• Title/Summary/Keyword: Network Virtual Environment

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Active Node and Active Network Modeling For Network Traffic Progress (네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계)

  • Choi Byung-Sun;Hwang Young-Chul;Lee Seong-Hyun;Lee Won-Goo;Lee Jae-Kwang
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 2003.11a
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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Method for Remotely Accessing the Home Network in the Mobile Environment (이동환경에서 홈 네트워크와 원격으로 연결하는 기법)

  • Park, Yong-Suk;Kim, Hyun-Sik;Lee, Youn-Sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.649-651
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    • 2014
  • The Digital Living Network Alliance (DLNA) standard enables easy sharing of multimedia contents in the home network environment. However, with the proliferation of mobile computing devices such as smartphones and tablets, the need for media sharing to expand beyond the boundaries of the home network arose. In this paper, a method for accessing DLNA based home network from the mobile environment is proposed. The proposed method uses mobile Virtual Private Network (VPN), and enables easy access to the resources in the home network from the wireless mobile environment.

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Path Prediction-based Dynamic Data Sharing in Network Virtual Environment (네트워크 가상환경에서 경로예측에 의한 동적 데이터 공유)

  • Song, Sun-Hee;Ra, Sang-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10C
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    • pp.956-963
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    • 2006
  • This research studies multi participant consistency and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted frequence, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dynamic data path prediction, the tests the location prediction error between Dead-reckoning convergence interval and error of prediction and actual condition one time above threshold it interpolates a previously location. The shared dynamic data of the 3D virtual environment is implementation using the VRML EAI.

Simulator development Using Information Visualization Into Virtual Reality Laboratory for KALIMER (비주얼 시뮬레이터를 이용한 KALIMER가상현실 구현)

  • Kwan-Seong Jeong;Young-min Kwon;Yong-Bum Lee;Won-Pyo Chang;Do-Hee Hahn
    • The Journal of Society for e-Business Studies
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    • v.6 no.2
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    • pp.13-24
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    • 2001
  • The Real-Time Best-Estimate simulator NPA4K is being developed for providing an efficient nuclear power, KALIMER, simulation environment for transient safety analyses using information visualization. The advanced features of NPA4K simulator are the Once-Through Running Environment, Functionalities of displaying the several X-Y Plot on one system, and Multi-thread Processing, The objective of NPA4K simulator is ta realize the Virtual Reality Environment through Network and Internet technology in Nuclear Power Plants.

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Enhancement of a Secure Remote Working Environment using CloudHSM and edge-DRM Proxy (Cloud HSM와 edge-DRM Proxy를 활용한 안전한 원격근무 환경 강화 연구)

  • Kim, Hyunwoo;Lee, Junhyeok;Park, Wonhyung
    • Convergence Security Journal
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    • v.21 no.3
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    • pp.25-30
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    • 2021
  • Due to the current COVID-19 pandemic, companies and institutions are introducing virtual desktop technology, one of the logical network separation technologies, to establish a safe working environment in a situation where remote work is provided. With the introduction of virtual desktop technology, companies and institutions can operate the network separation environment more safely and effectively, and can access the business network quickly and safely to increase work efficiency and productivity. However, when introducing virtual desktop technology, there is a cost problem of high-spec server, storage, and license, and it is necessary to supplement in terms of operation and management. As a countermeasure to this, companies and institutions are shifting to cloud computing-based technology, virtual desktop service (DaaS, Desktop as a Service). However, in the virtual desktop service, which is a cloud computing-based technology, the shared responsibility model is responsible for user access control and data security. In this paper, based on the shared responsibility model in the virtual desktop service environment, we propose a cloud-based hardware security module (Cloud HSM) and edge-DRM proxy as an improvement method for user access control and data security.

A Java Virtual Machine for Sensor Networks (센서 네트워크를 위한 자바 가상 기계)

  • Kim, Seong-Woo;Lee, Jong-Min;Lee, Jung-Hwa;Shin, Jin-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.1
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    • pp.13-20
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    • 2008
  • Sensor network consists of a large number of sensor node distributed in the environment being sensed and controlled. The resource-constrained sensor nodes tend to have various and heterogeneous architecture. Thus, it is important to make its software environment platform-independent and reprogrammable. In this paper, we present BeeVM, a Java operating system designed for sensor networks. BeeVM offers a platform-independent Java programming environment with its efficiently executable file format and a set of class APIs for basic operating functions, sensing and wireless networking. BeeVM's high-level native interface and layered network subsystem allow complex program for sensor network to be short and readable. Our platform has been ported on two currently popular hardware platforms and we show its effectiveness through the evaluation of a simple application.

A Dynamic Adjustment Method of Service Function Chain Resource Configuration

  • Han, Xiaoyang;Meng, Xiangru;Yu, Zhenhua;Zhai, Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.8
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    • pp.2783-2804
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    • 2021
  • In the network function virtualization environment, dynamic changes in network traffic will lead to the dynamic changes of service function chain resource demand, which entails timely dynamic adjustment of service function chain resource configuration. At present, most researches solve this problem through virtual network function migration and link rerouting, and there exist some problems such as long service interruption time, excessive network operation cost and high penalty. This paper proposes a dynamic adjustment method of service function chain resource configuration for the dynamic changes of network traffic. First, a dynamic adjustment request of service function chain is generated according to the prediction of network traffic. Second, a dynamic adjustment strategy of service function chain resource configuration is determined according to substrate network resources. Finally, the resource configuration of a service function chain is pre-adjusted according to the dynamic adjustment strategy. Virtual network functions combination and virtual machine reusing are fully considered in this process. The experimental results show that this method can reduce the influence of service function chain resource configuration dynamic adjustment on quality of service, reduce network operation cost and improve the revenue of service providers.

Proposal of Virtual Sensor Technique for Quadruped Robot using Backpropagation Neural Network (Back propagation 신경망이론을 이용한 4 족 보행로봇의 가상 센서 기술 제안)

  • Kim, Wan-Soo;Yu, Seung-Nam;Han, Chang-Soo
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.894-899
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    • 2008
  • Measured sensor datum from a quadruped robotics is commonly used for recognizing physical environment information which controls the posture of robotics. We can advance the ambulation with this sensed information and need to synthesize various sensors for obtaining accurate data, but most of these sensors are expensive and require excessive load for the operation. Those defects can be serious problem when it comes to the prototype's practicality and mass production, and maintenance of the system. This paper suggests virtual sensor technology for avoiding previous defects and presents ways to apply a theory to a walking robotics through virtual sensor information which is trained with several kinds of actual sensor information from the prototype system; the general algorithm is initially based on the neural network theory of back propagation. In specific, we verified a possibility of replacing the virtual sensor with the actual one through a reaction force measurement experiment.

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Design of Robust Controller and Virtual Model of Remote Control System using LQG/LTR (LQG/LTR 기법을 적용한 원격제어시스템의 가상모델과 강건제어기의 설계)

  • Jin, Tae-Seok
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.2_2
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    • pp.193-198
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    • 2022
  • In this paper, we introduce the improved control method are communicated between a master and a slave robot in the teleoperation systems. When the master and slave robots are located in different places, time delay is unavoidable under the network environment and it is well known that the system can become unstable when even a small time delay exists in the communication channel. The time delay may cause instability in teleoperation systems especially if those systems include haptic feedback. This paper presents a control scheme based on the estimator with virtual master model in teleoperation systems over the network. As the behavior of virtual model is tracking the one of master model, the operator can control real master robot by manipulating the virtual robot. And LQG/LTR scheme was adopted for the compensation of un-modeled dynamics. The approach is based on virtual master model, which has been implemented on a robot over the network. Its performance is verified by the computer simulation and the experiment.

Development of Internet-based Cooperative System for Integrity Evaluation of Reactor Pressure Vessel (원자로 압력용기의 건전성평가를 위한 인터넷기반 협업시스템의 개발)

  • Kim, Jong-Choon;Choi, Jae-Boong;Kim, Young-Jin;Choi, Young-Hwan
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.166-171
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    • 2004
  • Since early 1950's fracture mechanics has brought significant impact on structural integrity assessment in a wide range of industries such as power, transportation, civil and petrochemical industries, especially in nuclear power plant industries. For the last two decades, significant efforts have been devoted in developing defect assessment procedures, from which various fitness-for-purpose or fitness-for-service codes have been developed. From another aspect, recent advances in IT (Information Technologies) bring rapid changes in various engineering fields. IT enables people to share information through network and thus provides concurrent working environment without limitations of working places. For this reason, a network system based on internet or intranet bas been appeared in various fields of business. Evaluating the integrity of structures is one of the most critical issues in nuclear industry. In order to evaluate the integrity of structures, a complicated and collaborative procedure is required including regular in-service inspection, fracture mechanics analysis, etc. And thus, experts in different fields have to cooperate to resolve the integrity problem. In this paper, an internet-based cooperative system for integrity evaluation system which adapts IT into a structural integrity evaluation procedure for reactor pressure vessel is introduced. The proposed system uses Virtual Reality (VR) technique, Virtual Network Computing (VNC) and agent programs. This system is able to support 3-dimensional virtual reality environment and to provide experts to cooperate by accessing related data through internet.

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