• Title/Summary/Keyword: Network Latency

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6G in the sky: On-demand intelligence at the edge of 3D networks (Invited paper)

  • Strinati, Emilio Calvanese;Barbarossa, Sergio;Choi, Taesang;Pietrabissa, Antonio;Giuseppi, Alessandro;De Santis, Emanuele;Vidal, Josep;Becvar, Zdenek;Haustein, Thomas;Cassiau, Nicolas;Costanzo, Francesca;Kim, Junhyeong;Kim, Ilgyu
    • ETRI Journal
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    • v.42 no.5
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    • pp.643-657
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    • 2020
  • Sixth generation will exploit satellite, aerial, and terrestrial platforms jointly to improve radio access capability and unlock the support of on-demand edge cloud services in three-dimensional (3D) space, by incorporating mobile edge computing (MEC) functionalities on aerial platforms and low-orbit satellites. This will extend the MEC support to devices and network elements in the sky and forge a space-borne MEC, enabling intelligent, personalized, and distributed on-demand services. End users will experience the impression of being surrounded by a distributed computer, fulfilling their requests with apparently zero latency. In this paper, we consider an architecture that provides communication, computation, and caching (C3) services on demand, anytime, and everywhere in 3D space, integrating conventional ground (terrestrial) base stations and flying (non-terrestrial) nodes. Given the complexity of the overall network, the C3 resources and management of aerial devices need to be jointly orchestrated via artificial intelligence-based algorithms, exploiting virtualized network functions dynamically deployed in a distributed manner across terrestrial and non-terrestrial nodes.

MAP Load Control and Route Optimization in HMIPv6 (HMIPv6에서의 MAP의 부하 제어 및 경로 최적화)

  • Nam, Sung-Hyun;Lee, Kyung-Geun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.12
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    • pp.120-127
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    • 2008
  • HMIPv6 draws lots of attentions in recent years for providing an efficient handover and reducing the signaling overhead. HMIPv6 employs MAP(Mobility Anchor Point) in order to minimize a signaling overhead and a local mobility management. MAP completes an efficient mobility management in HMIPv6 network environment with frequent handover. However, HMIPv6 causes load concentration at a paricular MAP and may have unnecessary latency between HN(Mobile Node) and CN(Correspondent Node) within the same network. A MAP may also disturb the route optimization in HMIPv6 network because all packets must be transmitted through a MAP. In this paper, we propose a scheme to optimize the route in HMIPv6 networks according to MAP load. We configure a threshold in order to support the better service into MAP domain. The packets do not pass through MAP and are directly transmitted to AR(Access Router) if the number of current MNs attached to the MAP exceed the desired threshold. We simulate the performance of the proposed scheme and compare with HMIPv6. Resultly, the proposed scheme reduces signaling costs and mitigates concentration of a paticular MAP as well.

An Improved Handoff and Resource Reservation Scheme Using Triggers in Wireless Network (이동망에서 트리거를 이용한 향상된 핸드오프 메커니즘 및 자원예약 방안)

  • Lee, Don-Su;Min, Sang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10B
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    • pp.630-637
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    • 2007
  • In this paper, we propose an effective handoff mechanism using events at the layer 2 and a tunnel-based mechanism that is performed by sharing information of a mobile node and anticipated-based handoff. Also, we propose a novel anticipated-reservation mechanism using the events triggered at layer 2 to make easy a resource reservation procedure. Comparing with the existing mobile IPv6 handoff mechanism, our proposed handoff mechanism can reduce an amount of handoff latency and traffic volume between access routers where handoff is performed. In the anticipated-reservation mechanism, the amount of signaling traffics between an mobile node and the correspondent nodes can be reduced and then the allocation of resource can be accomplished. We present the performance of our proposed handoff mechanism in the wireless network environment by ns-2 simulation. Although the anticipated-reservation mechanism including a proxy agent is explained without performance evaluation, we can validate the operation of our proposed model only by the procedure of message flow.

Distributed Mobility Management Scheme for the Tactical Network (전술망을 위한 분산 이동성 관리 기법)

  • Kim, Yongsin;Sun, Kyoungjae;Kim, Younghan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1078-1087
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    • 2014
  • In the conventional centralized mobility management schemes, it can lead to single points of failure, occurrence of a bottleneck, since all data and control are concentrated on the mobility anchor which is located in home network. In the current research of distributed mobility management, it is doing research into distributed mobility management which is supported by distributed mobility anchors. Such schemes do not consider a failure of the mobility anchor. However, it could be an issue under tactical environment since it occur non-service problem due to anchor movement, maintenance, failure, etc. In this paper, we proposed new DMM scheme named T-DMM(Tactical-Distributed Mobility Management) which can support handover even if mobility anchor breaks down. From the numerical analysis, we evaluate signaling cost and handover latency.

A Flow-based Mobility Support Mechanism in Proxy MIPv6 based Network (Proxy MIPv6 기반 망에서 플로우 기반 이동성 지원 기법)

  • Lee, Jae-Hwoon;Kim, Young-Han
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.592-599
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    • 2011
  • Proxy Mobile IPv6 (PMIPv6) is the network-based mobility management protocol that network supports the mobility of mobile node (MN) on behalf of the MN. In PMIPv6, a multi-homed MN can connect to the PMIPv6 domain by using only one interface even though it has multiple interfaces. It would be efficient when such a multi-homed MN connects to the PMIPv6 domain by using all of its interfaces. If such a multi-homed MN utilizes all of its interfaces, flow mobility can be provided that the MN handovers one or more flows from one interface to another without re-establishing session. In this paper, we propose the flow-based mobility management protocol by considering the intention of the user. The Router Advertisement (RA) message is used in order for the PMIPv6 domain to inform that the MN can utilize the flow mobility. The proposed mechanism is evaluated by analyzing signaling overhead and handover latency, and the numerical results show that the performance is affected by mobility speed of the MN and the failure probability of the wireless link.

WDM/TDM-Based Channel Allocation Methodology in Optical Network-on-Chip (광학 네트워크-온-칩에서 WDM/TDM 기반 채널 할당 기법)

  • Hong, Yu Min;Lee, Jae Hoon;Han, Tae Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.7
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    • pp.40-48
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    • 2015
  • An optical network-on-chip(ONoC) architecture is emerging as a new paradigm for solving on-chip communication bottleneck. Recent studies on ONoC have been focusing on supporting the parallel transmission and avoiding path collisions using wavelength division multiplexing(WDM). However, since the maximum number of wavelengths, which a single waveguide can accommodate is limited by crosstalk and insertion loss. Therefore previous WDM studies based on incrementing the number of different wavelengths according to the number of nodes would be infeasible due to the implementation complexity. To solve such problems, we combined time division multiplexing(TDM) and wavelength-routed ONoC, along with an optimized channel allocation algorithm, which can minimize the number of extra wavelength channels and latency caused by combining TDM scheme.

Channel Sorting Based Transmission Scheme For D2D Caching Networks (채널 정렬을 활용한 D2D 캐싱 네트워크용 전송 기법)

  • Jeong, Moo-Woong;Ryu, Jong Yeol;Kim, Seong Hwan;Lee, Woongsup;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1511-1517
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    • 2018
  • Mobile Device-to-Device (D2D) caching networks can transmit multimedia data to users directly without passing through any network infrastructure by storing popular multimedia contents in advance that are popular among many mobile users at caching server devices (CSDs) in distributed manners. Thus, mobile D2D caching networks can significantly reduce backhaul traffic in wired networks and service latency time of mobile users. In this paper, we propose an efficient transmission scheme that can enhance the transmission efficiency of mobile D2D caching networks by using multiple CSDs that are caching the contents that are popular among mobile users. By sorting the multiple CSDs that are caching a content that mobile users want to receive according to their channel gains, the proposed scheme can reduce the complexity of algorithm significantly, compared to an optimal scheme based on Brute-force searching, and can also obtain much higher network transmission efficiency than the existing Blanket and Opportunistic transmission schemes.

Migration Agent for Seamless Virtual Environment System in Cloud Computing Network (클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트)

  • Won, Dong Hyun;An, Dong Un
    • Smart Media Journal
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    • v.8 no.3
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    • pp.41-46
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    • 2019
  • In a MMORPG, a typical application of virtual environment systems, it is a common desire to play in a more realistic environment. However, it is very difficult to provide a latency-free virtual environment to a large user base, mainly due to the fact that the real environment must be configured on multiple servers rather than on single server and that data must be shared on the real server when users move from one region to another. Experiencing response delays continuously in the process of information synchronization between servers greatly deteriorates the degree of immersion. In order to solve this problem, it is necessary to minimize the response delay occurring in the information synchronization process between the servers. In this paper, we propose Migration Agent for efficient information synchronization between field servers providing information of virtual environment and minimizing response delay between Field Server and PC(Player Character) and implement it in cloud computing network. In the proposed system, CPU utilization of field server increased by 6 ~ 13%, and response time decreased by 5 ~ 10 seconds over the existing system in 70,000 ~ 90,000 PCs

Design of QoS based MAC protocol considering data urgency for Energy harvesting wireless sensor networks (에너지 하베스팅 센서네트워크에서 데이터의 긴급성을 고려한 QoS기반 MAC프로코콜 설계)

  • Park, Gwanho;Park, Hyung-Kun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.8
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    • pp.1004-1010
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    • 2019
  • In the EH-WSN (Energy harvesting wireless sensor network), a MAC (medium access control) protocol is required to select a relay node considering the power status of a node. Existing EH-WSN studies emphasize the power aspect, so it does not consider the QoS like the urgency of the sensed data. The required power and transmission delay must be changed according to the urgency so that the medium access control according to the data QoS can be performed. In case of relay node, relaying data without consideration of data urgency and node power may cause delay due to power shortage in case of urgent data. In this paper, we designed a MAC protocol that minimizes the power shortage that can occur during emergency data generation. For this, relay node requirements are set differently according to the urgency of data. The performance was analyzed through simulation. Simulation results show the reduced latency and improved reliability of urgent data transmission.

EXECUTION TIME AND POWER CONSUMPTION OPTIMIZATION in FOG COMPUTING ENVIRONMENT

  • Alghamdi, Anwar;Alzahrani, Ahmed;Thayananthan, Vijey
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.137-142
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    • 2021
  • The Internet of Things (IoT) paradigm is at the forefront of present and future research activities. The huge amount of sensing data from IoT devices needing to be processed is increasing dramatically in volume, variety, and velocity. In response, cloud computing was involved in handling the challenges of collecting, storing, and processing jobs. The fog computing technology is a model that is used to support cloud computing by implementing pre-processing jobs close to the end-user for realizing low latency, less power consumption in the cloud side, and high scalability. However, it may be that some resources in fog computing networks are not suitable for some kind of jobs, or the number of requests increases outside capacity. So, it is more efficient to decrease sending jobs to the cloud. Hence some other fog resources are idle, and it is better to be federated rather than forwarding them to the cloud server. Obviously, this issue affects the performance of the fog environment when dealing with big data applications or applications that are sensitive to time processing. This research aims to build a fog topology job scheduling (FTJS) to schedule the incoming jobs which are generated from the IoT devices and discover all available fog nodes with their capabilities. Also, the fog topology job placement algorithm is introduced to deploy jobs into appropriate resources in the network effectively. Finally, by comparing our result with the state-of-art first come first serve (FCFS) scheduling technique, the overall execution time is reduced significantly by approximately 20%, the energy consumption in the cloud side is reduced by 18%.