• Title/Summary/Keyword: Musical Instrument

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Dynamic Viscoelasticity of Heat Treated Wood (열처리(熱處理) 목재(木材)의 동적점탄성(動的粘彈性))

  • Hong, Byung-Wha
    • Journal of the Korean Wood Science and Technology
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    • v.14 no.2
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    • pp.13-20
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    • 1986
  • The effect of heat treatment on the dynamic viscoelasticity of the woods of Picea sitchensis and Paulownia coreana which have been for musical instruments was investigated. The treatment was made in a temperature range of 60-180$^{\circ}C$ for periods of 3 hours to 24 hours. The results obtained are summarized as follows: Moisture absorption decreased with increasing temperature. Dynamic Young's modulus decreased with increasing temperature and hours. Dynamic viscoelasticity decreased with increasing moisture content, but internal friction increased with increasing amount of moisture content.

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Normative Data of The Finger Strength Measured by Keyboard Playing with MIDI : Focusing on Adults (일반 성인의 키보드 연주 손가락 타력 MIDI 표준치 연구)

  • Han, Inhee;Kim, Soo Ji
    • Journal of Music and Human Behavior
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    • v.10 no.2
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    • pp.79-97
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    • 2013
  • The purpose of this study was to obtain the normative data of finger strength using the keyboard and the MIDI(Musical Instrument Digital Interface) software. A total of 92 college students (46 male and 46 female) were recruited from universities located in Seoul and Chungcheong province and an average age was 21.7(SD = 1.8). After the completion of demographic information, each participant asked to press the five keys both in ascending and descending manners with the maximum strength of individual finger. The velocity was obtained as an indicator for finger pressing force by using the MIDI software. Results showed that the individual finger velocity ranged between 77 to 97 (Maximum possible velocity = 127). Regarding male's velocity data, the maximum velocity was found in index finger of dominant hand(96.9), while the minimum strength was found in ring finger of nondominant hand(78.5). Female data appeared to be similar to male's one in terms of maximum strength in dominant index finger(92) and minimum strength in nondominant ring finger(77.5). It also found that the statistically significant differences(p < .05) on finger strength of all fingers between dominant and non-dominant hands except the thumbs(p < .05). The current findings serves as a "normative standard" that proves the validity and effectiveness of hand rehabilitation training program using the electronic keyboard connected with the MIDI software to enhance functional changes in hands.

Harmonic Preference of Primary and Secondary School Students Depending on Age and Musical Training (연령과 음악적 배경에 따른 아동 및 청소년의 화음 선호도)

  • Kim, Hye-Kyung
    • Journal of Music and Human Behavior
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    • v.12 no.1
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    • pp.23-42
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    • 2015
  • This study investigated the harmonic preference of children and adolescents depending on age and musical training. A total of 684 primary and secondary school students participated in this study. For this study, a four-measure melody was composed and constructed in four levels of harmonic complexity, determined by the rate of nonharmonic notes used and immediacy of harmonic resolution. Participants rated the degree of their perceived complexity and their preferences after listening to each musical stimulus. Ratings from the participants were analyzed in terms of the effect of age and the length of musical training. The results showed that younger students demonstrated little to no change in their preference regardless of the complexity level. Middle and high school students showed significantly decreased preference with increased harmonic complexity. High school students with more musical instrument training perceived changes in harmonic complexity more sensitively and showd higher level of optimal complexity. Younger students was affected by musical training relatively less than older students. This study presents the baseline data to be considered when determining the appropriate level of harmonic complexity for music appreciation of young population.

Pitch Detection Algorithm for the Tuning of Musical Instrument (악기 튜닝을 위한 피치 검출 알고리즘)

  • Lee Gang Seong
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.537-540
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    • 2002
  • 본 연구에서는 악기 피치 검출에서 샘플링 오차로 인하여 발생하는 문제점을 살펴보고, 보간법을 적용한 피치 검출 실험 예를 소개한다. 악기의 피치 검출과 음성의 피치 검출의 차이점을 보이고 그 처리 절차를 소개한다. 제안된 알고리즘으로 검출된 피치를 이용하여 악기가 연주되고 있는 음정을 추정하여 음표로 변환한다. 단선율의 솔로 악기 연주 파일(.wav)을 미디 파일로 변환하여 구현된 알고리즘의 유용성을 평가하였다.

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Early Childhood Teachers' Content Knowledge on Movement Education

  • Cheon, Mi Hyang;Kim, Sang Lim
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.240-246
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    • 2018
  • The purpose of the study was to examine early childhood teachers' content knowledge of movement education. The subjects, 60 early childhood teachers, were asked to draw concept maps about early childhood movement education. Their concept maps were analyzed in terms of superordinate and subordinate concepts by contents and frequency. The results were as follows. First, 263 superordinate concepts were shown, and they were categorized into 10 representative terms (body movement/health, music, expression, movement type, movement element, games, integration/arts, social studies, tool/instrument, and math/science). Second, 2,186 subordinate concepts were shown, and running, movement, jumping, musical instrument, and expression were frequently shown. In conclusion, early childhood teachers' content knowledge of movement education were various but insufficient in aspect of its systematic organization.

Image Support and Wood Identification of Wood Crafts (IV) - Focusing on Stationery articles - (목공예품의 이미지 제공 및 수종분석 (IV) - 문구류를 중심으로 -)

  • Kim, Sa-Ick
    • Journal of the Korea Furniture Society
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    • v.28 no.3
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    • pp.233-247
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    • 2017
  • Woodcraft activities have an inseparable relationship with our daily life, and it is a field that needs to be continued because of the value of education for the growing students. The interest in woodworking from childhood to old age is rapidly expanding nowadays, therefore this study has been done to provide images to those who are engaged in woodcraft business and also those who are interested in this field. If we look at the use of wood in our daily life, We can classify it into Architecture, Civil engineering, Furniture, Musical Instrument, Packaging, Recreational instrument, Exercise instrument, Stationery, Daily commodity, and Industrial use. Among them, We examined kinds of stationery and which type of woods were used. As a result of classifying 101 stationery products in 22 countries, stationery materials using wood can be used for Business cards, Envelope houses, Box houses, Pen holders, Locker plates, Stationery baskets, Book holders, Stamps, Paper knives, Bookmarks, and Photo frames. It was found various wooden stationery are made in USA, Japan, UK, Canada etc. And the most frequently used species are hardwoods such as Walnut (Juglans regia), Maple (Acer spp.), Cherry (Prunus serotina), Birch (Betula spp.), Mahogany (Swietenia macrophylla), Tulip (Liriodendron tulipifera Linnaeus), Bubinga (Guibourtia tessmannii J. Leonard), Wenge (Milletia laurentii De. wild), Cocobolo (Dallbergia cultrata Grah), Zebrawood (Microberlinia brazzavillensis A. Chev.) and Ebony (Diospyros spp.).

Robotic String Musical Instrument as an Interactive Game Prototype (체감형 게임 원형으로서의 로봇 현악기 설치미술)

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.57-65
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    • 2012
  • Interactive games allow users to obtain embodied experience using the bodies as controllers. The same is true in interactive media arts where users engage in active participation. In contrast to video games, physical body feedback is desired and such practice can be found in robotic arts. I suggest that interactive media arts and interactive games should share common foundations. In this context, I introduce and explain an interactive robotic art work implemented. This work is a musical instrument that employs a robot which travels sitting on two strings in response to audience positions. In results, the robot modulates the vibrations of the strings by causing the effective lengths of the strings changed. The robot uses an economic multi-cell proximity sensor in order to track the audience. In the interaction, phenomenological tension could take place in the performative narrative space. In this paper, I discuss this interactive robotic work in the context of interactive games with a few examples.

Implementation of ARM based Embedded System for Muscular Sense into both Color and Sound Conversion (근감각-색·음 변환을 위한 ARM 기반 임베디드시스템의 구현)

  • Kim, Sung-Ill
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.427-434
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    • 2016
  • This paper focuses on a real-time hardware processing by implementing the ARM Cortex-M4 based embedded system, using a conversion algorithm from a muscular sense to both visual and auditory elements, which recognizes rotations of a human body, directional changes and motion amounts out of human senses. As an input method of muscular sense, AHRS(Attitude Heading Reference System) was used to acquire roll, pitch and yaw values in real time. These three input values were converted into three elements of HSI color model such as intensity, hue and saturation, respectively. Final color signals were acquired by converting HSI into RGB color model. In addition, Three input values of muscular sense were converted into three elements of sound such as octave, scale and velocity, which were synthesized to give an output sound using MIDI(Musical Instrument Digital Interface). The analysis results of both output color and sound signals revealed that input signals of muscular sense were correctly converted into both color and sound in real time by the proposed conversion method.

A Study on the Implementation of the System of Content-based Retrieval of Music Data (내용 기반 음원 검출 시스템 구현에 관한 연구)

  • Hur, Tai-Kwan;Cho, Hwang-Won;Nam, Gi-Pyo;Lee, Jae-Hyun;Lee, Seok-Pil;Park, Sung-Joo;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1581-1592
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    • 2009
  • Recently, we can hear various kinds of music in everywhere and anytime. If a user wants to find the music which was heard before in a street or cafe, but he does not know the title of the music, it is difficult to find it. That is the limitation of previous retrieval system of music data. To overcome these problems, we research a method of content-based retrieval of music data based on the recorded humming, the part of recorded music and the played musical instrument. In this paper, we investigated previous content-based retrieval methods of papers, systems and patents. Based on that, we research a method of content-based retrieval of music data. That is, in case of using the recorded humming and music for query, we extract the frequency information from the recorded humming/music and the stored music data by using FFT. We use a MIDI file in case of query by the played musical instrument. And by using dynamic programming matching, the error caused by the disparity of length between the input source with the stored music data could be reduced.

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Airborne Asbestos Fiber Concentration in Korean Asbestos-Related Industry from 1994 to 2006 (1994년부터 2006년까지 한국 석면취급 사업장의 석면 노출농도)

  • Yi, Gwangyong;Shin, Yong Chul;Yoon, Chungsik;Park, Dooyong
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.23 no.2
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    • pp.123-136
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    • 2013
  • Objectives: This paper was prepapred to report airborne asbestos fiber concentrations in asbestos textile, brake-lining, commutator, and building materials manufacturing industries, and some other asbestos related industries in Korea from 1994 to 2006. Methods: Airborne asbestos data that have been sampled and analyzed in the above industries during 1994-2006 were collected. These data were reviewed to scrutinize the qualified data based on the records such as sampling and analyzed method and quality control procedures. All asbestos data were generated using the National Institute for Occupational Safety & Health (NIOSH) Method 7400. Results: Average concentration of asbestos fiber was 2.14 fibers/cc(0.02-15.6 fibers/cc) in the asbestos textile industry, 0.26 fibers/cc(0.01-1.01 fibers/cc) in the building-materials industry, 0.15 fibers/cc(0.01-0.93 fibers/cc) in the brake-lining manufacturing industry, and 0.14 fibers/cc(0.03-1.36 fibers/cc) in the commutator producing industry. For these industries, the percentage of samples of which asbestos fiber concentrations above the limit of exposure(0.1 fibers/cc) was 97.6% in the asbestos textile industry, 62.3% in the building-materials industry, 53.5% in the brake-lining manufacturing industry, and 34.3% in the commutator producing industry. Asbestos fiber concentration was below the limit of exposure in the gasket producing, petrochemistry, musical instrument producing industries, and the brake-lining exchange operations. Conclusions: Airborne asbestos fiber level in the asbestos textile, brake-lining producing, commutator and building-material producing industries was above the limit of exposure, but in the gasket producing, petrochemistry, musical instrument producing industries and the brake-lining exchange operations were below the limit of exposure.