• Title/Summary/Keyword: Navigational Goal

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An Autonomous Mobile Robot Control Method based on Fuzzy-Artificial Immune Networks and RBFN (퍼지-인공면역망과 RBFN에 의한 자율이동로봇 제어)

  • 오홍민;박진현;최영규
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.12
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    • pp.679-688
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    • 2003
  • In order to navigate the mobile robots safely in unknown environments, many researches have been studied to devise navigational algorithms for the mobile robots. In this paper, we propose a navigational algorithm that consists of an obstacle-avoidance behavior module, a goal-approach behavior module and a radial basis function network(RBFN) supervisor. In the obstacle-avoidance behavior module and goal-approach behavior module, the fuzzy-artificial immune networks are used to select a proper steering angle which makes the autonomous mobile robot(AMR) avoid obstacles and approach the given goal. The RBFN supervisor is employed to combine the obstacle-avoidance behavior and goal-approach behavior for reliable and smooth motion. The outputs of the RBFN are proper combinational weights for the behavior modules and velocity to steer the AMR appropriately. Some simulations and experiments have been conducted to confirm the validity of the proposed navigational algorithm.

A Study on the Social and Cultural Characteristics of Web Queries (웹 검색질의어 분석을 통한 사회·문화적 특성에 관한 연구)

  • Kim, Seong-Hee
    • Journal of Information Management
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    • v.42 no.4
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    • pp.155-174
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    • 2011
  • This study aims to focus on classifying the search engine queries according to web query topic and the different user intents behind web queries. First, we classified 10,000 web query data set by topic. The results showed that there was significant differences in interesting topics across time. Also, we categorized 500 popular queries in web search engine as informational, navigational, or transactional. As a result, 82 percent of web queries are informational in nature, with about 10.8 percent for navigational and 7.2 percent for transactional. This results will help establish the policy to provide internet contents based on user's intent and also find out the social and cultural characteristics.

Cognition-based Navigational Planning for Mobile Robot under Dynamic Environment (동적환경에서의 인지에 기반한 이동로봇의 운항계획)

  • 서석태;이인근;권순학
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.139-143
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    • 2004
  • Lee et al have proposed a framework for the linguistic map-based navigational planning of a mobile robot on dynamic environment and provided simulation results applied it to the static environment[1], In this paper, we extends the navigational planning of a mobile robot into dynamic environment. There are two kinds of dynamic obstacles: (1) Time-obstacles that change condition of obstacles with time. (2) Space-obstacles that move their position with time. We propose an algorithm which a mobile robot identifies and avoids the two kinds of dynamic obstacles. The proposed algorithm consists of two stages: (1) The fuzzy logic-based perception stage which identifies the dynamic obstacles around a mobile robot by using sensory data and fuzzy rules, (2) The planning stage which plans the path to goal by avoiding the dynamic obstacles[2-6]. We provide computer simulation results for a mobile robot in order to show the validity of the proposed algorithm.

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Cognition-based Navigational Planning for Mobile Robots (인지에 기반한 이동 로봇의 운항계획)

  • Lee, In-K.;Lee, Dong-J.;Lee, Suk-Gyu;Kwon, Soon-H.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.2
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    • pp.171-177
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    • 2004
  • In this paper, we propose a cognition-based navigational algorithm for mobile robots in dynamic environments. The proposed algorithm consists of two main stages: (i) the fuzzy logic-based perception stage that constructs knowledge from the sensory data for subsequent usage in reasoning, and (ii) the planning stage that identifies the path between a starting and a goal position within its environment on the basis of the knowledge base on the environment and information from the perception stage. A mobile robot reasons places and moves to goal using ambiguous information and ambiguous knowledge through ‘perception’ and ‘planning’. We provide computer simulation results for a mobile robot in order to show the validity of the proposed algorithm.

A visual intuitive improvement of the NIN problem in navigational design of the internet business systems (인터넷 비즈니스 시스템에 있어서 항해 설계시 NIN의 문제점에 대한 시각적 직관화 개선)

  • 권영직;김우헌
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.4
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    • pp.73-80
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    • 2000
  • In this thesis we present the way of visually intuitive interface to the web site users through the comparison of NIN web site with clearly intuitive web site. Improving the web site which has NIN problem to visually intuitive we can achieve web site's visitors who want to buy something got a feeling of graphical excellence and understand web site navigational structure easily through the intuitive navigational design and complete purchasing easily therefore these are to be the basis of the internet business systems goal which is assumed as business success. In a experiment we examine web site's case study and to make an implementation we use flash to solve NIN problem which is improved in a visually intuitive.

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Web Hydrographic Service Based on Electronic Navigational Chart (ENC)

  • Lee Eunkyu;Kim Mi-Jeong;Kim Minsoo
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.229-232
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    • 2004
  • This paper developed a web service system providing hydrographic information encoded by GML rules. In order to achieve the goal, every data included in an ENC, which is following the rules of the S-57 and S-52 from the IHO, is transformed into a data structure form of OLE/COM from the OOC. In the system, hydrographic information can be provided through a data provider, and then it can be encoded into GML format for web services. This paper also implemented a web client that requests hydrographic information to the server and renders result data which is a GML format following the rules of S-57.

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Application Study on Real-time X-band Radar based on GIS Web-site (GIS 웹사이트 기반 실시간 X-band 레이더 응용연구)

  • Youngjun Yang;Yukyung Lee
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.11a
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    • pp.321-322
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    • 2022
  • In this study, the marine environment is measured and analyzed in real time through the X-band radar installed on the rooftop of the Sokcho Beach administrative Welfare Center and Ulleungdo. Afterwards, the goal is to transmit the analysis results to the client PC. Using electronic maps and electronic navigational charts, the measurement results are overlaid on GIS (spatial information system), real-time data are shared through a website, and information is displayed through a web server. Currently, CCTV information and marine environment information are displayed on the website, but various application studies such as the use of Open AP I will be conducted in the future.

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Discriminant Analysis of Human's Implicit Intent based on Eyeball Movement (안구운동 기반의 사용자 묵시적 의도 판별 분석 모델)

  • Jang, Young-Min;Mallipeddi, Rammohan;Kim, Cheol-Su;Lee, Minho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.212-220
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    • 2013
  • Recently, there has been tremendous increase in human-computer/machine interaction system, where the goal is to provide with an appropriate service to the user at the right time with minimal human inputs for human augmented cognition system. To develop an efficient human augmented cognition system based on human computer/machine interaction, it is important to interpret the user's implicit intention, which is vague, in addition to the explicit intention. According to cognitive visual-motor theory, human eye movements and pupillary responses are rich sources of information about human intention and behavior. In this paper, we propose a novel approach for the identification of human implicit visual search intention based on eye movement pattern and pupillary analysis such as pupil size, gradient of pupil size variation, fixation length/count for the area of interest. The proposed model identifies the human's implicit intention into three types such as navigational intent generation, informational intent generation, and informational intent disappearance. Navigational intent refers to the search to find something interesting in an input scene with no specific instructions, while informational intent refers to the search to find a particular target object at a specific location in the input scene. In the present study, based on the human eye movement pattern and pupillary analysis, we used a hierarchical support vector machine which can detect the transitions between the different implicit intents - navigational intent generation to informational intent generation and informational intent disappearance.

Optimum Design of Ship's Bridge Layout for the Automated Ocean Going Vessels (자동화선박의 선교 레이아웃의 최적 설계)

  • 이덕수;김동준;차명수
    • Journal of the Korean Institute of Navigation
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    • v.21 no.4
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    • pp.1-9
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    • 1997
  • A study on theergonomic design of the automated ship's bridge and console layout was carried out through this paper. The goal of this study is to find out the effective and ergonomic optimal design solutions of bridge layout hence to reduce the duty officier's workload and increase the safety of navigation. The conventional bridge layouts and modernized Integrated bridge layouts were compared using several factors. To use human factors, an ergonomic control panel layout system based on constraint satisfaction algorithm wa squoted. And the integrated ergonomic bridge layout was converged and applied to the redesign of the navigational console layout.

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Multi-Object Goal Visual Navigation Based on Multimodal Context Fusion (멀티모달 맥락정보 융합에 기초한 다중 물체 목표 시각적 탐색 이동)

  • Jeong Hyun Choi;In Cheol Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.9
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    • pp.407-418
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    • 2023
  • The Multi-Object Goal Visual Navigation(MultiOn) is a visual navigation task in which an agent must visit to multiple object goals in an unknown indoor environment in a given order. Existing models for the MultiOn task suffer from the limitation that they cannot utilize an integrated view of multimodal context because use only a unimodal context map. To overcome this limitation, in this paper, we propose a novel deep neural network-based agent model for MultiOn task. The proposed model, MCFMO, uses a multimodal context map, containing visual appearance features, semantic features of environmental objects, and goal object features. Moreover, the proposed model effectively fuses these three heterogeneous features into a global multimodal context map by using a point-wise convolutional neural network module. Lastly, the proposed model adopts an auxiliary task learning module to predict the observation status, goal direction and the goal distance, which can guide to learn the navigational policy efficiently. Conducting various quantitative and qualitative experiments using the Habitat-Matterport3D simulation environment and scene dataset, we demonstrate the superiority of the proposed model.