (routing) of messages due to the limited availability of energy is one of the many and most significant concerns for IoT developers. The following paper presents a trust-based routing scenario for the Internet of Things (IoT) that exploits the past transmission record from the cupcarbon simulator's log files. Artificial Neural Network is used to quantify knowledge of trust, calculate the value of trust, and share this information with other network devices. As a human behavioural pattern, trust provides a superior method for making routing decisions. If there is a tie in the trust values and no other path is available, the remaining battery power is used to break the tie and make a forwarding decision; this is also seen as a more efficient use of the available resources. The proposed algorithm is observed to have superior energy consumption and routing decisions compared to conventional routing algorithms, and it improves the communication pattern.

Development of Commercial Game Engine-based Low Cost Driving Simulator for Researches on Autonomous Driving Artificial Intelligent Algorithms (자율주행 인공지능 알고리즘 연구를 위한 상용 게임 엔진 기반 초저가 드라이빙 시뮬레이터 개발)

  • Im, Ji Ung;Kang, Min Su;Park, Dong Hyuk;Won, Jong hoon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.6
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    • pp.242-263
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    • 2021
  • This paper presents a method to implement a low-cost driving simulator for developing autonomous driving algorithms. This is implemented by using GTA V, a physical engine-based commercial game software, containing a function to emulate output and data of various sensors for autonomous driving. For this, NF of Script Hook V is incorporated to acquire GT data by accessing internal data of the software engine, and then, various sensor data for autonomous driving are generated. We present an overall function of the developed driving simulator and perform a verification of individual functions. We explain the process of acquiring GT data via direct access to the internal memory of the game engine to build up an autonomous driving algorithm development environment. And, finally, an example applicable to artificial neural network training and performance evaluation by processing the emulated sensor output is included.

Analyzing the Acoustic Elements and Emotion Recognition from Speech Signal Based on DRNN (음향적 요소분석과 DRNN을 이용한 음성신호의 감성 인식)

  • Sim, Kwee-Bo;Park, Chang-Hyun;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.1
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    • pp.45-50
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    • 2003
  • Recently, robots technique has been developed remarkably. Emotion recognition is necessary to make an intimate robot. This paper shows the simulator and simulation result which recognize or classify emotions by learning pitch pattern. Also, because the pitch is not sufficient for recognizing emotion, we added acoustic elements. For that reason, we analyze the relation between emotion and acoustic elements. The simulator is composed of the DRNN(Dynamic Recurrent Neural Network), Feature extraction. DRNN is a learning algorithm for pitch pattern.

Abnormal state diagnosis model tolerant to noise in plant data

  • Shin, Ji Hyeon;Kim, Jae Min;Lee, Seung Jun
    • Nuclear Engineering and Technology
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    • v.53 no.4
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    • pp.1181-1188
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    • 2021
  • When abnormal events occur in a nuclear power plant, operators must conduct appropriate abnormal operating procedures. It is burdensome though for operators to choose the appropriate procedure considering the numerous main plant parameters and hundreds of alarms that should be judged in a short time. Recently, various research has applied deep-learning algorithms to support this problem by classifying each abnormal condition with high accuracy. Most of these models are trained with simulator data because of a lack of plant data for abnormal states, and as such, developed models may not have tolerance for plant data in actual situations. In this study, two approaches are investigated for a deep-learning model trained with simulator data to overcome the performance degradation caused by noise in actual plant data. First, a preprocessing method using several filters was employed to smooth the test data noise, and second, a data augmentation method was applied to increase the acceptability of the untrained data. Results of this study confirm that the combination of these two approaches can enable high model performance even in the presence of noisy data as in real plants.

Development of Artificial Intelligence Simulator of Seven Ordinary Poker Game (7포커 인공지능 시뮬레이터 구현)

  • Hur, Jong-Moon;Won, Jae-Yeon;Cho, Jae-hee;Rho, Young-J.
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.277-283
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    • 2018
  • Some innovative researchers have had a dream of self-thinking intelligent computer. Alphago, at last, showed its possibility. With it, most computer engineers including even students can learn easily how to do it. As the interest to the deep learning has been growing, people's expectation is also naturally growing. In this research, we tried to enhance the game ability of a 7-poker system by applying machine learning techniques. In addition, we also tried to apply emotion analysis of a player to trace ones emotional changes. Methods and outcomes are to be explained in this paper.

An Implementation of $5\times{5}$ CNN Hardware and Pre.Post Processor ($5\times{5}$ CNN 하드웨어 및 전.후 처리기 구현)

  • 김승수;정금섭;전흥우
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.416-419
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    • 2003
  • The cellular neural networks have the circuit structure that differs from the form of general neural network. It consists of an array of the same cell which is a simple processing element, and each of the cells has local connectivity and space invariant template property. In this paper, time-multiplex image processing technique is applied for processing large images using small size CNN cell block, and we simulate the edge detection of a large image using the simulator implemented with a c program and matlab model. A 5$\times$5 CNN hardware and pre post processor is also implemented and is under test.

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