• Title/Summary/Keyword: Network Latency

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Development of a Tele-Rehabilitation System for Outcome Evaluation of Physical Therapy

  • Park, Hyung-Soon;Lee, Jeong-Wan
    • Journal of Biomedical Engineering Research
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    • v.29 no.3
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    • pp.179-186
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    • 2008
  • This paper presents a portable tele-assessment system designed for remote evaluation of the hypertonic elbow joint of neurologically impaired patients. A patient's upper limb was securely strapped to a portable limb-stretching device which is connected through Internet to a portable haptic device by which a clinician remotely moved the patient's elbow joint and felt the resistance from the patient. Elbow flexion angle and joint torques were measured from both master and slave devices and bilaterally fed back to their counterparts. In order to overcome problems associated with the network latency, two different tele-operation schemes were proposed depending on relative speed of tasks compared to the amount of time delay. For slow movement tasks, the bilateral tele-operation was achieved in real-time by designing control architectures after causality analysis. For fast movement tasks, we used a semi-real-time tele-operation scheme which provided the clinicians with stable and transparent feeling. The tele-assessment system was verified experimentally on patients with stroke. The devices were made portable and low cost, which makes it potentially more accessible to patients in remote areas.

Performance Analysis of Integrated HIP-PMIPv6 with Multicasting Handoff Scheme in Mobile Vehicular Networks (이동하는 차량 네트워크에서 멀티캐스팅 지원의 통합 HIP-PMIPv6 핸드오프 기법의 성능분석)

  • Gil, Myung-Soo;Lee, Seung-Hyun;Jeong, Jong-Pil
    • The KIPS Transactions:PartC
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    • v.18C no.6
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    • pp.405-412
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    • 2011
  • Our proposed mobility management scheme is based on Multicasting and HIP(Host Identity Protocol) in PMIPv6(Proxy Mobile IPv6) Networks, and allows users to handoff within and across different administrative domains. The main advantage of our scheme is to enable the inter-domain handoff of both types of nodes with a reduced signalling overhead and packet losses. Specifically, the scheme enables the interworking between host-based and network-based mobility support, by means of the interaction between PMIPv6 with Multicasting and HIP. Performance evaluations demonstrate that our scheme improves the handoff latency and packet losses compared to other global mobility management protocols.

Performance Enhancement of Distributed File System as Virtual Desktop Storage Using Client Side SSD Cache (가상 데스크톱 환경에서의 클라이언트 SSD 캐시를 이용한 분산 파일시스템의 성능 향상)

  • Kim, Cheiyol;Kim, Youngchul;Kim, Youngchang;Lee, Sangmin;Kim, Youngkyun;Seo, Daewha
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.12
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    • pp.433-442
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    • 2014
  • In this paper, we introduce the client side cache of distributed file system for enhancing read performance by eliminating the network latency and decreasing the back-end storage burden. This performance enhancement can expand the fields of distributed file system to not only cloud storage service but also high performance storage service. This paper shows that the distributed file system with client side SSD cache can satisfy the requirements of VDI(Virtual Desktop Infrastructure) storage. The experimental results show that full-clone is more than 2 times faster and boot time is more than 3 times faster than NFS.

Implementation and Performance Evaluation of Linux-based Scheduler for improving MPTCP Performance in Heterogeneous Networks (이종 망에서 MPTCP 성능 향상을 위한 리눅스 기반의 스케줄러 구현 및 성능 평가)

  • Ahn, Jong-won;Kim, Do-ho;Kim, Min-seob;Lee, Jae-yong;Kim, Byung-chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.448-450
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    • 2019
  • Multipath TCP (MPTCP) is a standardized transport layer protocol for maximizing the use of finite network resources by using multiple interfaces simultaneously. If the characteristics of each path are the same, there is an advantage in terms of stability and bandwidth utilization compared to the existing single TCP. However, if the path characteristics are different, the performance is lower than that of a single TCP. There are many complex reasons for this, but one of the biggest impacts is the bufferbloat, which dramatically increases the latency. In this paper, we implemented an algorithm that improved MPTCP performance degradation due to bufferbloat in Linux - based testbed and compared performance with existing MPTCP scheduler.

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Zero-Knowledge Realization of Software-Defined Gateway in Fog Computing

  • Lin, Te-Yuan;Fuh, Chiou-Shann
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5654-5668
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    • 2018
  • Driven by security and real-time demands of Internet of Things (IoT), the timing of fog computing and edge computing have gradually come into place. Gateways bear more nearby computing, storage, analysis and as an intelligent broker of the whole computing lifecycle in between local devices and the remote cloud. In fog computing, the edge broker requires X-aware capabilities that combines software programmability, stream processing, hardware optimization and various connectivity to deal with such as security, data abstraction, network latency, service classification and workload allocation strategy. The prosperous of Field Programmable Gate Array (FPGA) pushes the possibility of gateway capabilities further landed. In this paper, we propose a software-defined gateway (SDG) scheme for fog computing paradigm termed as Fog Computing Zero-Knowledge Gateway that strengthens data protection and resilience merits designed for industrial internet of things or highly privacy concerned hybrid cloud scenarios. It is a proxy for fog nodes and able to integrate with existing commodity gateways. The contribution is that it converts Privacy-Enhancing Technologies rules into provable statements without knowing original sensitive data and guarantees privacy rules applied to the sensitive data before being propagated while preventing potential leakage threats. Some logical functions can be offloaded to any programmable micro-controller embedded to achieve higher computing efficiency.

Affective Interaction Technologies for Human Care (휴먼 케어를 위한 초실감 감성 상호작용 기술)

  • Kim, J.S.;Park, C.J.;Lee, K.S.;Kim, M.;Yoo, W.Y.;Jee, H.K.;Jeong, I.K.
    • Electronics and Telecommunications Trends
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    • v.36 no.1
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    • pp.43-53
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    • 2021
  • Super-realistic content technology has recently attracted attention as a core of the "new normal" that can overcome the spatial constraints caused by pandemics. It is moreover the core that allows users in remote locations to meet and engage in various social, cultural, and economic activities based on a network. Content technology is rapidly spreading beyond the existing entertainment area to various industries as an innovative tool that can be used to overcome space-time constraints and improve the productivity of industrial sites, because reality and virtual reality are now super-connected with ultra-low latency. However, existing services such as teleconferencing and tele-collaboration do not provide a level of realism that replaces face-to-face services, and various technical requirements have been proposed to overcome this. The trends in core technologies such as XR twins, hyper-realistic reproduction, sensory interaction, and emotional recognition technology, which are necessary for interactive realistic content that leads to feelings, from reproduction to experience and emotion, are explained. In this article, our aim is to present the future of realistic content that enables human care and can even overcome psychological difficulties such as the "Corona blues".

Performance Improvement of MMO Gameservers Using RIO and HTM (RIO와 HTM을 이용한 MMO 게임서버의 성능 개선)

  • Kang, Subin;Jung, NaiHoon
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.13-22
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    • 2020
  • RIO is a new network API for Windows that is designed to have high I/O performance through low overhead and latency. Using RIO, MMO game servers may have much performance benefits. In addition, HTM has better productivity and performance compared to existing synchronization methods, so adopting it may produce better performance, also. In this paper, we improved server performance by implementing a new MMO game server architecture optimized with RIO and HTM. The performance of the server was verified through a benchmark program, and the number of concurrent users increased by 19%.

A layer-wise frequency scaling for a neural processing unit

  • Chung, Jaehoon;Kim, HyunMi;Shin, Kyoungseon;Lyuh, Chun-Gi;Cho, Yong Cheol Peter;Han, Jinho;Kwon, Youngsu;Gong, Young-Ho;Chung, Sung Woo
    • ETRI Journal
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    • v.44 no.5
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    • pp.849-858
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    • 2022
  • Dynamic voltage frequency scaling (DVFS) has been widely adopted for runtime power management of various processing units. In the case of neural processing units (NPUs), power management of neural network applications is required to adjust the frequency and voltage every layer to consider the power behavior and performance of each layer. Unfortunately, DVFS is inappropriate for layer-wise run-time power management of NPUs due to the long latency of voltage scaling compared with each layer execution time. Because the frequency scaling is fast enough to keep up with each layer, we propose a layerwise dynamic frequency scaling (DFS) technique for an NPU. Our proposed DFS exploits the highest frequency under the power limit of an NPU for each layer. To determine the highest allowable frequency, we build a power model to predict the power consumption of an NPU based on a real measurement on the fabricated NPU. Our evaluation results show that our proposed DFS improves frame per second (FPS) by 33% and saves energy by 14% on average, compared with DVFS.

Efficient Offloading Technology in Fog/Edge Computing Environments (Fog/Edge 컴퓨팅 환경에서 효율적 오프로딩 기술)

  • Kim, Gyu-Beom;Baek, Seung-Hyun;Jang, Min-Seok;Lee, Yon-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.511-513
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    • 2021
  • Recently, various studies have been conducted on Fog/Edge Computing (FEC) to meet the demand for large numbers of devices and new IoT by efficiently coordinating and managing computing resources deployed on network edges. This paper presents key issues and its solutions for determining offloading targets and improving the efficiency of offloading methods to induce minimizing execution latency in FEC environments. TThe proposals in this paper can be effectively applied to building the FEC framework required by relevant stakeholders in the future.

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A New Emergency-Handling Mechanism based on IEEE 802.15.4 for Health-Monitoring Applications

  • Ranjit, Jay Shree;Pudasaini, Subodh;Shin, Seokjoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.406-423
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    • 2014
  • The recent advances in wireless communication systems and semiconductor technologies are paving the way for new applications over wireless sensor networks. Health-monitoring application (HMA) is one such emerging technology that is focused on sensing and reporting human vital signs through the communication network comprising sensor devices in the vicinity of the human body. The sensed vital signs can be divided into two categories based on the importance and the frequency of occurrence: occasional emergency signs and regular normal signs. The occasional emergency signs are critical, so they have to be delivered by the specified deadlines, whereas the regular normal signs are non-critical and are only required to be delivered with best effort. Handling the occasional emergency sign is one of the most important attributes in HMA because a human life may depend on correct handling of the situation. That is why the underlying network protocol suite for HMA should ensure that the emergency signs will be reported in a timely manner. However, HMA based on IEEE 802.15.4 might not be able to do so owing to the lack of an appropriate emergency-handling mechanism. Hence, in this paper, we propose a new emergency-handling mechanism to reduce the emergency reporting delay in IEEE 802.15.4 through the modified superframe structure. A fraction of an inactive period is modified into three new periods called the emergency reporting period, emergency beacon period, and emergency transmission period, which are used opportunistically only for immediate emergency reporting and reliable data transmission. Extensive simulation is performed to evaluate the performance of the proposed scheme. The results reveal that the proposed scheme achieves improved latency and higher emergency packets delivery ratio compared with the conventional IEEE 802.15.4 MAC.