• Title/Summary/Keyword: NPC server

Search Result 4, Processing Time 0.019 seconds

Implementation of NPC server for adaptive Al in online game (온라인 게임에서의 적응형 Al 구현을 위한 NPC 서버의 설계)

  • Mun, Sung-Won;Han, Sung-Ho
    • Journal of Korea Game Society
    • /
    • v.5 no.4
    • /
    • pp.23-32
    • /
    • 2005
  • This paper introduces environment analysis way to improve the game AI. The way of environment analysis can provide game user the more reality than generally used AI patterns. This paper suggests the way to make die NPC patterns variously. To realize this theory we designed the organization of NPC server newly, and also accomplished the experiment of NPC server simulation test to get the performance applied in real situation.

  • PDF

A study on incrementally expandable online game server architecture (서비스 단계별 확장 가능한 온라인 게임 서버 구조에 대한 연구)

  • Kim Jeong-Hoon
    • Journal of the Korea Computer Industry Society
    • /
    • v.7 no.3
    • /
    • pp.237-244
    • /
    • 2006
  • The purpose of this study is to propose the online game server architecture which can expand as the number of users increases. In most online game servers, there is a server group composed of a login server, a cache server, a database server, a game server, and an NPC server, and when the number of users increases, an additional server group with the same structure is installed. The server architecture proposed in this study does not install a server group composed of a login server, a cache server, a database server, a game server, an NPC server, etc., but installs a game server only. When there is a need for the cache server and database server, the required servers will be additionally installed, thus reducing costs.

  • PDF

A Creation of Emotionally Intelligent NPC Reacting toward Gamer‘s Inclination in MMORPG (MMORPG에서 게이머의 성향에 반응하는 감성 지능형 NPC생성)

  • Lee, Chang-Sook;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
    • /
    • v.6 no.3
    • /
    • pp.23-32
    • /
    • 2006
  • Users connect to game server for considerably many hours and perform their roles in MMORPG(Massively Multiplayer Online Role Playing Game), users' immersion degree is very higher than other games, have known affluent contents make users play various roles in game world. However, although contents of games are improved quite much, MMORPG remains still boring game. It is because that the NPC (Non Player Character)' behavior patterns that are the most important elements to make games fun are so simple. So, in this paper we proposed a method to create NPC that react in player's inclination by implanting personality and emotion to NPC.

  • PDF

A Study on Improvement of Indoor Positioning Accuracy Using Diagonal Survey Method (대각측량 방식을 이용한 실내 측위 정확도 개선에 관한 연구)

  • Jeong, Hyun gi;Park, Tae hyun;Kwon, Jang woo
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.17 no.5
    • /
    • pp.160-172
    • /
    • 2018
  • The method of estimating a position using a GPS has been applied to various fields including a navigation system of an automobile. However, since it is difficult to measure GPS signals indoors, it is difficult to locate specific objects indoors such as a building or factory. To overcome these limitations, this study proposes a system for object location estimation based on Bluetooth5 for the management of materials in factories. The object position estimation system consists of a Bluetooth signal generator, a receiver, and a database server. A signal generator based on Bluetooth Low Energy(BLE) is attached to the material and a receiver is appropriately arranged inside the factory. In this study, we propose "Diagonal Survey Method", a 4 - axis survey algorithm using four receivers to reduce the error of existing trilateration method. The proposed algorithm showed good performance compared to the conventional trilateration and we verified the effectiveness of the proposed system and algorithm by performing the experiment by installing the system in the factory.