• Title/Summary/Keyword: Network Simulator 3

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Shielding 효과를 고려한 회로 설계 방법에 관한 연구

  • 김용규;권대한;황성우
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.413-416
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    • 2001
  • In high frequency range, RF circuit design without considering shielding effect can cause several significant changes due to increase in parasitic capacitance and inductance between RF signal lines and shielding box. In this paper, bandpass filter has been made to measure the shielding effect and its s-parameter has been measured by Vector Network Analyzer (VNA). Equivalent circuit model including the shielding effect has been constructed with the lumped elements extracted from the 3D electromagnetic simulator, Maxwell SI. Then, the validity of the model is verified using microwave circuit simulator, ADS (Advanced Design System).

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Implementation of a Fieldbus System Based On Distributed Network Protocol Version 3.0 (Distributed Network Protocol Version 3.0을 이용한 필드버스 시스템 구현)

  • 김정섭;김종배;최병욱;임계영;문전일
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.4
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    • pp.371-376
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    • 2004
  • Distributed Network Protocol Version 3.0 (DNP3.0) is the communication protocol developed for the interoperability between a RTU and a central control station of SCADA in the power utility industry. In this paper DNP3.0 is implemented by using HDL with FPGA and C program on Hitachi H8/532 processor. DNP3.0 is implemented from physical layer to network layer in hardware level to reduce the computing load on a CPU. Finally, the ASIC for DNP3.0 has been manufactured from Hynix Semiconductor. The commercial feasibility of the hardware through the communication test with ASE2000 and DNP Master Simulator is performed. The developed protocol becomes one of IP, and can be used to implement SoC for the terminal device in SCADA systems. Also, the result can be applicable to various industrial controllers because it is implemented in HDL.

Development of Wastewater Treatment Process Simulators Based on Artificial Neural Network and Mass Balance Models (인공신경망 및 물질수지 모델을 활용한 하수처리 프로세스 시뮬레이터 구축)

  • Kim, Jungruyl;Lee, Jaehyun;Oh, Jeill
    • Journal of Korean Society of Water and Wastewater
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    • v.29 no.3
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    • pp.427-436
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    • 2015
  • Developing two process models to simulate wastewater treatment process is needed to draw a comparison between measured BOD data and estimated process model data: a mathematical model based on the process mass-balance and an ANN (artificial neural network) model. Those two types of simulator can fit well in terms of effluent BOD data, which models are formulated based on the distinctive five parameters: influent flow rate, effluent flow rate, influent BOD concentration, biomass concentration, and returned sludge percentage. The structuralized mass-balance model and ANN modeI with seasonal periods can estimate data set more precisely, and changing optimization algorithm for the penalty could be a useful option to tune up the process behavior estimations. An complex model such as ANN model coupled with mass-balance equation will be required to simulate process dynamics more accurately.

Handover Performance of LTE-R Networks (LTE-R 네트워크에서 핸드오버 성능)

  • Kim, Young-Dong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.6
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    • pp.1223-1228
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    • 2018
  • LTE-R(Long Term Evolution - Railway), as a mobile communication technology to support safety operation of train on high speed railway system, have to be equipped appropriately by hand-over method for high moving environment of train. In this paper, hand-over performance of LTE-R network, which is used in railway communication system, is analyzed and hand-over implementation condition is suggested with this analysis. The performance analysis of this study is carried out with computer simulation with NS(Network Simulator)-3. SINR(Signal to Interference and Noise Ratio) and RSRP(Reference Signal Received Power), and Data Rate is used for hand-over performance parameter.

Handover Performance Improvement for LTE-R Network (LTE-R 네트워크에서 핸드오버 성능 개선)

  • Kim, Young-Dong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1017-1022
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    • 2020
  • LTE-R(Long Term Evolution-Railway) for high speed railway system operation as an essential technology is based on LTE. Recently, moving speed of high speed train is on going to 600[km/h] level over commercial speed 400[㎞/h]. LTE-R as communication technology for a high speed railway system can be able to provide seamless communication to support moving speed for high speed railway system. In this study, a handover method based on prediction is suggested and performance of the suggested method is evaluated. Computer simulation based on NS(Network Simulator)-3 is used for this study.

Performance Comparison Analysis for Interconnected Wind Power Generator using Computer Simulation and Real-Size Hardware Simulator (컴퓨터시뮬레이션과 실용량 하드웨어시뮬레이터를 이용한 계통연계 풍력발전의 성능비교분석)

  • Yun, Dong-Jin;Oh, Seung-Jin;Han, Byung-Moon;Jeong, Byoung-Chang;Jung, Yong-Ho;Choy, Young-Do;Jeon, Young-Soo
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.58 no.3
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    • pp.263-269
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    • 2009
  • This paper describes comparative analysis results about the dynamic interaction of interconnected wind power system using the actual-size hardware simulator and the simulation model with PSCAD/EMTDC. The hardware simulator, which is composed of 2.0MVA induction motor with drive system and 1.5MW doubly-fed induction generator, was built and tested in Go-Chang Test Site of KEPCO for analyzing the dynamic interaction with the interconnected distribution system. The operation of hardware simulator was verified through comparative analysis between experimental results and simulation results obtained by simulation model with PSCAD/EMTDC. The developed hardware simulator and simulation model could be effectively used for analyzing the dynamic interaction, which has various phenomena depending on the wind variation and the network state of interconnected power system.

The Overview of a Digital Power System Simulator for Large Power System Analysis

  • Kim, Tae-Kyun;Kim, Yong-Hak;Shin, Jeong-Hoon;Choo, Jin-Boo
    • KIEE International Transactions on Power Engineering
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    • v.3A no.2
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    • pp.93-99
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    • 2003
  • This paper deals with the development and testing of a large-scale, realtime digital power system simulator for the Korean Electric Power Corporation. The KEPS Simulation Center is located at KEPCO's research center (KEPRI) in Taejon, South Korea and has been operated since September 2001. The KEPS Simulation Center includes a wide range of off line power system simulation and analysis tools, as well as an advanced realtime digital simulator for the study of large scale AC and DC system performance. Because the application scope of the KEPS realtime simulator is broad and because the network models being considered are significantly larger and more complex than in traditional realtime simulator applications, many developments and tests have been required during the course of the project. In this paper, the authors describe some of these developments and present results from various benchmark tests that have been performed.

Developing a Simulator of the Capture Process in Towed Fishing Gears by Chaotic Fish Behavior Model and Parallel Computing

  • Kim Yong-Hae;Ha Seok-Wun;Jun Yong-Kee
    • Fisheries and Aquatic Sciences
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    • v.7 no.3
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    • pp.163-170
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    • 2004
  • A fishing simulator for towed fishing gear was investigated in order to mimic the fish behavior in capture process and investigate fishing selectivity. A fish behavior model using a psycho-hydraulic wheel activated by stimuli is established to introduce Lorenz chaos equations and a neural network system and to generate the components of realistic fish capture processes. The fish positions within the specified gear geometry are calculated from normalized intensities of the stimuli of the fishing gear components or neighboring fish and then these are related to the sensitivities and the abilities of the fish. This study is applied to four different towed gears i.e. a bottom trawl, a midwater trawl, a two-boat seine, and an anchovy boat seine and for 17 fish species as mainly caught. The Alpha cluster computer system and Fortran MPI (Message-Passing Interface) parallel programming were used for rapid calculation and mass data processing in this chaotic behavior model. The results of the simulation can be represented as animation of fish movements in relation to fishing gear using Open-GL and C graphic programming and catch data as well as selectivity analysis. The results of this simulator mimicked closely the field studies of the same gears and can therefore be used in further study of fishing gear design, predicting selectivity and indoor training systems.

ROV Manipulation from Observation and Exploration using Deep Reinforcement Learning

  • Jadhav, Yashashree Rajendra;Moon, Yong Seon
    • Journal of Advanced Research in Ocean Engineering
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    • v.3 no.3
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    • pp.136-148
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    • 2017
  • The paper presents dual arm ROV manipulation using deep reinforcement learning. The purpose of this underwater manipulator is to investigate and excavate natural resources in ocean, finding lost aircraft blackboxes and for performing other extremely dangerous tasks without endangering humans. This research work emphasizes on a self-learning approach using Deep Reinforcement Learning (DRL). DRL technique allows ROV to learn the policy of performing manipulation task directly, from raw image data. Our proposed architecture maps the visual inputs (images) to control actions (output) and get reward after each action, which allows an agent to learn manipulation skill through trial and error method. We have trained our network in simulation. The raw images and rewards are directly provided by our simple Lua simulator. Our simulator achieve accuracy by considering underwater dynamic environmental conditions. Major goal of this research is to provide a smart self-learning way to achieve manipulation in highly dynamic underwater environment. The results showed that a dual robotic arm trained for a 3DOF movement successfully achieved target reaching task in a 2D space by considering real environmental factor.

A data structure and algorithm for MOS logic-with-timing simulation (MOS 로직 및 타이밍 시뮬레이션을 위한 데이타구조 및 알고리즘)

  • 공진흥
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.6
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    • pp.206-219
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    • 1996
  • This paper describes a data structure and evaluation algorithm to improve the perofmrances MOS logic-with-timing simulation in computation and accuracy. In order to efficiently simulate the logic and timing of driver-load networks, (1) a tree data structure to represent the mutual interconnection topology of switches and nodes in the driver-lod network, and (2) an algebraic modeling to efficiently deal with the new represetnation, (3) an evaluation algorithm to compute the linear resistive and capacitive behavior with the new modeling of driver-load networks are developed. The higher modeling presented here supports the structural and functional compatibility with the linear switch-level to simulate the logic-with-timing of digital MOS circuits at a mixed-level. This research attempts to integrate the new approach into the existing simulator RSIM, which yield a mixed-klevel logic-with-timing simulator MIXIM. The experimental results show that (1) MIXIM is a far superior to RSIM in computation speed and timing accuracy; and notably (2) th etiming simulation for driver-load netowrks produces the accuracy ranged within 17% with respect ot the analog simulator SPICE.

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