• Title/Summary/Keyword: Network communication area

Search Result 1,318, Processing Time 0.033 seconds

Design and Implementation of BAN System using ECG Sensor based on Smartphone (스마트폰 기반 ECG 센서를 이용한 BAN 시스템의 설계 및 구현)

  • Lee, Min-Ki;Kim, Kyu-Ho;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.10 no.4
    • /
    • pp.17-22
    • /
    • 2010
  • As the services of ubiquitous environment has become accessible everywhere, it has been developed in various fields. Additionally interests in the u-Healthcare has sharply increased. In this paper, the BAN (Body Area Network) has been applied through ECG sensor and Zigbee communication of the existing ubiquitous sensor network environment to measure one's vital signs. The measured vital signs were then implemented in a system that enabled doctors and specialists to monitor by using 3G(WCDMA) communication. Furthermore, a location search device has been designed using the Smartphone's GPS modules to locate patients in the case of an emergency. The data field definition and designed system was based on the Smartphone's iPhone platform which has been in the spotlight for the previous months.

Performance Analysis of a Dense Device to Device Network

  • Kim, Seung-Yeon;Lim, Chi-Hun;Cho, Choong-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.8 no.9
    • /
    • pp.2967-2981
    • /
    • 2014
  • Device-to-Device (D2D) communication is a technology component for long-term evolution-advanced (LTE-A). In D2D communication, users in close proximity to each other can communicate directly without going through a base station; such direct communication can improve spectral efficiency. Although D2D communication brings improvement in spectral efficiency, it also causes interference to the cellular network as a result of spectrum sharing. In particularly, D2D communication can generate interference for each D2D pair when the common wireless medium in a co-located limited area is accessed. Even though the interference management for between the D2D pair and cellular networks has been proposed, the interference reducing methods have still not been fully studied for the D2D pairs. In this paper, we investigate the problem of D2D pair coexistence in which interference is considered between D2D pairs. Using a signal to interference model for a target D2D pair, we provide an analysis of the aggregated throughput of a dense D2D network. For a target D2D pair, we assume that the desired signal and interference signals obey multipath fading and shadow fading. Through analysis, we demonstrate the effect of cluster size such as the number of D2D pairs and the size of the considered area on the network performance. The analytical results are compared with computer simulations. Our work can be used for a rough guideline for controlling the system throughput in a dense D2D network environment.

Optimal Design of Network-on-Chip Communication Sturcture (Network-on-Chip에서의 최적 통신구조 설계)

  • Yoon, Joo-Hyeong;Hwang, Young-Si;Chung, Ki-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.44 no.8
    • /
    • pp.80-88
    • /
    • 2007
  • High adaptability and scalability are two critical issues in implementing a very complex system in a single chip. To obtain high adaptability and scalability, novel system design methodology known as communication-based system design has gained large attention from SoC designers. NoC (Network-on-Chip) is such an on-chip communication-based design approach for the next generation SoC design. To provide high adaptability and scalability, NoCs employ network interfaces and routers as their main communication structures and transmit and receive packetized data over such structures. However, data packetization, and routing overhead in terms of run time and area may cost too much compared with conventional SoC communication structure. Therefore, in this research, we propose a novel methodology which automatically generates a hybrid communication structure. In this work, we map traditional pin-to-pin wiring structure for frequent and timing critical communication, and map flexible and scalable structure for infrequent, or highly variable communication patterns. Even though, we simplify the communication structure significantly through our algorithm the connectivity or the scalability of the communication modules are almost maintained as the original NoC design. Using this method, we could improve the timing performance by 49.19%, and the area taken by the communication structure has been reduced by 24.03%.

Hierarchical VPN Configuration Method using SCG(Secure Communication Group) and Its Characteristics (SCG(Secure Communication Group)을 이용한 계층적 VPN(Virtual Private Network) 구성 및 특성)

  • Park, Chan-Woo;Han, Chi-Moon
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.38 no.11
    • /
    • pp.9-18
    • /
    • 2001
  • Currently most of VPNs within internet has only capability to protect cooperate data. Recently, various types of VPNs are being studied based on the concept of SCG(Secure Communication Group). This paper analyses the problems of path-definition method and area-definition method of VPNs using SCG technology, and discusses the possible models among VPNs using SCG technology. This paper proposes the hierarchal VPN configuration method using SCG number and internet based area definition method, and analyze the characteristics of the proposed VPN model on the point of the authentication frequency and the number of managements keys.

  • PDF

Data Share System using Zing Application in the Cloud Environment (Cloud 환경에서 Zing을 활용한 데이터 공유 시스템)

  • Moon, Seok-Jae;Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.05a
    • /
    • pp.227-229
    • /
    • 2014
  • Recent share large amounts of data in a mobile network environment for the efficient service environment by using Cloud services are being made information sharing. At that time, the data communication transmission technology is a wide area, narrow-area communication, proximity communication with a second type, and the second near field communication in the mobile NFC capable mobile devices mainly used in In this paper, an extension of local area network technology, Zing NFC technology using techniques to share large amounts of data efficiently, a system is proposed. Cloud proposed system is the proximity of sharing information between terminals which may occur when the problem was solved interoperability.

  • PDF

DEVELOPMENT OF A NETWORK-BASED TRACTION CONTROL SYSTEM, VALIDATION OF ITS TRACTION CONTROL ALGORITHM AND EVALUATION OF ITS PERFORMANCE USING NET-HILS

  • Ryu, J.;Yoon, M.;SunWoo, M.
    • International Journal of Automotive Technology
    • /
    • v.7 no.6
    • /
    • pp.687-695
    • /
    • 2006
  • This paper presents a network-based traction control system(TCS), where several electric control units(ECUs) are connected by a controller area network(CAN) communication system. The control system consists of four ECUs: the electric throttle controller, the transmission controller, the engine controller and the traction controller. In order to validate the traction control algorithm of the network-based TCS and evaluate its performance, a Hardware-In-the-Loop Simulation(HILS) environment was developed. Herein we propose a new concept of the HILS environment called the network-based HILS(Net-HILS) for the development and validation of network-based control systems which include smart sensors or actuators. In this study, we report that we have designed a network-based TCS, validated its algorithm and evaluated its performance using Net-HILS.

Development of a Body Network System with GSEK/VDX Standards and CAN Protocol (OSEK/VDX 표준과 CAN 프로토콜을 사용한 차체 네트웍 시스템 개발)

  • 신민석;이우택;선우명호;한석영
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.10 no.4
    • /
    • pp.175-180
    • /
    • 2002
  • In order to satisfy the requirements of time reduction and cost saving for development of electronic control systems(ECU) in automotive industry, the applications of a standardized real-time operating system(RTOS) and a communication protocol to ECUs are increased. In this study, a body control module(BCM) that employs OSEK/VDX(open system and corresponding interfaces for automotive electronics/vehicle distributed executive) OS tour the RTOS and a controller area network(CAN) fur the communication protocol is designed, and the performances of the system are evaluated. The BCM controls doors, mirrors, and windows of the vehicle through the in-vehicle network. To identify all the transmitted and received control messages, a PC connected with the CAN communication protocol behaves as a CAN bus emulator. The control system based upon in-vehicle network improves the system stability and reduces the number of wiring harness. Furthermore it is easy to maintain and simple to add new features because the system is designed based on the standards of RTOS and communication protocol.

A P2P-based Management Method for Dynamic AOI (동적 AOI를 위한 P2P 기반 관리기법)

  • Lim, Chae-Gyun;Rho, Kyung-Taeg
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.11 no.5
    • /
    • pp.211-216
    • /
    • 2011
  • Networked virtual environments (NVEs) are distributed systems where geographically dispersed users interact with each other in virtual worlds by exchanging network messages. Massively Multiplayer Online Game (MMOG) is one of diverse applications where more than hundreds of users enjoy experiencing virtual worlds. A limited area called area of interest (AOI) in MMOG is reduced the load caused by message exchange between users. Voronoi-based Overlay Network (VON) is proposed to reduce the bandwidth consumption in P2P environments and Vorocast also is made using message forwarding in VON. We propose a dynamic AOI management method that solves problems such as a consistency and latency due to forwarding position updates to neighbor nodes from the message originator in forwarding scheme. Our scheme provides the consistency and reduces latency by combining direct connection scheme and Vorocast scheme compared to existing schemes. The communication between a user and users existing in center circle within AOI of the user is directly connected and the communication between the user and users existing outside the center area within AOI is using Vorocast scheme. The proposed model is evaluated through simulations.

Approach towards qualification of TCP/IP network components of PFBR

  • Aditya Gour;Tom Mathews;R.P. Behera
    • Nuclear Engineering and Technology
    • /
    • v.54 no.11
    • /
    • pp.3975-3984
    • /
    • 2022
  • Distributed control system architecture is adopted for I&C systems of Prototype Fast Breeder Reactor, where the geographically distributed control systems are connected to centralized servers & display stations via switched Ethernet networks. TCP/IP communication plays a significant role in the successful operations of this architecture. The communication tasks at control nodes are taken care by TCP/IP offload modules; local area switched network is realized using layer-2/3 switches, which are finally connected to network interfaces of centralized servers & display stations. Safety, security, reliability, and fault tolerance of control systems used for safety-related applications of nuclear power plants is ensured by indigenous design and qualification as per guidelines laid down by regulatory authorities. In the case of commercially available components, appropriate suitability analysis is required for getting the operation clearances from regulatory authorities. This paper details the proposed approach for the suitability analysis of TCP/IP communication nodes, including control systems at the field, network switches, and servers/display stations. Development of test platform using commercially available tools and diagnostics software engineered for control nodes/display stations are described. Each TCP link behavior with impaired packets and multiple traffic loads is described, followed by benchmarking of the network switch's routing characteristics and security features.

A Block-based Uniformly Distributed Random Node Arrangement Method Enabling to Wirelessly Link Neighbor Nodes within the Communication Range in Free 3-Dimensional Network Spaces (장애물이 없는 3차원 네트워크 공간에서 통신 범위 내에 무선 링크가 가능한 블록 기반의 균등 분포 무작위 노드 배치 방법)

  • Lim, DongHyun;Kim, Changhwa
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.10
    • /
    • pp.1404-1415
    • /
    • 2022
  • The 2-dimensional arrangement method of nodes has been used in most of RF (Radio Frequency) based communication network simulations. However, this method is not useful for the an none-obstacle 3-dimensional space networks in which the propagation delay speed in communication is very slow and, moreover, the values of performance factors such as the communication speed and the error rate change on the depth of node. Such a typical example is an underwater communication network. The 2-dimensional arrangement method is also not useful for the RF based network like some WSNs (Wireless Sensor Networks), IBSs (Intelligent Building Systems), or smart homes, in which the distance between nodes is short or some of nodes can be arranged overlapping with their different heights in similar planar location. In such cases, the 2-dimensional network simulation results are highly inaccurate and unbelievable so that they lead to user's erroneous predictions and judgments. For these reasons, in this paper, we propose a method to place uniformly and randomly communication nodes in 3-dimensional network space, making the wireless link with neighbor node possible. In this method, based on the communication rage of the node, blocks are generated to construct the 3-dimensional network and a node per one block is generated and placed within a block area. In this paper, we also introduce an algorithm based on this method and we show the performance results and evaluations on the average time in a node generation and arrangement, and the arrangement time and scatter-plotted visualization time of all nodes according to the number of them. In addition, comparison with previous studies is conducted. As a result of evaluating the performance of the algorithm, it was found that the processing time of the algorithm was proportional to the number of nodes to be created, and the average generation time of one node was between 0.238 and 0.28 us. ultimately, There is no problem even if a simulation network with a large number of nodes is created, so it can be sufficiently introduced at the time of simulation.