• Title/Summary/Keyword: Network Latency

Search Result 764, Processing Time 0.026 seconds

A Component-Based Framework for Structural Embedding of Mobile Agent System (모바일 에이전트 시스템의 구성적 임베딩을 위한 컴포넌트 기반의 프레임워크)

  • Chung, Wonho;Kang, Namhi
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.6
    • /
    • pp.33-42
    • /
    • 2012
  • Rapid evolution of wired and wireless technologies results in various types of embedded systems, and the software to be embedded into those devices now needs the flexibility rather than the fixedness which was well-known property for the embedded software in the past. Mobile agent is one of the useful distributed technologies of reducing network load and latency because of its disconnected operations and high asynchrony. In this paper, a component-based mobile agent framework, called EmHUMAN, is designed and implemented for structural embedding into the devices showing different functions and resource constraints. It consists of 3 layers of components. Based on those components, a structural embedding, considering resource constraints of required functions, amount of storage space, computing power, network bandwidth, ${\ldots} $ etc can be performed. The components in each layer can be extended with addition of new components, removing some components and modifying components. EmHUMAN plays the role of a framework for developing mobile agent based distributed systems. It is also a mobile agent system by itself. EmHUMAN provides several utilities as built-in API's, and thus high effectiveness in programming mobile agents can be achieved.

Residual Energy-Aware Duty-Cycle Scheduling Scheme in Energy Harvesting Wireless Sensor Networks (에너지 생산이 가능한 무선 센서 네트워크에서 잔여 에너지 인지 듀티-사이클 스케줄링 기법)

  • Lee, Sungwon;Yoo, Hongseok;Kim, Dongkyun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.39B no.10
    • /
    • pp.691-699
    • /
    • 2014
  • In order to increase network lifetime, duty-cycle MAC protocols which can reduce energy consumption caused by idle listening is proposed for WSNs. In common duty-cycle MAC protocols, each sensor node calculates its duty-cycle interval based on the current amount of residual energy. However, in WSNs with the capability of energy harvesting, existing duty-cycle intervals based on the residual energy may cause the sensor nodes which have high energy harvesting rate to suffer unnecessary sleep latency. Therefore, a duty-cycle scheduling scheme which adjust the duty-cycle interval based on both of the residual energy and the energy harvesting rate was proposed in our previous work. However, since this duty-cycle MAC protocol overlooked the performance variation according to the change of duty-cycle interval and adjusted the duty-cycle interval only linearly, the optimal duty-cycle interval could not be obtained to meet application requirements. In this paper, we propose three methods which calculate the duty-cycle interval and analyse their results. Through simulation study, we verify that network lifetime, end-to-end delay and packet delivery ratio can be improved up to 23%, 44% and 31% as compared to the existing linear duty-cycle scheduling method, respectively.

Security Analysis and Implementation of Fast Inter-LMA domain Handover Scheme in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 LMA도메인 간 핸드오버 기법의 보안성 분석 및 구현)

  • Chai, Hyun-Suk;Jeong, Jong-Pil
    • The KIPS Transactions:PartC
    • /
    • v.19C no.2
    • /
    • pp.99-118
    • /
    • 2012
  • In PMIPv6-based network, mobile nodes can be made smaller and lighter because the network nodes perform the mobility management-related functions on behalf of the mobile nodes. The one of the protocols, Fast Handovers for Proxy Mobile IPv6(FPMIPv6)[1] has studied by the Internet Engineering Task Force(IETF). Since FPMIPv6 adopts the entities and the concepts of Fast Handovers for Mobile IPv6(FMIPv6) in Proxy Mobile IPv6(PMIPv6), it reduces the packet loss. Conventional scheme has proposed that it cooperated with an Authentication, Authorization and Accounting(AAA) infrastructure for authentication of a mobile node in PMIPv6, Despite the best efficiency, without begin secured of signaling messages, PMIPv6 is vulnerable to various security threats such as the DoS or redirect attAcks and it can not support global mobility between PMIPv. In this paper, we analyze Kang-Park & ESS-FH scheme, and then propose an Enhanced Security scheme for FPMIPv6(ESS-FP). Based on the CGA method and the pubilc key Cryptography, ESS-FP provides the strong key exchange and the key independence in addition to improving the weaknesses for FPMIPv6. The proposed scheme is formally verified based on Ban-logic, and its handover latency is analyzed and compared with that of Kang-Park scheme[3] & ESS-FH and this paper propose inter-domain fast handover sheme for PMIPv6 using proxy-based FMIPv6(FPMIPv6).

Distributed Edge Computing for DNA-Based Intelligent Services and Applications: A Review (딥러닝을 사용하는 IoT빅데이터 인프라에 필요한 DNA 기술을 위한 분산 엣지 컴퓨팅기술 리뷰)

  • Alemayehu, Temesgen Seyoum;Cho, We-Duke
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.9 no.12
    • /
    • pp.291-306
    • /
    • 2020
  • Nowadays, Data-Network-AI (DNA)-based intelligent services and applications have become a reality to provide a new dimension of services that improve the quality of life and productivity of businesses. Artificial intelligence (AI) can enhance the value of IoT data (data collected by IoT devices). The internet of things (IoT) promotes the learning and intelligence capability of AI. To extract insights from massive volume IoT data in real-time using deep learning, processing capability needs to happen in the IoT end devices where data is generated. However, deep learning requires a significant number of computational resources that may not be available at the IoT end devices. Such problems have been addressed by transporting bulks of data from the IoT end devices to the cloud datacenters for processing. But transferring IoT big data to the cloud incurs prohibitively high transmission delay and privacy issues which are a major concern. Edge computing, where distributed computing nodes are placed close to the IoT end devices, is a viable solution to meet the high computation and low-latency requirements and to preserve the privacy of users. This paper provides a comprehensive review of the current state of leveraging deep learning within edge computing to unleash the potential of IoT big data generated from IoT end devices. We believe that the revision will have a contribution to the development of DNA-based intelligent services and applications. It describes the different distributed training and inference architectures of deep learning models across multiple nodes of the edge computing platform. It also provides the different privacy-preserving approaches of deep learning on the edge computing environment and the various application domains where deep learning on the network edge can be useful. Finally, it discusses open issues and challenges leveraging deep learning within edge computing.

Deep Learning-Based Motion Reconstruction Using Tracker Sensors (트래커를 활용한 딥러닝 기반 실시간 전신 동작 복원 )

  • Hyunseok Kim;Kyungwon Kang;Gangrae Park;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
    • /
    • v.29 no.5
    • /
    • pp.11-20
    • /
    • 2023
  • In this paper, we propose a novel deep learning-based motion reconstruction approach that facilitates the generation of full-body motions, including finger motions, while also enabling the online adjustment of motion generation delays. The proposed method combines the Vive Tracker with a deep learning method to achieve more accurate motion reconstruction while effectively mitigating foot skating issues through the use of an Inverse Kinematics (IK) solver. The proposed method utilizes a trained AutoEncoder to reconstruct character body motions using tracker data in real-time while offering the flexibility to adjust motion generation delays as needed. To generate hand motions suitable for the reconstructed body motion, we employ a Fully Connected Network (FCN). By combining the reconstructed body motion from the AutoEncoder with the hand motions generated by the FCN, we can generate full-body motions of characters that include hand movements. In order to alleviate foot skating issues in motions generated by deep learning-based methods, we use an IK solver. By setting the trackers located near the character's feet as end-effectors for the IK solver, our method precisely controls and corrects the character's foot movements, thereby enhancing the overall accuracy of the generated motions. Through experiments, we validate the accuracy of motion generation in the proposed deep learning-based motion reconstruction scheme, as well as the ability to adjust latency based on user input. Additionally, we assess the correction performance by comparing motions with the IK solver applied to those without it, focusing particularly on how it addresses the foot skating issue in the generated full-body motions.

Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
    • /
    • v.4 no.4
    • /
    • pp.11-18
    • /
    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

  • PDF

A Mobility Supporting MAC Protocol to Improve Handover Performance in IEEE 802.16j Multi-hop Relay Networks (IEEE 802.16j 멀티 홉 릴레이 네트워크에서의 핸드오버 성능 향상을 위한 이동성 지원 MAC 프로토콜)

  • Yang, Hyeon-Chae;Lee, Mee-Jeong
    • Journal of KIISE:Information Networking
    • /
    • v.35 no.5
    • /
    • pp.437-452
    • /
    • 2008
  • IEEE 802.16j MR networks introduce RSs (Relay Stations) within the IEEE 802.16 system in order to enhance the data throughput and extend the coverage. However, the current standardization defines that the BS (Base Station) controls MS's (Mobile Station's) handover, not only it induces the large signaling overhead but also handover latency could increase. In this paper, we propose a handover protocol in the MR networks where the high capability RSs that can process the MS's control functions are deployed. First, we classify the handover scenarios for the MR networks with the high capability RSs. Then, we define the MAC handover procedure, corresponding MAC management messages and the transmission routes for the proposed messages so that an 802.16e MS can perform seamless handover without noticing it is attached to an MR network. The simulation results show that the proposed handover protocol not only reduces the MAC management message overhead transferred through the wireless links compared to IEEE 802.16j/D1, which is the current standard for MR networks, but also performs the rapider and more secure MS handover than IEEE 802.16e and IEEE 802.16j/D1.

Ursodeoxycholic Acid Ameliorates Pain Severity and Cartilage Degeneration in Monosodium Iodoacetate-Induced Osteoarthritis in Rats

  • Moon, Su-Jin;Jeong, Jeong-Hee;Jhun, Joo Yeon;Yang, Eun Ji;Min, Jun-Ki;Choi, Jong Young;Cho, Mi-La
    • IMMUNE NETWORK
    • /
    • v.14 no.1
    • /
    • pp.45-53
    • /
    • 2014
  • Osteoarthritis (OA) is a degenerative joint disease characterized by a progressive loss of cartilage. And, increased oxidative stress plays a relevant role in the pathogenesis of OA. Ursodeoxycholic acid (UDCA) is a used drug for liver diseases known for its free radical-scavenging property. The objectives of this study were to investigate the in vivo effects of UDCA on pain severity and cartilage degeneration using an experimental OA model and to explore its mode of actions. OA was induced in rats by intra-articular injection of monosodium iodoacetate (MIA) to the knee. Oral administration UDCA was initiated on the day of MIA injection. Limb nociception was assessed by measuring the paw withdrawal latency and threshold. Samples were analyzed macroscopically and histologically. Immunohistochemistry was used to investigate the expression of interleukin-$1{\beta}$ (IL-$1{\beta}$), IL-6, nitrotyrosine and inducible nitric oxide synthase (iNOS) in knee joints. UDCA showed an antinociceptive property and attenuated cartilage degeneration. OA rats given oral UDCA significantly exhibited a decreased number of osteoclasts in subchondral bone legion compared with the vehicle-treated OA group. UDCA reduced the expression of IL-$1{\beta}$, IL-6, nitrotyrosine and iNOS in articular cartilage. UDCA treatment significantly attenuated the mRNA expression of matrix metalloproteinase-3 (MMP-3), -13, and ADAMTS5 in IL-$1{\beta}$-stimulated human OA chondrocytes. These results show the inhibitory effects of UDCA on pain production and cartilage degeneration in experimentally induced OA. The chondroprotective properties of UDCA were achieved by suppressing oxidative damage and inhibiting catabolic factors that are implicated in the pathogenesis of cartilage damage in OA.

A MAC Protocol for Efficient Burst Data Transmission in Multihop Wireless Sensor Networks (멀티홉 무선 센서 네트워크에서 버스트 데이타의 효율적인 전송을 위한 프로토콜에 관한 연구)

  • Roh, Tae-Ho;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
    • /
    • v.35 no.3
    • /
    • pp.192-206
    • /
    • 2008
  • Multihop is the main communication style for wireless sensor networks composed of tiny sensor nodes. Until now, most applications have treated the periodic small sized sensing data. Recently, the burst traffic with the transient and continuous nature is increasingly introduced due to the advent of wireless multimedia sensor networks. Therefore, the efficient communication protocol to support this trend is required. In this paper, we propose a novel PIGAB(Packet Interval Gap based on Adaptive Backoff) protocol to efficiently transmit the burst data in multihop wireless sensor networks. The contention-based PIGAB protocol consists of the PIG(Packet Interval Gap) control algorithm in the source node and the MF(MAC-level Forwarding) algorithm in the relay node. The PIGAB is on basis of the newly proposed AB(Adaptive Backoff), CAB(Collision Avoidance Backoff), and UB(Uniform Backoff). These innovative algorithms and schemes can achieve the performance of network by adjusting the gap of every packet interval, recognizing the packet transmission of the hidden node. Through the simulations and experiments, we identify that the proposed PIGAB protocol considerably has the stable throughput and low latency in transmitting the burst data in multihop wireless sensor networks.

IoT Middleware for Effective Operation in Heterogeneous Things (이기종 사물들의 효과적 동작을 위한 사물인터넷 미들웨어)

  • Jeon, Soobin;Han, Youngtak;Lee, Chungshan;Seo, Dongmahn;Jung, Inbum
    • KIISE Transactions on Computing Practices
    • /
    • v.23 no.9
    • /
    • pp.517-534
    • /
    • 2017
  • This paper proposes an Internet of Things (IoT) middleware called Middleware for Cooperative Interaction of Things (MinT). MinT supports a fully distributed IoT environment in which IoT devices directly connect to peripheral devices, easily constructing a local or global network and sharing their data in an energy efficient manner. MinT provides a sensor abstract layer, a system layer and an interaction layer. These layers enable integrated sensing device operations, efficient resource management, and interconnection between peripheral IoT devices. In addition, MinT provides a high-level API, allowing easy development of IoT devices by developers. We aim to enhance the energy efficiency and performance of IoT devices through the performance improvements offered by MinT resource management and request processing. The experimental results show that the average request rate increased by 25% compared to existing middlewares, average response times decreased by 90% when resource management was used, and power consumption decreased by up to 68%. Finally, the proposed platform can reduce the latency and power consumption of IoT devices.