• Title/Summary/Keyword: Network communication area

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A Weather Monitoring System for Local Area Using an Energy-balanced Hybrid WSN Protocol (에너지 균등 하이브리드 WSN 프로토콜 기반 국지 기상 관측 시스템)

  • Lee, Hyung-Bong;Chung, Tae-Yun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.4
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    • pp.193-203
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    • 2014
  • This paper implements a weather monitoring system based on wireless sensor network. The wireless sensor network protocol proposed in this paper adopts a TDMA styled MAC. The protocol is designed to balance the energy consumption among sensor nodes. Other purposes of the protocol are to avoid the hidden terminal problem in 2-hop star topology, and to allow a CSMA styled communication in a given time slot to support emergent messages. Also, this paper develops the hardware of sensor node, gateway and electric generator based on solar and windy energy. The test results on the implemented system show that the time slot of each node is shifted in circular manner to balance the waiting time for transmission, and the reliability of wireless communication is over 99%.

Cooperative MAC Protocol Using Active Relays for Multi-Rate WLANs

  • Oh, Chang-Yeong;Lee, Tae-Jin
    • Journal of Communications and Networks
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    • v.13 no.5
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    • pp.463-471
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    • 2011
  • Cooperative communications using relays in wireless networks have similar effects of multiple-input and multiple-output without the need of multiple antennas at each node. To implement cooperation into a system, efficient protocols are desired. In IEEE 802.11 families such as a/b/g, mobile stations can automatically adjust transmission rates according to channel conditions. However throughput performance degradation is observed by low-rate stations in multi-rate circumstances resulting in so-called performance anomaly. In this paper, we propose active relay-based cooperative medium access control (AR-CMAC) protocol, in which active relays desiring to transmit their own data for cooperation participate in relaying, and it is designed to increase throughput as a solution to performance anomaly. We have analyzed the performance of the simplified AR-CMAC using an embedded Markov chain model to demonstrate the gain of AR-CMAC and to verify it with our simulations. Simulations in an infrastructure network with an IEEE 802.11b/g access point show noticeable improvement than the legacy schemes.

Computerized Order Communication System for Out-patient's Clinic Using Personal Computer and Local Area Network (PC 및 LAN을 이용한 외래처방 전달 시스템)

  • 김남현;김원기
    • Journal of Biomedical Engineering Research
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    • v.14 no.4
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    • pp.321-326
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    • 1993
  • Recently, microcomputer technology has been developed rapidly and it provides not only graphic user interface that can be fraendly accessable but also large storage capacity to han- dle much hospital information. Almost all the order communication system for hospital has been developed under the concept of host and terminal environment since last 20 years. However, host-terminal system has not been successful in korea simply because most of physicians prescibe for rrlany patients a day(sometimes more than 150 patients a day). Also, under the host-terminal environment, programs are not friendly implemented for users. Since March 1991, we had developed order communication system for out-patients(named YONSEI-PC) using personal computer(PC) and local area network(LAN) . Since September 1992, we has applied succesfully in the Yonsei Cardiovascular Center, Sevrance Hospital, Yonsei University College of Medicine. This system consisted with Server and Clients which is communicated through LAN(Ethernet). The system also use the Host computer(IBM 9221 170) as a data bank and communicates to the Server with emulation card(3270 emulator, Interlink Inc., Korea) . After introducing this system, it enables patients to receive drugs witllin 20 minutes after prescription of 300-400 patients per day and it seemed to be effective system not to reduce waiting time for the patients but also to remove charge-troubling(due to His-entry of prescription) . This system also seems to be effective in terms of office automatism for hospital management. However users, usually physitions, required more friendly and easy system to operate and we thought that the most important one to successfully introduce order communication computer system in the hospital is user interface.

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Wearable Personal Network Based on Fabric Serial Bus Using Electrically Conductive Yarn

  • Lee, Hyung-Sun;Park, Choong-Bum;Noh, Kyoung-Ju;SunWoo, John;Choi, Hoon;Cho, Il-Yeon
    • ETRI Journal
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    • v.32 no.5
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    • pp.713-721
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    • 2010
  • E-textile technology has earned a great deal of interest in many fields; however, existing wearable network protocols are not optimized for use with conductive yarn. In this paper, some of the basic properties of conductive textiles and requirements on wearable personal area networks (PANs) are reviewed. Then, we present a wearable personal network (WPN), which is a four-layered wearable PAN using bus topology. We have designed the WPN to be a lightweight protocol to work with a variety of microcontrollers. The profile layer is provided to make the application development process easy. The data link layer exchanges frames in a master-slave manner in either the reliable or best-effort mode. The lower part of the data link layer and the physical layer of WPN are made of a fabric serial-bus interface which is capable of measuring bus signal properties and adapting to medium variation. After a formal verification of operation and performances of WPN, we implemented WPN communication modules (WCMs) on small flexible printed circuit boards. In order to demonstrate the behavior of our WPN on a textile, we designed a WPN tutorial shirt prototype using implemented WCMs and conductive yarn.

High Efficient Game Server using ACE Network Framework (ACE 네트워크 프레임워크를 이용한 고효율성 게임서버)

  • Park, Sung-Jun;Choo, Kyo-Sung;Park, Chang-Hun
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.75-84
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    • 2009
  • In this paper, we propose a game server using public network library ACE, which has been developed in various fields for a long time. ACE network library has been considered not only in the area of high efficient real-time communication library but also in the area of application development, and it provides various facilities. We logically reorganized the part, which is necessary to develop games, among various functions of ACE and optimized it, and developed real battlenet server using verify the reorganized library. As the method of experiment, the battlenet server and test client were set and interface request test and data electrical transmission test were conducted. As the result of the experiment, the conclusion that it is possible to develop games by using ACE, which is verified network library, has been obtained.

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Design of U-Healthcare Monitoring System based on Mobile Device (모바일 디바이스 기반의 U-헬스케어 모니터링 시스템 구현)

  • Park, Joo-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.1
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    • pp.46-53
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    • 2012
  • The WBAN technology means a short distance wireless network which provides each device's interactive communication by connecting devices inside and outside of body located within 3 meters. Standardization on the physical layer, data link layer, network layer and application layer is in progress by IEEE 802.15.6 TG BAN. It is necessary to develop the WBAN core technology that sensor node device, WBAN middleware and WBAN application service for WBAN environment. In this paper we designed the medical message structure and implemented medical application for purpose of vital information reliability. The message structure was proposed for WBAN environment and application can be check biometric information from BN on smart device through WBAN gateway.

Implementation of a Context-awareness based UoC Architecture for MANET (MANET에서 상황인식 기반의 UoC Architecture 구현)

  • Doo, Kyoung-Min;Lee, Kang-Whan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.6
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    • pp.1128-1133
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    • 2008
  • Context-aware computing has been attracting the attention as an approach to alleviating the inconvenience in human-computer interactions. This paper proposes a context-aware system architecture to be implemented on an UoC (Ubiquitous system on Chip). A new proposed technology of CRS (Context Recognition Switch) and DOS (Dynamic and Optimal Standard) based on Context-awareness system architecture with pre-processor, HPSP(High Performance Signal Processor) in this paper. And proposed a new algorithm using in network topology processor shows for Ubiquitous Computing System. implementing in UoC (Ubiquitous System on Chip) base on the IEEE 802.15.4 WPAN (Wireless Personal Area Network) standard. Also, This context-aware based UoC architecture has been developed to apply to mobile intelligent robots which would support human in a context-aware manner.

Derivation of Factors for Traditional Market Revitalization through Spatial Network Analysis - Focused on Yukgeori Market in Cheongju City - (공간 네트워크 분석을 통한 전통시장 활성화 요인 도출 - 청주시 육거리 시장을 중심으로 -)

  • Jeong, Sang-Kyu;Ban, Yong-Un
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.10
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    • pp.55-61
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    • 2018
  • Changes in consumer purchasing patterns due to construction of large Western-style commercial buildings and introduction of new purchasing methods in South Korea in the 1990s led to a gradual decline in traditional markets. Under such a new environment, Yukgeori market, one of Korea's exemplary markets, has continued to develop and survive, while maintaining the traditional market form of Korea, both physically and operationally. Therefore, to find the characteristics of spatial configurations supporting the revitalization of traditional market, we deduced social attributes of spaces in street network of Cheongju city and the neighborhood including Yukgeori market by calculating the depths of nodes in the network using analysis models based on space syntax. The results illustrated that long street with the function to attract people and acts as a bridge of traffic and communication between highly modernized commercial area and traditional market can lead to continuous win-win development of both areas and the revitalization of traditional market through the promotion of social activities in the market. We expect that sound and sustainable development of contemporary cities, which lost tradition, will be achieved through the results of this study.

Zone based on Wireless Sensor Network Management Protocol for Smart Home (스마트 홈을 위한 영역기반 무선 센서네트워크 관리 프로토콜)

  • Kim, Gang-Seok;Huh, Jee-Wan;Song, Wang-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.65-71
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    • 2009
  • As a core area of the new computing paradigm, the Ubiquitous Sensor Network Technology utilizes a wireless sensor networking which can be applied to the Context Information Monitoring System. When the technology is used in a poor user-environment for monitoring purposes, it can cost-effectively gather the context data on real-time basis, analyze the information gathered, effectively response to the user situation, and execute orders to create environmental factors desired by the user. This study structures a system able to monitor information in regards to a user-environment based on wireless-node sensor technology coupled with the Ubiquitous Sensor Network Technology. In this paper, the protocol in which it manages the wireless sensor network as the zone based by using the management protocol standardized at the smart home with a profile is proposed. The proposed system requires a minimal collection of data without continuous monitoring. Monitoring periodically, it can sense the user-environment more efficiently than the existing monitoring technologies based on the wire-communication technology.

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A Study on the Mobile Communication Network and Practical use of Smart Phone for Building of Realtime Location Based Reservation System (실시간 위치기반 예약시스템 구축을 위한 이동통신망과 스마트폰 최적 활용에 관한 연구)

  • Kang, Sin-Kwan;Lee, Jeong-Bae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.283-294
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    • 2012
  • Recently increasing usage of smart phones so, the application field of convergence industry between IT technology using smart phone-based mobile communication networks and other industry branches is expanding. In addition, R&D technologies in other fields are applied to smart phone applications effectively in order to develop products and support daily life more convenient. However, it is very hard to control these products and there is no efficient solution for this problem when many people are sent to specific area for big events, such as Biennale, Film Festival, EXPO, and so on. In order to solve this problem, this paper describes a network-based ticket reservation system and its organization using augmented reality on smart phone and mobile communication networks. In particular, we propose a method of designing and developing prototyping system based on smart phone application design technologies, prior to developing real smart phone application.