• Title/Summary/Keyword: Network-engine

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Framework of MANPro-based control for intelligent manufacturing systems (지능형 생산시스템의 MANPro기반 제어 기초구조)

  • Sin, Mun-Su;Jeong, Mu-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.467-470
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    • 2004
  • MANPro-based control is a novel control paradigm aimed at intelligent manufacturing systems on the basis of mobile agent-based negotiation process (MANPro). MANPro is a negotiation mechanism based on the agent-based control architecture and, especially, it adapts a mobile agent system called N-agent for the negotiation process. N-agent travels around the network of distributed manufacturing systems to acquire information, and it makes a decision for system control according to the obtained information. MANPro includes communication architecture and information architecture for intelligent shop floor control. MANPro also considers the following issues: (1) negotiation mechanism, (2) single-agent internal strategic policies, and (3) information model. Communication architecture concerns the first issue of the negotiation mechanism. It provides information exchanging mechanism with functional modules. In specific, N-agent is equipped with an intelligent reasoning engine with a built-in knowledge base. This reasoning engine is closely related to the single-agent internal strategic policies of the second issue. Finally, ontology-based information architecture addresses information models and provides a framework for information modeling on negotiation. In this paper, these three issues are addressed in detail and a framework of MANPro-based control is also proposed.

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Development of Web Game and Contents Support System Using the Integrated Point Engine (포인트 통합 엔진을 이용한 웹 게임 및 컨텐츠 제공 시스템의 개발)

  • Kang, Sung-Kwan;Ahn, Tae-Hong
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.25-30
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    • 2004
  • Recently, it is increasing a users requiring actually and a variety of service due to a growth of wet based technique and network technique. In services, the interest in web and mobile contents domain is increasing rapidly. The most contents supported point or a E-Money as result of contents's usage. But, the point system be in name only due to a lack of a contents using a point or a related service. As a solution for this problem, this paper designed a supported system that integrated a point system supporting others contents and can associated to a game using that point. we made a simple game and supporting contents in web for simulating the designed system. Also, we realized the mobile system for communicating a data causing in web.

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WebDBs : A User oriented Web Search Engine (WebDBs: 사용자 중심의 웹 검색 엔진)

  • 김홍일;임해철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1331-1341
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    • 1999
  • This paper propose WebDBs(Web Database system) which retrieves information registered in web using query language similar to SQL. This proposed system automatically extracts information which is needed to retrieve from HTML documents dispersed in web. Also, it has an ability to process SQL based query intended for the extracted information. Web database system takes the most of query processing time for capturing documents going through network line. And so, the information previously retrieved is reused in similar applications after stored in cache in perceiving that most of the web retrieval depends on web locality. In this case, we propose cache mechanism adapted to user applications by storing cached information associated with retrieved query. And, Web search engine is implemented based on these concepts.

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Development and Application of LPB Management System for Bimodal Tram (바이모달트램용 LPB Management System 개발 및 적용)

  • Lee, Kang-Won;Mok, Jai-Kyun
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.64 no.4
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    • pp.231-235
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    • 2015
  • Bimodal Tram developed by KRRI is driven by a series Hybrid propulsion system which has both the CNG engine, generator and LPB(Lithium Polymer Battery) pack. It has three driving modes; Hybrid mode, Engine mode and Battery mode. Even in case of Battery mode, LPB pack to get enough power to drive the vehicle only by itself onsists of 168 LPB cells(80Ah per lcell), 650V. It is important thing to manage LPB pack in a right way, which will extend the lifetime of LPB cells and operate in the hybrid mode effectively. This paper has shown the development of battery management system(12 BMS, 1 BMS per 14cells) to manage LPB pack which is connected with CAN(Controller Area Network) each other and measure the voltage, current, temperature and also control the cooling fan inside of LPB pack. Using the measured data, BMS can show the SOC(State of Charge), SOH(State of Health) and other status of LPB pack including of the cell balancing.

Control of the Multi-Mode Muffler for Low Noise and Low Backpressure (저소음 저배압을 위한 다중모드 배기계의 소음제어)

  • Son, Dong-Gu;Kim, Heung-Seop;O, Jae-Eung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.6 s.177
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    • pp.1371-1378
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    • 2000
  • To reduce backpressure for improving engine power in exhaust system, a large difference of pressure is required, but this is in conflict with the requirement for reducing exhaust noise that needs a small pressure difference. In this paper, the controllable muffler designed by simplifying the structure of the exhaust system has a low backpressure and a proper sound specification to the rotation of engine. The exhaust system in conventional studies has been designed to have maximum noise reduction over the whole driving domain, but due to its complex structure this led to increased backpressure. If the muffler is designed according to the driving frequency, which is a dominant noise component in stationary driving speed, the backpressure is reduced due to the simplified structure of the muffler. Furthermore, a multi-mode muffler able to change structure with varied driving speed was designed.

A Design and Implementation of A Rule-based Security Evaluation System for W Security Engine (IP Security 엔진을 위한 규칙기반 보안평가 시스템의 설계 및 구현)

  • Gwon, Hyeok-Chan;Hyeon, Jeong-Sik;Kim, Sang-Chun;Na, Jae-Hun;Son, Seung-Won
    • The KIPS Transactions:PartC
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    • v.9C no.3
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    • pp.367-374
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    • 2002
  • IPsec offers not odd Internet security service such as Internet secure communication and authentication but also the safe key exchange and anti-replay attack mechanism. Recently IPsec is implemented on the various operating systems. But there is no existing tool that checks the servers, which provide IPsec services, work properly and provide their network security services well. In this paper, we design and implement the rule based security evaluation system for IPsec engine. This system operated on Windows and UNX platform. We developed the system using Java and C language.

Design and Implementation of CCTV Remote Real-time Monitoring and Context Reporting System using Xcode (Xcode를 이용한 CCTV 원격 실시간 모니터링 및 상황 알림보고 시스템의 설계 및 구현)

  • Yang, Soo-Mi;Kim, Yu-Rim
    • Convergence Security Journal
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    • v.15 no.1
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    • pp.83-89
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    • 2015
  • In the wide area surveillance system including many CCTVs, application for remote realtime monitoring is designed and implemented. The applications using Xcode provide secure administrator interface from headquarters. Through the efficient and intuitive interface, it delivers real-time context reports and inference results. For the user convenience, it includes push alarm of events, SNS, Media streaming service for real-time monitoring uses Wirecast and Wowza media server. Wowza stream engine provides URL accommodating development specification. Mobile devices can receive real-time stream data. Performance evaluation in the processing is provided.

Keyword Recommendation System by Sensor information in Mobile Environments (모바일 환경에서 센서정보를 이용한 검색어 추천 시스템)

  • Yun, Sung-Yeol;Son, Sung-Yong;Park, Seok-Cheon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1178-1184
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    • 2010
  • In this paper, a mobile search engine architecture that predicts user's search words and recommends them to users in estimated preference order without having additional user inputs. Information obtained from sensors is first sent to the recommendation engine. The related contents are extracted from the context and history databases and recommending words are selected from the contents. Finally, the words are delivered to the mobile device for suggestion. To evaluate the implemented system response time is measured. A satisfaction survey is also performed for 50 users, and improvement in the proposed system is observed.

Design and Implementation of the Video Query Processing Engine for Content-Based Query Processing (내용기반 질의 처리를 위한 동영상 질의 처리기의 설계 및 구현)

  • Jo, Eun-Hui;Kim, Yong-Geol;Lee, Hun-Sun;Jeong, Yeong-Eun;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.603-614
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    • 1999
  • As multimedia application services on high-speed information network have been rapidly developed, the need for the video information management system that provides an efficient way for users to retrieve video data is growing. In this paper, we propose a video data model that integrates free annotations, image features, and spatial-temporal features for video purpose of improving content-based retrieval of video data. The proposed video data model can act as a generic video data model for multimedia applications, and support free annotations, image features, spatial-temporal features, and structure information of video data within the same framework. We also propose the video query language for efficiently providing query specification to access video clips in the video data. It can formalize various kinds of queries based on the video contents. Finally we design and implement the query processing engine for efficient video data retrieval on the proposed metadata model and the proposed video query language.

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Parallel String Matching and Optimization Using OpenCL on FPGA (FPGA 상에서 OpenCL을 이용한 병렬 문자열 매칭 구현과 최적화 방향)

  • Yoon, Jin Myung;Choi, Kang-Il;Kim, Hyun Jin
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.1
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    • pp.100-106
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    • 2017
  • In this paper, we propose a parallel optimization method of Aho-Corasick (AC) algorithm and Parallel Failureless Aho-Corasick (PFAC) algorithm using Open Computing Language (OpenCL) on Field Programmable Gate Array (FPGA). The low throughput of string matching engine causes the performance degradation of network process. Recently, many researchers have studied the string matching engine using parallel computing. FPGA's vendors offer a parallel computing platform using OpenCL. In this paper, we apply the AC and PFAC algorithm on DE1-SoC board with Cyclone V FPGA, where the optimization that considers FPGA architecture is performed. Experiments are performed considering global id, local id, local memory, and loop unrolling optimizations using PFAC algorithm. The performance improvement using loop unrolling is 129 times greater than AC algorithm that not adopt loop unrolling. The performance improvements using loop unrolling are 1.1, 0.2, and 1.5 times greater than those using global id, local id, and local memory optimizations mentioned above.