• Title/Summary/Keyword: Music source

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A Study on Implementation of Sound Recording and Player of Smartphone for Mobile Learning (모바일 학습을 위한 스마트폰의 사운드 레코딩과 플레이어 구현에 관한 연구)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.847-854
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    • 2013
  • This paper implements a smartphone application for sound recording and player of mobile learning. Due to its ubiquitous nature, smartphones could be used anytime anywhere, and because they combine an audio and a microphone, the application for sound recording and player that this paper suggests can be easily and cost effectively developed without additional infrastructure. This paper also explains a technique which processes data of music lyrics. The technique is built on a database technology by using SQLite, a DBMS combined in a platform of android. Thus, as long as the smartphone application for sound recording and player is developed and the mobile phone has sound source files, learners could record their own voices to the sound. Therefore, we expect the learners without additional infrastructure to enable mobile learning.

An Exploratory Analysis on Adoption of Potential Customers in Transmedia Storytelling : Emphasis on Korean TV Drama and Movie (잠재고객의 OSMU(One Source Multi Use) 콘텐츠 수용에 대한 탐색적 분석 : 영화, 드라마를 중심으로)

  • Park, Bong-Won;Lee, Kun-Chang
    • Korean Management Science Review
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    • v.27 no.2
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    • pp.81-95
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    • 2010
  • There is an increasing interest in contents such as movie, drama and game using transmedia storytelling. It includes Le Grand Chef, The War of Flower, Dae Jang Geum, The Matrix, Harry Potter and The Lord of the Rings. However, transmedia contents have not always been successful. To study the factors affecting possible outcomes of transmedia storytelling, we analyzed the intention on transmedia of potential consumers who have not been exposed to transmedia contents before. To this end, we investigated two different cases : first, potential customer intention to watch dramas which will be produced after launching comic-based movies; second, potential customer intention to see movies which will be made after broadcasting comic-based TV dramas. In each case, we analyzed the outcomes from potential customers by applying several variables including gender, exposure to the original and components of contents (plot, quality of act and music etc). Our study showed that potential customers prefer movies or TV dramas with quality of acting, directing, casting and storylines. Interestingly, the quality of acting is more important in dramas than in movies and casting is an appealing factor to potential customers in movies. In TV drama cases, potential customers have high watching intentions when they read the original content. Among them, male potential customer have low watching intentions on TV drama when they did not read the original content. However, female potential customers have high watching intentions on TV drama regardless of the previous exposure to the originals. In movie cases, female potential customers have higher intentions on seeing movies than male. These results suggest that one needs to consider several factors such as casting, acting and gender for generating transmedia contents with a high probability of success.

Preliminary Study on Human Sensibility Evaluation of Ringtone in Mobile Phone (휴대폰의 벨소리 감성만족도 평가를 위한 예비연구)

  • Kweon, O-Seong;Choi, Jae-Hyun
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.403-410
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    • 2009
  • The purpose of this study was to find whether there is sound quality difference among mobile service providers in terms of ringtone in mobile phones, and identify factors that contribute to the difference of sound quality. A series of experiments were performed to identify the source of sound difference while controlling brand factor of the leading company. Mobile service provider, phone manufacturer, phone model variation, specific music genre and contents provider factors were examined. The results showed there was sound quality difference among mobile service providers. The difference comes from mobile phones provided to service provider and sound contents. There was difference in sound quality among same models that provided to different service providers. The different sound making process contributed to the difference of sound quality. The genre effect was not clear. To complement the limitation of samples used, an interview with the sound expert of mobile device was performed. The results showed hardware parts used and careful tuning of the device can influence to the sound quality of the mobile phone.

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A Basic Study on the Conversion of Color Image into Musical Elements based on a Synesthetic Perception (공감각인지기반 컬러이미지-음악요소 변환에 관한 기초연구)

  • Kim, Sung-Il
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.187-194
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    • 2013
  • The final aim of the present study is to build a system of converting a color image into musical elements based on a synesthetic perception, emulating human synesthetic skills, which make it possible to associate a color image with a specific sound. This can be done on the basis of the similarities between physical frequency information of both light and sound. As a first step, an input true color image is converted into hue, saturation, and intensity domains based on a color model conversion theory. In the next step, musical elements including note, octave, loudness, and duration are extracted from each domain of the HSI color model. A fundamental frequency (F0) is then extracted from both hue and intensity histograms. The loudness and duration are extracted from both intensity and saturation histograms, respectively. In experiments, the proposed system on the conversion of a color image into musical elements was implemented using standard C and Microsoft Visual C++(ver. 6.0). Through the proposed system, the extracted musical elements were synthesized to finally generate a sound source in a WAV file format. The simulation results revealed that the musical elements, which were extracted from an input RGB color image, reflected in its output sound signals.

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Research of real-time image which is responding to the strings sound in art performance (무대 공연에서 현악기 소리에 반응하는 실시간 영상에 관한 연구)

  • Jang, Eun-Sun;Hong, Sung-Dae;Park, Jin-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.185-190
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    • 2009
  • Recent performing-art has a trend to be new cultural contents style which mixes various genre not just traditional way. Especially in stage performance, unique performance is playing using high technology and image. In sound performance, one of technology, a new experiment is trying which re-analyze the sound and mixes the result with image. But in public performance we have a technical difficulty with making visualization regarding the sound in realtime. Because we can not make visualization with instant sound from performers and audience it is difficult to interact smoothly between performer and audience. To resolve this kind of restriction, this paper suggests Real-time sound visualization. And we use string music instrument for sound source. Using the MaxMSP/Jitter based the Midi, we build image control system then we test and control the image with Korg Nano Kontrol. With above experiment we can verify verious emotion, feeling and rhythm of performer according to performance environment and also we can verify the real time interactive image which can be changed momently by performer's action.

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A study on Convergence of the Digital Contents Industry and Possibility of Exportation (디지털콘텐츠 산업의 융합화와 수출 가능성)

  • Chun, Byung-June;Choi, Dong-Gil
    • International Commerce and Information Review
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    • v.12 no.3
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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An Automated Technique for Illegal Site Detection using the Sequence of HTML Tags (HTML 태그 순서를 이용한 불법 사이트 탐지 자동화 기술)

  • Lee, Kiryong;Lee, Heejo
    • Journal of KIISE
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    • v.43 no.10
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    • pp.1173-1178
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    • 2016
  • Since the introduction of BitTorrent protocol in 2001, everything can be downloaded through file sharing, including music, movies and software. As a result, the copyright holder suffers from illegal sharing of copyright content. In order to solve this problem, countries have enacted illegal share related law; and internet service providers block pirate sites. However, illegal sites such as pirate bay easily reopen the site by changing the domain name. Thus, we propose a technique to easily detect pirate sites that are reopened. This automated technique collects the domain names using the google search engine, and measures similarity using Longest Common Subsequence (LCS) algorithm by comparing the tag structure of the source web page and reopened web page. For evaluation, we colledted 2,383 domains from google search. Experimental results indicated detection of a total of 44 pirate sites for collected domains when applying LCS algorithm. In addition, this technique detected 23 pirate sites for 805 domains when applied to foreign pirate sites. This experiment facilitated easy detection of the reopened pirate sites using an automated detection system.

Application of Crime Prevention Design based on Public Data Analysis: Focusing on Seoul (공공데이터분석 기반 범죄예방환경설계 적용 : 서울시 중심으로)

  • Kim, Sung-Jun
    • Korean Security Journal
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    • no.60
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    • pp.91-111
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    • 2019
  • Violent crimes have increased continuously due to the development of urban society and have become a threatening factor against the residential safety of citizens. The prevention of these crimes is always a major topic in human society and one of the fundamental elements of the quality of life and safety of citizens. In recent years, much attention has been paid to environmental design through the Crime Prevention Through Environmental Design (CPTED) as a preventive measure. Currently, South Korea is promoting the openness and utilization of public data, and crime prevention is one of the fields that can utilize public data actively. This approach to crime prevention utilizing public data will be helpful for the proposal of policies from new viewpoints departing from the general utilization measures of CPTED that improve streetlights and closed-circuit television (CCTV) installations, whose limitations have been pointed out as they are only mechanical surveillance. Thus, this study sets the research scope based on the statistics of the status of five criminal offenses by administrative district in recent years provided by the data portal in Seoul City, the capital of South Korea, as the utilization data and concentrates on the analysis. Based on the analysis results, this study proposes a method to utilize classical music as a new policy for regions where the improvements are most needed. The open-source Python analysis program was employed as the main data analysis and visualization method.

Detection of the Optimum Spectral Roll-off Point using Violin as a Sound Source (바이올린 음원을 이용한 스펙트랄 롤오프 포인트의 최적점 검출)

  • Kim, Jae-Chun
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.51-56
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    • 2007
  • Feature functions were used for the classification of music. The spectral roll-off, variance, average peak level, and class were chosen to make up a feature function vector. Among these, it is the spectral roll-off function that has a low-frequency to high-frequency ratio. To find the optimal roll-off point, the roll-off points from 0.05 to 0.95 were swept. The classification success rate was monitored as the roll-off point was being changed. The data that were used for the experiments were taken from the sounds made by a modern violin and a baroque one. Their shapes and sounds are similar, but they differ slightly in sound texture. As such, the data obtained from the sounds of these two kinds of violin can be useful in finding an adequate roll-off point. The optimal roll-off point, as determined through the experiment, was 0.85. At this point, the classification success rate was 85%, which was the highest.

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A study on Strategies of Entering the Overseas Market for the Profit Diversification of the Traditional Performing Arts Industry (전통공연예술산업의 수익 다원화를 위한 해외시장진출 모델연구)

  • Bek, Jungil;No, Suyeon
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.55-65
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    • 2021
  • The purpose of this study is to explore whether entering the overseas market can be an opportunity in overcoming the limitations of the single profit structure in which the traditional performing arts industry relies on public support. To this end, we applied the concept of industrial value-chain and business model and divided the overseas market entry process into four stages-preparation, promotion, harvest, and follow-up. Based on three case-studies that actively pursued overseas market development with market-oriented thinking in the field of traditional music, the relevant entry model of overseas market for the Korean traditional performing arts industry was suggested. Although the overseas market is not yet a major source of revenue, the traditional performing arts teams searching for profit diversification can consider the overseas entry model derived from this study. Also as found in case studies, the Korean government should establish an institutional system to foster planning and distribution experts in charge of overseas markets for the traditional performing arts, and develop a long-term information provision program away from the one-time expense support.